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SeanBlader

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Everything posted by SeanBlader

  1. Why is it that Aurora is the same price no matter where you take it? It should be more expensive at The Key because of high demand, it should be more expensive in UC space because they spend a lot of effort fighting it. Non-Fish protein products should be worth literal gold on Neon. I'm sure there's a lot of products that are hard to get across systems that could make a cargo hauler's life worth massive bank.
  2. I like this idea. You'll make sure you have round trip fuel before you leave anywhere, and it makes outposts much more useful. But I would suggest that you should be able to cross the entire map twice with one tank.
  3. https://shadow.tech/ So if you're thinking about a PC upgrade and aren't personally ready to commit to an RTX card, I have to highly recommend trying out Shadow. A fresh install of Fallout 4 and a typical set of mods (100 for me) and Fallout 4 is far more stable than my desktop. Originally I wanted to try out Shadow to see if the power difference between streaming my game from a remote high powered PC was vaguely cost effective on based on electricity usage from a home based high powered gaming PC. My electric bill didn't seem to have any difference, which is discouraging considering I'm partially retired and was gaming about 60+ hours per week on an 800+ watt PC vs a 60 watt laptop. I feel like there's some other issue, maybe with power billing. Anyway, a great side effect turned out to be the amazing stability I got on Fallout 4 with a fresh dedicated machine, my remote Shadow. I can handily run FullHD on my 50/5Mb connection with Shadow set to use 25Mb transfer rate. The responsiveness is frankly amazing considering the functionality, and that's running on my fanless i7y 2 in 1 ultrabook, which is not a gaming machine by any stretch! Literally my phone runs games faster. Currently there's one major disadvantage, and it's drive space. You're only given 256gb for your system at this time. That means with a 100gb Fallout 4 install, and 15gb of Vortex data I don't have a lot of room for other titles. Fortunately with a connection speed of 1000/100Mbps it's relatively quick to download a different game to play. But for $35/month, it's way cheaper than the investment to build a comparable PC and keep it up to speed... and reports are that optional additional drivespace will become available after the relatively new company finishes supporting the rest of the US. As I understand it some EU users already have an additional tb of drive space available.
  4. Just like there was a mod in Skyrim for glowing ore we need the same for Fallout 76. I was looking into seeing if I could just do it, but I got stuck in 2 places, finding the texture to edit, or finding the nif to change what texture it specifies to load. :-( I'll take help either way, making the mod myself or upvoting someone else's glowing ore mod.
  5. I don't run with player audio enabled because I don't expect anyone in game to be constructive or creative, and I don't really want any help from anyone.
  6. I'd personally like to see the Fallout 76 10mm SMG get backported to Fallout 4.
  7. Today this is not a browser or user issue. There's a bug in the Nexus site code that looks like it probably got deployed sometime today, or this morning UK time.
  8. It's not an issue with the servers, but a programmer error here: SyntaxError: unexpected token: ':' BBoC-1539759760.js:654:16 The Nexus Team will have to check and see what got deployed and broke everything and either roll it back or deploy a fix for the file.
  9. In response to post #64176886. #64177336 is also a reply to the same post. @Twilightkitten, I'm sure NexusMods would prefer to have an in house advertising team reaching out to potential big companies, but the scale of that operation and it's cost are WAY outside the capabilities of the NexusMods team or the scope of it's userbase. If game modding were ubiquitous with all non-competitive games as much as it is for Bethesda titles, then it might have enough market to be a potential option, but running an advertising network is an enormous undertaking.
  10. My bounty is now closed do to this mod: https://www.nexusmods.com/fallout4/mods/34741 which solves the automatron quest and robot building issue. Thanks to anyone who read my post and thought about the effort involved, and thanks to MarkyRocks for actually getting in there and making it happen. Congrats bro.
  11. I'd like to second this request and in addition commit $10 to the mod maker who gets the Robot Workbench working in VR.
  12. So Vortex as of version 0.14.1 can't edit your game ini files if they are under OneDrive. It was giving me issues with that and then with all sorts of other weird issues with writing files to the game folders which weren't in OneDrive. I set windows to view my Personal Documents folder back to a non-managed folder, and then moved out all those files from various games off OneDrive and into that Personal Documents folder, and Vortex seemed to like that much better.
  13. After playing through Hole in the Wall for the 4th time I finally realized what the problem was with the syringer, it's ammo isn't in any levelled list. Of course the crafting requirements being so high are a big deal too, not just the perks but also the materials. So if one could buy ammo or materials for it's ammo for it from any or all of the medicine, chem, or weapons dealers that would make it a much more usable device, in addition there should be boatloads of it in various med centers, and you should find the ultimate cache at Parsons of course. If someone were to mod this up and then add in a bunch of additional ammo and increase the duration, then the idea of a non-lethal playthrough could actually be a more realistic idea. But the primary issue with all the existing syringer mods is the lack of ammo acquisition.You find every other ammo type ALL over the place, you should find syringer ammo around too, even if maybe a little less or maybe in specific places.
  14. You deserve a medal for finding that, thanks.
  15. I tend to like watching Gopher, he's plenty professional, and having built a few mods himself, he comes across very savvy, while still explaining things well. Good stuff.
  16. Awe as an American, I don't think I could readily move, otherwise I could totally do all that. Best of luck to whoever gets the job!
  17. @Adversary666 that sounds like you are trying to download mods for Skyrim and not Skyrim Special Edition. The Nexus treats them as 2 entirely separate games. If you want to try out Skyrim mods in SSE you'll have to download the file manually and then manually "Add Mod from File" in NMM. Some of them work just fine, some of them will cause you problems. If you're gonna try that you're probably on your own.
  18. If you use open rest API's for the data I might just build a React front end for a portfolio piece at some point.
  19. I've got US$10 waiting for each of the three devs for when this is released.
  20. As a web developer for my day job, I'd love to have access to a beta server where I can help test by actually making consumer use of the site. I'm not going to be one of those idiot's that complains about unfinished stuff, but only looking at things and mentioning them if I think they're a problem for the user, or an active bug. So when you're out of local and alpha testing but are ready to have the production data available through the new design, and I'd be happy to make use of both sites, when I find something I actually can't yet do on the new one.
  21. Minutemen for me, no contest. They're the most reasonable of the factions, and the only faction in my opinion that doesn't really intend on going down the wrong path. They just want to have some security and safety to move forward with the world and make a better place. The other three really have good intentions, but the way they go about executing on those intentions are really wrong.
  22. Hey Nexus staff, I have a hopeful suggestion that you can make the site more efficient overall by making buttons and links a bit bigger. My biggest gripe is the teeny size of the page icons when I'm flipping through new mods or through a search. If they were 50% bigger they'd be faster to click on. I'm not talking about their visibility, or the decision to click it, but the actual process of moving the cursor to the actual item. https://en.wikipedia.org/wiki/Fitts%27s_law There's some historical research that's been done describing the process. I feel like pagination is the prime example of this. It's done often enough and the labels of the items are obvious enough that you aren't trying to figure out what they're doing by hovering over them for a tooltip or to see the link address. So if they went from 21x20 to 30x30 they'd only take up 10 more pixels at the top of the page, but they'd be significantly easier to just click on.
  23. If it's anything like Skyrim, then the timescale number is a multiplier on real time. http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29#Other So the default of 20 means you'd see 20 in-game sunrises if you played for a solid 24 hours, and realtime would be 1. So I believe you want 6 real life hours of in game daylight. That means since normal daylight is probably 12 hours, give or take your distance from the equator, then the number you're looking for is 2. Personally I like 8 myself, then I can have some variety of day/night play over the course of just a few hours session.
  24. Is it really possible to play the game without investing in anything but Intelligence and Charisma? I was going to start that way, but then it seemed from the opener that it really wouldn't be very effective at surviving at all. I mean radroaches, molerats, raiders, scavengers, deathclaws, nor Yaogui particularly care how charming you might be. So it seems like you really can't get through the game without investing in killing things. Do you just have to run from all of them, or do we need to wait for multiple follower mods? Maybe join up with the Brotherhood as soon as possible and hope they give you a power armor follower to fight for you?
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