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Wunderbot

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Everything posted by Wunderbot

  1. More content never hurts, I suppose. Don't think I'll download it though, I fear it'll just be a playable advertisement for nVidia and the creators will have made no effort to make it properly fit into the Fallout universe, as evidenced by even just the name Vault 1080.
  2. I've been having the same issue and don't use DEF_UI, so it might be something else still. As far as I can tell we only have these mods in common (besides all the DLC of course): *Unofficial Fallout 4 Patch.esp *ArmorKeywords.esm SpringCleaning.esm *TheEyesOfBeauty.esp *dD-Enhanced Blood.esp *Armorsmith Extended.esp *Kat's New Hairstyles1.4.esp *EnclaveX02.esp *Rangergearnew.esp *looksmirror.esp *OCDecorator.esp *OCDispenser.esp *OCD FarHarborDLC.esp *Pip-Boy Flashlight.esp *BetterSettlers.esp *BetterSettlersNoLollygagging.esp *DarkerNights.esp *DarkerNightsDetection.esp *Enclave Officer.esp *PipeShotgun.esp *PipeShotgun-AWKCR.esp *Live Dismemberment - Regular.esp *MoreShipments_10.esp *ShipmentSize_50.esp *MoreVaultRooms.esp *DeadBodyCollision.esp *AWKCRPatch-UFO4P.esp *LooksMenu.esp No idea what might be causing it though. I already tried turning off Spring Cleaning and NCR Ranger (Since I fast travel to the Lonely Chapel to try reach the Nuka World entrance and this mod changes Lonely Chapel slightly by placing an NPC there). Can't imagine which other mod could be causing the issue and I can't check in FO4Edit because of some annoying load order issue with Armor Keywords.
  3. The thing with all these "stolen mods" is... they're usually either mods that were based on Bethesda's work to begin with, or they're completely logical additions to Fallout. They're doing a Nuka Cola based expansion. How could they -not- include the one iconic outfit related to Nuka Cola? Same thing when the Vault DLC was apparently a stolen mod. Lots of praise to the mod creators who made such Vault stuff before the DLC, but how is it an even remotely unique idea to create your own vault in a game that has both a building system and vaults? And quit the Bugthesda already. It stopped being cool or funny the second time somebody used it.
  4. Well, after the Courser you normally go to Railroad. You can try using console commands to manually start the quest where you take it to railroad?
  5. Don't know the exact point you're at, but I do know that to advance with the Minutemen you need certain triggers. At one point you need enough settlements under your control to progress, and at another point you need to actively do something to make you enemies with the Institute to progress (unless you want to finish with Institute and Minutemen both alive). Have you already taken the chip to the Railroad for decoding?
  6. Are they allowed to release footage from the beta? Seems unlikely to me.
  7. You're approaching them as a bystander. As somebody from the outside just watching the story unfold, it's easy to see the errors in their logic. But try to imagine the Brotherhood in the real world. As much as we like to think we are, humans are not perfectionally rational beings. Hypocrisy is a part of us. How many hypocrits have you known to suddenly change their ways just because you pointed out their hypocrisy to them? That's pretty much the whole point of the Brotherhood: they're elitist douchebags. They believe that they're the only ones who can be trusted with technology. They don't want to end all technology, they're still very much in favour of a technologically advanced society. They just don't believe that anyone but themselves can be trusted with that technology. And from that same arrogance comes their hate for ghouls and mutants. It's just a good old superiority complex. It also shows in their treatment of innocents. They don't consider other humans equals. They consider them weaklings that need the Brotherhood to guide them. I personally chose Minutemen. After everything that's happened in the Fallout universe, humanity needs to rebuild at a slower pace and not just try to rush things back to how they were. The Minutemen genuinely care about humanity and protecting the innocent and their only failure we know of is when some of them didn't answer the call for help from Quincy, which isn't exactly something evil, just the very much human reaction that they didn't want to die. The Minutemen won't help humanity advance scientifically, but they do create the safe and stable environment that society and science need to prosper. I think the Institute did at one point have noble intentions, but they've developed tunnel vision and now just care about science for science's sake. They claim to still work for the betterment of humanity, but it has become some hypothetical humanity, not the actual humans living above ground. The Railroad has a role to play, but they shouldn't become the main player. Once the production of synths has been halted through the destruction of the Institute, they literally have no purpose left. Their goal has been achieved and it's time for them to move on, because they have no plan to offer humanity on how to rebuild society. The Brotherhood also has a role to play, but they don't play it well. They should follow the Followers of the Apocalypse model. Gathering technology and keeping it safe but also teaching others and showing them how to safely and responsibly use this technology. Instead the Brotherhood just hoard everything.
  8. Or just simply stylistic choices made by the designers of the game.
  9. For now it's just a discussion, but I might actually use this as inspiration for a mod once my current project is finished. What stories did you come across in Fallout 4 that didn't really lead somewhere or that you just hoped to find more about? Some that come to mind: what happened to the previous Confessor in Far Harbour? Some more detailled info on the war between the Gunners and Minutemen. More details on what happened to the Brotherhood in the past ten years.
  10. It seems to be a bit of both. On terminals in other raider areas, you can find out that the Forged deal in metal with other raider groups. But they're also just plain obsessed with fire and treat that large forge where you find their leader as some sort of divine thing. EDIT: I looked it up. In Dunwich Borers there are terminals that show the raiders there work for the Forged to supply them with metal. One of the named raiders there, Bedlam, is actually one of the Forged sent there to check up on production issues.
  11. I didn't mean to complain or accuse the mod author of anything. If they don't have time for the mod anymore, that's completely understandable. I just personally am considering switching because of the issues I've run into. They only started popping up around the time of the latest patch. Not at the exact same time, so I'm not sure if it's the patch causing it. A few days after the patch, about half of Sanctuary had all the leaves and junk on the ground reappear and I wasn't able to scrap it or select it in console commands. There's also one specific house, at the entrance of Sanctuary, and one specific foundation of a house that keep reappearing. Leaving the Sanctuary cell and returning a while later usually helps. So everything will probably return if I switch to a new mod?
  12. Bourgeois class isn't gone at all, really. Every Fallout game has had groups of them. Diamond City has the folks of the upper stand. In New Vegas you have the casino owners, especially the White Gloves, and you also run into several very wealthy ranchers. There are also independent companies like the Gun Runners and Crimson Caravan whose leaders seem to be quite wealthy.
  13. How does having the option of siding with raiders imply that the DLC will give you absolutely no choice but to join them? Wouldn't it be better to just, you know, wait until it's released and we actually know what's in it?
  14. There are sound files that suggest you were able to do this. You can probably find it on youtube somewhere. The files are of Danse and Maxson and the scene appears to be that after *spoiler* sparing Danse in Blind Betrayal, you and Danse return to Maxson to confront him and you challenge Maxson to a duel for leadership of the Brotherhood. I'm glad they didn't implement it in this manner, because it sounds not like the Brotherhood at all that they have a rule about duels deciding who their Elder is, especially since some Elders are... well, old and thus easily defeated. It's a shame they didn't give us other options though. And I agree on Sarah Lyons. Her dying soon after becoming Elder doesn't bother me, because it fits who she was. She wasn't Elder material at all and would likely make several big mistakes due to her sometimes naive belief in mankind that could end up costing her life. I just wish they actually made that story go somewhere. Like if you explore more, you'd discover terminal entries that imply her death was orchestrated by a group of Brotherhood fanatics who wanted to install Maxson as Elder in order to return to the old days.
  15. http://www.nexusmods.com/fallout4/mods/16915/?
  16. I blame my poor phrasing of the question so the latter could be from the first time I phrased the question or the second time, but to clarify: they conflict?
  17. First time working on a mod where I'll need to add tons of items to level lists of Fallout 4 settlers. Have two questions that I'd like help with: 1) Do entries to the level list get considered seperate, or do the lists get used as one unbreakable whole? As in, do two mods that add to the same NPC's level list conflict or do they just get combined and items from both mods have a chance of showing up? 2) Does anyone have a good guide on how to add to level lists in FO4Edit? Thanks!
  18. Been having issues with Spring Cleaning lately and since it hasn't been updated in quite some time I'm considering switching to a different scrap mod. Anyone know if this returns everything I've already scrapped with Spring Cleaning or if it has any other negative effects? And which mod would be recommended to switch to?
  19. http://www.nexusmods.com/fallout4/mods/13380/? Shoot them.
  20. Had to look up who Sierra was again and I must say, it's possible. Would be a fun throwback at the very least. But I'll just wait and see since sometimes those videos get a bit farfetched.
  21. Saw something similar to this on Bethesda's mod site, but had a small extra request. Is anyone able to replace the brahmin that accompany Provisioners with the junkyard dogs named Guard Dog or something like that, but in a way that it doesn't replace the brahmin that come with the travelling merchants? It'd make my provisioners a lot less annoying with all their brahmin stuck in my buildings, but I don't want to lose the caravan feeling of merchants.
  22. Got it fixed, thanks. I know spring cleaning hasn't been updated in a while, but I'm afraid to switch over to anything else since I don't know if it'll bring back the things I've scrapped so far. Does anyone know?
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