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Wunderbot

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Everything posted by Wunderbot

  1. Thanks for posting the resolution, been having the same issues!
  2. I've been getting a whole lot of bugs lately and most seem related to a script of sorts. Trying to get to Nuka-world on a new character failed as 1) the wounded guy didn't give me the password and 2) the monorail simply wouldn't activate. A lot of other interactable objects refused to work later on, like the button for a wooden elevator platform, etc. The thirst zapper didn't give me the automatic ammo it comes with, and an event where Mason claims he gives you a gift, I didn't get anything. Any ideas on how to fix some of these issues?
  3. I think that might be because Defend the Castle can also be triggered when you become enemies with the Brotherhood and instead of Institute it'll be them attacking the Castle. The two probably use the same quest data and maybe that's what caused Betrayal to fail.
  4. From the looks of it, it's just Gage's vanilla outfit without the metal parts. http://www.nexusmods.com/fallout4/mods/18124/?
  5. Tried out several different save files and ESP plugins but none of them seem to work. I always get an error with "cannot read beyond the end of the stream". Any ideas on how to fix it?
  6. I agree with Anvil on the Enclave. They've been "destroyed" several times now, yet always kept popping up. You can only pull that trick so many times before it just becomes terrible writing. During daydreaming sessions, the only plausible concept for the Enclave in Fallout 4 I came up with was: the Enclave from the Capital Wasteland found out about the Commonwealth and Institute as the word spread when Zimmer showed up in Rivet City. They sent a small force north to investigate and lay claim to the technology of the Institute. That force established a hidden base in the Commonwealth and has been hiding there ever since they lost contact with Colonel Autumn and have failed to find the Institute so far. It would be a single group though, much like the Mojave chapter of the Brotherhood. The Enclave as an institution/organisation is gone and should stay gone. They were never with that many to begin with, since they don't allow outsiders to join their ranks.
  7. Turning in Blind Betrayal automatically starts Tactical Thinking. Railroad won't be hostile yet or anything, but PAM will no longer interact with you for some odd reason. What I personally did was hand in Blind Betrayal and when receiving Tactical Thinking, I used the resetquest console command. Look up the quest ID for Tactical and use it. It'll remove Tactical Thinking, make PAM interact with you as normal (radiant quests etc.) and also make the Brotherhood, Kells and co, treat you like normal and give you their radiant quests. Only caveat: Kells will just give you radiant quests if you do this. He won't ever give you Tactical Thinking, so make sure you don't want to do that quest.
  8. Problem with such things is that it causes domino effects. To properly differentiate between calibers so that half kill instantly with headshots and the other half doesn't if there's a helmet, you'd need to change a bunch of variables like damage per bullet, changing damage resistances or tresholds on helmets that could realistically stop a bullet, which leads to inconsistencies amongst weapons and armours and balancing issues, etc. True realism is extremely hard to achieve if that wasn't the original intent of the game developer. You'll inevitably have to just suspend your belief for certain things like locational damage. Personally I prefer: normal damage on chest, high damage multiplier on head, very low damage on arms and legs but very easily crippled.
  9. Tried out several different save files and ESP plugins but none of them seem to work. I always get an error with "cannot read beyond the end of the stream". Any ideas on how to fix it?
  10. Why would you have to "find" him? He's still around and last time there was a topic about him he actually responded. That being said, just leave him be. Being hounded by people is one of the main reasons he quit modding in the first place. If he ever feels like reuploading his old mods or making new mods, he will.
  11. Dark0ne himself has already adressed this issue because it keeps coming up. Some of the bigger points he made were: 1) Elder Scrolls simply has a bigger fanbase than Fallout. Always has. 2) For every game on the Nexus, the same occurs. The first months have tons of mods coming out because people notice issues that they want fixed. Once all those are done, we enter the phase where people work on bigger projects, and those take time, so you don't get a whole bunch of daily mods anymore.
  12. I happened to be watching one of the Shoddycast storyteller videos last night and they frequently use the Enclave hazmat suits. I remember thinking that they looked awesome, so great work!
  13. I had that as well. Did you do Open Season? If so, I'm fairly sure it's because the game removes their shock collars a few days after you free them. For some reason, they stop wearing their outfits however. I used the openactorcontainer console command to make them equip their outfits again.
  14. The greatest mods on the Nexus have quite often been the result of collaboration between modders. That's why I am looking for my very own partner(s) in modding to become the next unoctium and DogtoothCG, except I'll be way less skilled and you'll have to carry the both of us. First of all, I'll introduce myself. What can I offer our little collaboration? My main skill lies in photoshopping. I can make retextures or new textures from scratch, but I have no experience with the more technical aspects, like the wrapping of textures around models.I have basic knowledge of FO4Edit. I can make basic alterations to stats and such and know how to make a standalone object.I'm a writer and a lore fanatic. I'm sure almost everyone fancies themselves a good writer, but I know my lore like only a real OG does.I'm available every day. I'm a student and with the academic year not yet underway, I have plenty of time for the coming months. Here are a few of my current projects. I've already done quite some work on them, but I have more plans than what I'm capable of doing myself. Do note that I'm not looking to collaborate on just my own projects. I won't force you into a one-way street where you're just working on the things I want made. http://i.imgur.com/0DOL3tS.png This is a project that's in the final stages already. I've created over fifty new textures and plan to keep adding to this whenever I feel like it. It's a simple mod that adds new clothing and varying recolours of vanilla clothing to the levelled lists of settlers and to containers all over the game. Settlers will look a lot more varied and people won't be forced to wear one particular colour of their favourite clothing. I've already acquired the permission of several other mod authors that have created new clothing that's of high enough quality to blend in with vanilla pieces. I might eventually turn this into a complete settler overhaul that includes new faces and recruitable settlers with voice acting, but that's for the distant future. http://i.imgur.com/2U07REZ.png Another project that I've already put a lot of time into. I've created several variations on the Minutemen uniform, introduced new Minutemen-themed outfits like a Provisioner's uniform and an Artilleryman uniform, and created some special textures for unique items that will be hidden in the world, waiting to be found. I have also designed new types of Minutemen NPCs that can spawn, to create diversity in Minutemen patrols and to make Minutemen patrols stronger in a balanced way so they aren't always outclassed by all other factions, like the Brotherhood. I'd also like to insert the Minutemen lore into the game in a smoother way by adding terminal entries, notes, etc. http://i.imgur.com/y40NGWj.png The main goal here is to make the Gunners feel unique instead of reskinned Raiders. New Gunner outfits, new Gunner faces, new unique named NPCs to confront (using vanilla Gunners that are named and just don't appear in person), expanding their lore, etc. Still in the planning phase for this one, so I'll need all the input I can get. There are already two great mods similar to this one, so this one's last on the list. So, what am I looking for? In short, somebody with more experience with FO4Edit and the GECK. Unique outfits will have to manually be placed into the world, scripts will have to be used so we can add to the levelled lists without conflicting with every other mod, spawn points will have to be placed, and so forth.If only just one project picques your interest, or if you have one particular project in mind you want me to help with, then that's no problem. Not everyone I work with has to stick with me for every project I want to make.What am I not looking for? Offers that are basically just mod requests in disguise. I'm looking for a real partner, so don't just approach me because you want something made and can't do it yourself. I've done requests before and I'll do so again in the future when I feel like it. Looking forward to your PMs!
  15. Here are a few you might like: http://www.nexusmods.com/fallout4/mods/12050/? (Makes power armour harder to get) http://www.nexusmods.com/fallout4/mods/2037/? (A bunch of combat tweaks) http://www.nexusmods.com/fallout4/mods/14615/? (Makes guns a lot more rare)
  16. You can try opening the console, clicking them and entering "openactorcontainer 1" without the quotes. Not sure if it'll work on companions, but won't hurt to try.
  17. If you want to stay true to your character, you don't miss anything truly important by doing Open Season, so no need to feel bad about it. If you want to experience as much in Nuka World as you possibly can, side with the Raiders, because you do miss out on a few things otherwise.
  18. Like I said, you don't actually miss out on any content except the radiant quests. But I do agree that they clearly didn't bother fleshing out the good guy route.
  19. Has anyone figured out a better way to trigger the Shipbreaker quest in Far Harbour than to just run around? I've enjoyed my time on the island and done literally every bit of content it has to offer, but still haven't received the quest and it sucks to run around there just to get that quest and not knowing if I'll ever even get it. I do fear I might have messed it up myself as I tried spawning Shipbreaker manually once, but fairly certain I didn't save that.
  20. I'm all for the option of being evil, but like the rest of the game giving you no choice but to be at worst a jerk, this one feels like you don't get very much agency to be a positive influence outside of just wiping out the raider gangs. Particularly it feels like the Operators, at the very least, should be turnable to less violent means of profit. Even the Pack could be lead in a more benevolent direction by a show of force, so long as you were strong enough to take down any naysayers.. The only raider gang that feels like they'd never submit to a positive influence, really, are the Disciples. The Blacks who lead the Operators are implied to be sociopaths through some holotapes you'll find eventually. Especially Mags seems to indicate through conversation that getting the caps through illegal means is just as much part of the fun than getting rich itself is. After all, they identify as raiders and not as just mercenaries. And the Pack by definition isn't really suited to function in any society. They follow the laws of nature and disabling the laws of nature is one of the first things a society does. And Mason, despite his weird animal-fetish, actually seems like the most normal of the leaders at first. If you do a raider playthrough, he's actually the worst of all three in some regards though. He's the only one that will never really show any sign of friendship or true loyalty to you. In the end, there's enough dirt on all three gangs to not make me have any issues with taking them all out. I did also try out all conversation options to see if the Operators couldn't be swayed, but eh, I won't mourn them.
  21. I kept most of them alive with Robotics Expert. Disabling them to get all the Star Cores and after turning off the military mode, most of them were reactivated and those that weren't, I used Robotics Expert on again to switch them back on.
  22. Have you tried spawning the suits, dropping them and then picking them up again? Maybe it does count them if you manually pick them up.
  23. Not a whole lot, actually. It certainly gives you that impression, but there's really not a whole lot you miss out on. The vast majority of the content is exploring each zone and making them safe to travel through. If you side against all the raider gangs, you can still do all that, the raiders just won't settle into these new areas. I won't spoil the content of the quests too much, you can look that up yourself if you want, but the only ones you miss out on are: The Grand Tour (You don't really miss out on this: it's just an overarching quest for exploring all the zones. You still get to do all its content, it just won't give you a quest that says which zones you've completed.)Home Sweet Home (Introduces you to raiding settlements, but since you want to play a good character, skipping this quest is probably exactly what you want)Power Play (Won't spoil it, but it's a pretty generic quest content-wise that just advances the raider storyline)Amoral Combat (A side-quest that makes you fight somebody entering the Gauntlet. Pretty much the fight you had to do against the previous Overboss, except the roles are reversed. It's okay fun, but not exactly something you really miss. It's compensated by the fights against the Raider bosses you get to do if you're against them)The main thing you miss out on are the radiant quests. The traders do react to you saving them and Nuka World does change based on helping them, but they don't give radiant quests like the raider gangs do. So depending on how much you like these radiant quests, it's either a big deal or no loss at all. I do recommend trying them out on a seperate character, some of them are fun enough. If you want to be the good guy and take out the raiders to save the traders, talk to Preston or talk to the traders in Nuka Town. Or just start shooting the raiders.
  24. If you found Rachael before the confrontation with the magician, you can convince him to give up.
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