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Riprock

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Everything posted by Riprock

  1. Oh! The Humanity! Folks, take a deep breath. This is really quite simple. If you actually see money going someplace you don't like it to, do the big-boy or big-girl thing and find out the facts. if you think you might detect money going someplace you don't know about and you don't know why or who or when...you're assuming. And right now I read comments by people that assume ill will The internet by its nature is a land of snap decisions and "this is the first info I read so it must be true". Be smarter than that. You know when I'm going to say 'the Nexus has sold out'? When I see a dime come out of my pocket. I've never paid for a mod. I have made third party stuff for another game that took several years, cost me hundreds of dollars in historical reference material and software and represents literally thousands of my hours. I didn't charge for it. A software developer for a similar game contacted me and tried to use me as a researcher for their own historical project. Told them to pound sand, I wasn't enhancing their profits with my sweat. So I think I get it. Gamers are touchy folks most times, and those guys that do mods for free are protective of them. They should be. There's a difference between "protective" and "paranoiac" however. Personally I despise the idea of "modding by money". I feel it's the antithesis of what these communities are about. But you know what else I think? Biting the hand that feeds you based on a panic is silly.
  2. Uh, then don't read the Wiki? Personally I like finding these scenes figuring them out best I can and then reading up the Wiki for information for anything I've missed. Sometimes there are whole other things going on that I've completely missed/wouldn't have guessed. "Oh, so THATS what that was all about!" etc. If I didn't want to to know I wouldn't have, y'know, read it. Spoilers sections on forums are the same. At least you can't say you weren't warned if you venture in there. So you think I run around seeing these things and then I hit the wiki? If so, that's a daft assumption. I didn't say "Wikis and walkthroughs and dev notes have taken away a lot of the mystery for me. " I said it was a thing, not a thing I did. My point was that I want more of these mysterious events. But you've boiled it down to a scenario were I should stop reading the wiki. Thanks.
  3. It does. But it's in the left armpit
  4. Little mysteries. Small scenes with no story behind them except what the player can conclude. Morrowind had many, at least to me; maybe it was because it was my first TES game. Oblivion had some. Skyrim seems to have less. Little things- an overturned cart in the wilds, books spread out, and a dead sabrecat near by. A dead woodsman. A burned corpse next to a book. Things like that. Mysterious scenes that we will never really know about even though we might look. Wikis and walkthroughs and dev notes have taken away a lot of the mystery. Discovery and exploration are what I like best about these games.
  5. My thoughts are that hating mankind and doing all the things they do doesn't need a reverence for Sithis to enact. The less complicated answer is usually the correct one.
  6. ....just realized last night- Erik the Slayer and his Pop. I've never heard his Dad say "So you're back. have you come to take up farming again?" They pretty much ignore each other. I guess it's because Erik and Erik the Slayer are technically two different NPCs but it would have been cool if they had dialogue after Erik becomes an adventurer
  7. ...apparently the file is no longer on the Nexus. Odd. does this help? http://erkeilmods.altervista.org/skyrim/populated-dungeons-caves-ruins-rs-relliosavini-v-1-06/
  8. That's another point; there's a giant castle full of powerful vampires just north of Skyrim (close enough to be visible from the shore), and no-one's noticed in all of the thousands of years that they've been there? It's been very foggy since then.
  9. ...my brain is stalled after seeing this. And Alvor seems to be Left Shark.
  10. In vanilla Skyrim, the problem is that you cannot have a 2-h weapon and a torch equipped. Oblivion had a great mod that simply had you drop the lit torch if you had a torch and a 2-h weapon equipped and you 'drew the weapon'. Worked wonderfully. I was sure it would be in Skyrim. I was wrong. Several mods allow this in Skyrim.
  11. Frankly, the Companions are quest-givers in a game about quests. MidbossVyers, you're looking at game mechanics, not gameplay; your standpoint is from a power-gamer's. You don't need any trainers at all to master a skill. I think you're forgetting about their, eh, furry secret... :) That's their Inner Circle. It's not common knowledge among the populace and it does not represent the aims of the Companions.
  12. Mer are no more inherently noble than men, which is to say not at all. Both Mer and Men are not inherently good or inherently evil: they were simply formed as a result of a clash of philosophies among the early ancestor spirits that were the Ehlnofey. At any rate, I've more or less said in brief what there is to say on the subject: that both Men and Mer have committed atrocities against one another, and that the Thalmor not only undo the tolerance and cosmopolitan attitudes that were brought about by centuries of egalitarian Imperial Law, they also seek to exterminate Men and strip all Mer of their mortal lives in pursuit of something that both may or may not be attainable in the first place, and that may or may not even be desirable. However, to claim that Tamrielic history has been one of Humans oppressing and exterminating Elves is simply untrue. If anything, Mer have suffered more at the hands of other Mer than they have at the hands of Men. I never suggested that Man was the noble Yin to the Mer's ignoble Yan. I merely pointed out the lack of nobility in the Mer's actions, in context of the whole "righting ancient wrongs" part of the discussion.
  13. I look at it from the 'here and now' standpoint: can't do anything about the past but we can take action now to preserve the future. What good does it do for either Mer or Man for Man to say "yes, we did wrong"? Tamrelic history has shown that elves can happily enslave even their own kind. And man would never willingly create for themselves a future of slavery. Those two conditions guarantee strife so long as the grudges and old hatreds continue. Re: mustache twirling...I can't say that I have put forth that description. That's a High Fantasy concept TES thankfully steers clear of on a racial scale, which makes it all the more delicious when we see it on a case-by-case, individual basis. I wish there were more basic cads and villains here and there. Skyrim seems to have as an overall theme where good and bad is anything but cut and dried which is good, but the constant "it depends" leads to perpetual tension with no release.
  14. It is well to remember the deceit and cruelty of the Dwemer towards the Falmer when considering the inherent nobility of Mer. Given the chance, they are cable of atrocity that doesn't just destroy a race, it warps it into something terrible. is there a a parallel with man? I don't think there is. The merithic people suffered, but it is at least partly born pf pride, the kind that comes before a fall.
  15. But that goes right back to killing a Son because the Father did wrong. It rights no wrong; it just sates revenge which is a selfish rather than noble act regardless of the initial act and all it does is create a vendetta. That's why in the real world world we strive for justice instead of revenge upon the guilty, at least in name. Consider the sense of scale regarding lifespans. Men die more quickly than elves. To Man these things are ancient history, and they are a race that lives thinks and dreams in the 'now' first, the future second, and when need be, the past. Just like Man in the real world. Elves on the other hand, can be safely assumed to hold old grudges very near and dear, and to pine for those old days, becasue they are closer to them in terms of their own life-cycle. It's not just a question of cosmic Justice, it's a different way of looking at the world and how each respective race views it. To a Man, that was a thing in the ancient past. To many Mer, it's not. Just like a dog whizzing on the rug. In a day, he'll forget all about it. But the event is something *you* remember for a longer time.
  16. Well after all, one of the hallmarks of TES is that it isn't the standard fantasy fare were men and elves sing cum-bye-yah, blow smoke rings over a mug of good ale, and laugh about the good old days.
  17. Starting to think Serana's dialogue. I don't like how her timeline works. Plus, she's asleep that long, and she speaks like a 21st century anti-hero.
  18. From what I see, the Thalmor are extremists within the Aldmeri Dominion who wish to right ancient wrongs by punishing Man in the present for the sins of their great, great, great, great, great, great, great, great, great-grandfather's great grandfathers. Hardly noble, and any "we're avenging our people" pathos is necessarily lost on anyone that didn't do much except to sin by being born Man.
  19. Immersion? Well, a good start would be mods that make Skyrim "work" and support itself- more farms. More houses in cities. Some type of nod towards trade, like caravan wagons actually being on the road once in a while and maybe some 2D ships on the horizon of the sea up north. How about pilgrims going to shrines? Visitors to cities that you'd also see in other cities later on? Not being able to get a bed at an inn once in awhile becasue some NPC traveler took it that night? NPC thieves in cities other than Riften? Cities that are actually cities? Outhouses? Vermin such as rats and mice? Chance of disease when staying at an inn? Open air markets near entrances to cities or outside the walls? Somebody actually making a living fishing instead of just talking about it? A couple boats out on the "lake" (actually a big puddle...)? Wildlife going to streams to drink? Bears catching salmon? An actual change of season? No more "poor people" rewarding you with 100s of septims? No more Stewards giving you merely100 septims for wiping out a hive of bandits? Repercussions for not taking sides in the CW? The list is LOOOOONNNNGGGGGG
  20. What browser (and version of that browser) are you using?
  21. In my opinion, Ivellon was the best dungeon mod for Oblivion. From having to find it to the way it was implemented, to the atmosphere, it was a great success.
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