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ArtMurder

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  1. I payed over $100.00 for skyrim and all it's DLC (bought them when they were brand new) and I can honestly say it is without a doubt worth it thanks to the mods! You can literally make skyrim into SEVERAL utterly different games!

     

    Skyrim has the single best modding options and community of any game ever, hands down, no exceptions. It blows oblivion and morrowind put together out of the water. I totally agree with you, that UNMODDED morrowind is one of my all time favorites, more so then oblivion, but modded right oblivion can be better, because morrowind kinda sucks in the mods department. Skyrim however, modder properly, is my number one favorite game of all time. Before I get into my list of the most 'important and essential mods' for skyrim, I want to show you my set up, since I think you will appreciate it. It's based around one specific overhaul, Requiem, which makes skyrim feel more like morrowind and other old-school hard core RPGs. though some people claim it makes the game to hard, for someone who knows what they are doing in an RPG it just makes it hard to START OUT. people seem to think because by level 3 you can't kill 80% of the enemies you encounter in the game that the game is 'to hard' but I find even skyrim on legendary difficulty to be just unrealistic difficulty wise. Requiem does one specific thing, and that is it makes you EVEN with EVEN level NPCs and enemies. In vanilla, if you are level 10 and fight a level 10 enemy, you are going to kill them every single time, because you have a natural advantage. Skyrim also scales every enemy in existence to roughly your level, thus, even on insane difficulties, you have an edge over everything in the game, no matter what crazy hard core mods you install. Requiem unlevels the world and takes your edge from you, something a lot of people can't handle, but something I find keeps the game fresh and interesting. The decision to use requiem is not one to take lightly, as it is incompatible with a lot of other mods because it's basically 100 mods combined into one.

     

    Requiem - The Roleplaying Overhaul

    http://skyrim.nexusmods.com/mods/19281//?

     

    Here is my Load Order. Below I will list some specific mods in this list, and some visual mods that have no ESPs, as well as screenshots of what my game looks like.

    00  Skyrim.esm
    01  Update.esm
    02  Dawnguard.esm
    03  HearthFires.esm
    04  Dragonborn.esm
    05  ClimatesOfTamriel.esm
    06  Lanterns Of Skyrim - All In One - Main.esm
    07  SPIKE.esm
    08  Unofficial Skyrim Patch.esp  [Version 1.2.3a]
    09  Unofficial Dawnguard Patch.esp  [Version 1.1.1a]
    0A  Unofficial Hearthfire Patch.esp  [Version 1.0a]
    0B  Unofficial Dragonborn Patch.esp  [Version 1.0.2]
    0C  Isharas_HearthfireLogUpdatePatch.esp
    0D  Chesko_Frostfall.esp
    0E  _001_StashSacks.esp
    0F  AOS.esp
    10  Thundering Shouts.esp
    11  mintylightningmod.esp
    12  MintyLightningMod_COT_Patch.esp
    13  FantasySoundtrackProject.esp
    14  StaticMeshImprovementMod.esp
    15  fine goods from morrowind.esp
    16  Dead Body Collision.esp
    17  SkyFalls - Distant Waterfall Overhaul.esp
    18  Dragonborn HD Ultra.esp
    19  EnhancedWetnessandPuddles.esp
    1A  hqsnow.esp
    1B  Tamriel Reloaded.esp
    1C  Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
    1D  Radiant and Unique Potions and Poisons v2.0 non glow.esp
    1E  Skyrim Immersive Creatures.esp  [Version v6.1.3]
    1F  Skyrim Immersive Creatures - DLC2.esp  [Version v6.1.3]
    20  Skyrim Flora Overhaul.esp
    21  WetandCold.esp
    22  WetandCold - Ashes.esp
    23  DYNAVISION Dynamic Depth of Field.esp
    24  Footprints.esp
    25  RaceMenu.esp
    26  SkyUI.esp
    27  iHUD.esp
    28  TKDodge.esp
    29  Cloaks.esp
    2A  Cloaks - Dawnguard.esp
    2B  1nivWICCloaks.esp  [Version 2.3]
    2C  1nivWICSkyCloaksPatch.esp  [Version 2.3]
    2D  hothtrooper44_ArmorCompilation.esp
    2E  aMidianborn_Skyforge_Weapons.esp
    2F  Immersive Weapons.esp
    30  ImmersiveArmorsNPCs.esp
    31  Requiem.esp
    32  Requiem - Resources.esp
    33  Requiem - Hard Times.esp
    34  Requiem - HearthFires.esp
    35  Requiem - Dragonborn.esp
    36  Requiem - Immersive Weapons.esp
    37  Requiem - SIC Patch.esp
    38  Requiem - Immersive Armors.esp
    39  Requiem - SIC Patch - DLC2.esp
    3A  OBIS.esp
    3B  OBISDB.esp
    3C  SFO - Expanded Diversity.esp
    3D  dD - Enhanced Blood Main.esp
    3E  dD-Dragonborn-Dawnguard-EBT Patch.esp
    3F  EBT- Dg - Db - SIC.esp
    40  Dont_Steal_My_Crops.esp
    41  SoS - The Dungeons.esp  [Version 1.23]
    42  SoS - The Wilds.esp  [Version 1.13]
    43  SoS - Civilization.esp  [Version 1.02]
    44  EnhancedLightsandFX.esp
    45  ELFX - Exteriors.esp
    46  ClimatesOfTamriel-Dawnguard-Patch.esp
    47  ClimatesOfTamriel-Dragonborn-Patch.esp
    48  AOS_CoT 3.1 compatibility patch.esp
    49  ClimatesOfTamriel-Dungeons-Hardcore.esp
    4A  ClimatesOfTamriel-Interiors-Warm.esp
    4B  ClimatesOfTamriel-VanillaNights-Lvl-2.esp
    4C  Supreme Storms - Cot Version.esp
    4D  ELFXEnhancer.esp
    4E  NoEyeAdaptation - Climates of Tamriel.esp
    4F  SoS - The Dungeons-PatchCoTHardcore.esp
    50  SoS - The Wilds-PatchCoT.esp
    51  SoS - Civilization-PatchCoT.esp
    52  RealisticNeedsandDiseases.esp
    53  RND_Dawnguard-Patch.esp
    54  RND_HearthFires-Patch.esp
    55  RND_Dragonborn-Patch.esp
    56  RND_Requiem-Patch.esp
    57  RND_USKP-Patch.esp
    58  Locational Damage.esp
    59  The Dance of Death - Dawnguard Edition.esp
    5A  HarvestingAnimation.esp
    5B  Sit Anywhere.esp
    5C  Beards.esp
    5D  Brows.esp
    5E  DeadlyMutilation.esp
    5F  Alternate Start - Live Another Life.esp  [Version 2.3.3b]
    60  Gri_BeastFeet.esp
    61  No More Glowing Edges.esp
    62  RealisticWaterTwo.esp
    63  RealisticWaterTwo - Legendary.esp
    64  Warburg's 3D Paper World Map - Texture 2.esp
    65  warburg's 3d paper world map - dawnguard.esp
    66  Warburg's 3D Paper World Map - Dragonborn.esp
    67  Bashed Patch, 0.esp
    

     

    For Visuals I use/suggest the following, assuming you want to keep FPS and memory usage at a max, which I highly suggest, since Skyrim has a problem with CTDing when you play to long with high def mods installed. I have been doing my best to avoid this at all costs with my skyrim install, and at the same time keeping it looking fantastic.

     

    2k textures (use lite option) - http://skyrim.nexusmods.com/mods/607//? - as long as you use the light option, has very minimal performance hit, and looks fantastic.

    Tamriel Relaoded - http://skyrim.nexusmods.com/mods/46925//? - No performance hit at all, thous some textures look really crappy, I suggest installing all of 2k textures ACCEPT landscapes, then this, THEN 2k textures landscapes! Also, avoid the denser grass options if you want maximize performance! The hit is rather low if you do go with them though.

    Climate of Tamriel - http://skyrim.nexusmods.com/mods/17802//? - Basically no performance hit, and dramatically changes the outside world, though you need to use it with a mod like ELFX to make insides look better again, as it does weird stuff to light sources like lanterns, torches, and fires.

    Enhanced Lighting and FX - http://skyrim.nexusmods.com/mods/27043//? - Like RLO, but I personally like it better. It's actually a bit more realistic, which is weird since the other has realistic in it's name. I also believe RLO doesn't work with COT. ELFX also has this amazing smoke effect it adds in to candles and fire, which is just stunning.

    Ultimate Lighting Overhaul - http://skyrim.nexusmods.com/mods/37846//? - Very performance friendly SweetFX mod, like ENBs, but not glitchy and basically no performance hit! If you like darker nights, look for the optional preset I uploaded for it "Dramatic Cinematic" I use that preset in the screenshots below.

    Realistic Water Two - http://skyrim.nexusmods.com/mods/41076//? - Use the low res options if you want to maximizes performance, but the medium shouldn't be a problem. There are a lot of water mods, this one simply looks the most 'real and natural' instead of 'stunning and shiny'.

    Static Mesh Improvement Mod http://skyrim.nexusmods.com/mods/8655//? - Edits a lot of simple meshes to make them game look WAY better. Has basically no performance hit. if you use with Tamreil Reloaded, make sure to install the SMIM optional folder!

     

    Here are some screen shots of what my game looks like, using these performance friendly visual mods. NOTE; I get about 50FPS on average, but I sacrifice some FPS to Denser Grass and the more resource consuming grass options of TR, I suggest avoiding this if you want to maximize your performance and more grass isn't important to you.

     

    http://static1.nexusmods.com/110/mods/110/images/48000-1-1385348953.jpg

    http://static1.nexusmods.com/110/mods/110/images/48000-3-1385349095.jpg

    http://static1.nexusmods.com/110/mods/110/images/48000-3-1385348954.jpg

    http://static2.nexusmods.com/110/mods/110/images/48000-1-1385678993.jpg

     

    Alright, for none visual mods, I will only list the ones I simply can not play without. You will have to find for yourself what you like, but all of the following mods are so amazingly well done and add so much tot he game without dramatically changing it I simply can not suggest them enough.

     

     

    First, the "must have" mods. There is really no reason at all to not install any of these few mods.

    Race Menu - http://skyrim.nexusmods.com/mods/29624//? - Makes it so you can do soooo much more with character creation

    SkyUI - http://skyrim.nexusmods.com/mods/3863//? - Basically a must if you use mods, adds in the MCM Menu which lets you edit mod options in game from a menu. Also changes around the look of the menu a LOT, as well as the favorites menu. If you don't like the new menus added by this mod, use SkyUI Away - http://skyrim.nexusmods.com/mods/29440//? - This lets you keep the MCM Menu, but avoid the new Menu design!

    The Unofficial Patches - They fix countless things, I cant even describe. Download and install each one for each DLC you have active and the main game.

    Skyrim - http://skyrim.nexusmods.com/mods/19//?

    DawnGuard - http://skyrim.nexusmods.com/mods/23491//?

    DragonBorn - http://skyrim.nexusmods.com/mods/31083//?

    HeathFire - http://skyrim.nexusmods.com/mods/25127//?

     

     

    I suggest; Immersive Armors, immersive Creatures, Immersive Weapons, and Interesting NPCs

    http://skyrim.nexusmods.com/mods/27644//?

    http://skyrim.nexusmods.com/mods/19733//?

    http://skyrim.nexusmods.com/mods/24913//?

    http://skyrim.nexusmods.com/mods/8429//?

    These four add in tons of armor, weapons, NPCs and enemies, none of which should have ANY performance hit, and all of which are VERY well made and fit seamlessly into the game.

     

     

    Alternate Start - http://skyrim.nexusmods.com/mods/9557//? - only use this if you make new characters often and want to skip, the intro, or want to have more roleplay friendly starts for your characters. Let you pick from dozens of starts for your characters, including race specific ones!

     

    FrostFall - http://skyrim.nexusmods.com/mods/11163//? - Makes Skyrim itself an enemy! You now have to survive the cold, build camps, and more!

    Realistic Needs and Diseases - http://skyrim.nexusmods.com/mods/26228//? - You now have to eat, drink, and sleep! goes great with frostfall!

  2. Well, there are already several mods that disable fast travel, and at least one that adds lots of carriages to new cities and towns. ^_^ I don't know if it's possible to activate fast travel directly from an NPC conversation however.

     

    It would be a rather complicated task to achieve in the CK, you would need to make new scripts, new NPCs, new spoken dialogue (because what is the point of a realism mod that adds silent people to the game?) as well as placing new carriages about skyrim. I know the one mods that edits and adds carriages is a little glitchy and is incompatible with a lot of stuff.

     

    not trying to change your mind on doing this, just letting you know this would be a rather challenging undertaking even for an accomplished modder who knew exactly what he was doing. ^_^ It is, by all means, very possible though!

  3. Try using TES5Edit, to snip out the bit of the mod you don't like?

     

    Other then that, I just suggest avoiding ENBs, as a lot of them do really weird things with any screen effects, and it's easier to just avoid ENBs then to download a dozen mods removing all the different screen effects skyrim applies! Just my personal opinion though! ^_^ SweetFX mods like Ultimate Lighting Overhaul can be a great alternative!

  4. Ha, lucky! Steam's sells this weekend are crazy, congratz on the great deal. I payed around $110.00 for Skyrim and all it's DLC, but I bought each the day they were released. I have no regrets at all about it, and I promise you won't have any regrets for spending just $20 on it! =3

     

    For Visuals I use/suggest

     

    2k textures (use lite option) - http://skyrim.nexusmods.com/mods/607//? - as long as you use the light option, has very minimal performance hit, and looks fantastic.

    Tamriel Relaoded - http://skyrim.nexusmods.com/mods/46925//? - No performance hit at all, thous some textures look really crappy, I suggest installing all of 2k textures ACCEPT landscapes, then this, THEN 2k textures landscapes! Also, avoid the denser grass options if you want maximize performance! The hit is rather low if you do go with them though.

    Climate of Tamriel - http://skyrim.nexusmods.com/mods/17802//? - Basically no performance hit, and dramatically changes the outside world, though you need to use it with a mod like ELFX to make insides look better again, as it does weird stuff to light sources like lanterns, torches, and fires.

    Enhanced Lighting and FX - http://skyrim.nexusmods.com/mods/27043//? - Like RLO, but I personally like it better. It's actually a bit more realistic, which is weird since the other has realistic in it's name. I also believe RLO doesn't work with COT. ELFX also has this amazing smoke effect it adds in to candles and fire, which is just stunning.

    Ultimate Lighting Overhaul - http://skyrim.nexusmods.com/mods/37846//? - Very performance friendly SweetFX mod, like ENBs, but not glitchy and basically no performance hit! If you like darker nights, look for the optional preset I uploaded for it "Dramatic Cinematic" I use that preset in the screenshots below.

    Realistic Water Two - http://skyrim.nexusmods.com/mods/41076//? - Use the low res options if you want to maximizes performance, but the medium shouldn't be a problem. There are a lot of water mods, this one simply looks the most 'real and natural' instead of 'stunning and shiny'.

    Static Mesh Improvement Mod http://skyrim.nexusmods.com/mods/8655//? - Edits a lot of simple meshes to make them game look WAY better. Has basically no performance hit. if you use with Tamreil Reloaded, make sure to install the SMIM optional folder!

     

    Here are some screen shots of what my game looks like, using these performance friendly visual mods. NOTE; I get about 50FPS on average, but I sacrifice some FPS to Denser Grass and the more resource consuming grass options of TR, I suggest avoiding this if you want to maximize your performance and more grass isn't important to you.

     

    http://static1.nexusmods.com/110/mods/110/images/48000-1-1385348953.jpg

    http://static1.nexusmods.com/110/mods/110/images/48000-3-1385349095.jpg

    http://static1.nexusmods.com/110/mods/110/images/48000-3-1385348954.jpg

    http://static2.nexusmods.com/110/mods/110/images/48000-1-1385678993.jpg

     

    Alright, for none visual mods, I will only list the ones I simply can not play without. You will have to find for yourself what you like, but all of the following mods are so amazingly well done and add so much tot he game without dramatically changing it I simply can not suggest them enough.

     

     

    First, the "must have" mods. There is really no reason at all to not install any of these few mods.

    Race Menu - http://skyrim.nexusmods.com/mods/29624//? - Makes it so you can do soooo much more with character creation

    SkyUI - http://skyrim.nexusmods.com/mods/3863//? - Basically a must if you use mods, adds in the MCM Menu which lets you edit mod options in game from a menu. Also changes around the look of the menu a LOT, as well as the favorites menu. If you don't like the new menus added by this mod, use SkyUI Away - http://skyrim.nexusmods.com/mods/29440//? - This lets you keep the MCM Menu, but avoid the new Menu design!

    The Unofficial Patches - They fix countless things, I cant even describe. Download and install each one for each DLC you have active and the main game.

    Skyrim - http://skyrim.nexusmods.com/mods/19//?

    DawnGuard - http://skyrim.nexusmods.com/mods/23491//?

    DragonBorn - http://skyrim.nexusmods.com/mods/31083//?

    HeathFire - http://skyrim.nexusmods.com/mods/25127//?

     

     

    I suggest; Immersive Armors, immersive Creatures, Immersive Weapons, and Interesting NPCs

    http://skyrim.nexusmods.com/mods/27644//?

    http://skyrim.nexusmods.com/mods/19733//?

    http://skyrim.nexusmods.com/mods/24913//?

    http://skyrim.nexusmods.com/mods/8429//?

    These four add in tons of armor, weapons, NPCs and enemies, none of which should have ANY performance hit, and all of which are VERY well made and fit seamlessly into the game.

     

     

    Alternate Start - http://skyrim.nexusmods.com/mods/9557//? - only use this if you make new characters often and want to skip, the intro, or want to have more roleplay friendly starts for your characters. Let you pick from dozens of starts for your characters, including race specific ones!

     

    FrostFall - http://skyrim.nexusmods.com/mods/11163//? - Makes Skyrim itself an enemy! You now have to survive the cold, build camps, and more!

    Realistic Needs and Diseases - http://skyrim.nexusmods.com/mods/26228//? - You now have to eat, drink, and sleep! goes great with frostfall!

  5.  

    more =/= better. To be honest, the more mods you use for visuals, the worse it looks, the more conflicts you get, the more weirdness you get, and the more visual glitches you get. I can make the game look AMAZING visually with about 5 mods. ELFX, ULO, COT, 2k Textures/Tamriel Reloaded, and Realistic Water Two. (dynavision helps a lot too) These mods alone can make the game look stunning, and get 60FPS on ultra specs, and never hit that 3k ceiling(which always exists, even with mods that claim to remove it, or if you have some experimental NASA computer sitting in a walk in freezer. It's an engine limitation.) I only have an i5, (though my graphics card is pretty beast) which isn't near as strong as your computer, and I can get some pretty stunning screen shots with just the mods listed above.

     

    http://static1.nexusmods.com/110/mods/110/images/48000-1-1385348953.jpg

    http://static1.nexusmods.com/110/mods/110/images/48000-3-1385349095.jpg

    http://static1.nexusmods.com/110/mods/110/images/48000-3-1385348954.jpg

    http://static2.nexusmods.com/110/mods/110/images/48000-1-1385678993.jpg

     

    But, that is only for visuals. I started with a load order of about 230 mods, I kept doing new installs, first dropping to about 170, then 120, now I run about 80 mods, and I find that each time it gets better. The more mods you have, the more problems you have, the more glitches you have, and the less fun you have.

     

    Just my personal opinion though. ^_^

     

    EDIT; to answer your question, I believe skyrim has a way of 'doubling' the memory usage. it is actually using say, 2.5MB, but it may say it's using 5MB, because skyrims has some very weird, wonky ways of doing memory. I know it reflects VRAM, so that any VRAM it uses also uses the same amount of RAM. the 3GB limit is NOT something that can be gotten around in any way shape or form, anything saying otherwise is either just getting wonky readings, getting it's readings just flat our wrong, or like I said, skyrim is just SAYING it's using double the memory it really is, or it's taking up double the memory it's using. I am not really sure what is happening, I can just assure you that you are not actually getting past the 3GB ceiling like it says. XD It's an engine limitation, it simply can't be done. The mod that 'fixes' it that has become populor here lately just fixes skyrims memory leek and dumping problems, which is REALLY great, but still doesn't get around that ceiling.

     

    Ahhh alright well that makes sense. I agree that skyrim does still look great with very little mods! Basically what I did was installed the small texture mods first for stuff like weapons, sacks, carpets, etc. and then slowly added more to fill in the textures that were missing from the other mods to fill in the empty spaces. It worked out pretty well and I encountered very few problems while compiling them which have since been fixed. Your screenshots look awesome though and I do appreciate your reply! I'm a mod junkie so I will definitly be messing with the current list. As you can see a lot of the mods I have are gameplay and sound mods so they aren't all visual :smile:

     

    I personally use AMB for my armor textures. I really do wish someone would put together an all-around texture mod that hits everything in the game, hat doesn't cause insane lag and CTDs. I think there is one, but as it replaces so much stuff with 4k texture (when I normally avoid anything over 1k) it makes it basically unusable. D= The only real gameplay mod I use is requiem, and mods that compliment it, like locational damage, and immersive creatures/weapons/armors. I find that having to many gameplay mods or armor/weapons mods is unbalancing, but I have to basically stop myself from exploiting my game, without even thinking about it I will make the most broken characters imaginable if I can! XD Sound mods are great, as well, I use a couple, the most subtle sounds can have a very strong effect on your game.

     

    and modding skyrim can be funner then playing it! =3

  6. You should really stop trying to bring the point that skyrim is harsh and unforgiving so requiem is more "realism"

     

    If you want realism then

     

    A. you wouldn't be able to carry all sorts of different weapons and still loot people

    B. you wouldn't be carrying around 12+ potions unless you had a bag of some sort

    C. you can't have true "realism" in a game with magic. magic instantly breaks realism.

    A] Requiem pretty much stops that, with a carry weight of about 100 if you have armor and a weapon, you can do good to carry one more weapon

    B] I do have a backpack, thank you very much, thanks to frostfall.

    C] Skyrim is a world that contains magic, therefor it is real for it to have magic within it. "realistic" applies to the world in which the realism is taking place in, it's just totally silly to say that magic is unrealistic in skyrim because there is no magic here, that's like saying cold is unrealistic in skyrim because you live in the desert.

     

     

    And to everyone else, requiem is not about being 'insanely hard' it's about not being INSANELY GODLIKE. Even in skyre on legendary difficulty, it still takes about twice as may hits to kill me as my average enemy. Hell,. I even installed locational damage on top of requiem so combat does EVEN MORE damage. Why? Well, logically, if someone takes an arrow to the face, or a an axe to the chest, the battle should be over, unless they have some insanely crazy armor, or magic preventing it form killing them. I simply do not enjoy playing a game where I can kil an enemy with two arrow shots tot he foot, but I can survive eight arrows to the face.

     

    Also, where you say "exploiting the AI" I say "fighting logically" Is there a saber cat coming at? Why the HELL would you just stand in the middle of the road and whack it with your iron sword? The more logical combat plan is climb on top of something, or get something between you and it so it can't hit you. You aren't "exploiting the AI" you are "outsmarting that stupid saber cat". I guess requiem is only really enjoyable if you are able to really dive into the role playing aspect. Though, I do admit it tends make magic kind of useless, but as requiem is highly costumizable, you can fix that with a few simple tweaks. Hell, you can fix basically ANYTHING with a few simple tweaks. lol

     

    On a another note about SkyRe, the reason I find it far to easy it has the same problem skyrim does. if you pick one skill tree, train the hell out of it, dump all your perks into it, you can get access to broken ass abilities that make the game way to easy by exploiting them. My last character was a necromancer, and I got the perks that let me build skeletons with bones. At all time si had like, 4-5 skeletons following me, between those and the one summon I could pull out, which was a rather tough draugr, I could kill 90% of enemies before they even got a chance to hit me. Keep in mind this own the highest difficulty possible. Yeah, strong enemies ripped apart my wall of skeletons like tissue paper, but since I was an alchemist as well a paralyzes potion basically stops them before they even hit that wall, and with 5~6 skeletons beating on their paralyzed body, they were usually dead before coming to 5 seconds later. That's just one example. SkyRe is far funner then vanilla, but just as easy, even if the combat is technically made to be harder, you can break the game through exploits just as easy, and the way i play games i can't just ignore exploits I find.

     

    Requiem makes it so that if you are not paying attention, you will die. Id you are not focusing on your character development, you will die. If you run into something unprepared, you will die. If you charge head first into an enemy you haven't fought before, you will probably die. Yes, even if that enemy is a mudcrab. BUT, if you know what you are doing, pay attention, and use your damn intelligence, you will NOT die. I have never been killed by a mudcrab because there is a trick to fighting them, they are slow and very dumb, you can melee them without taking a single hit if you pay attention. Also, you can kill mudcrab in one to two arrows shots, as some are very large and have very thick shells it makes since they won't die from one arrow every time. Combat with every enemy is logical. I killed a sabrecat at level 2 in direct combat, no tricks, no AI befoolery, just flat out skill and preparation. The first 3~5 times I fought the cat he killed me, but after I stopped, though about it, prepared myself, I figured out what to do. I walked just close enough to him for him to charge me, shield bashed him in the face when he ran up to me, side stepped to the side and started bashing the hell out of him with my axe. When he tried to turn around to hit me, I just side stepped again so that I was behind him. The whole battle took maybe 4~5 seconds, but it was so intense, and the since of accomplishment to take out that damn sabrecat that one hit killed me like 5 times without even taking any damage was insane. Basically, if an enemy one hit kills you, then kill it without letting it hit you. I know if I was really there in my characters shoes, i would NOT want to let a sabrecat chew on me, even just once.

     

    Requiem is not the 'best overhaul' and it's not good because it's hard as hell. Requiem is the best "hard core roleplaying overhaul" for people who want to experience something different and challenging, that makes them think, and makes them feel accomplished just for staying alive. The thin is, as fun as SkyRe is, I get NO sense of accomplishment, just like vanilla skyrim. I look at my insanely powerful character, with my insane armor and weapons and broken ass spells and think "wow, I feel like I barely worked at all to get to this point, and now that I'm here what's the point in keeping going? I can already kill everything in the game." maybe it's just that I've played elder scrolls for soooo long that I just no longer feel accomplished by finding that new shiny sword, or that crazy new enchanted piece of armor. It takes something totally new to get my blood pumping now.

     

    SkyRe is a redesign of a great system, but Requiem is an entirely new system. It's an entirely new game. That's the reason I enjoy it.

  7. I run 80~100 mods and my game crashes roughly every 4~6 hours of solid game play. It's all a matter of installing the right mods to stop crashing. Oddly, mods that increase FPS, like ENBoost, can increase your chance of "off the wall random crashes" sometimes letting your FPS drop a little is better then letting the game crash. Also, ENBoost does not work an ENB is active, the speed hack process that makes the games FPS better has to be disabled for the visual effects of an ENB to be used. If you still want a good FPS friendly visual mod, install a SweetFX mod and set up ENBoost to do a proxy. ANY ENB increases your chances of CTDs by a noticeable amount, because it increases your memory usage noticeably. Note, it varies a lot from one to another, some have very little effect, some have a strong effect, but all ENBs, even ENBoost increase your chances of CTD, even if they increase your performance.

     

    To be honest, I don't think you can remove 100% of the crashes. I know that if you the 3k memory ceiling, it will crash every time, the game can also hit 'script snags' and CTD on you very randomly (This is usually triggered by opening a menu, loading, or saving) I would say crashing more often then about every 3 hours of gameplay means something is rather wrong. I've gotten a character to 25+ hours without a SINGLE crash by stopping, hard saving, exiting skyrim all the way to the desktop, and reopening it about every 3 hours. EDIT; also, avoiding exiting to the main menu and reloading, ESPECIALLY a different character helps CTDs a lot. I think this makes it hit that 3k ceiling really fast or something! If you swap characters, ALWAYS exit to the desk top. One other random tip, if you use SKSE, click 'run as admin' instead of just launching it, this may do nothing, but it may make some SKSE mods work more stable, and SKSE mods are usually the culprits for causing script snags!

     

    For the most part, I always like to describe CTD in skyrim like a game of jenga. The more mods you have, the faster it stacks up the blocks, the longer you play, the higher the stack goes. Sooner or later, the wrong block is going to be pulled, and then BAM the whole thing collapses in on itself, and your left staring at a pile of decimated wooden blocks... or your desktop. lol Even if you are the best jenga player in the world, if you play it long enough without stopping and resetting the tower, it will eventually collapse. So the safest way to prevent crashes to keep mods to a minimum, so the blocks stack slower, exit out skyrim and relaunch it often so they don't stack to high, and if a CTD is repeatable, then it's likely a mod conflict, and you need to track it down and fix it ASAP, or your tower will always be unstable!

     

    EDIT, also, a simple ini edit can help with your save game problem. I NEVER hit the f5 button, not once in my entire time of playing skyrim have I quick saved. Just edit/add this line in your skyrimprefs.ini

    [saveGame]
    fAutosaveEveryXMins=1.0000
    make sure not to poke around with your auto save on menu options in game, as it will disable them until you enter and exit the game again, the minimum it lets you set it in game is 5 minutes, this setting puts it at every single minute, so that basically every time you pull up your menu out of combat, the game saves.
  8. Hi. As long as people have to upload my mod - like in this case you just need to edit/replace the .esp file - i'm okay with that. I don't do it myself because i'm no big fan of CK work - i prefer modelling. greetings

    I've actually been working on a pet project of adding in those riffles (not replacing bows, just adding them as another option) I LOVE your mod, but the fact that NPCs can't/don't have them prevents me from using it. =[ I'm super picky about balance and fairness.

     

    Pretty much my only modding talents are in in CK work, TES5Edit work, and texture editing. lol I'm not so great at making mods, just making them work in the game more smoothly, because I have OCD! XD haha

     

    It's great to know your completely okay with that though, I might actually work on completing this project here soon then! Also, since I am a requiem user, I will likely make a requiem patch for your mod, and the version that gives the guns to NPCs, if you don't mind. ^_^ All of them would of coarse just be ESPs, requiring your mod to be downloaded!

  9. ALL of the unoffical patches for Skyrim and ALL of the DLC you have active should be active from the start of your character for every skyrim install you ever make. If there is any mod that is a 100% MUST, it is these. Also, NEVER uninstall a mod if you want to keep any save file it is active on, even if it's some tiny mod you think won't hurt the game at all, I've had some of the simplest mods totally destroy my save games simply by uninstalling them, skyrim is very bad about never giving up on trying to find mods that were once there! =[

     

    the unoffical patches fix WAAAAY to many things to list. basically, if it's broken in the vanilla game, they fix it. Everything from entire quests, to visual armor glitches, to mistagged weapons, to incorrectly placed spawns, pretty much any error bethesda made, these patches fix, thus why you want to have them from the very start. Installing them can mess up any quests they fix anymore though, as installing a mod that edits a quest WHILE THAT QUEST IS ACTIVE, does weird thigns to said quest.

  10. You can make one yourself fairly easy. Just download any mod that adds new eyes (not just replaces the existing ones) take the .dds file for the werewolf eyes you are using, and copy it, rename it to the name of one of the NEW eyes .dds you won't miss, and replace that eye, then select that set of eyes in game. ^_^ I don't know how to make them glow though, sorry!

     

    The reason you don't want to replace vanilla eyes, is because any NPC in game using them will suddenly have werewolf eyes too! O= If you have to do vanilla, do a really uncommon one, like the double white eyes that you never see NPCs using. Note that even a really uncommon one will still pop up sooner or later. lol

     

    I do think a mod that gives visual changes to a werewolf character would be pretty sweet though! I mean, guards comment about you having fur coming out of your ears, so one can assume that visual changes would be very lore friendly. For someone who knows what they are doing, it should be somewhat easy too.

  11. more =/= better. To be honest, the more mods you use for visuals, the worse it looks, the more conflicts you get, the more weirdness you get, and the more visual glitches you get. I can make the game look AMAZING visually with about 5 mods. ELFX, ULO, COT, 2k Textures/Tamriel Reloaded, and Realistic Water Two. (dynavision helps a lot too) These mods alone can make the game look stunning, and get 60FPS on ultra specs, and never hit that 3k ceiling(which always exists, even with mods that claim to remove it, or if you have some experimental NASA computer sitting in a walk in freezer. It's an engine limitation.) I only have an i5, (though my graphics card is pretty beast) which isn't near as strong as your computer, and I can get some pretty stunning screen shots with just the mods listed above.

     

    http://static1.nexusmods.com/110/mods/110/images/48000-1-1385348953.jpg

    http://static1.nexusmods.com/110/mods/110/images/48000-3-1385349095.jpg

    http://static1.nexusmods.com/110/mods/110/images/48000-3-1385348954.jpg

    http://static2.nexusmods.com/110/mods/110/images/48000-1-1385678993.jpg

     

    But, that is only for visuals. I started with a load order of about 230 mods, I kept doing new installs, first dropping to about 170, then 120, now I run about 80 mods, and I find that each time it gets better. The more mods you have, the more problems you have, the more glitches you have, and the less fun you have.

     

    Just my personal opinion though. ^_^

     

    EDIT; to answer your question, I believe skyrim has a way of 'doubling' the memory usage. it is actually using say, 2.5MB, but it may say it's using 5MB, because skyrims has some very weird, wonky ways of doing memory. I know it reflects VRAM, so that any VRAM it uses also uses the same amount of RAM. the 3GB limit is NOT something that can be gotten around in any way shape or form, anything saying otherwise is either just getting wonky readings, getting it's readings just flat our wrong, or like I said, skyrim is just SAYING it's using double the memory it really is, or it's taking up double the memory it's using. I am not really sure what is happening, I can just assure you that you are not actually getting past the 3GB ceiling like it says. XD It's an engine limitation, it simply can't be done. The mod that 'fixes' it that has become populor here lately just fixes skyrims memory leek and dumping problems, which is REALLY great, but still doesn't get around that ceiling.

  12. I was acutely considering making a 'cross dressing mod' a while back, but stopped when I couldn't figure it out. lol I know basically nothing about mesh editing. If I have a good mesh, i can put it into the game, and make it lots of pretty colors though! =D

  13.  

    I'm looking for a mod that changes the constellation graphics on the perk trees - not the perks, just the background star constellations. I can't seem to find anything, but I remember several...

    Skill Interface Retexture by Tko007 maybe? it change the perk but, it's adding stars also.

    http://skyrim.nexusmods.com/mods/7308/?

     

     

    Im looking for a DPS combat mod. I dont want to change any AI or adding any scripted mod, just a mod where i could have NPCs/PC doing highter damages, my goal being that boths party dies in 2-3 shots max.

     

    I have tried Deadly combat but its adding much script, also tried Combat Damage Multiplier but its increasing PC's DPS way to much compared to NPC (cant be 1shoting things at lvl 1 with a plain sword).

     

    Other combat mods i will be using are Enemy AI - revenge of enemy and enhanced mighty dragon, none of them using script but hoping to be compatible with a damage mod.

     

    I am not sure if it's what your wanting, because I believe it uses scripts, but Locational Damage is probably the single best mod to 'speed up' combat, without actually editing the enemies, their AI, their damage, or their health (so it is highly compatible with other mods, including other combat/damage/armor/weapon mods. I use it with requiem, which is infamous for being incompatible with EVERYTHING. lol

  14. Does anyone have any idea how I stop the "you haven't saved in a while, would you like to save?" pop up on tes5edit? every time it pops up it freezes it up and I loss my work, and it never freezes otherwise... it's very very annoying to loss all my work because of a pop up asking me to save...

     

    EDIT: alright, it stopped freezing itself up when doing that on it's own. :blink: weird glitch is weird. Anyways...

     

    i think I almost have a WIP ready I need to test it in game, and then edit the value of the shields (I can't do that easily with tes5edit it seems)

     

    I hope I didn't butcher the bandits to much, I tried to keep them as close to requiem bandits as possible, the varied abilities and skills they have should be in tact, and should make them a good bit more challenging then requiem bandits.

    I'm not 100% sure what I'm doing, thus, I ALMOST have a WIP ready. lol basically what I did was unlevel all the bandits, and add over the requiem perks. I also edited a lot of the bandits to just being named 'bandit' instead of 'bandit outlaw archer' and stuff like that, to keep them in line with requiem's bandit naming system more, but I left all the ones with different/interesting/special names in tact.

     

    From this point on, I'm going to need feedback from people who use OBIS on how well I handled the conversion, as almost everything is geared towards requiem's way of doing things. Since requiem is super picky about stuff, and one slightly off powered enemy can really throw off your game, I thought this best.

     

    I'm gunna run some tests in game, track down some of those special shields and judge by the values I see in game compared to iron/steal shields on what those need to be edited too, as overpowered low leveled shields can be really broken in requiem, and if they are under powered the bandits will become a push over. lol

  15.  

    so if you are in the middle of nowhere and anything to heal

    Hmm, I wonder what the problem is. Must be the mod and not your preparation or play style.

     

    I was thinking this exact thing... My character always has something like, a dozen or so health potions on him if I leave on an adventure from one city to another.

     

    Also, I was a HUGE fan of morrowind, and I do agree requiem makes skyrim feel like morrowind, but with MORE of that classic hard-core RPG. I guess it's just as simple as, if you didn't grow up playing hard core RPGs, you simply can't take requiem. I mean, if you play on any respectable difficulty for morrowind you have to start leveling up by killing mudcrabs and other weak critters. I remember the very first time I died playing any elder scrolls game, I was killed by a slaughterfish in morrowind. I was playing an argonian. lol

     

    Having played through a beat vanilla skyrim, I personally find it "unplayable" because all turning the difficult up does is make you do less damage and enemies do more damage. it just makes things frustrating, there is no challenge or skill required to beat skyrim on legendary, just bulky armor, big swords, and tons of smithing, enchanting and alchemy. In requiem, things are hard as hell, but everything has a trick to it. Big tough bandit in heavy armor got you down? stun him with a shield bash, jog backwards about 20 steps and start pelting him with arrows. When he charges at you, just swap back to your shield in a hurry, then repeat the process.

     

    Also, the way you describe stamina is really only how stamina works if you are using big giant army, a big giant shield, and a big giant weapon and aren't really particularly skilled in any of them. I have one khajiit character that uses no melee weapons, archery, and light armor. Unless I'm firing several arrows back to back, I almost never run out of stamina. I also love that requiem allows to to manually edit the jump height of your character for no real reason, in my opinions khajiits should be able to jump about 50% higher then most races, I mean, in real life cats can jump about 10 times there body length. Really requiem is so customizable, if you can't manage to make it work, it's your lack of trying that's at fault, no requiem.

     

    I personally hated the sound of requiem before I tried it, but now that I have I love it. lol It's funny, a lot of people try to say it's like darksouls or whatever, and that's why i didn't want to give it a shot, but I hated that game, just making it so that everything in existence can one hit kill you is not remotely fun or challenging, just annoying. I didn't honestly fear certain enemies or anything, or use skill to win, it felt more like blind luck and running around like a doffus was the only thing that kept me alive, if I stopped to think, something killed me. lol Yeah, I usually learned my lesson and didn't let the same thing kill me again, but having to dye every time you encounter a new enemy just isn't fun. In requiem, if you don't stop and think constantly, almost anything can kill you, it's true. But, if you think it through, plan ahead, every situation is survivable. I can go ages in requiem without dying, simply by knowing when to avoid combat, and knowing when is a good chance to get some kills in to level up. Last night I even managed to get a giant pissed off at me, and ACTUALLY KILLED IT. I climbed up on top of a big rock formation, and It took me about an hour of pelting him with arrows (luckily since archery was one of this characters main forms of attack I had like 100 iron arrows on me) but I killed a giant at level 2 on requiem. lol

  16. I like SkyRe a lot, but I find it's as easy as vanilla to 'break' it, the way I play games I always figure out the best way to play and exploit whatever I can. You HAVE to do that to survive in requiem.

     

    In SkyRe I can still find exploits, and by level 20 on legendary difficulty I am basically unstoppable. Yes, requiem is hard, but in reality, living in skyrim would ACTUALLY BE HARD! XD I play it with frostfall, RND, immersive creatures, armors, and weapons.

     

    and I am working on a patch for OBIS myself. ^_^ I like a challenge, bwahaha!

  17. Just tried Requiem. Uninstalling it. There is, literally, NOTHING to do in Skyrim at low levels with Requiem installed. Bandit spawns are quadrupled in places, when a single bandit is enough to kill you and two at once are suicide. Most animals in the game will kill you in one to two hits. You can't explore, can't fight, can't sneak past.

     

    The immersion changes Requiem makes are fantastic, and I would love to have those, and those alone. The rebalance...isn't. There is nothing balanced about Requiem; its too hard to even approach any semblance of fun. Which is a shame, as I really liked it other than this.

    I personally have been playing with it a lot, and while I find everything you say true to some degree, I find it very possible and fun to play the game. if you think about, skyrim is a harsh, unforgiving place, and ust starting out things are tough. The key is to use alchemy, and if possible smithing, these two allow you to get an edge on your enemies. Plus of coarse, planning ahead, and knowing what to expect in fights.

     

    You can't play it REMOTELY like you play skyrim, where you just run around from place to place, doing what ever suits your fancy. You have to think about your journey before hand, spot bandit camps from a long way away and avoid them. and above all, save often.

  18. AlienSlof is well-known in the community for making male-only outfits (with few exceptions), many of which, in her own words, 'glorify the male anatomy'. She doesn't post her mods on Nexus any more (I believe due to trolls) but still has them on her own site, Slof's Hive. Be warned for NSFW content (I linked to the site's index/disclaimer page which has such a warning for those who just click links without reading, so you're doubly warned), but the site itself is easy to navigate.

    I didn't know slof had actually released any armors for skyrim, that's great! O= I was wondering why i could only find like, horse retextures and stuff >_>

  19. I've never seen that mod linked above before, outside of that there is nothing that lets your male character cross dress that I know of (I'm kind of a cross dresser IRL so I looked for that stuff, lol!) Like he said, there are some mods to give female characters male bits, and I even found one that replaces all males with transgirls (basically girls with boy bits in the crotch) But for specifically role playing a male cross dresser, skyrim modders have no luck at all.

     

    Also, SOS has a version of revealing armors! It's one of the top search results if you search 'revealing armors'

  20. yeah, requiem is totally unleveled, you can hit level 50 enemies at level 1 and level 1 enemies at level 50 lol They are well sorted though, most bandits are like 1~15 I think, most draugr are like 15~30, most dragons are like 30~50+ that kind of thing,(though those particular numbers could be very off lol its hard to tell what level enemy I'm up against sometimes) no random level 50 bandit mixed in with the level 1 bandits or anything silly like that though! XD

     

    All I would really need from you would be, basically a list of what would be good levels for the different bandits and there clans to be. I imagine simply making certain groups tough, and certain groups week would be the quickest and easiest way to do it. (with the higher and lower skilled ones altered to be tougher and weaker appropriately) I don't know to much about OBIS, so I would hate to butcher the intended difference in strength. I do imagine there are certain clans intended to be much more threatening then others.

     

    So far, this all sounds pretty doable (even if it will take me forever) especially with a bit of help pointing me in the right direction! ^_^

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