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ArtMurder

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Posts posted by ArtMurder

  1. I have had a number of spells from SkyRe's perks added to my characters totally at random, for example, once I was walking through skyrim, and randomly got the 'sorcerer's fist' item and 'disenchant fist' spell added to my inventory. On a different character, I entered a dungeon to have a great number of alteration spells be added to my invetory, including the blood magic spells, and the construct skeleton and dwemer spells. All and all around 10 or 12 really high level spells just randomly added to my inventory.

     

    I use BOSS, BUM, TES5EDIT, and SUM, so I am pretty sure all my mods are ordered right.

     

     

    Here is my load order;

     

     

    Dawnguard.esm
    HearthFires.esm
    Dragonborn.esm
    ApachiiHair.esm
    ApachiiHairFemales.esm
    ApachiiHairMales.esm
    ClimatesOfTamriel.esm
    ETaC - RESOURCES.esm
    Lanterns Of Skyrim - All In One - Main.esm
    moonpath.esm
    MTAutoStorage.esm
    Nchuzzrezar.esm
    SPIKE.esm
    Unofficial Skyrim Patch.esp
    Unofficial Dawnguard Patch.esp
    Unofficial Hearthfire Patch.esp
    Unofficial Dragonborn Patch.esp
    Isharas_HearthfireLogUpdatePatch.esp
    Chesko_Frostfall.esp
    Better Dynamic Snow.esp
    Rainbows.esp
    Thundering Shouts.esp
    realrainCoT.esp
    mintylightningmod.esp
    MintyLightningMod_COT_Patch.esp
    Supreme Storms - Cot Version.esp
    StaticMeshImprovementMod.esp
    fine goods from morrowind.esp
    TradeBarter.esp
    Economics of Skyrim.esp
    83Willows_101BUGS_V4_HighRes.esp
    BetterFishAdded.esp
    Catsofskyrim.esp
    Dead Body Collision.esp
    Dragonborn HD Ultra.esp
    Dogsofskyrim.esp
    hqsnow.esp
    Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
    Better Bee Hive.esp
    Moss Rocks.esp
    Radiant and Unique Potions and Poisons v2.0 non glow.esp
    Realistic Wildlife Loot - Reduced.esp
    ShootingStars.esp
    Skyrim Immersive Creatures.esp
    Skyrim Immersive Creatures - DLC2.esp
    Skyrim Flora Overhaul.esp
    Convenient Horses.esp
    Auto Unequip Ammo.esp
    Dragon Soul Relinquishment.esp
    More Alien Skyrim.esp
    DYNAVISION Dynamic Depth of Field.esp
    Footprints.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    RaceMenuOverlays.esp
    WetandCold.esp
    WetandCold - Ashes.esp
    SkyUI.esp
    iHUD.esp
    Cloaks.esp
    Cloaks - Dawnguard.esp
    1nivWICCloaks.esp
    1nivWICSkyCloaksPatch.esp
    DragonbornArmorFix.esp
    Dwarven Helmet Open Variation.esp
    DwarvenMech.esp
    DwarvenPowerArmor.esp
    Dwemer Artificer.esp
    Dwemer Goggles & Scouter.esp
    DwemerAutoBlade.esp
    hothtrooper44_ArmorCompilation.esp
    Krev The Skinner's Mantle by Hothtrooper44.esp
    aMidianborn_Skyforge_Weapons.esp
    Immersive Weapons.esp
    Skyhighrim.esp
    Space Wiking's Dwemer Exoskeleton.esp
    calyps-animal-ears.esp
    STL-ElderScrollonBack.esp
    Throwing_Weapons_Redux.esp
    FaceMasksOfSkyrim.esp
    ImmersiveArmorsNPCs.esp
    konahrik_accoutrements.esp
    konahrik_accoutrements_dpe.esp
    Reanimate FX.esp
    SkyRe_Main.esp
    SkyRe_Main_Fix.esp
    SkyRe_Combat.esp
    SkyRe_EncounterZones.esp
    SkyRe_EnemyScaling.esp
    SkyRe_EnemyScaling_Fix.esp
    SkyRe_StandingStones.esp
    SkyRe_StandingStones_Fix.esp
    SkyRe_Survivalism.esp
    SkyRe_SIC Crossbowfix.esp
    AesirArmor.esp
    Aethernautics.esp
    MzarkWonders.esp
    BetterRiften.esp
    buildablehouse.esp
    FCKagrenacsInstantFortress.esp
    moonpath_questdata.esp
    Nchuzzrezar.esp
    PumpingIron.esp
    Run For Your Lives.esp
    Default Teammate Weapon Draw Distance.esp
    dD-No Twitching Dragon Death Animation.esp
    dD - Enhanced Blood Main.esp
    dD-Dragonborn-Dawnguard-EBT Patch.esp
    EBT- Dg - Db - SIC.esp
    Spells Cast Light.esp
    Drinking Fountains of Skyrim.esp
    ETaC - Villages Complete.esp
    ExpandedWinterholdRuinsExterior.esp
    Helgen Reborn.esp
    Better Windhelm.esp
    RRRE-Lite.esp
    RRRL-ETaC-Villages-Complete-Patch.esp
    SoS - The Dungeons.esp
    SoS - The Wilds.esp
    SoS - Civilization.esp
    SoundPropagationOverhaul.esp
    ClimatesOfTamriel-Dawnguard-Patch.esp
    ClimatesOfTamriel-Dragonborn-Patch.esp
    ClimatesOfTamriel-Dungeons-Hazardous.esp
    ClimatesOfTamriel-Interiors-Warm.esp
    ClimatesOfTamriel-VanillaNights-Lvl-1.esp
    prod80_CoT_patch.esp
    prod80_SupremeStorms_CoT_patch.esp
    NoEyeAdaptation.esp
    NoEyeAdaptation - Climates of Tamriel.esp
    SoS - The Dungeons-PatchSPO.esp
    SoS - The Wilds-PatchSPO.esp
    SoS - The Wilds-PatchCoT.esp
    SoS - Civilization-PatchSPO.esp
    SoS - Civilization-PatchCoT.esp
    Diseased.esp
    SkyRealism - Time and Travel.esp
    DenserGrass.esp
    SkyFalls - Distant Waterfall Overhaul.esp
    Better Vampires.esp
    Brevi_MoonlightTales.esp
    Wrath Of Nature.esp
    Apocalypse - The Spell Package.esp
    MidasSkyrim.esp
    Colorful_Magic.esp
    ColettesRevenge.esp
    Nature of the beast.esp
    Druidessentials.esp
    BFSEffects.esp
    Dwemerverse - Dwarven Magic Package.esp
    Undeath.esp
    Enchanting Freedom.esp
    Immersive Sounds - Magic.esp
    Duel - Combat Realism.esp
    HardyGiants.esp
    DragonCombatOverhaul.esp
    DragonCombatOverhaulDragonBornPatch.esp
    Locational Damage.esp
    The Dance of Death - Dawnguard Edition.esp
    Artifact Disenchanting.esp
    Artifact Disenchanting - Dawnguard.esp
    Artifact Disenchanting - Dragonborn.esp
    Improved Dragon Shouts.esp
    Improved Dragon Shouts - Dawnguard.esp
    Improved Dragon Shouts - Dragonborn.esp
    dD-No Spinning Death Animation.esp
    HarvestingAnimation.esp
    Beards.esp
    Brows.esp
    mmkhajiithair11.esp
    Naruto - Overhaul.esp
    XCES.esp
    TSFemaleWarPaints.esp
    TSMaleWarPaint.esp
    WyldMenuPlugFemale.esp
    WyldMenuPlugMale.esp
    3DNPC.esp
    RealisticNeedsandDiseases.esp
    RND_Dawnguard-Patch.esp
    RND_DrinkingFountains-Patch.esp
    RND_ETaC-Patch.esp
    RND_HearthFires-Patch.esp
    RND_USKP-Patch.esp
    RND_Dragonborn-Patch.esp
    KnapsackEnhanced.esp
    HothFollower.esp
    Atvir.esp
    Spousetocustomhome.esp
    anyonefollows2.esp
    AmazingFollowerTweaks.esp
    Alternate Start - Live Another Life.esp
    PrettyKhajiit.esp
    SkyRe_Races.esp
    SkyRe_Races_Fix.esp
    TTYM - Think to Yourself Messages.esp
    WATER.esp
    WATER Plants.esp
    WATER DB Waves.esp
    RND_Water-Patch.esp
    RND_RWLReduced-Patch.esp
    Automatic Variants.esp
    ASIS-Dependency.esp
    ASIS.esp
    ReProccer.esp
    WTF.esp
    SkyRe_EnemyAI.esp
    ReProccerDragonborn.esp
    Warburg's 3D Paper World Map - Texture 2.esp
    warburg's 3d paper world map - dawnguard.esp
    Warburg's 3D Paper World Map - Dragonborn.esp

     

     

  2. I'm looking for a mod, that won't clash with SkyRe my screwing with the perks, that will let me have an unlimited or much higher number of summons.

     

    I am trying to play a necromancer, but this is one place where SkyRe is HORRIBLE, the perk that lets me even have two skeletons out at once takes something like 9 perks and being level 60 in conjuration to get to, and for some reason it has no effect on skeletons! This is bonkers, one skeleton is way to weak to be useful, even at very low levels! =[

     

    EDIT: I found this, but I guess it doesn't work with SkyRe....

    http://skyrim.nexusmods.com/mods/19918/

  3. That kinda happens in vanilla skyrim.... "Bounty Hunters" come after the PC if you get a bounty over 1,000 or something. Also, I already directed you to the mod request forum in your thread, this belongs their as well.

  4. Be warned - I like my game to be pretty hard core. These are the mods I use with SkyRe for combat

     

     

    Locational Damage - Exactly how it sounds. Makes it so all humanoids take damage based on location - no longer hit someone between the eyes with an arrow to only do 1/4th their health in damage!

     

    Duel Combat Realism - Doesn't add very much IMO, but overall it balances combat pretty well with SkyRe and Locational Damage, makes it so most battles only take a few seconds, but any one bandit can kill you if you let your guard down.

     

    Dragon Combat Overhaul - Makes dragons a real pain in the ass, and a lot more varied and unexpected, unlike deadly dragons which basically just spawns more dragons and adds to their stats, without actually adding much to the dragons themselves.

     

    ASIS - Suggested to use with a lot of really good spell mods. This mod gives enemies potions, spells, perks, and more, from any mod you have installed, and makes them use them. It also does a lot more, like spawning more enemies, spawning random enemies (I turned that option off after riverwood got mutilated by a bunch of angry flame atronachs at level 1)

     

    WTF - intelligently randomizes enemy levels. You can enter a bandit camp, and it might be 10 levels lower then you, or 50 levels higher. It never makes anything you have to fight at a low level really high though, like I said, it does this intelligently.

     

    If you use the last two, get SUM, as they are sky proc patches like SkyRe's Reproccer, and SUM runs them all together and makes them play nice. You also have to disable SkyRe Enemy AI while creating the patch, and renable it afterwards, or ASIS does silly things.

  5. Except Witcher 3 might tie their tail in a knot and goose them to rethink in the future.

    I personally don't think one game could have any effect on a game series that's been around for around 20 years. I personally don't even like the witcher series very much, unless the third is a lot more interesting then the others I don't see why it specifically would change that. To be honest, the Dragon Age games are the only other RPGs that really challenge TES, and I still don't really play them much compared to TES games

     

     

     

    ON TOPIC;; I don't agree, Bethesda works very hard on their games. Skyrim is an AWESOME game out of the box, modders tend to forget that for some silly reason. I mean seriously, I played skyrim on console for over a year before I got my gaming PC, and I loved the hell out of it. Sure it has problems, but all games have problems.

     

    Skyrim modded is not comparable to any game, because of COARSE you think it's a million times better that way, because you have thousands of options to make the game exactly how YOU like it! No one knows what makes a game better in YOUR opinion then YOU! ^_^

  6. I do agree, I have clost to a thousand mods downloaded on my computer, and I have several that have zip files named stuff like 2.435495789.zip and esps named things like 'm2.esp' it's infuriating that people can't take two seconds longer to name their files right... I think the nexus should just add a not next to the upload thing saying

     

    "Remember to name your files clearer so people remember what they are after they download them!"

  7. I am having severe limitation with a mod I am working on thanks to this issue, I would like to have large planets out in day, but when they pass in front of the sun, it shines through them. I know cloud mods can totally block out the sun, so I am sure this can be done. If possible, I'd also like it to make the sky dark when this happens. This SHOULD be possible, I know dawnguard has a feature that lets you 'blow up' the sun.

     

    Also, if anyone has any ideas for how to stop the sun sprite from spinning, I'm all ears! ^_^

  8. That's not the way you described it at least.

     

    Step for step, this should help you maintain your skyrpocpatches as well. I suggest you get SUM, you have more then one SkyProc program, and it makes it way easier.

     

    0] Download and install SUM, This makes Reproccer and ASIS play a lot nicer together, and helps prevent dependency CTDs when updating; http://skyrim.nexusmods.com/mods/29865/

    1]Keep the ASIS files active; Disable Skyrim Enemy AI through the default skyrim launcher menu, under Data Files.

    2]Go to Data/SkyProcPatchers/SUM - then run SUM.jar by double clicking, or right clicking it and clicking 'run'. I suggest making a shortcut to this program and putting it somewhere you can find easily!

    3]After it finishes, go back into the default skyrim launcher menu Data Files and reactivate Skyrim Enemy AI, and place it back where it was at in the load order. SUM runs BOSS, so there will never be any need to run BOSS after SUM finishes!

    IF IT REPORTS ANY ERRORS POST THEME HERE. I need it as exact as possible, letter for letter, copy paste it or a screen shot works too!

     

    Sky Proc Patches add a LOT to the game, but they are tricky! I use the same two you do, plus Automatic Variants and WTF! ^_^ SUM makes using them a breeze however.

     

    EDIT; Note, I say to use the default launcher, because I have had issues with NMM before (I assume you use it) it does really weird stuff sometimes, like say it's deactivate a mod when it hasn't. Running the ASIS patcher with the SkyRe AI esp active is likely the cause of your issue, it's very important that it is NEVER active when running the ASIS patcher or SUM.

     

    I use NMM to download mods larger then 50MBs, that's about it XD other then that I use the skyrim launcher to edit my load order manually, and Skyrim Install Swapper to easily swap between installs! ^_^ SIS doesn't play nice with NMM, which is why it's still got less then 100 endorsements. XP

  9.  

     

     

    The HD DLC will replace any other texture mod you have, even if the esps are deactivated, because they are written into the game differently then texture mods. I have proven this in game, by having tons of texture mods installed and seeing none of them with these BSAs listed in the ini files, but the second I remove them, all my texture files show back up.

     

     

    I have the DLC installed, but deactivated, and I see aMidianBorn textures. I know this because I have the gold ebony armor version installed and the default ebony textures are definitely not gold.

     

    I've done the exact same test with the same textures (accept I was testing on orcish, but it was still an AMB texture) and the AMB texture was being replaced by the HD DLC one. This was with the ESPs turned off, and the BSAs left in the ini file. If you got a different result, then that is very confusing.

  10. Yes you can, but it will delete in other changes you have made! You can just change the settings back if you want to keep your other changes! I personally have put a TON of effort into perfect my ini files and wouldn't dream of letting them be returned to default XD

  11. What no they don't. They're load order dependent just like any other mod.

    You are poorly misinformed. Why? Well, like 4 different reasons. For one, because all other texture packs in existence don't have esp files, load order means NOTHING WHATSOEVER to textures. Secondly, the HD DLC pack will ALWAYS overwrite any other texture pack, because they have esps, unlike texture packs because they are DESIGNED DIFFERENTLY, and thirdly because the BSA's are listed in the skyrim inis, they are automatically loaded up and designed to replace the 'vanilla' textures indirectly, and all other texture mods directly replace the vanilla textures, therefor the HD DLC will replace ANY texture mod, because as far as it is concerned, it's a vanilla texture. Lastly, the game loads up the HD DLC texture BSAs instead of the default skyrim ones, effectively rendering anything that replaces a default Skyrim texture irrelevant and useless, because they replace files from the skyrim textures BSA, which is no longer even being used by Skyrim if you have the HD DLC installed.

     

    The HD DLC will replace any other texture mod you have, even if the esps are deactivated, because they are written into the game differently then texture mods. I have proven this in game, by having tons of texture mods installed and seeing none of them with these BSAs listed in the ini files, but the second I remove them, all my texture files show back up.

     

    This is simply how the HD DLC works, and the biggest reason why I hate it. ^_^

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