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Posts posted by ArtMurder
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I'll seriously hand bake a dozen cookies for whoever has any clue how to achieve this. :wub:
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I have had a number of spells from SkyRe's perks added to my characters totally at random, for example, once I was walking through skyrim, and randomly got the 'sorcerer's fist' item and 'disenchant fist' spell added to my inventory. On a different character, I entered a dungeon to have a great number of alteration spells be added to my invetory, including the blood magic spells, and the construct skeleton and dwemer spells. All and all around 10 or 12 really high level spells just randomly added to my inventory.
I use BOSS, BUM, TES5EDIT, and SUM, so I am pretty sure all my mods are ordered right.
Here is my load order;
Dawnguard.esmHearthFires.esmDragonborn.esmApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmClimatesOfTamriel.esmETaC - RESOURCES.esmLanterns Of Skyrim - All In One - Main.esmmoonpath.esmMTAutoStorage.esmNchuzzrezar.esmSPIKE.esmUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.espIsharas_HearthfireLogUpdatePatch.espChesko_Frostfall.espBetter Dynamic Snow.espRainbows.espThundering Shouts.esprealrainCoT.espmintylightningmod.espMintyLightningMod_COT_Patch.espSupreme Storms - Cot Version.espStaticMeshImprovementMod.espfine goods from morrowind.espTradeBarter.espEconomics of Skyrim.esp83Willows_101BUGS_V4_HighRes.espBetterFishAdded.espCatsofskyrim.espDead Body Collision.espDragonborn HD Ultra.espDogsofskyrim.esphqsnow.espLanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.espBetter Bee Hive.espMoss Rocks.espRadiant and Unique Potions and Poisons v2.0 non glow.espRealistic Wildlife Loot - Reduced.espShootingStars.espSkyrim Immersive Creatures.espSkyrim Immersive Creatures - DLC2.espSkyrim Flora Overhaul.espConvenient Horses.espAuto Unequip Ammo.espDragon Soul Relinquishment.espMore Alien Skyrim.espDYNAVISION Dynamic Depth of Field.espFootprints.espRaceMenu.espRaceMenuPlugin.espRaceMenuOverlays.espWetandCold.espWetandCold - Ashes.espSkyUI.espiHUD.espCloaks.espCloaks - Dawnguard.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espDragonbornArmorFix.espDwarven Helmet Open Variation.espDwarvenMech.espDwarvenPowerArmor.espDwemer Artificer.espDwemer Goggles & Scouter.espDwemerAutoBlade.esphothtrooper44_ArmorCompilation.espKrev The Skinner's Mantle by Hothtrooper44.espaMidianborn_Skyforge_Weapons.espImmersive Weapons.espSkyhighrim.espSpace Wiking's Dwemer Exoskeleton.espcalyps-animal-ears.espSTL-ElderScrollonBack.espThrowing_Weapons_Redux.espFaceMasksOfSkyrim.espImmersiveArmorsNPCs.espkonahrik_accoutrements.espkonahrik_accoutrements_dpe.espReanimate FX.espSkyRe_Main.espSkyRe_Main_Fix.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyScaling.espSkyRe_EnemyScaling_Fix.espSkyRe_StandingStones.espSkyRe_StandingStones_Fix.espSkyRe_Survivalism.espSkyRe_SIC Crossbowfix.espAesirArmor.espAethernautics.espMzarkWonders.espBetterRiften.espbuildablehouse.espFCKagrenacsInstantFortress.espmoonpath_questdata.espNchuzzrezar.espPumpingIron.espRun For Your Lives.espDefault Teammate Weapon Draw Distance.espdD-No Twitching Dragon Death Animation.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espEBT- Dg - Db - SIC.espSpells Cast Light.espDrinking Fountains of Skyrim.espETaC - Villages Complete.espExpandedWinterholdRuinsExterior.espHelgen Reborn.espBetter Windhelm.espRRRE-Lite.espRRRL-ETaC-Villages-Complete-Patch.espSoS - The Dungeons.espSoS - The Wilds.espSoS - Civilization.espSoundPropagationOverhaul.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Interiors-Warm.espClimatesOfTamriel-VanillaNights-Lvl-1.espprod80_CoT_patch.espprod80_SupremeStorms_CoT_patch.espNoEyeAdaptation.espNoEyeAdaptation - Climates of Tamriel.espSoS - The Dungeons-PatchSPO.espSoS - The Wilds-PatchSPO.espSoS - The Wilds-PatchCoT.espSoS - Civilization-PatchSPO.espSoS - Civilization-PatchCoT.espDiseased.espSkyRealism - Time and Travel.espDenserGrass.espSkyFalls - Distant Waterfall Overhaul.espBetter Vampires.espBrevi_MoonlightTales.espWrath Of Nature.espApocalypse - The Spell Package.espMidasSkyrim.espColorful_Magic.espColettesRevenge.espNature of the beast.espDruidessentials.espBFSEffects.espDwemerverse - Dwarven Magic Package.espUndeath.espEnchanting Freedom.espImmersive Sounds - Magic.espDuel - Combat Realism.espHardyGiants.espDragonCombatOverhaul.espDragonCombatOverhaulDragonBornPatch.espLocational Damage.espThe Dance of Death - Dawnguard Edition.espArtifact Disenchanting.espArtifact Disenchanting - Dawnguard.espArtifact Disenchanting - Dragonborn.espImproved Dragon Shouts.espImproved Dragon Shouts - Dawnguard.espImproved Dragon Shouts - Dragonborn.espdD-No Spinning Death Animation.espHarvestingAnimation.espBeards.espBrows.espmmkhajiithair11.espNaruto - Overhaul.espXCES.espTSFemaleWarPaints.espTSMaleWarPaint.espWyldMenuPlugFemale.espWyldMenuPlugMale.esp3DNPC.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_DrinkingFountains-Patch.espRND_ETaC-Patch.espRND_HearthFires-Patch.espRND_USKP-Patch.espRND_Dragonborn-Patch.espKnapsackEnhanced.espHothFollower.espAtvir.espSpousetocustomhome.espanyonefollows2.espAmazingFollowerTweaks.espAlternate Start - Live Another Life.espPrettyKhajiit.espSkyRe_Races.espSkyRe_Races_Fix.espTTYM - Think to Yourself Messages.espWATER.espWATER Plants.espWATER DB Waves.espRND_Water-Patch.espRND_RWLReduced-Patch.espAutomatic Variants.espASIS-Dependency.espASIS.espReProccer.espWTF.espSkyRe_EnemyAI.espReProccerDragonborn.espWarburg's 3D Paper World Map - Texture 2.espwarburg's 3d paper world map - dawnguard.espWarburg's 3D Paper World Map - Dragonborn.esp -
In the future, you may want to ask questions like this in the mod detectives thread; The people there are really good at finding mods you cant!
http://forums.nexusmods.com/index.php?/topic/485981-skyrim-mod-detectives-thread/page-418
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....No one?
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I'm looking for a mod, that won't clash with SkyRe my screwing with the perks, that will let me have an unlimited or much higher number of summons.
I am trying to play a necromancer, but this is one place where SkyRe is HORRIBLE, the perk that lets me even have two skeletons out at once takes something like 9 perks and being level 60 in conjuration to get to, and for some reason it has no effect on skeletons! This is bonkers, one skeleton is way to weak to be useful, even at very low levels! =[
EDIT: I found this, but I guess it doesn't work with SkyRe....
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That kinda happens in vanilla skyrim.... "Bounty Hunters" come after the PC if you get a bounty over 1,000 or something. Also, I already directed you to the mod request forum in your thread, this belongs their as well.
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Um, the short answer is; Very.
Skyrim modding hasn't slacked off any, some really cool mods come out very regularly, and mods stay up to date. Just the other day, for example a mod came out which lets you achieve lichdom.
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This is the wrong section, but something like this could be funny.
Try this in the mod request section.
http://forums.nexusmods.com/index.php?/forum/422-skyrim-mod-requests/
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still looking... XP
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I can tell you SkyRe already changes combat AI, so it will likely conflict with any mods that changes the AI. I can also tell you Duel Combat works well with SkyRe, but I have never tried the other two.
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Be warned - I like my game to be pretty hard core. These are the mods I use with SkyRe for combat
Locational Damage - Exactly how it sounds. Makes it so all humanoids take damage based on location - no longer hit someone between the eyes with an arrow to only do 1/4th their health in damage!
Duel Combat Realism - Doesn't add very much IMO, but overall it balances combat pretty well with SkyRe and Locational Damage, makes it so most battles only take a few seconds, but any one bandit can kill you if you let your guard down.
Dragon Combat Overhaul - Makes dragons a real pain in the ass, and a lot more varied and unexpected, unlike deadly dragons which basically just spawns more dragons and adds to their stats, without actually adding much to the dragons themselves.
ASIS - Suggested to use with a lot of really good spell mods. This mod gives enemies potions, spells, perks, and more, from any mod you have installed, and makes them use them. It also does a lot more, like spawning more enemies, spawning random enemies (I turned that option off after riverwood got mutilated by a bunch of angry flame atronachs at level 1)
WTF - intelligently randomizes enemy levels. You can enter a bandit camp, and it might be 10 levels lower then you, or 50 levels higher. It never makes anything you have to fight at a low level really high though, like I said, it does this intelligently.
If you use the last two, get SUM, as they are sky proc patches like SkyRe's Reproccer, and SUM runs them all together and makes them play nice. You also have to disable SkyRe Enemy AI while creating the patch, and renable it afterwards, or ASIS does silly things.
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Fell to the third page; Still hoping someone can help with this.
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UNPBBP is another option.
Of coarse, like bben46 just said, you must be over 18.
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Except Witcher 3 might tie their tail in a knot and goose them to rethink in the future.
I personally don't think one game could have any effect on a game series that's been around for around 20 years. I personally don't even like the witcher series very much, unless the third is a lot more interesting then the others I don't see why it specifically would change that. To be honest, the Dragon Age games are the only other RPGs that really challenge TES, and I still don't really play them much compared to TES games
ON TOPIC;; I don't agree, Bethesda works very hard on their games. Skyrim is an AWESOME game out of the box, modders tend to forget that for some silly reason. I mean seriously, I played skyrim on console for over a year before I got my gaming PC, and I loved the hell out of it. Sure it has problems, but all games have problems.
Skyrim modded is not comparable to any game, because of COARSE you think it's a million times better that way, because you have thousands of options to make the game exactly how YOU like it! No one knows what makes a game better in YOUR opinion then YOU! ^_^
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I do agree, I have clost to a thousand mods downloaded on my computer, and I have several that have zip files named stuff like 2.435495789.zip and esps named things like 'm2.esp' it's infuriating that people can't take two seconds longer to name their files right... I think the nexus should just add a not next to the upload thing saying
"Remember to name your files clearer so people remember what they are after they download them!"
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I am pretty decent at textures, mostly enhancing and modifying them though. I use Photoshop CS2 (free to download from the website) and Paint.NET (also free to download) Paint.NET mostly converts the files from DDS to PNG so that photoshop can use them, but it is good for quick hue/saturation/contrast tweaks!
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I am having severe limitation with a mod I am working on thanks to this issue, I would like to have large planets out in day, but when they pass in front of the sun, it shines through them. I know cloud mods can totally block out the sun, so I am sure this can be done. If possible, I'd also like it to make the sky dark when this happens. This SHOULD be possible, I know dawnguard has a feature that lets you 'blow up' the sun.
Also, if anyone has any ideas for how to stop the sun sprite from spinning, I'm all ears! ^_^
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That is really weird, it could just be an issue with the most recent version of SkyRe, but it'd weird I don't have it... I wouldn't uninstall all your mods just yet though. I don't know what more to tell you.
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That's not the way you described it at least.
Step for step, this should help you maintain your skyrpocpatches as well. I suggest you get SUM, you have more then one SkyProc program, and it makes it way easier.
0] Download and install SUM, This makes Reproccer and ASIS play a lot nicer together, and helps prevent dependency CTDs when updating; http://skyrim.nexusmods.com/mods/29865/
1]Keep the ASIS files active; Disable Skyrim Enemy AI through the default skyrim launcher menu, under Data Files.
2]Go to Data/SkyProcPatchers/SUM - then run SUM.jar by double clicking, or right clicking it and clicking 'run'. I suggest making a shortcut to this program and putting it somewhere you can find easily!
3]After it finishes, go back into the default skyrim launcher menu Data Files and reactivate Skyrim Enemy AI, and place it back where it was at in the load order. SUM runs BOSS, so there will never be any need to run BOSS after SUM finishes!
IF IT REPORTS ANY ERRORS POST THEME HERE. I need it as exact as possible, letter for letter, copy paste it or a screen shot works too!
Sky Proc Patches add a LOT to the game, but they are tricky! I use the same two you do, plus Automatic Variants and WTF! ^_^ SUM makes using them a breeze however.
EDIT; Note, I say to use the default launcher, because I have had issues with NMM before (I assume you use it) it does really weird stuff sometimes, like say it's deactivate a mod when it hasn't. Running the ASIS patcher with the SkyRe AI esp active is likely the cause of your issue, it's very important that it is NEVER active when running the ASIS patcher or SUM.
I use NMM to download mods larger then 50MBs, that's about it XD other then that I use the skyrim launcher to edit my load order manually, and Skyrim Install Swapper to easily swap between installs! ^_^ SIS doesn't play nice with NMM, which is why it's still got less then 100 endorsements. XP
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No, you have to rerun the asis.jar, and recreate the patch with skyrim enemy ai deactivated, and afterwards reactivate it and move it back to it's correct position in the load order!
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The HD DLC will replace any other texture mod you have, even if the esps are deactivated, because they are written into the game differently then texture mods. I have proven this in game, by having tons of texture mods installed and seeing none of them with these BSAs listed in the ini files, but the second I remove them, all my texture files show back up.
I have the DLC installed, but deactivated, and I see aMidianBorn textures. I know this because I have the gold ebony armor version installed and the default ebony textures are definitely not gold.
I've done the exact same test with the same textures (accept I was testing on orcish, but it was still an AMB texture) and the AMB texture was being replaced by the HD DLC one. This was with the ESPs turned off, and the BSAs left in the ini file. If you got a different result, then that is very confusing.
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Yes you can, but it will delete in other changes you have made! You can just change the settings back if you want to keep your other changes! I personally have put a TON of effort into perfect my ini files and wouldn't dream of letting them be returned to default XD
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What no they don't. They're load order dependent just like any other mod.
You are poorly misinformed. Why? Well, like 4 different reasons. For one, because all other texture packs in existence don't have esp files, load order means NOTHING WHATSOEVER to textures. Secondly, the HD DLC pack will ALWAYS overwrite any other texture pack, because they have esps, unlike texture packs because they are DESIGNED DIFFERENTLY, and thirdly because the BSA's are listed in the skyrim inis, they are automatically loaded up and designed to replace the 'vanilla' textures indirectly, and all other texture mods directly replace the vanilla textures, therefor the HD DLC will replace ANY texture mod, because as far as it is concerned, it's a vanilla texture. Lastly, the game loads up the HD DLC texture BSAs instead of the default skyrim ones, effectively rendering anything that replaces a default Skyrim texture irrelevant and useless, because they replace files from the skyrim textures BSA, which is no longer even being used by Skyrim if you have the HD DLC installed.
The HD DLC will replace any other texture mod you have, even if the esps are deactivated, because they are written into the game differently then texture mods. I have proven this in game, by having tons of texture mods installed and seeing none of them with these BSAs listed in the ini files, but the second I remove them, all my texture files show back up.
This is simply how the HD DLC works, and the biggest reason why I hate it. ^_^
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I run around 220 mods and tons of high res texture packs, on ultra settings, and I have a lower spec computer then you.
Just make sure to not over do it on high res texture packs, the 3.1gig ram ceiling exists for every computer, no matter how crazy! ^_^
Skyrim - Mod Detectives Thread
in Skyrim LE
Posted
Does anyone know of a mod that lets you make 'caches' by that I mean, drop a container that won't respawn, to fill it with items to come back to at a later date? I would really like something like this for my current game set up. ^_^