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Posts posted by ArtMurder
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Im actually great at ideas, and not so great at modding, this sounds perfect for me. XD
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I'm afraid that I simply do NOT agree, StayFrosty05. Penises do not belong anywhere. Ever. If anyone gets naked then they better be female. If I see one more penis near a nude woman, I'm going to write another letter.
And how can you say that there's "nothing wrong" with being gay?
Just the other day, while I was out avoiding my parole officer and breathing heavily to grunt at women in the park, I saw two gay men kissing. RIGHT THERE IN PUBLIC! They didn't have any sense of decency, and acted as though the judgmental homophobia of a stranger was meaningless! Something HAS to be done about this penis problem - we MUST rid the world of them! Not only will it put an end to homosexuality, but I'll also never be offended again.
And yes, Jackowonderful! The trend of naked men has to stop, both in cyberspace, and in the real world!
I will take it upon myself to begin the campaign to end penises here and NOW!
Who's got a butcher's cleaver?
I'm gay, and both me and my boyfriend approve of both naked men and penises thank you very much! :happy:
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And cosplay and copyright infringement exists In real life, yet those related to those things are banned in the file section so your point being?Because, and gt this, are you holding on to your seat?
NUDITY EXIST IN REAL LIFE.
What? seriously? How is the relevant? Copyrighted material is not allowed because it's COPYRIGHTED and ILLEGAL to be used. What does that have to do with anything?
And there are TONS of cosplay items for download in skyrim. What site are you visiting?
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Because, and gt this, are you holding on to your seat?
NUDITY EXIST IN REAL LIFE.
Maybe your too young or to prudish to have discovered this yet, but some people like skyrim to be REALISTIC, and having fused on underwear isn't REALISTIC.
Not everyone who uses these kinds of mods uses them to 'get off' or to show of barely dressed women in the snow. I'm one of the few gay men I know of who play Skyrim, and I've used many different female mods, including the 'boucning breast ones' - why? Because it adds realism, and sometimes it's just nice to see a realistic looking pair of boobs instead of badly drawn underwear.
Also, how is it degrading? That's just foolish. Like I just said, nudity exists in real life. I don't know of anyone women who who feels 'degraded' by admitting their genitals exist.
I do agree however, some of the armor mods are totally ridiculous, but then again, my most popular mod is totally ridiculous to. Should it be banned just for not being to everyone's taste, even though there is NOTHING wrong with it? NO. Everyone likes different things, and it's rude, prudish, and unfair to want the things you don't like to be banned. If we start banning mods like this, where will it stop? Eventually half the mods on this site would be banned, no one eowuld ever bother putting the effort into making mods just so they can be banned by some prude.
If you don't like something, react however you please, say a prayer for them, snub your nose, chant to allah, or beat your face on the keyboard, WHATEVER makes you happy, as long as you keep it to yourself. Because I promise you, for every person out their who agrees with you, their are a hundred more who like the things you dislike.
yeah, well,paedophilia and necrophillia exist in real life too, it does not mean it is justifiable to put into a game, if you wish to look at naked people, google is your friend.
By that logic, why make video games at all? Most video games now days simulate mass murder, but you seem to have no problem with that? Last I checked, Mass Murder was worse then looking at naked women, yet for some reason you have a serious problem about the later and no problem with the former. There is NOTHING WRONG WITH NUDITY. The fact that you compare nudity to necrophilia and pedophilia really speaks to your own personal character, and does absolutely nothing to back your point. Why? Well because I would honestly be deeply creeped out to meet a person in real life who though simply being naked was on the same level as raping corpses or children. The only logical reason I can see why someone would think this way that doesn't involve that person being a total pervert creep trying to hide their creepiness by pretending to hate it, is that you are 12 and shouldn't be downloading these kinds of mods in the first place.
And I don't 'wish to look at naked women' I want my game to feel realistic. And even if I did, maybe I don't want to go to some skeezy sight on the internet riddled with viruses and creepy looking women who no one would want to see naked in the first place? Maybe I like the idea of being able to create and design a woman in my game to be the way I would want to be if I was woman, and if I was a woman I would not want underwear fused to my body. Funny thing is, most of these mods you are griping about have an option to include underwear for the prudish.
The truth is video games are for LOTS AND LOTS OF PEOPLE NOT JUST YOU. If you don't like something, no one is forcing you to download it, no one is forcing you to play with it, no one is even forcing you to acknowledge it exists. You are the one who is acknowledge it exists, you are the one who turned your censor filter off, you are the one who visited the mod to see what it was about in the first place.
The only reason under the sun you should be upset about their being the OPTION to have naked people as a downloadable mod is if you are 12, and if you ARE 12 then you don't need to have your adult only censor off in the first place, and you don't need to be looking at naked women in the internet, on google, or on the nexus.
You'll have to learn one day, the world is FULL of things other people love, that you dislike. For example, I despise religion in it's entirety, yet I would NEVER talk bad about someone else for their religion, or complain about a mod with religious tones. Why? Because I'm not a stuck up prude who thinks everyone else in the world should have the exact same stick up their ass as me. Some people enjoy the things I hate, and that's THEIR problem. Not MINE, and not YOURS.
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Because, and gt this, are you holding on to your seat?
NUDITY EXIST IN REAL LIFE.
Maybe your too young or to prudish to have discovered this yet, but some people like skyrim to be REALISTIC, and having fused on underwear isn't REALISTIC.
Not everyone who uses these kinds of mods uses them to 'get off' or to show of barely dressed women in the snow. I'm one of the few gay men I know of who play Skyrim, and I've used many different female mods, including the 'boucning breast ones' - why? Because it adds realism, and sometimes it's just nice to see a realistic looking pair of boobs instead of badly drawn underwear.
Also, how is it degrading? That's just foolish. Like I just said, nudity exists in real life. I don't know of anyone women who who feels 'degraded' by admitting their genitals exist.
I do agree however, some of the armor mods are totally ridiculous, but then again, my most popular mod is totally ridiculous to. Should it be banned just for not being to everyone's taste, even though there is NOTHING wrong with it? NO. Everyone likes different things, and it's rude, prudish, and unfair to want the things you don't like to be banned. If we start banning mods like this, where will it stop? Eventually half the mods on this site would be banned, no one eowuld ever bother putting the effort into making mods just so they can be banned by some prude.If you don't like something, react however you please, say a prayer for them, snub your nose, chant to allah, or beat your face on the keyboard, WHATEVER makes you happy, as long as you keep it to yourself. Because I promise you, for every person out their who agrees with you, their are a hundred more who like the things you dislike.
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pictures please?
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It kind of bugs me that I intentionlly didn't use a body mod in this install so I could use deadly mutilation. I thought maybe realistic ragdolls and force and no spinning death animation could have caused it?So, the glitch with Deadly Mutilation only happened to you twice? It is known that the mod is incompatible with custom bodies, but if you are not using one and you get this preoblem it is indeed weird... also, people who has that problem with custom bodies (myself) tend to suffer it 100% of the time, not only twice.
In my case: I see a secondary armor after I loot corpses that have not been dismembered at all (Not even touched in fact; I useld de "kill" console command to do some testst)
I'm sure the autor will update it eventually though... the body-replacement user comunity is big, and if it happened to you without using a body mod then it is promped to get fixed soon.
and yes, I've seen dozens of limbs severed correctly, and burned and frozen bodies just fine, but on two random occasions this happened. (Both times with female NPCs - maybe that is playing a role in it?)
also, I tend to get the 'secondary armor' glitch too, when I remove the armor from someone who is injured, it just stays on them visually. I honestly can ignore this glitch though.
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I've thought about it before. I've seen other people working on doctor-who related mods, but none of them looked interesting sadly.
I'd love to get to fight some daleks!
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I keep CTDing every time I head up the road north east of Markarth towards Whiterun. There seems to be nothing in particular triggering the CTD, but it always CTDs before I leave the Reach.
I think this issue could be linked to either Deadly Mutilation or the ASIS+WTF+SkyRe combo.
it can also be caused by my Skyrim inis I suppose.
Also I am having a glitch with Deadly Mutilation. For this issue, I use Realistic Ragdolls and Force with No Spinning Death Animation. I use no body replacers like UNP, so the body meshes I'm using all are the default vanilla ones. So the 'barbie doll breasts' visible in this screen shot really confuse me, since it should displaying the vanilla underwear.
http://i48.tinypic.com/4qr48x.jpg
http://i50.tinypic.com/35d86jc.jpg
Other then this one glitch (which I have seen twice) I have encountered no glitches with this mod.
Load Order
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
RaceCompatibility.esm
ClimatesOfTamriel.esm
ETaC - RESOURCES.esm
Lanterns Of Skyrim - All In One - Main.esm
MTAutoStorage.esm
Nchuzzrezar.esm
SPIKE.esm
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp
Chesko_Frostfall.esp
MoreSnowWindy.esp
Better Dynamic Snow.esp
Rainbows.esp
QuieterRestorationDrawnSound.esp
SoundPropagationOverhaul.esp
Dark Dungeons for Dawnguard.esp
StaticMeshImprovementMod.esp
Economics of Skyrim.esp
83Willows_101BUGS_V4_HighRes.esp
Prometheus_BeastSkeletons.esp
Behemoth Dragon.esp
BetterFishAdded.esp
Cannabis.esp
Catsofskyrim.esp
Chesko_WearableLantern.esp
Crafting300.esp
GS.esp
Dogsofskyrim.esp
FishingInSkyrim.esp
hqsnow.esp
Lanterns Of Skyrim - All In One - RLO.esp
Moss Rocks.esp
Radiant and Unique Potions and Poisons v2.0 non glow.esp
Realistic Wildlife Loot - Reduced.esp
ShootingStars.esp
Skyrim Immersive Creatures.esp
Skyrim Flora Overhaul.esp
Convenient Horses.esp
Convenient Horses - Unique Frost.esp
Auto Unequip Ammo.esp
Dragon Soul Relinquishment.esp
Footprints.esp
IMAGINATOR - Visual Control for Skyrim.esp
RaceMenu.esp
RaceMenuPlugin.esp
WetandCold.esp
SkyUI.esp
iHUD.esp
1nivWICCloaks.esp
Deadmau5.esp
Dwarven Helmet Open Variation.esp
DwarvenMech.esp
DwarvenPowerArmor.esp
DwarvenRifle_Guilmonex.esp
Dwemer Artificer.esp
Dwemer Goggles & Scouter.esp
DwemerAutoBlade.esp
hothtrooper44_ArmorCompilation.esp
Luddemann.esp
Lineage 2 Weapons.esp
Medusa and Drakul Armors.esp
Skyhighrim.esp
Space Wiking's Dwemer Exoskeleton.esp
KWTelescope.esp
calyps-animal-ears.esp
DBset.esp
STL-ElderScrollonBack.esp
FaceMasksOfSkyrim.esp
Tribunal Maskes by Zairaam.esp
ImmersiveArmorsNPCs.esp
DeadlyDragons.esp
ERSO 03 - Mighty Dragons.esp
ERSO 03.2 patch - DeadlyD DDiversified Dawnguard Unleveled.esp
ERSO 04 - Mighty Odahviing.esp
ERSO 04.2 - Mighty Durnehviir.esp
ERSO 05 - Dovah Holy Book.esp
ERSO 07 - Mighty Dragon Priests.esp
ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp
ERSO 10.02 - Adventurers and Travelers.esp
ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp
ERSO 12 - RUS-(SIM)-Werewolves.esp
ERSO 18 - Legendary Armors and Weapons Enhanced.esp
ERSO 19 - Respawn 5 days - 15 days.esp
ERSO 21.01 PM Dungeons.esp
ERSO 21.02 PM Blackreach.esp
ERSO 21.03 PM Dwemer.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyScaling.esp
SkyRe_StandingStones.esp
SkyRe_Survivalism.esp
DarkKnightPaladin.esp
FCKagrenacsInstantFortress.esp
aGreyLedgeManorLITE.esp
Nchuzzrezar.esp
Tundra Defense.esp
WhiterunFortified.esp
WhiterunREVISION.esp
RRBetterWhiterunInt.esp
Morrowloot_nwah.esp
Barenziah's Crown.esp
aMidianborn_Skyforge_Weapons.esp
Immersive Weapons.esp
LaFemmeLycana.esp
dD-No Twitching Dragon Death Animation.esp
SkyTEST-RealisticAnimals&Predators.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
Spells Cast Light.esp
Drinking Fountains of Skyrim.esp
ETaC - Villages Complete.esp
ExpandedWinterholdRuinsExterior.esp
AIMP - Antz in my Pantz.esp
Better Windhelm.esp
Bards&Merchants.esp
RRRE-Lite.esp
RRRL-ETaC-Villages-Complete-Patch.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Dungeons-Hardcore.esp
ClimatesOfTamriel-Interiors-Warm.esp
ClimatesOfTamriel-VanillaNights-Lvl-1.esp
dD - Realistic Ragdoll Force - Realistic.esp
SkyRealism - Time and Travel.esp
ToL_Core_by_Brevi.esp
ToL_SKSE_by_Brevi.esp
Skyrim Medical Enhancements.esp
Wrath Of Nature.esp
Apocalypse - The Spell Package.esp
MidasSkyrim.esp
ColettesRevenge.esp
EmpoweredMagic.esp
EmpoweredMagic_Dawnguard.esp
EmpoweredMagic_Dragonborn.esp
ForgottenMagic.esp
Enchanting Freedom.esp
HardyGiants.esp
DragonCombatOverhaul.esp
DragonCombatOverhaulDragonBornPatch.esp
The Dance of Death - Dawnguard Edition.esp
Artifact Disenchanting.esp
Artifact Disenchanting - Dawnguard.esp
Artifact Disenchanting - Dragonborn.esp
FormsEdit.esp
dD-No Spinning Death Animation.esp
Sit Anywhere.esp
Beards.esp
Brows.esp
3DNPC.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_DrinkingFountains-Patch.esp
RND_ETaC-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
HothFollower.esp
Atvir.esp
Ellyfollower.esp
Blaze Of Eventide.esp
KhajiitChildren.esp
moveitLWT.esp
Spousetocustomhome.esp
AmazingFollowerTweaks.esp
Alternate Start - Live Another Life.esp
Gri_BeastFeet.esp
SkyRe_Races.esp
WATER.esp
WATER DB Waves.esp
Waves.esp
RND_Water-Patch.esp
RND_RWLReduced-Patch.esp
DeadlyMutilation.esp
Automatic Variants.esp
ASIS-Dependency.esp
ASIS.esp
SkyRe_EnemyAI.esp
ReProccer.esp
WTF.esp
Papyrus
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[04/15/2013 - 10:28:02PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528D0) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:03PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00018A54)>], None
[04/15/2013 - 10:28:03PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00018A54)>], newloc=None
[04/15/2013 - 10:28:03PM] Error: Cannot call IsSameLocation() on a None object, aborting function call
stack:
[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34
[04/15/2013 - 10:28:03PM] warning: Assigning None to a non-object variable named "::temp9"
stack:
[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34
[04/15/2013 - 10:28:03PM] Error: Cannot call HasRefType() on a None object, aborting function call
stack:
[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36
[04/15/2013 - 10:28:03PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36
[04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A4) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A5) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A6) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A7) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:28PM] Error: Cannot equip a None item
stack:
[ (580597A5)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ?
[Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:28PM] Error: Cannot equip a None item
stack:
[ (580597A5)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ?
[Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:28PM] Error: Cannot equip a None item
stack:
[ (580597A6)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ?
[Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:28PM] Error: Cannot equip a None item
stack:
[ (580597A6)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ?
[Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:29PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (5804CFE4) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00052888) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD886) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528CF) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00076FF4) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B16) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528A9) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item
stack:
[ (5804CFE4)].Actor.EquipItem() - "<native>" Line ?
[Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528A8) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00052887) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item
stack:
[ (5804CFE4)].Actor.EquipItem() - "<native>" Line ?
[Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item
stack:
[ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item
stack:
[ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FE4E7) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD885) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD884) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00037FA6) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B1A) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B12) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)
stack:
[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)
stack:
[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item
stack:
[ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item
stack:
[ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item
stack:
[ (000FE4E7)].CWQuartermasterScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FE4E7)].CWQuartermasterScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD886) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD885) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD884) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF000A0A) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF000C95) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)
stack:
[Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47
[Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item
stack:
[ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?
[Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48
[Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104
[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF001052) cannot be initialized because the script no longer contains that property
[04/15/2013 - 10:28:39PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (0001914F)>]
[04/15/2013 - 10:28:39PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (0001914F)>]
[04/15/2013 - 10:28:42PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (0001914F)>], None
[04/15/2013 - 10:28:42PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (0001914F)>], newloc=None
[04/15/2013 - 10:28:42PM] Error: Cannot call IsSameLocation() on a None object, aborting function call
stack:
[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34
[04/15/2013 - 10:28:42PM] warning: Assigning None to a non-object variable named "::temp9"
stack:
[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34
[04/15/2013 - 10:28:42PM] Error: Cannot call HasRefType() on a None object, aborting function call
stack:
[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36
[04/15/2013 - 10:28:42PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36
[04/15/2013 - 10:28:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (0001914F)>]
[04/15/2013 - 10:28:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (0001914F)>]
[04/15/2013 - 10:28:55PM] warning: Assigning None to a non-object variable named "::temp20"
stack:
[Active effect 1 on (00049B12)].DM_CrushHuman.OnHit() - "DM_CrushHuman.psc" Line ?
Skyrim.ini
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=36
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bMultiThreadMovement=1
bUseThreadedMorpher=1
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fShadowLODMaxStartFade=1000.0
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fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
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iMaxGrassTypesPerTexure=6
[Actor]
fVisibleNavmeshMoveDist=12288.0000
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[VATS]
bVATSDisable=1
[Camera]
fVanityModeMaxDist=2000.0000
fVanityModeMinDist=10.0000
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fMouseWheelZoomIncrement=0.01
fMinCurrentZoom=0.001
fChaseCameraMaxAngle=30.0000
fOverShoulderPosZ=26.0000
fOverShoulderPosX=0.000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=26.0000
fOverShoulderCombatPosX=0.0000
[Papyrus]
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fExtraTaskletBudgetMS=800.0
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[Water]
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bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
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bUseBackgroundFileLoader=1
[Animation]
bMultiThreadBoneUpdate=1
[HAVOK]
iNumThreads=4
[Decals]
bDecalMultithreaded=1
SkyrimPrefs.ini
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
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bUseThreadedTempEffects=1
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bUseThreadedAI=1
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[imagespace]
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iShadowMapResolutionSecondary=4096
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fTreesMidLODSwitchDist=10000000.0000
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iSize H=1080
iSize W=1920
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-
I thought a new DLC was recently confirmed though?
-
So now the thread is full of zoophiles, furries and lore haters. I wish there was a way to only track progress on this mod, but this is about as close as I can get, here's hoping I am still sane once it is officially released and don't instantly turn my new character into a waifu.
wow, rude much? A mod is going to get support from the people who like it, am I not allowed to like something and show my support for it because I'm different then you?
'Furries' like skyrim because it has beast races, i'm sure some big drunken lurks like skyrim cause it has nords, big drunken warriors who beat the s#*! out of things to solve their problems. I personally dislike these kind of people, but I coexist with them because they love the same game as me!
There's just no need to be rude. People are really really different, your going to encounter weird different people everywhere you go, ESPECIALLY on the internet. Be nice, or just pretend their not there or something. ^_^
-
I second the pink claws! hahaha
-
I would download it, but not from steam...
-
Hmm, really?funny. UFO is a godsend for my game.. never had an issue with it and it does exactly what it says it does, no glitches no nothing..heh
In concept it seems amazing to me, but despite installing it three different times on three different installs (I use SIS and have about 8 I swap between) it just never seems to work right.
I know I installed it right. About the only mod in common with them are the three unofficial patches, the three official DLC, SkyUI, iHUD, Skyrim Redone, and RaceMenu. Could any of them be conflicting with it?
Also, what version of skyrim do you use and how many mods do you use with UFO? I've been told it was outdated and doesn't work with the most up to date skyrim, so I assumed the many glitches I encountered where caused by this.
-
From another site? The only other site I really frequent that has forums is GaiaOnline, and thats wwaaay different then this site.
too true! can u script? btw, i know u from somewhere im sure... but where..You forget Sheogorath exists! There is always an excuse for madness in TES!
I actually think this is a kind of interesting idea, I've been working on similar bod ideas for a while. =3
we could even have huge scary dragons.... that get smaller and smaller as the near you, until they reach u and disappear completely. roflKhajiits are just housecats, imperials are litterally dogs and dragons are litterally flying lizards? Yeah.
and I can't script past the end of my nose. =D
-
I've tested UFO and AFT MANY times and I can very honestly say UFO is much more outdated and glitchy then AFT, or any other follower mod I can think of for that matter, I have never once had issues with AFT, and UFO basically breaks my game EVERY time I install it. Everything from not letting me have followers at all, to getting my followers stuck in invisible bubbles they can't leave, to making my followers hostile towards EVERY NPC I meet, to dismissing my followers without warning, to making all my followrs stand their and just watch me get killed, and outright ignoring options and settings I select. I have tried UFO 3 different times on 3 totally different installs of skyrim and it's just glitchy and outdated. It also corrupted multiple save games attempting to uninstall it (I think 4 or 5 in total?) (doing it the proper way with the firefly). I tend to use between 150-200 mods at any given time though, but this has NEVER been an issue for AFTKursan, on 16 Apr 2013 - 10:08, said:
Just a quick edit - correction.
Convenient Horses actually does also require a second mod for the companion riding feature to work as is the case with Better Horses.
The difference is that CH can be complimented by one out of at least 3 different follower mods to get this effect and the scripting for this to work is already part of CH.
While with BH you have only one mod for followers to ride (Horses for Followers) and that in turn is dependent on a mod called "Better Follower Improvements" which supplies the scripting for the horse follower option to work. All these files are heavily outdated and cause bugs with the latest version of Skyrim and its DLC's.
I am currently testing 2 out of 3 recommended follower mods Ultimate Follower Overhaul or UFO and Extensible Follower Framework or EFF. The third option Amazing Follower Tweaks or AFT did not seem viable for my purposes.
All these mods are also outdated and have not been updated in over a year, except that UFO has recently released patches for the DLC"s with a Dragonborn currently in developememt.
For this and various other reasons I will describe another time I am leaning toward UFO in my testing so far.
AFT is very stable, and effective, even if it lacks some of the 'interesting' (but in my opinion totally useless) features of UFO. I use it now with 188 other mods, and have not had one single glitch or error with it, and it does EVERYTHING I could want it to, I honestly don't see what else someone could want in a follower overhaul, I can have as many followers as I want, I can make anyone a follower, I can set their combat style, and I can pick what gear they use, hell I can even make them pose and dance. I honestly don't see why anyone would pick an outdated barely-working mod over an effective stable one that achieves the same basic thing, even if it has some cool unique features.
My opinion is so strong on this, because I use ASIS, SkyRe, WTF, and several other mods that make my game VERY unpredictable and challenging. My survival hinges on my followers, how I set up my team, if I just run head first into a dungeon solo I WILL die, if my follower stand 10 feet behind me and doesn't jump in on the fight, I WILL die, if my follower chases off after one Restless Draugr and goes completely out of site while I'm left fighting a whole room fool of them I WILL die. If my healer doesn't heal me, if my tank doesn't protect me, if my mage doesn't stay back and buff and debuff everyone, EVERYONE WILL DIE. and UFO is just not reliable enough for this kind of complex team building. I stopped using UFO for the last time when m,y entire team of 3 followers all stopped EVERYTHING at the exact same time and just stood their or ran away while I got ripped apart by a band of angry forsworn. Seeing my large war-hammer wielding redguard tank run away like a little girl from 2 chicks in skimpy clothing, only to me mutilated by those same two chicks seconds later, was just my final straw. =P Nothing like that ever happens with AFT. The worst that ever happens with AFT is my mage who has a LOT of spells sometimes casts the wrong one on the wrong person, (casts healing on enemy for example) it's dumb, but not game breaking, and I just fix this by only teaching healing spells to my healer.
AFT DOES need an updated, an MCM menu would be nice, also the ability to more intelligently assign spells.
I also use Convenient horses, though the fact that I almost NEVER uses horses in any TES game means I can't really say much at all about this. It works with AFT to the best of my knowledge.
i have never tried EFF though. I've actually never even heard of it.
-
You forget Sheogorath exists! There is always an excuse for madness in TES!
I actually think this is a kind of interesting idea, I've been working on similar bod ideas for a while. =3
-
Theres another mod a bit like this one that lets you use flutes and lute sin combat, but I can't find it. =[ It exists though I assure you!I posted these on Mod Requests forum several months back, and got no replies- I would be really surprised to find that there was nothing like these ideas, but if there isn't, I'd certainly love to see someone in the community take on the challenge of them!
I wanted to see variable craftable woods- oak, elm, holly, aspen, etc
and also, some sort of bard-song spell system.
Do either of these exist? If not, are they even possible?
On the sadder side, I've given up hope that the camera can ever be properly unlocked again- tfc is fine for screenshots, but horse-cam and combat cam would be awfully nice to have more control over again!
http://skyrim.nexusmods.com/mods/31680
This actually makes bard characters interesting though! I think it's actually a bit better put together then the other mod I can't find too.
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I actually did that for Oblivion!Awah I thought it'd be a real book with long pages of text with cute and teasy things happening.... :( Imma write me my own and add it to the game :P
I don't have any idea how to track it down though, that was on another computer ages ago. XD
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Yes, Duke Patricks mod is amazing, the only reason I don't use it is because I can't play Skyrim without SkyRe anymore... Vanilla perks are just ALL either broken and overpowered or stupid and useless.
The main problem with all human enemies having the same health is the level system in skyrim. As you level up, all your stats, including health go up, if all enemies stay the same, then they stay weak while you grow strong, if they scale exactly to you, then what's the point of leveling up in the first place?
Usually, in skyrim if enemies are too strong for you, it usually means that you are either fighting to high level of enemies, or you character isn't as skilled for his level as he should be. If you are level 15 and still using slightly improved steel gear, yes you are going to get your ass handed to you, it's just the way RPGs work sadly.
Also, try using teams. SkyRe, WTF and ASIS combined make the game super fun to play, but if you have no team mates, it's to hard to enjoy. You can't take on the world alone, half the time bandits are in large numbers, and if you were scaled EXACTLY to them, one of you would ALWAYS die to a group of 5-6 bandits.
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When in doubt, if a question can be answered with numbers, answer 42, 69, or 1337. =D
Other then that, what that guy said! ^
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FNIS DOES have bugs, just because someone hasn't found them yet doesn't mean they aren't there! But regardless it is a great program, and works amazingly if installed RIGHT, it's just very easy to do it WRONG, especially when combined with PCEA specifically! I have had a LOT of glitches with these two before, and it's very important to install PCEA FIRST then install FNIS, even though FNIS says the opposite! If you don't, you can very easily get bad bugs, Like CTDs, and like entire races being stuck in the "T pose" permanently - I once even had to totally reinstall skyrim thanks to this bug!
The trick is, read EVERY instruction manual you can get your hands on, if you do everything RIGHT it will be an amazing tool that is almost as great as SKSE, allowing for LOTS of great new mods, and PCEA really adds to that, allowing you to really customize movement! Just know that if you are looking for a quick easy to install 'idiot proof' mod, this isn't exactly that, but if you can follow instructions well, then it's no sweat at all and will be well worth your time! ^_^ I use it on 3 of my 4 installs of skyrim, and only left it out of the other because it runs WAY to many scripts. XD
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Actually, there is one, it's just not allowed on the nexus. ^_^ I think the name of it is Sexis?
Though, it's not exactly the most 'lore friendly' it's much better then ASX or AP.
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SkyRe is REEEAALLLY worth it, it is incompatible with alot of mods but it is better then all those mods put together anyways, because it does soooo much, and re-balances the ENTIRE game fairly! It's 'adept' difficulty is about as hard as vanilla 'master' difficulty!
Also, Dragon Combat Overhaul for dragons (works with Deadly Dragons!) and WTF, a program like ASIS that adds in random crazy enemies in logical places, and relevels dungeons and such, so that you never know what you are encountering.
I personally use SkyRe + ASIS + some of ESRO + WTF for a very realistic and difficult skyrim. ^_^ If you are getting SkyRe, ASIS and WTF, you can also grab the tool Reproccer, which makes all weapons/armors/etc. compatiable with skyre through one simple patch. If you combine these with a program called 'SUM' that will run ASIS, Reproccer and WTF all together (alongside BOSS) you can make repatching and reordering your game as simple as clicking ONE time! ^_^
CTD North East of Markarth. + Deadly Mutilation glitch
in Skyrim LE
Posted
Still no fix.