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Posts posted by ArtMurder
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I tried installing AMB caves right quick, it did nothing, so I am at a loss... I used 2k lite for my main texture mod, and can't think of any other cave related texture mods I installed... so just point me to a mod that can replace this texture for me or to what texture I can check in my folder to do something about it. XD Please.
So far, this is the only place I have found it, it seams to be elusively a cave texture,or perhaps something just exclusive to Snapleg Cave, the location this screenshot was taken at if you couldn't guess.
http://i.imgur.com/l22LhVZ.jpg
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Pretty much all the good ones have been mentioned, sadly there are not to many good skyrim mod sites, I remember oblivion back in the day had about three really good mod sites XD nexus just kinda killed the others in popularity it seems.
TESA has some pretty decent exclusive mods, like Real Shelter, but for the most part any good mods on the other sites are on nexus too. =[ -
EDIT; Problem seems to be solved, setting "WaitBusyRenderer=true" in enblocal.ini made the glitch disappear, at least for the time being!
This is just baffling. I know my ENB is doing it, but I don't know why, turning off the sky effects all together fixes it, but as that looks terrible it's not a solution.
Here is a basic idea of what is happening
http://i.imgur.com/NZNNTOD.jpg
MOVE THE CAMERA UP SLIGHTLY
http://i.imgur.com/uj6GRnY.jpg
Here is all the information that could be helpful. I use a highly modified version of True Vision ENB I'm not sure if my edits caused the issue or if I failed to notice them early on.
enblocal.ini
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9injFX.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
[PERFORMANCE]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=8192
EnableCompression=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=false
IgnoreInventory=false
FixSsaoHairTransparency=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
enbseries.ini
-------------------------------------------------------------
True Vision ENB (2014) - by Bronze316
http://skyrim.nexusmods.com/mods/15983
http://skyrim.nexusmods.com/mods/23812
http://skyrim.nexusmods.com/mods/20781
-------------------------------------------------------------
[GLOBAL]
UseEffect=true
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableLens=false
EnableAdaptation=false
EnableDepthOfField=true
EnableAmbientOcclusion=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSunGlare=true
EnableSkyLighting=true
EnableImageBasedLighting=true
EnableReflection=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableWater=true
EnableUnderwater=true
[colorCORRECTION]
UsePaletteTexture=true
Brightness=0.8
GammaCurve=1.4
UseProceduralCorrection=false
[WEATHER]
EnableMultipleWeathers=false
[TIMEOFDAY]
Enable=true
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0
[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.4
DetectorLevelNight=0.1
DetectorLevelCurve=2.2
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.1
AdaptationTime=0.1
AdaptationMin=0.5
AdaptationMax=0.5
[bLOOM]
Quality=0
AmountSunrise=1.6
AmountDay=1.6
AmountSunset=1.6
AmountNight=1.6
AmountInteriorDay=1.6
AmountInteriorNight=1.6
BlueShiftAmountSunrise=5.333334
BlueShiftAmountDay=5.3
BlueShiftAmountSunset=5.333334
BlueShiftAmountNight=5.3
BlueShiftAmountInteriorDay=5.333334
BlueShiftAmountInteriorNight=5.333334
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[sSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=0.9
FadeFogRange=0.6
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=-1
FilterType=2
AOAmount=0.7
AOAmountInterior=0.75
ILAmount=3.0
ILAmountInterior=3.0
AOIntensity=0.75
AOIntensityInterior=0.75
AOType=2
AOMixingType=2
AOMixingTypeInterior=2
UseOldType=true
EnableDenoiser=true
[sKYLIGHTING]
Quality=0
FilterQuality=0
AmbientMinLevelSunrise=0.7875
AmbientMinLevelDay=0.7875
AmbientMinLevelSunset=0.7875
AmbientMinLevelNight=0.7875
AmbientMinLevelInteriorDay=0.7875
AmbientMinLevelInteriorNight=0.7875
[ENVIRONMENT]
DirectLightingIntensitySunrise=1.52
DirectLightingIntensityDay=2.0
DirectLightingIntensitySunset=1.52
DirectLightingIntensityNight=0.7
DirectLightingIntensityInteriorDay=1.52
DirectLightingIntensityInteriorNight=1.52
DirectLightingCurveSunrise=1.25
DirectLightingCurveDay=1.5
DirectLightingCurveSunset=1.25
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.25
DirectLightingCurveInteriorNight=1.25
DirectLightingDesaturationSunrise=0.125
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.125
DirectLightingDesaturationNight=0.2
DirectLightingDesaturationInteriorDay=0.125
DirectLightingDesaturationInteriorNight=0.125
SpecularAmountMultiplierSunrise=1.5
SpecularAmountMultiplierDay=1.5
SpecularAmountMultiplierSunset=1.5
SpecularAmountMultiplierNight=1.5
SpecularAmountMultiplierInteriorDay=1.5
SpecularAmountMultiplierInteriorNight=1.5
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=1.235
AmbientLightingIntensityDay=1.7
AmbientLightingIntensitySunset=1.235
AmbientLightingIntensityNight=0.7
AmbientLightingIntensityInteriorDay=0.76
AmbientLightingIntensityInteriorNight=0.76
AmbientLightingCurveSunrise=0.75
AmbientLightingCurveDay=0.5
AmbientLightingCurveSunset=0.75
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationSunrise=0.375
AmbientLightingDesaturationDay=0.5
AmbientLightingDesaturationSunset=0.375
AmbientLightingDesaturationNight=0.2
AmbientLightingDesaturationInteriorDay=1.0
AmbientLightingDesaturationInteriorNight=1.0
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=0, 0, 1
AmbientColorFilterTopSunset=0, 0, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 0, 0
AmbientColorFilterBottomSunset=1, 0, 0
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=0.9775
PointLightingIntensityDay=0.8
PointLightingIntensitySunset=0.9775
PointLightingIntensityNight=1.1
PointLightingIntensityInteriorDay=1.13
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.825
PointLightingCurveDay=0.8
PointLightingCurveSunset=0.825
PointLightingCurveNight=0.8
PointLightingCurveInteriorDay=0.825
PointLightingCurveInteriorNight=0.825
PointLightingDesaturationSunrise=0.25
PointLightingDesaturationDay=0.5
PointLightingDesaturationSunset=0.25
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.0
ParticleLightsIntensityInteriorDay=0.25
ParticleLightsIntensityInteriorNight=0.25
FogColorMultiplierSunrise=0.75
FogColorMultiplierDay=0.7
FogColorMultiplierSunset=0.75
FogColorMultiplierNight=0.5
FogColorMultiplierInteriorDay=0.5
FogColorMultiplierInteriorNight=0.5
FogColorCurveSunrise=1.0
FogColorCurveDay=1.0
FogColorCurveSunset=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowSunrise=1.1
ColorPowDay=1.3
ColorPowSunset=1.1
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[sKY]
Enable=true
DisableWrongSkyMath=true
StarsIntensity=2.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=0.7
CloudsIntensitySunrise=1.0625
CloudsIntensityDay=2.1
CloudsIntensitySunset=1.0625
CloudsIntensityNight=0.5
CloudsIntensityInteriorDay=2.125
CloudsIntensityInteriorNight=0.53125
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationSunrise=0.125
CloudsDesaturationDay=0.2
CloudsDesaturationSunset=0.125
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.125
CloudsDesaturationInteriorNight=0.125
CloudsEdgeClamp=1.0
CloudsEdgeIntensity=80.0
GradientIntensitySunrise=0.901
GradientIntensityDay=0.952
GradientIntensitySunset=0.901
GradientIntensityNight=0.85
GradientIntensityInteriorDay=0.901
GradientIntensityInteriorNight=0.85
GradientDesaturationSunrise=0.4875
GradientDesaturationDay=0.4875
GradientDesaturationSunset=0.4875
GradientDesaturationNight=0.4875
GradientDesaturationInteriorDay=0.4875
GradientDesaturationInteriorNight=0.4875
GradientTopIntensitySunrise=7.225
GradientTopIntensityDay=7.2
GradientTopIntensitySunset=7.225
GradientTopIntensityNight=3.2
GradientTopIntensityInteriorDay=7.225
GradientTopIntensityInteriorNight=3.225
GradientTopCurveSunrise=2.075
GradientTopCurveDay=2.1
GradientTopCurveSunset=2.075
GradientTopCurveNight=2.0
GradientTopCurveInteriorDay=2.075
GradientTopCurveInteriorNight=2.075
GradientMiddleIntensitySunrise=4.0
GradientMiddleIntensityDay=4.0
GradientMiddleIntensitySunset=4.0
GradientMiddleIntensityNight=0.8
GradientMiddleIntensityInteriorDay=4.0
GradientMiddleIntensityInteriorNight=0.8
GradientMiddleCurveSunrise=1.575
GradientMiddleCurveDay=2.1
GradientMiddleCurveSunset=1.575
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.575
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensitySunrise=4.0
GradientHorizonIntensityDay=4.0
GradientHorizonIntensitySunset=4.0
GradientHorizonIntensityNight=0.6
GradientHorizonIntensityInteriorDay=4.0
GradientHorizonIntensityInteriorNight=0.66
GradientHorizonCurveSunrise=1.375
GradientHorizonCurveDay=2.0
GradientHorizonCurveSunset=1.375
GradientHorizonCurveNight=0.7
GradientHorizonCurveInteriorDay=1.375
GradientHorizonCurveInteriorNight=0.75
SunIntensitySunrise=1.875
SunIntensityDay=1.875
SunIntensitySunset=1.875
SunIntensityNight=0.0
SunIntensityInteriorDay=1.875
SunIntensityInteriorNight=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=7.5
SunGlowIntensityDay=7.5
SunGlowIntensitySunset=7.5
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=7.5
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.75
SunGlowHazinessDay=0.75
SunGlowHazinessSunset=0.75
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.75
SunGlowHazinessInteriorNight=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensitySunrise=0.6875
MoonIntensityDay=0.0
MoonIntensitySunset=0.6875
MoonIntensityNight=1.375
MoonIntensityInteriorDay=0.0
MoonIntensityInteriorNight=1.375
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.6
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.6
MoonDesaturationNight=0.6
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.6
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=1.1
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=1.1
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=1.1
SubSurfaceScatteringPowerInteriorNight=1.1
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=1.1
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=1.1
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=1.1
SubSurfaceScatteringPowerInteriorNight=1.1
[EYES]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=1.1
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=1.1
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=1.1
SubSurfaceScatteringPowerInteriorNight=1.1
[LIGHTSPRITE]
IntensitySunrise=0.5
IntensityDay=0.5
IntensitySunset=0.5
IntensityNight=0.5
IntensityInteriorDay=0.5
IntensityInteriorNight=0.5
CurveSunrise=0.9375
CurveDay=1.0
CurveSunset=0.9375
CurveNight=0.8
CurveInteriorDay=0.875
CurveInteriorNight=0.875
[WINDOWLIGHT]
IntensitySunrise=2.0
IntensityDay=1.6
IntensitySunset=2.0
IntensityNight=2.4
IntensityInteriorDay=2.0
IntensityInteriorNight=1.6
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.7517
IntensityDay=1.4
IntensitySunset=0.7517
IntensityNight=0.5
IntensityInteriorDay=0.53
IntensityInteriorNight=0.53
CurveSunrise=0.75
CurveDay=0.5
CurveSunset=0.75
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[FIRE]
IntensitySunrise=2.0
IntensityDay=1.5
IntensitySunset=2.0
IntensityNight=0.5
IntensityInteriorDay=1.5
IntensityInteriorNight=1.5
CurveSunrise=0.8125
CurveDay=0.8
CurveSunset=0.8125
CurveNight=0.7
CurveInteriorDay=0.5
CurveInteriorNight=0.5
AdditiveBlending=true
[PARTICLE]
IntensitySunrise=1.0
IntensityDay=1.5
IntensitySunset=1.0
IntensityNight=0.5
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[DEPTHOFFIELD]
Quality=0
FadeTime=0.1
[sHADOW]
ShadowCastersFix=false
UseBilateralShadowFilter=false
ShadowQualityFix=true
DetailedShadowQuality=0
ShadowFilterQuality=0
ShadowBlurRange=2.0
ShadowBlurRangeInterior=2.0
[RAYS]
SunRaysMultiplierSunrise=0.1875
SunRaysMultiplierDay=0.375
SunRaysMultiplierSunset=0.1875
SunRaysMultiplierNight=0.0
SunRaysMultiplierInteriorDay=0.375
SunRaysMultiplierInteriorNight=0.0
[REFLECTION]
Quality=0
FilterQuality=0
FilterBluriness=0.15
SizeScale=0.75
SourceTexturesScale=0.75
Amount=0.75
Power=1.0
GlosinessMin=0.0
GlosinessMax=1.0
EnableDenoiser=true
DenoiserType=4
EnableSupersampling=true
ExteriorEnable=true
InteriorEnable=true
[iMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.25
ReflectiveAmountDay=0.25
ReflectiveAmountSunset=0.25
ReflectiveAmountNight=0.25
ReflectiveAmountInteriorDay=0.25
ReflectiveAmountInteriorNight=0.25
[RAIN]
Enable=false
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=0.675
MotionTransparency=0.675
[sUBSURFACESCATTERING]
Quality=0
Radius=10.0
Amount=0.5
EpidermalAmount=5.0
SubdermalAmount=10.0
EpidermalDiffuseSaturation=-0.5
SubdermalDiffuseSaturation=-0.5
EpidermalMix=0.25
SubdermalMix=0.25
SubdermalTranslucency=1.0
SubdermalPhase=0.0
[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=true
DisplacementQuality=-1
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.666667
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=0.333334
WavesAmplitudeDay=0.333334
WavesAmplitudeSunset=0.333334
WavesAmplitudeNight=0.333334
WavesAmplitudeInteriorDay=0.333334
WavesAmplitudeInteriorNight=0.333334
ShadowQuality=0
EnableShadowNoise=false
[uNDERWATER]
EnableDispersion=true
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableBlurring=true
EnableReflection=true
EnableShadow=true
ShadowQuality=0
DispersionAmount=1.0
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.0
DeepnessFade=2.0
DeepnessDarkening=0.5
TintAmount=4.0
TintFade=2.0
SunScatteringMultiplier=0.5
Load Order
00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 ClimatesOfTamriel.esm
06 Lanterns Of Skyrim - All In One - Main.esm
07 Unofficial Skyrim Patch.esp [Version 1.2.3a]
08 Unofficial Dawnguard Patch.esp [Version 1.1.1a]
09 Unofficial Hearthfire Patch.esp [Version 1.0a]
0A Unofficial Dragonborn Patch.esp [Version 1.0.2]
0B Isharas_HearthfireLogUpdatePatch.esp
0C Weapons & Armor Fixes_Remade.esp
0D Clothing & Clutter Fixes.esp
0E Chesko_Frostfall.esp
0F Equipping Overhaul.esp
10 _001_StashSacks.esp
11 Morning Fogs.esp
12 RevampedExteriorFog.esp
13 Supreme Fog.esp
14 Supreme Storms.esp
15 AOS.esp
16 Thundering Shouts.esp
17 MintyLightningMod_COT_Patch.esp
18 Further Dark Dungeons for ENB.esp
19 FantasySoundtrackProject.esp
1A StaticMeshImprovementMod.esp
1B TradeBarter.esp
1C Dead Body Collision.esp
1D SkyFalls - Distant Waterfall Overhaul.esp
1E Dragonborn HD Ultra.esp
1F EnhancedWetnessandPuddles.esp
20 HARODATH_ImmersiveSoulgems.esp
21 HoldBorderBanners.esp
22 hqsnow.esp
23 Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
24 Long lost smelters by Hyralux.esp
25 Point The Way.esp [Version 1.0.2]
26 Radiant and Unique Potions and Poisons v2.0 non glow.esp
27 SDO Full-LOD - Giant Campfires.esp
28 Skyrim Immersive Creatures.esp [Version v6.1.3]
29 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.3]
2A Skyrim Flora Overhaul.esp
2B WetandCold.esp
2C WetandCold - Ashes.esp
2D DYNAVISION Dynamic Depth of Field.esp
2E Footprints.esp
2F RaceMenu.esp
30 SkyUI.esp
31 iHUD.esp
32 TKDodge.esp
33 Cloaks.esp
34 Cloaks - Dawnguard.esp
35 1nivWICCloaks.esp [Version 2.3]
36 1nivWICSkyCloaksPatch.esp [Version 2.3]
37 Hothtrooper44_Armor_Ecksstra.esp
38 hothtrooper44_ArmorCompilation.esp
39 aMidianborn_Skyforge_Weapons.esp
3A Immersive Weapons.esp
3B ImmersiveArmorsNPCs.esp
3C Complete Crafting Overhaul_Remade.esp
3D Requiem.esp
3E Requiem - Resources.esp
3F Requiem - Hard Times.esp
40 Requiem - Potions Weight.esp
41 Requiem - Vanilla Torches.esp
42 Requiem - WAF+Clothing and Clutter Fixes Patch.esp
43 Requiem - SIC Patch.esp
44 Requiem - SIC Patch - ARMOR .esp
45 Requiem - Dragonborn.esp
46 Requiem - Trade and Barter.esp
47 Requiem - Immersive Armors - Addon.esp
----> Delinquent MASTER: Requiem - Immersive Armors.esp
48 Requiem - Immersive Weapons.esp
49 Requiem - HearthFires.esp
4A Requiem - SIC Patch - DLC2.esp
4B Requiem - Dragonborn - CCOR Patch.esp
4C Requiem - CCOR Patch.esp
4D Requiem - Immersive Armors.esp
4E Requiem - SIC CCOR Patch.esp
4F PumpingIron.esp
50 BarbasLessAnnoying.esp
51 Book Covers Skyrim.esp
52 Book Covers Dawnguard.esp
53 Book Covers Hearthfire.esp
54 Book Covers Dragonborn.esp
55 REQ - BCS Patch.esp
56 ImmersiveFP.esp
57 No Secunda.esp
58 Rebirth Monster.esp
59 SFO - Expanded Diversity.esp
5A dD - Enhanced Blood Main.esp
5B dD-Dragonborn-Dawnguard-EBT Patch.esp
5C EBT- Dg - Db - SIC.esp
5D fine goods from morrowind.esp
5E wizDynamicThings.esp
5F Dont_Steal_My_Crops.esp
60 Unique Grasses.esp
61 SoS - The Dungeons.esp [Version 1.23]
62 SoS - The Wilds.esp [Version 1.13]
63 SoS - Civilization.esp [Version 1.02]
64 EnhancedLightsandFX.esp
65 ELFX - Exteriors.esp
66 ELFX - Dawnguard.esp
67 ELFX - Dragonborn.esp
68 ClimatesOfTamriel-Dawnguard-Patch.esp
69 ClimatesOfTamriel-Dragonborn-Patch.esp
6A AOS_CoT 3.1 compatibility patch.esp
6B ClimatesOfTamriel-Dungeons-Hardcore.esp
6C ELFXEnhancer.esp
6D NoEyeAdaptation - Climates of Tamriel.esp
6E SoS - The Dungeons-PatchCoTHardcore.esp
6F SoS - The Wilds-PatchCoT.esp
70 SoS - Civilization-PatchCoT.esp
71 RealisticNights+COT+DB+DG.esp
72 RealisticNeedsandDiseases.esp
73 RND_Dawnguard-Patch.esp
74 RND_HearthFires-Patch.esp
75 RND_Dragonborn-Patch.esp
76 RND_Requiem-Patch.esp
77 RND_USKP-Patch.esp
78 Locational Damage.esp
79 Prometheus_No_snow_Under_the_roof_DG_DR.esp
7A The Dance of Death - Dawnguard Edition.esp
7B Sit Anywhere.esp
7C Animations.esp
7D Beards.esp
7E Brows.esp
7F AmazingFollowerTweaks.esp
80 Alternate Start - Live Another Life.esp [Version 2.3.3b]
81 Gri_BeastFeet.esp
82 No More Glowing Edges.esp
83 realshelter.esp
84 RealisticWaterTwo.esp
85 RealisticWaterTwo - Legendary.esp
86 Warburg's 3D Paper World Map - Texture 2.esp
87 warburg's 3d paper world map - dawnguard.esp
88 Warburg's 3D Paper World Map - Dragonborn.esp
89 Bashed Patch, 0.esp
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hit shift + enter in game, and flip random effects, like 'sky effects' on and off till you track down the issue, then tweak with the settings for that effect till you can fix it! I was having a weird glitch with rain glowing really bright and spent about an hour poking every setting I could find till something finally fixed it XD
I use ENB with ELFX and CoT and a few other things just fine, so it is an issue in the enb settings. To make sure of this, turn the enb off in game (either go under the global effects and uncheck the only box there that says something like "use graphic effects" or hit the hotkey to turn off enb, which is F12 maybe?) if the ENB turns off and the sun goes back to normal, it's just a janked up ENB setting. lol
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ELFX was causing the light issues even after uninstalling CoT and Yeah, I noticed I didn't have those, but I don't have them on the other install that is not having that issue.
I installed ELFX and COT, and it seems to have fixed the issue, but I installed an ENB instead, and now everything turns green when lightning strikes... skyrim's lighting is so finicky and weird. x_x
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Not related but just curious, do you even see anything with the CoT darkness patches you use? I've tried them and it's like wearing sunglasses inside a dark cave, where even the light sources are muted.
Realistic Nights helps some, but CoT does make it look like you are wearing sunglasses. I am debating removing CoT because of that issue and the weather glitches it seems to be causing. Which is sad, because I really love how CoT looks! D=
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So far I've determined CoT and Realistic Nights are not at cause for the lighting problems, which is odd because ELFX is the only other thing besides them that effects my lighting, and it works fine on my other install.... Though, this seems to fix the weather issue, though I have not tested extensively.
Could it be conflicting with Immersive First Person, some options set in SweetFX, or my ini?
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I am having "general weather funkiness" .. usually the game acting like it's raining when it's not, flagging my character as 'wet', playing rain sound, etc, but there will be no rain falling from the sky, and sometimes even no clouds in the sky. Other times, it will rain with no clouds in the sky, others, the weather will get really stormy, it will drop lightening a lot, but just never rain... these events are more common then normal weather, which is a pain. I am also noticing "general lighting funkiness" both indoors and out, lights flickering on and off, light not following on certain grid squares creating, and other general oddness. This issues seem to mostly happen at night, but can happen anywhere at anytime.
I have two separate skyrim set ups, one of them has severe lighting and weather issues, the other doesn't, so this helps me track the errors. They vary from green, which I do not think could really be at fault, to red, which I really believe to be at fault. Anything that is red is both related to weather/lighting some way and not in my other install, ELFX for example is in my other install which has none of these issues, thus it's only orange. This should make skimming through my load order much quicker!
Before you ask, I use SKSE, ENBoost, SSME, AttkLt, and FPS Booster, and Wrye Bash is my mod organizer.
00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 ClimatesOfTamriel.esm
06 Lanterns Of Skyrim - All In One - Main.esm
07 Unofficial Skyrim Patch.esp [Version 1.2.3a]
08 Unofficial Dawnguard Patch.esp [Version 1.1.1a]
09 Unofficial Hearthfire Patch.esp [Version 1.0a]
0A Unofficial Dragonborn Patch.esp [Version 1.0.2]
0B Isharas_HearthfireLogUpdatePatch.esp
0C Weapons & Armor Fixes_Remade.esp
0D Clothing & Clutter Fixes.esp
0E Chesko_Frostfall.esp
0F Equipping Overhaul.esp
10 _001_StashSacks.esp
11 AOS.esp
12 Thundering Shouts.esp
13 mintylightningmod.esp
14 MintyLightningMod_COT_Patch.esp
15 FantasySoundtrackProject.esp
16 StaticMeshImprovementMod.esp
17 TradeBarter.esp
18 Dead Body Collision.esp
19 SkyFalls - Distant Waterfall Overhaul.esp
1A Dragonborn HD Ultra.esp
1B EnhancedWetnessandPuddles.esp
1C HARODATH_ImmersiveSoulgems.esp
1D HoldBorderBanners.esp
1E hqsnow.esp
1F Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
20 Long lost smelters by Hyralux.esp
21 Point The Way.esp [Version 1.0.2]
22 Radiant and Unique Potions and Poisons v2.0 non glow.esp
23 SDO Full-LOD - Giant Campfires.esp
24 Skyrim Immersive Creatures.esp [Version v6.1.3]
25 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.3]
26 Skyrim Flora Overhaul.esp
27 WetandCold.esp
28 WetandCold - Ashes.esp
29 DYNAVISION Dynamic Depth of Field.esp
2A Footprints.esp
2B RaceMenu.esp
2C SkyUI.esp
2D iHUD.esp
2E TKDodge.esp
2F Cloaks.esp
30 Cloaks - Dawnguard.esp
31 1nivWICCloaks.esp [Version 2.3]
32 1nivWICSkyCloaksPatch.esp [Version 2.3]
33 Hothtrooper44_Armor_Ecksstra.esp
34 hothtrooper44_ArmorCompilation.esp
35 aMidianborn_Skyforge_Weapons.esp
36 Immersive Weapons.esp
37 ImmersiveArmorsNPCs.esp
38 Complete Crafting Overhaul_Remade.esp
39 Requiem.esp
3A Requiem - Resources.esp
3B Requiem - Hard Times.esp
3C Requiem - Potions Weight.esp
3D Requiem - Vanilla Torches.esp
3E Requiem - WAF+Clothing and Clutter Fixes Patch.esp
3F Requiem - Trade and Barter.esp
40 Requiem - SIC Patch.esp
41 Requiem - SIC Patch - ARMOR .esp
42 Requiem - Dragonborn.esp
43 Requiem - Immersive Weapons.esp
44 Requiem - HearthFires.esp
45 Requiem - Dragonborn - CCOR Patch.esp
46 Requiem - CCOR Patch.esp
47 Requiem - SIC Patch - DLC2.esp
48 Requiem - Immersive Armors.esp
49 Requiem - Immersive Armors - Addon.esp
4A Requiem - SIC CCOR Patch.esp
4B PumpingIron.esp
4C BarbasLessAnnoying.esp
4D Book Covers Skyrim.esp
4E Book Covers Dawnguard.esp
4F Book Covers Hearthfire.esp
50 Book Covers Dragonborn.esp
51 REQ - BCS Patch.esp
52 ImmersiveFP.esp
53 Rebirth Monster.esp
54 SFO - Expanded Diversity.esp
55 dD - Enhanced Blood Main.esp
56 dD-Dragonborn-Dawnguard-EBT Patch.esp
57 EBT- Dg - Db - SIC.esp
58 fine goods from morrowind.esp
59 wizDynamicThings.esp
5A Dont_Steal_My_Crops.esp
5B Unique Grasses.esp
5C SoS - The Dungeons.esp [Version 1.23]
5D SoS - The Wilds.esp [Version 1.13]
5E SoS - Civilization.esp [Version 1.02]
5F Aetherius.esp
60 EnhancedLightsandFX.esp
61 ELFX - Exteriors.esp
62 ClimatesOfTamriel-Dawnguard-Patch.esp
63 ClimatesOfTamriel-Dragonborn-Patch.esp
64 AOS_CoT 3.1 compatibility patch.esp
65 ClimatesOfTamriel-Dungeons-Hardcore.esp
66 ClimatesOfTamriel-Interiors-Warm.esp
67 ClimatesOfTamriel-VanillaNights-Lvl-2.esp
68 Supreme Storms - Cot Version.esp
69 ELFXEnhancer.esp
6A NoEyeAdaptation - Climates of Tamriel.esp
6B SoS - The Dungeons-PatchCoTHardcore.esp
6C SoS - The Wilds-PatchCoT.esp
6D SoS - Civilization-PatchCoT.esp
6E RealisticNights+COT+DB+DG.esp
6F RealisticNeedsandDiseases.esp
70 RND_Dawnguard-Patch.esp
71 RND_HearthFires-Patch.esp
72 RND_Dragonborn-Patch.esp
73 RND_Requiem-Patch.esp
74 RND_USKP-Patch.esp
75 Locational Damage.esp
76 Prometheus_No_snow_Under_the_roof_DG_DR.esp
77 The Dance of Death - Dawnguard Edition.esp
78 Sit Anywhere.esp
79 Animations.esp
7A Beards.esp
7B Brows.esp
7C AmazingFollowerTweaks.esp
7D Alternate Start - Live Another Life.esp [Version 2.3.3b]
7E Gri_BeastFeet.esp
7F No More Glowing Edges.esp
80 realshelter.esp
81 RealisticWaterTwo.esp
82 RealisticWaterTwo - Legendary.esp
83 Warburg's 3D Paper World Map - Texture 2.esp
84 warburg's 3d paper world map - dawnguard.esp
85 Warburg's 3D Paper World Map - Dragonborn.esp
86 Bashed Patch, 0.esp
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I've been trying to find a mod I saw a while back that makes skyrim super low-def for low end computers. A friend of mine was wishing he could run skyrim on his wimpy laptop, and I wanted to show him this mod.
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Possible coin names based on old coins in our world; Solidus, Soldos, Sou, Shilling, Billon, Denarius, Denier, Dinero, Denari, Denar, Pfennig, Penninge, Pence, Penny, Florin, Lorin, Ducat, Noble, Gulden, Guilder, Lira, Libra, Livre, Pfund, Pound, Mark, Banca, Weisspfennigen, Groat, Groschen, Gros, Gros Tournois,
Source;
http://europeanhistory.boisestate.edu/latemiddleages/econ/banking.shtml
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Well, it looks like I'm going to have to end work on this project.... I encountered a very severe glitch with TES5Edit that will either force me to start over from scratch or spend about two weeks fixing the 300+ references it deleted for no reason, and instead of trying to help me or even acknowledge the glitch, a member of the developer team for it basically mocked me and told me not to post unless I was posting "constructive criticism" so I am not about to add weeks/months to my development time to this if the modders behind tes5edit can not spend 5 minutes to acknowledge their program isn't perfect.
I really wanted to see this project come to light, but I have to much on my shoulders trying to do this all by myself to put up with this kind of crap. Which really saddens me, because i had just finished off the smithing/weapon/armor and alchemy/potion sections I had been working on for months and was ready to start on magic.
i may one day attempt to remake this again from scratch using something other then TES5Edit, but it will likely take me much, much longer then it would have if TES5Edit had just worked as intended. =[ I am very sorry about this everyone, but I'm just overworked with this project as is without all of this being piled on top of it because of another modders shortcomings...
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damn i see this post really late sorry for that..
for me this would be one of the BEST mods ever.
is there anyting related to this? or is this mod still in development?
I have postponed this for my project "Requiem Redone" but I do intend to pick it back up at some point. ^_^
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I've updated the first post to show my progress and the problems I am having, as well as making it look more professional and stuff. ^_^
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Well, so far I have done about 80% of the weapons/smithing/armor, and have done about 90% of potions and alchemy, the only big major hurdle left is to make sure that the wayfarer/fingersmith trees work as intended, and then trying to tackle magic, which will likely be the biggest problem... And then I also have to reword every single SkyRe Perk to be more 'requiem sounding'Any rough estimates on progress? Like everyone else, I find Requiems perks boring after coming from (trying) SkyRe, but everything else about Requiem I find superior. The best of both worlds would be wonderful!
I can not predict a release date yet, but I can estimate I am about 30% done? This is a pretty massive undertaking. lol I kinda underestimated it going in, I have to basically edit every single item that SkyRe touches, either in requiem or in SkyRe, and I am doing it all by myself, and I am also working on my own mod, and an update for my OBIS-Requiem patch, so things are moving a bit slow. I plan on working on it a good bit this weekend though, hopefully I can finish up the equipment and alchemy stuff, and get started on SkyRe's newly added perk trees.
Melee combat is working, but Requiems damage, both given and received, needs to be set to 150% to feel like Requiem, and so far it looks like the Reproccer will be able to make any armor/weapon mod work for requiem redone, like it does SkyRe, which is pretty cool. Though, any mod that adds in bows will not get the added bow effects of requiem allowing them to be broken and forcing NPCs to use ammo, as these have to be manually added to each and every bow by hand.
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Yeah, running a pirated version of the game is the reason for your issues, and will get you banned from this site the second a moderator sees this post... Sorry.The SKSE was working before I manually replaced all of the files in the "The Elder Scrolls" folder and "data" folders with the high res texture pack files.
I am running a pirated version of the game. I just started messing with the game 2 days ago, but before anyone blasts me, I do plan on buying the game. I usually test a game before I buy it, so that I know I'm not wasting 60 dollars on a crap game.
And the high res texture packs should be in BSA form, and should not replace anything whatsoever, and can not and will not cause any sort of issue like that. The worst glitch they will cause is pink wood chopping stumps. it is very well known that using SKSE with a pirated version of skyrim will cause that exact error, and that is about the only way you can receive that error.
Also, I've spent $100 on skyrim and all it's DLC before the legendary edition, and it was more then worth it, it has the best modding options for any game ever created, and is already a pretty awesome game out of the box. I suggest you get a legit version, as pirated versions can not use about 80% of all mods, and supporting the Bethesda company is always a good thing, because in the current state of the economy all video game companies are struggling at least a little. ^_^
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The human brain and eyes do in fact have a refresh rate, I will admit I know little about GPUs, but I know how the brain and eyes work, and this is not only a proven fact, but it's something you should have learned in 10th grade. The human brain has a refresh rate of about 100,000 times a second, it is INSANELY powerful, but our eyes are not very powerful at ALL, and they can only actually take about 30 pictures of reality a second, this is a proven fact. By the way, our eyes are basically cameras, to say they don't have a refresh rate is outright silly, how else do you see the image if the eyes are not taking pictures of it? What do you think your eyes are doing? They take in light, and expose it on your retina, creating an image, then converts the image to data and sends it to your brain, and repeats the process again. There are in fact visual tests that can be done to prove this, you can have a light that flashes on and off more then about half the refresh rate, which is 15 times a second at a very consist speed, and your eyes have NO CLUE the light is ever off, it will simply perceive it as being on constantly. As far as eyes go, human beings actually have very weak eyes, your average video camera can out power them considerably, this is because we evolved to think, not to see incredibly well. In fact, our eyes are a very weak sense in comparison to the others, it is very easy to fool the eyes because of how weak they are and because of this refresh rate.To be honest, it could be an issue with my monitor. I have tried ENBs with nothing else installed, and no matter WHAT ENB I have installed the effects are just butchered to hell and back...
and I'm not sure what the issue is exactly, I've just heard FPS over around 60 is a bad thing x_x I here people try to brag about it like it's a good thing, when there's really no purpose, I mean, the human eye can only observe about 45~50, which is why around 50 is what is average for most video games, because it simulates real life, anything over is just a waste, even if it doesn't create issues... which I am pretty sure it does, even if I am not sure what those issues are, because I focus my game around always staying within 40~50 FPS no matter what. xD
lol, you are missing the point. The thing is, the eye can't even see anything over 60, so anything that high is just pointless, that's why the game out of the box can't even go above 60, and the higher the FPS is over 60, the more damage it does to your CPU and GPU, as well as increases the chance for scripts to missfire. Why do you think there are several mods that limit the FPS at 60? Also, FPS varying wildly can SEVERELY damage your GPU, so jumping from 120 to 20 can kill it like, 5 times faster then just varying from 20 to 60. Basically what I'm saying, is if your FPS is that high, something is going wrong, and it';s not a good thing....
Man, it never ceases to amaze me how many people do not understand GPUs and the whole eye-FPS thing. No, the human eye does not see in frames. Also, you can see more than 60 displayed frames on a screen. Until you've tried a 120hz monitor or a CRT, you should reserve yourself from stating such fallacies as fact. Skyrim generally spazzes out with anything over 60fps and vsync disabled because of how the game's engine handles physics and scripts. Honestly, 60fps is all you need for a game like Skyrim anyway, it's not like people are playing e-sport death match against draugr bots and need 120+ fps for extra latency and input. Fluctuations from 120fps to 20fps won't damage a GPU either. Heat does.
If you think an image is 'crisper' or whatever with 100 FPS, it's a placebo effect and nothing else, considering our eyes are by far the easiest part of our body to be fooled and to make mistakes, just thinking that the image will be faster/clearer will make it appear so, but the simple fact is unless you are some crazy hyper evolved human being, your eyes take about 30 images of reality a second, and videos displayed with up to double that, at about 60 can increase 'fluidity of movement' slightly, which just makes the image appear more 'real', because the eye does not refresh in the same way or in the same rhythm as your computer screen, it can in fact notice the difference between 30 and 60 ever so slightly. The reason 30 FPS feels like less with video games, is the game engine chugging, not the actual FPS drop, it is not able to display the image as fluidly, and trips on itself, this combined with difference in fluidity your eyes perceives makes things look 'slightly choppy' but the fact is you can show the human eye a well made 30 FPS image and it is indistinguishable from reality, as well as a 100 FPS version of the exact same image. In fact, 90% of movies and TV shows are shot in 30 FPS, and those look very real to your eye.
For an easier to see proof of this, spin any wheel with spokes, or stare at a fast moving fan. If your eyes had 'no refresh rate' you would be able to see it clearly, even at high speeds, but instead you see a blur, or even occasionally see an optical illusion of it moving slowly backwards in the opposite direction. This is your eye trying to take pictures of something at less then double the speed it is moving. Anything that is happening faster then around 15 times a second hits this 'half way point' which is the magic number for the human eye, it starts to create a lot of illusions and weirdness, because your eye starts tripping on itself, blurring in one image with the ones taken just before and after it, this results in seeing a blurry mess instead of crisp clear fanblades spinning at high speeds, or a solid light instead of a rapid flickering light.
I may be misinformed on how GPUs/CPUs work, and I admit that readily because the person who told me that isn't to great with them either, but I know the human brain, I have studied it for years. lol
Here, check out this page if you don't believe me.
http://www.cameratechnica.com/2011/11/21/what-is-the-highest-frame-rate-the-human-eye-can-perceive/
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SKSE will not conflict with anything. o.O It only adds potential scripts...
and the only reason SKSE usually says that is because you have an illegal version of skyrim... if you are using a legit version it will always be up to date, SKSE is always set up for only the most current version of skyrim, and if you download and install SKSE then it will always be the version for the most up to date, legal version of skyrim. Unless you used a really old version of SKSE you had stashed on your computer somewhere, in which case just download SKSE from their site again.
EDIT; also, the skyrim 2k texture mod is actually LESS taxing then the HD DLC, the HD DLC is terribly inefficient, sporting ridiculous resolution textures that are considerably lower quality then something like 2k textures. You can use the 2k textures lite for optimal performance and appearance, I personally notice very little different between full and lite.
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Doesn't 2k textures landscape pack have both snow and ice textures?
Also, I believe Paint.NET is a good free program that can open DDS, it can't do to much with them art wise, but you can edit size/contrast/hue/saturation/etc really quick and easily with it! ^_^
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I have a GTX 660, and despite being an amazing card, it has issues running ENBs specifically, it inverts colors and stuff sometimes. I personally just use SweetFX mods instead. ^_^
Are you sure it's not a lightning mod incompatibility (CoT / ENB ddl version vs card drivers / ELFX / etc)? I never heard about this card having such issue, tho I don't use one.
I was under the impression having an FPS over 60 was an extremely extremely bad thing?I have i5 2500k/gtx680 2gb/16gb/SSD
Got 250 mods installed with 4-2k textures. With Real VIsion ENB Performance version FPS ranges from 100+ indoors to 20 in heavy clutter places
Most of people use fps limiter to get rid of skyrim poltergeist effect anyway :tongue: 58fps cap is what they should settle for, unless they can pull of stable fps on their 120hz screens and live with the skyrim indoor physics bug.
To be honest, it could be an issue with my monitor. I have tried ENBs with nothing else installed, and no matter WHAT ENB I have installed the effects are just butchered to hell and back...
and I'm not sure what the issue is exactly, I've just heard FPS over around 60 is a bad thing x_x I here people try to brag about it like it's a good thing, when there's really no purpose, I mean, the human eye can only observe about 45~50, which is why around 50 is what is average for most video games, because it simulates real life, anything over is just a waste, even if it doesn't create issues... which I am pretty sure it does, even if I am not sure what those issues are, because I focus my game around always staying within 40~50 FPS no matter what. xD
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lol, you are missing the point. The thing is, the eye can't even see anything over 60, so anything that high is just pointless, that's why the game out of the box can't even go above 60, and the higher the FPS is over 60, the more damage it does to your CPU and GPU, as well as increases the chance for scripts to missfire. Why do you think there are several mods that limit the FPS at 60? Also, FPS varying wildly can SEVERELY damage your GPU, so jumping from 120 to 20 can kill it like, 5 times faster then just varying from 20 to 60. Basically what I'm saying, is if your FPS is that high, something is going wrong, and it';s not a good thing....
I was under the impression having an FPS over 60 was an extremely extremely bad thing?I have i5 2500k/gtx680 2gb/16gb/SSD
Got 250 mods installed with 4-2k textures. With Real VIsion ENB Performance version FPS ranges from 100+ indoors to 20 in heavy clutter places
Ill take 120 fps over 20 any day
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I was under the impression having an FPS over 60 was an extremely extremely bad thing?I have i5 2500k/gtx680 2gb/16gb/SSD
Got 250 mods installed with 4-2k textures. With Real VIsion ENB Performance version FPS ranges from 100+ indoors to 20 in heavy clutter places
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I have a GTX 660, and despite being an amazing card, it has issues running ENBs specifically, it inverts colors and stuff sometimes. I personally just use SweetFX mods instead. ^_^
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It's not a matter of being lazy, it's a matter of effort versus reward. Considering most mods that can have a dramatic effect on your game, or your gameplay are very easy to install, and this has almost no effect on the game or your gameplay, besides allowing things to load slightly further away (which can cause quest errors) it's simply not worth so much effort for so little reward, when you can install ENBoost and Safety Load in a matter of seconds and get almost the same effect, minus the uGrids thing, which I suppose is really awesome to some people, and if those people see it as being awesome enough, then they will go through the effort to do it, but as for me? No thank you. I'd assume sit with uGrids at 5, then download and learn how to use some program I've never used before, and spend an hour trying to filter out the actual steps you have to take from the massive wall of mostly irrelevant text to do so. And I never said that the instructions weren't there, I simply said it was made obnoxiously overly complicated to find them, I do not see anything on that post that is 'clearly marked'. Why not just delete 9/10ths of everything on the page and have nothing but this simply placed at the very top of the page; Step 1] Download this program, Step 2] Make this edit, etc, etc. - Maybe if they did that, and I cared a LOT about uGrids, then it would be worth the effort. lol I dunno bout you, but I have better things to do with two hours of my life then to try and decipher that just so I can see trees pop in 10 feet further away.
Oops, I forgot to change one thing:
My point is that even if it was worth all that effort to compile it myself, what could be explained in a simple step by step guide, is instead made ten times more difficult for no reason whatsoever, instead they hide each step randomly, in an utterly massive wall of text including large amounts of information that simply doesn't matter. I simply do not have the time to spend two hours reading an insane wall of text talking mostly in jargen I don't understand, requiring me to download programs I don't use, and filtering through tons and tons of information that simply holds no relevance to me or my skyrim modding experience whatsoever.
Well....it really isn't all that difficult if you are hoping to read. But since no one will compile it for themselves, use this: http://www.nexusmods.com/skyrim/mods/50305/?
Well, eventually this should be worked into SKSE HOPEFULLY, as a feature you can easily turn on and off at will with a simple ini edit, until then, if you aren't capable of deciphering that page yourself, all you can do is hope and wait it seems. The user behind it has been known for basically refusing to let people use anything done by them, unless they do it in the completely unnecessarily overly complicated confusing way they insist on it being done, and I totally agree, that the page from the modder trying to describe how to do it is basically gibberish, and the actual steps you have to take to do it are buried deep in a massive wall of crap that is barely even relevant... The user behind ENBs is very bad about this kind of thing, they are very intelligent, and know how to make some amazing edits to skyrim, but they seem to thoroughly enjoy making things as awkward and inconvenient for everyone else as possible, and it is very... annoying to say the least, and a major reason behind why I 'boycott' ENBs... I'm lucky I was able to download a precomplied version someone uploaded before it got taken down, because otherwise this patch, while useful, is no where near worth the effort or trying to decipher that massive page of ramblings. x_x Basically the only difference I noticed at all is allowing me to set uGrids to load from 5 to 7 or 9, which has very little actual effect on the game at all... Though nothing else has been able to make uGrids editing stable, so that one thing is impressive to some degree at least. Other then that, everything it does can be accomplished by simple mods that require nothing more then downloading them. xDThis is, by and large, unintelligible. The linked page is unintelligible. I'm sure it's all well and good for people designing ENB mods and professional screen shot/YouTube video producers, but the fragmented, jumbled "directions" could be translated for the rest of us. All I gathered is that these are tweaks specific to the quad-SLI ENB crowd, and not anything 99% of the community could use.
"I was wondering, how do I check to see if this is working." That sums up my concerns rather succinctly.
Now the pro modders can start with the flaming....
It does the exact same thing as the memory patch without editing the skse files. Some antiviruses went a little haywire but just exclude the file from scanning.
And before you say "oh is dis l3g!t$?????1//?" This is by the author of the memory patch from Fallout: New Vegas. So just go try it.
Also, I am highly insulted by your "is it legit" comment, for one, anything that has over 100 endorsements is obviously legitimate, anyone with a brain can tell you this, that file has more endorsements then every mod I've uploaded to this site combined, and for another I use correct grammar and spelling to the best of my ability, so your totally random, over the top, insulting method of typing that statement is just flat out unnecessary and rude, and does nothing at all to help make your point. And lastly, I have seen that file before, in fact, multiple times, and is not really relevant to anything I was talking about whatsoever. Mostly because, I already clearly stated I already downloaded a precompiled version of this patch, so what do I have need for a version that will likely cause issues with my overly protective virus scanner when I have a working version installed already, and for the most part I was talking about the page that user was talking about, and the user who posted it in specific, not the patch itself in any way, shape, form or fashion.
"And before anyone says "oh is dis l3g!t$?????1//?" This is by the author of the memory patch from Fallout: New Vegas. So just go try it."
I was not directing any hostilities towards anyone, especially you. My only frustration is that it is like the whole community wants everything to be handed to them. You do not even need experience in C++ to do this, just have to know how to follow instructions. And yes, there are instructions which can easily be found on the page, though I would recommend that people read so that they can LEARN something or perhaps understand what they are doing. The programs that are necessary to compile the patch are free and can be easily uninstalled once you are through with them.
The creators of SKSE do not want their files to be distributed by whomever, but you can edit the files yourself which is completely fine. I can almost guarantee that 95% of the people who used this patch got it from someone else because they are to lazy to do it themselves. Anyone can do it if they are willing to learn. They just don't want to.
So since people want things on a silver platter, use the link I gave above. I would recommend switching to it anyway because if SKSE updates and it doesn't incorporate the memory patch, you will have to make it yourself because there is no pre-patched legally available now.
And if SKSE does update and doesn't have it, then I'll get that, but once again, why on earth would I uninstall an already working mod to install basically the exact same mod when it might not work because my virus scanner is obnoxious? I mean, if I don't run Skyrim as administrator it blocks it. lol But I like my virus scanner a lot more then I dislike having to click one extra time to play video games. As is, the mod works, and my game works with it, until something breaks revolving around this patch, I will not bother with that mod, but when it does, if SKSE doesn't have it, then yeah, I'm probably going to download that right away.
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Help me track down this purple cave texture?
in Skyrim LE
Posted
ELFX and SMIM are the only two mods I can think of that mess with meshes.