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GowiHasti

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Everything posted by GowiHasti

  1. OK, thanks. Can anyone tell me if there is a plugin for blender 2.49b to import/export Skyrim (OldRim)'s Nif?
  2. So I created a new manor house for Nazeem & Ahlam. How do I move them without ruining things linked to their current references in the Drunken Huntsman? Is there a way to copy and past them with info intact or what do I need to do?
  3. Will Outfit Studio work if its not an outfit, but something like a weapon or say misc item?
  4. Say I got a mo and I like a few weapons/armors from it but not all so I make a separate private mod with just them. Even when extracting meshes and textures from the BSA and using nifscope on the mesh and telling it where to find the texture folder and it shows up in nifscope but is still missing in the ck. Am I missing something?
  5. I have a crossbow, if I set # Projectiles at say 2 does that mean it fires 2 bolts at once? Also, anyway to change how long the reload takes?
  6. Wuuthrad's elf condition has subject and I the target tab is where I have my animal condition and wuuthrad has the elf condition. Will definitely add the safety check.
  7. OK, so looking at that perk I notice it has under perk entry conditions weapon tab a condition making sure its Wuuthrad, can I just clear that off do I need to add conditions for say Steel weapons, etc? Condition will be HasKeywod ActorTypeAnimal == 1.00 Run on Subject. Now, under entry point CalculateWeaponDamage Multiply Value 1.20 should be fine.
  8. I'm trying to make an enchantment for a necklace that allows its wears to do more damage to animals (similar to the Poachers Ax), but I'm a little unsure on a few things on the magic effect like for delivery type do I put self or will this make my amulet only damage the user if its an animal (so therefore do nothing) and on the conditions I use for function 'haskeyword' == 1 but do I put for target Self, Target, Reference, Combat Target, Player or what?
  9. Thats what I was afraid of :( Would it be better to add perks from special events, objects like Prowler's Profit?
  10. Is it possible to create new skill perks and constellations for this entirely new skills? If so, can someone provide a decent tutorial thats not a video.
  11. It seems on my 3rd test the message isn't showing up. If it shows up again, I'll let you know.
  12. I created a custom spell to drain health over time. It works fine and all, but occasionally when doing it it displays the message 'Heart consumed, werewolf perk progress increased'when I clearly can't be doing that as a human casting a spell... I do have beast blood but I'm not transformed. WTH has gone wrong and how do I fix it?
  13. Thank you. Well, I didn't realize the argonian and kahjit had a different addon until FrankFamily mentioned it, Now it works fine :smile:
  14. Yes, I used a texture set in the CK. I had no idea it could have a separate armor add on for Argonians! Sure enough, I clicked show all and there it was! Thank you!
  15. I created a custom 'hood' based on the Thieves guild and its a blue color texture applied to the add on. It works right on others but on Argonians (females anyway, not sure of male yet) the default brown color is still applied, how do I fix that? Why does it choose not to work on Argonians unlike everyone else?
  16. So, I added a custom safehouse to an area, the player exits perfectly where they are supposed to. Their follower however exits in a good distance away and has to run to them, what did I miss? A while back I added a safehouse to outside Rorikstead and both player and follower exit normally, that was a while ago and maybe I forgot a step, please advise
  17. I haven't had that problem and have added 3 smithing perks, but then I didn't place mine at extreme positions, I merely 'balanced out' that anvil with legs and an upper center point (above the arcane blacksmith from above).
  18. Can somebody help me figure out the last step I'm missing? I used the default followerdialouge, factions with the dog responses and such only modifying it to include my dog's race and have successfully gotten the dialog for wait and go home. Problem is I can't get him added in as an animal follower to follow you because unlike the usual human followers who have the favor dialogue to get them to follow I can't find any such thing for a dog and thats how I want this one to work, so can someone please help me?
  19. I'll take a look at it and see how it goes.
  20. Thank you, I'll take a look and see where to go from there.
  21. Can someone please help me? I made some custom homes I want my spouse and kids to be able to move into, I was told this mod would allow it easily but I don't want to be able to adopt more than 2 kids, the author said its ok to edit as many kids as you want onto it but they weren't doing more than 6, but all I want is 2 but I'm not really good with scripts so can someone help me make this work but only allow the regular 2 kid adoptions? https://www.nexusmods.com/skyrim/mods/29249/? Yeah I know not to adopt the last 4 but I'm not the only one to play the game and its rather complicated and I'd rather not discuss that, just looking for help moving the limit back to 2.
  22. I don't really want to get involved in multiple adoptions, I'd prefer to stick with just 2 and no way to go over that boundary. So, no way to just add a line to the ask your spouse to move text?
  23. This is what it looks like in the creation kit though it also did it before I added the shield & swords as seen here:
  24. I placed a weapon plaque and weapon rack with no problems, however when I placed the 3 part weapon plaque for left weapons, shield, right weapon I ran into a problem. It stores weapons but they look odd when you use it: Please help. How do I get them to go in the right place?
  25. I made a custom house. So now I'd like to move on to step 2, how do I make it so it can be used with a family like from hearthfire (spouse and kids)?
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