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GowiHasti

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Everything posted by GowiHasti

  1. I created a new race,and woul like to to set them up as always in the slaughterfish faction so slaughterfish never attack this race. I can make any character or NPC in a faction, but I want the whole race to be in the faction so slaughterfish do not attack the whole race. I was to make a scripted ability using addtofaction function and add the ability to the new Race, but I'm not very good with scripts so I think I messed up, but heres what I got, please help: Scriptname SESeaCreatureFactionsScript extends ObjectReference Actor property PlayerRef auto Faction property SlaughterfishFaction autoFaction property HorkerFaction autoFaction property PlayerFaction auto PlayerRef.AddToFaction(SlaughterfishFaction)PlayerFaction.SetReaction(SlaughterfishFaction, 3)PlayerRef.AddToFaction(HorkerFaction)PlayerFaction.SetReaction(HorkerFaction, 3)
  2. I've created a new quest and now I need to add the voice and lip files for it, how do I do this, what bit rate, etc does it have to be, and what other things do I need to know and look out for? Its my first time doing this.
  3. I recently played the Landsmeet and dueled Loghain but when I said for Alistair to do it, Loghain made the comment about testing the would-be king and then in the duel it was me instead. Any idea what happened, what I should do next time?
  4. I want to edit an items uti to make it look like cailan's armor but have no idea where to find Cailan's armor to even change it. Please,somone tell me where to look.
  5. How do I create a chest and place it somewhere with some special items I've made? I want it so the player finds the chest, locked, and if they can unlock it they get the stuff if not, well you know the rest. So, how do I do that?
  6. Would you be able to point me to something to help me determine weapons materials and how they can level up, so to speak?
  7. Yeah that helps big time! Thank you so much! And I hadn't even realized I was looking at the wrong file, again thanks!
  8. I recently downloaded this file: https://www.nexusmods.com/dragonage/mods/4709 and wanted to teach my self how to edit item properties. I used gdapp to look a the itemprops.gda and i see the info there and assume the number in stringref is the number to use in propertyid in thepropertieslist in the uti file and so assume stamina regeneration would be number 726, yet looking at the file's uti i see the numbers there of 1006, 6076, 10018 and none of them are in the itemprops.gda. So I'm stumped can somebody point me to something that will help me learn how to edit item properties, please?
  9. I edited 'chargenmorphcfg.xml' and in the tools folder used th erf editor to insert resource browsed to my new file and then went to save and got the message 'unable to create backup file or copy temporary output.' and won't let me save. What do I do to fix it? Seems to have saved anyway though.
  10. After a couple of days testing, Thandal's suggestion has solved ALL my problems regarding color issues whether it be eyes, clothes/armor, or skin mismatched from head a little in the case of Morrigan. Thank you a lot! Much more enjoyable now!
  11. Well, I did as Thandal suggested and increased graphics level and when I loaded the game Alistair in Cailan's armor now has the fully golden pauldrons like its supposed to Alistair has irises again! I'll be playing later a bit to see how the color on armor stays on, but so far its working!
  12. Is it possible for the black eyes problem to occur wihout an eye mod but with, say, a hair mod or skin mod or preset mod?
  13. I've got some major issues with color in my game I can't figure out, obviously it has something to do with tint files for some reason but damned if I know what. Almost everyone has black eyes all the time, by that I mean there is no colored part its simply one giant pupil, also the clothing is grey one minute or colored/partly colored the next. E.G. At the start of my mage origin Irving's robes were green then grey then green then grey again, ad so on. Cailan in his armor (and later Alistair in it from Return to Ostagar) is mostly gold but with big parts that are grey (like the shoulder pauldrons) with a gold outline while the helmet is golden but the plume is white. I have previously play this game on console so I know people are supposed to have colored irises, Irvings robes are green and Cailan's armor, regardless of whom is wearing it is golden without silver/steel parts and the helmet is golden with a purple plume. Its pretty annoying and totally screws up screenshots. Can someone please help me figure out whats going on and how to fix it?
  14. I can extract the meshes and the heads and all but I have a problem I was hoping you could help me with. I read somewhere to avoid eyelashes 'stuck' in heads or weird looking eyes some extra steps must be taken after the original process of transferring geometry in the head mesh via the xml, but I have seen nothing else regarding exactly HOW to do that. Could you help me by telling me those last few steps?
  15. I'm working with a custom MRH file in the toolset and I want to export it as XML yet when I hit the XML button and then right click and chose post to local all I get is a MOP NOT The .mor.xml I was supposed to. What is going wrong and what do I do to fix this?
  16. I made a custom renewable soul gem, it works perfectly as intended. I created a filled version and when i used it in a test to recharge a weapon, my game crashed and did so again on 2 following test. What can I do to fix this?
  17. I'm working on creating some new effects to use later, so can someone explain how I change the color of an explosion mesh, say fireballexpsmall? by default its a reddish-orange. Say I want it to be greenish yellow how do I change that? I looked and theres none of the familiar texture stuff I'm used to.
  18. Not true, I have set up my Lydia with an outdoor schedule and when she leaves and no one is in the house it automatically locks. If she gets home before me with no key she will just stand outside the door waiting for me to unlock it. NPC's do require keys for locked doors. I figured there was a reason they had keys.
  19. I recently discovered I had a companion I put outside in Whiterun who's running around in the Civil War, if I give them a key can I tell them to run inside a building and out of the way during the Civil war?
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