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Everything posted by Deleted3619564User
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Skyrim Reloaded is coming!
Deleted3619564User replied to Deleted3619564User's topic in Skyrim's Skyrim LE
And so! ....it is!! Oblivion Reloaded's v4.2.0 release date 28/05/2016 Skyrim Reloaded's v1.0.0 release date 28/05/2016 -
Skyrim Reloaded is coming!
Deleted3619564User replied to Deleted3619564User's topic in Skyrim's Skyrim LE
ENB is an add on, Skyrim Reloaded is a game patch and implements the Creation Engine. You can use both ENB and Skyrim Reloaded. Also patches a lot of other things (not only graphics) and enables the possibility to replace the game shaders (i recommend to look to Oblivion Reloaded page to understand better). Not all the features will be included in the first release. -
Skyrim Reloaded - SKGE is coming!! Oblivion Reloaded - OBGE version here: http://www.nexusmods.com/oblivion/mods/45749. Skyrim Reloaded project is in progress. There are several things to re-arrange due to the new Skyrim's graphics engine, but it should be out as first release in May. Not all the features will be ported from Oblivion Reloaded because Skyrim already has some of them. The project will be in progress for all the year 2016. Have fun!
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Character Model messed up
Deleted3619564User replied to cancerusnugget's topic in Oblivion's Mod troubleshooting
Simply they are not bugs. They are features and you can manage them by the settings. Read the manual. It has been written for a reason. 1. Prevent OR to manage the FOV by the fov setting. 2. Disable the camera mode or change the position of the camera by the OblivionReloaded.ini. Have fun!- 2 replies
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- shielsword
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The Oblivion Reloaded project is near to the end: http://www.nexusmods.com/oblivion/mods/45749. Skyrim Reloaded project will start at 01/01/2016. Have fun!
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- skyrim reloaded
- oblivion reloaded
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You should add the way to endorse again for new releases of a mod and create a link under the written "ENDORSEMENTS" (something like "details") or replace the actual link with a sub-section with the endorses for each release. Eventually a user could endorse only a "max value" of releases.
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Not only for interior. Also for exterior. You can change the water for example for the IC waterfront (exterior).
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- oblivionreloaded
- utility
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To be more specific, the problem seems to be only on the stickied posts.
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OBSE CS script error
Deleted3619564User replied to BiskmatarCatalyst's topic in Oblivion's Mod troubleshooting
First of all, use the name of the object and not the id when you use the additem. The id can change at runtime. Then it seems you are mixing the base object with the ref. You need to set the gold value on the ref if you use ModChorrolHouseKeybook.SetGoldValue, while it seems the base object id name, so you need to do: SetGoldValue 1 ModChorrolHouseKeybook Anyway the wiki: http://cs.elderscrolls.com/index.php?title=List_of_Functions -
Copying character data from a save file
Deleted3619564User replied to shinjinian's topic in Oblivion's Classic Discussion
Yes. Using Wrye Bash. Select the savegame. Export character. -
Adding new mods causes a CTD
Deleted3619564User replied to CiderMuffin's topic in Oblivion's Mod troubleshooting
Wow......your load order is very long!!!! But how many mods are? You cannot load more then 255 mods in Oblivion. You need to merge them. -
Grass in SpeedTree format
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Classic Discussion
Yes......it seems.....but i am a developer. I made something in graphics but I am not able myself to do what i asked for. I'm searching for a contribution but it seems nobody helps :) I'm also looking for another way: replacing the distant lod shader by a grass-supported type, but it's hard to investigate, so i need time. -
Any fix for dual monitor support?
Deleted3619564User replied to Reeko236's topic in Oblivion's Mod troubleshooting
Oblivion crashes because is not able to activate the vsync if the monitors are in a wrong sequence. You can find the solution here: http://forums.nexusmods.com/index.php?/topic/1324365-screen-tearing/. The problem was in skyrim but you can apply the same solution be ause the source of the problem is the same. -
Yes right. But they can help to filter reports (like an antispam), chat (for kicking, banning etc...) and to manage the "tons" of same requests/topic/posts. For example there is a big quantity of topic that requests support for the same things. Example problems resolved in the past....a bot can avoid to open 50 topics on the same subject and recommends to view a topic of the same type.
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You should have bots to maintain the sites under control in a better way. EDIT: this also to avoid going crazy :)
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WOW!! :) THANK YOU FOR THE ANSWER! It's better late than never! ;)
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Yes Thandal, but also i notice that you (admins/staff) doesn't reply. I also opened two report from the report button but I have no answer after 2 months. I sent a PM to Dark0ne, no reading, no answer. I sent a PM to The Vampire Dante and he was the unique person who asked for what i needed but anyway he didn't answer to my questions. It was a simple support request: Good morning, i notice sometimes endorsements get away. I know that people can endorse and remove it in a second time, but i don't receive any pm or post from people about this (if there are problems or others). Is there a way to view who removes the endorse? Is it possible that the endorse "disappears"? I also added: I notice problem when you add the "endorse reminder" in the server download choice form. Probably is something wrong? The probability of being able to have a support is higher if we put a topic in feedback, suggestion and question and hoping that someone replies......
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How do I enable esp files?
Deleted3619564User replied to ExoticPharmacist's topic in Skyrim's Skyrim LE
By the Skyrim main menu or downloading and using the Nexus Mod Manager. -
Local Map is bugged?
Deleted3619564User replied to Operative85's topic in Oblivion's Mod troubleshooting
Delete the \menus\main\map_menu.xml file to re-enable the original map menu in the bsa archive (or restore it from Darn UI package mod if you use Darn UI). -
OBSE scripting help
Deleted3619564User replied to CiderMuffin's topic in Oblivion's Mod troubleshooting
Very well :) -
Distant LOD problem
Deleted3619564User replied to Blackshred's topic in Oblivion's Mod troubleshooting
Use TES4LODGen to rebuild the DistantLOD folder.