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Deleted3619564User

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Everything posted by Deleted3619564User

  1. Oblivion crashes because is not able to activate the vsync if the monitors are in a wrong sequence. You can find the solution here: http://forums.nexusmods.com/index.php?/topic/1324365-screen-tearing/. The problem was in skyrim but you can apply the same solution be ause the source of the problem is the same.
  2. Yes right. But they can help to filter reports (like an antispam), chat (for kicking, banning etc...) and to manage the "tons" of same requests/topic/posts. For example there is a big quantity of topic that requests support for the same things. Example problems resolved in the past....a bot can avoid to open 50 topics on the same subject and recommends to view a topic of the same type.
  3. You should have bots to maintain the sites under control in a better way. EDIT: this also to avoid going crazy :)
  4. WOW!! :) THANK YOU FOR THE ANSWER! It's better late than never! ;)
  5. Yes Thandal, but also i notice that you (admins/staff) doesn't reply. I also opened two report from the report button but I have no answer after 2 months. I sent a PM to Dark0ne, no reading, no answer. I sent a PM to The Vampire Dante and he was the unique person who asked for what i needed but anyway he didn't answer to my questions. It was a simple support request: Good morning, i notice sometimes endorsements get away. I know that people can endorse and remove it in a second time, but i don't receive any pm or post from people about this (if there are problems or others). Is there a way to view who removes the endorse? Is it possible that the endorse "disappears"? I also added: I notice problem when you add the "endorse reminder" in the server download choice form. Probably is something wrong? The probability of being able to have a support is higher if we put a topic in feedback, suggestion and question and hoping that someone replies......
  6. By the Skyrim main menu or downloading and using the Nexus Mod Manager.
  7. Simply run an update of the mesh after moved (horseref.update3d).
  8. I think you are not reading with attention......this is a fault of many people......do as you prefer. Bye bye!
  9. It's correct. PlaceAtMe actors (not only NPC) cannot be deleted directly by a command. You need to wait that Oblivion removes them. Actors work in a different way from the other objects. You can check out the wiki here: http://cs.elderscrolls.com/index.php?title=List_of_Functions. unknownhero2827 wrote: In-game, I clicked on the NPC with the console so that I had their ref. I then killed the NPC, and two days later it moved to the cell I wanted. Resetinterior was then also used on that cell. The NPC ref was still in my console. Then I entered the cell myself, and the NPC ref was gone. Yes. As i wrote, if you enter the cell, the ref is removed but if you never enter the cell, the ref is marked as expired but it is not disposed in memory until you enter the cell. Only Oblivion's code can destroy an actor's ref, you cannot by external code (there is no commands to do it).
  10. @unknownhero2827: also i don't understand what do you want to do. Anyway...to do something like you want, you need to create a quest script like this. Scriptname TheQuest float Timer short S Begin GameMode if S == 0 set Timer to xxx (where xxx is your period in seconds) set S to 1 endif set Timer to Timer - GetSecondsPassed ;(NPCRef > the ref of your npc, CellMarkerRef > a XMarker that you need to place in the cell) if (Timer <= 0) && (NPCRef.GetDead == 1) NPCRef.Disable NPCRef.MoveTo CellMarkerRef ResetInterior TheCell StopQuest TheQuest endif End An actor cannot be deleted/reset if it is a static Ref (not created by the PlaceAtMe command but by the CS editor), but also if it is a dynamic ref (created by the PlaceAtMe command). You can delete only dynamic objects (not actors). You can only disable actors and/or move them in another place. When you reset the cell the ref is not deleted suddenly, but the cell will be restored to the initial state on the next loading of the cell marked as expired (as Maskar wrote 72 hours after the reset). Oblivion reset the cell when it need to load the cell; if you never enter the cell, Oblivion never restores it.
  11. Set these values in your Oblivion.ini. iPreloadSizeLimit=1048576000 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 iTreeClonesAllowed=10 bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 iPostProcessMillisecondsEditor=250 iPostProcessMillisecondsLoadingQueuedPriority=100 iPostProcessMilliseconds=25 bUseBackgroundFileLoader=1 Install the Oblivion Stutter Remover and Memory Purger - Extended.
  12. Oblivion saves the option values when exiting. Try to change them editing the ini file manually. If it works, you could have an OBSE plugin that exits without saving (like old versions of fastexit). If it doesn't work, you have a plugin that reverts values on starting.
  13. Raise the iPreloadSizeLimit to 1048576000 in the Oblivion.ini.
  14. There is no connection between Grass Overhaul and ENB. Probably the area is too heavy to manage by the enb while using Grass Overhaul.
  15. First of all, post your os and your pc (proc, memory etc). Oblivion needs to be tuned to work well because it is an old game.
  16. Delete the \menus\main\map_menu.xml file to re-enable the original map menu in the bsa archive (or restore it from Darn UI package mod if you use Darn UI).
  17. Use TES4LODGen to rebuild the DistantLOD folder.
  18. That tool is used to export a plugin with the used resources. It tells you the missing meshes and/or textures.
  19. Hi Dark0ne, i opened two support requests on 10 July 2014 by the "Contact us" form. I received also the validation email to confirm the ticket. I have no answer yet. I tried also to contact you by a PM to give me an answer, but without success. I understand there are many requests (i suppose) but could you check please? Thanks.
  20. How did you run the cs? To run the cs loading the obse, you need to use the obse loader with the option -editor. It doesn't work if you run directly the executable of the cs. Anyway download the CSE (Construction Set Extender) at http://www.nexusmods.com/oblivion/mods/36370/?. This is an extension to power the cs and you can find a batch file (a bat file) to run the cse with the obse.
  21. @Dark0ne: thank you! I had not seen the option! Very well. @DrakeTheDragon: I'm speaking about the rememberer (reminder is better) in the server selection part. But I ask for this, because i didn't see the option in preferences section, which is more or less the same thing. So, i'm sorry if i ask, probably i lost some posts......but why did you add the reminder in the server selection?
  22. I don't see nothing strange excepting the "pop up" effect. The distance seems to be correct. You can see some screenshots in this mod for example: www.nexusmods.com/oblivion/mods/42400. The pop-up effect is due to distance values too high. You need to balance values into the Oblivion.ini: [Grass] iMinGrassSize=100 ;Density (80 default, higher value = less grass) fGrassEndDistance=12000.0000 (max 12288, the distance in the normal lod 5x5 -the ugridtoload value-) fGrassStartFadeDistance=10000.0000 (max 12288, the fade distance in the normal lod 5x5 -the ugridtoload value- if you raise this param over 10000 the grass "pop-ups") bGrassPointLighting=0 (light refraction) bDrawShaderGrass=1 (0=disable grass) iGrassDensityEvalSize=2 (mesh polygons density, higher values = better grass) iMaxGrassTypesPerTexure=4 (texture density, higher values = better grass) fWaveOffsetRange=0.8750 (offset wave for windy weather) fGrassWindMagnitudeMax=62.5000 (max magnitude effect for windy weather) fGrassWindMagnitudeMin=2.5000 (min magnitude effect for windy weather) fTexturePctThreshold=0.3000 (i don't know!) Here my Oblivion.ini if you want to compare with your one: Be careful to change values (if you want to change something backup always your Oblivion.ini first). EDIT: I forgot. If you change your video grass option from the game, the distances are reset to 8000 and 7000 (for 100%). You need to rechange them manually.
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