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Everything posted by SavageArtistry
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I just found this ad that was posted about 20 hours ago. Knowing there's a ton of capable and likely very interested people on this site, I thought I'd share. https://www.indeed.com/viewjob?jk=c836c1f7324a8bde&tk=1di784s45bi8h802&from=serp&vjs=3 Bethesda Game Studios Dallas is seeking a talented Game Designer to join our growing team. Game Designers are responsible for the design, implementation, balance, and upkeep of game features. Responsibilities: Create detailed, yet easy to follow design documentationAbility to get hands-on and implement gameplay elements in our proprietary toolsetPrototype new ideas and systems with existing tools and game scriptCollaborate with artists, engineers and other designers both locally and remotelyProvide constructive feedback to other members of the design teamWork closely with design leadership to ensure consistency, scope, and quality of systemsRequirements: Excellent written and verbal communication skillsExperience working with a variety of established game toolsetsExperience working in a collaborative environment with cross disciplinary groupsA minimum of 2 years of experience working in a design capacity on PC or console gamesExperience shipping a AAA game or patching/maintaining a live gameCreativity and strong problem-solving skillsAbility to work independently and as part of a teamCandidate must be willing to take a short design testPreferred Skills: Experience creating mods or content for BGS games using the CreationKitExperience and skill with one or more text-based scripting languagesExperience designing online/multiplayer game systemsOpen world sandbox game experience
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SSE Sky Haven Temple Restoration
SavageArtistry replied to BrendonLeCount's topic in Skyrim's Mod Ideas
Anyone tried this one? It's modular. I love it. I only wish it had adoption support. https://www.nexusmods.com/skyrimspecialedition/mods/9880 https://www.nexusmods.com/skyrimspecialedition/mods/8537 -
All I can say on this, and after reading some of the comments, is that I am glad I quit sharing mods quite some time ago. The drama never ends, on both sides of the debate. I have more important things to do than stress about this nonsense. I'm glad it's no longer my problem to care about.
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The site has been incredibly slow since this was implemented.
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Required files notification and comment download history update
SavageArtistry replied to Dark0ne's topic in Site Updates
In response to post #11632903. "Please allow users to opt out of this new feature. Thank you." I agree. I've been trying to download an update for a file I've already been successfully using, and the new popup is annoying, especially when I see it over and over again as I try to get past a "file not found" error on different servers. -
Update on site work and NMM 0.50 around the corner
SavageArtistry replied to Dark0ne's topic in Site Updates
In response to post #9146844. #9147518, #9151489, #9152819, #9155363, #9158982, #9191306, #9232105, #9235624, #9235917 are all replies on the same post. -edit- @Agatana, my comment was directed at Ryker61. By his post, it seemed that he was waiting to begin modding until the latest version of NMM was out. I was just pointing out (to him) that it's not necessary to wait. I'm not sure why you are responding to me. -
Update on site work and NMM 0.50 around the corner
SavageArtistry replied to Dark0ne's topic in Site Updates
In response to post #9146844. #9147518, #9151489, #9152819, #9155363 are all replies on the same post. You know, it is totally possible to use mods without using NMM at all. -
How to import face code to a new game?
SavageArtistry replied to Mushashi7's topic in Skyrim's Skyrim LE
After you export the file and it's saved as a .npc file, all you have to do is open the Creation Kit and create a new mod. Use one of the preset NPCs (or create another) and import your .npc file. Save as a new plugin, activate, and enjoy reusing your character. I've lost count of the number of restarts I've done with mine. LOL -
Use this mod, and make sure the load order places it below all other vampire mods. http://skyrim.nexusmods.com/mods/25382/?
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Flashblock will make it so you have to press a button before the videos will load. https://addons.mozilla.org/en-US/firefox/addon/flashblock/
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Game crashes when picking female char
SavageArtistry replied to Kazmor's topic in Skyrim's Skyrim LE
Did you install that file that stops precaching? It's probably crashing for females because it's trying to read all the hair files when you create a new character. There are not as many for males so it doesn't get so unstable. http://skyrim.nexusmods.com/mods/33526 -
MBP messed up eyes -- help?
SavageArtistry replied to faceman123's topic in Oblivion's Mod troubleshooting
This is an old, well documented problem with Oblivion mods that do anything to eyes. You have a mismatch on the eye mesh and texture, since some custom eye meshes are mapped differently than default. Search "Oblivion Googly Eyes" on here or google and you'll find all the info you need. -
I just bookmark the "latest files" page and that works for me, personally.
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LE Proper claws for Khajiits + Werecats
SavageArtistry replied to JordanJ's topic in Skyrim's Mod Ideas
Now that you mention it, you're right, however I have equippable claws in my game. I stripped them out of a Kaw's Claws mod that was uploaded to the Nexus a long time ago (I only wanted the black ones). It appears to not be the same mod I linked like I thought. Maybe it was removed. Sorry. A claws mod that still allows for the wearing of some gloves and gauntlets would be nice too in the case where the fingers poke through, or for wearing with bracers. The claws I have in my game replace the hands. -
LE Proper claws for Khajiits + Werecats
SavageArtistry replied to JordanJ's topic in Skyrim's Mod Ideas
http://skyrim.nexusmods.com/mods/5910/ -
Since I've suggested it, here's my list. I've tried to remove items that are not available or are frowned on by the Nexus. (If I've missed any I'd appreciate not getting an insta-ban from the moderators. It wasn't intentional to mention not-allowed mods.) Some are my own mods that you can get off my blog if you like (check the bottom of the "About Me" section of my profile). For the most part, unless they have quests or fancy actions attached, clothing, armor, and weapon mods won't cause any problems.
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I don't think there's anything against asking people for a list of mods they run together. Then all the OP has to do is track down the mods on his own.
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http://skyrim.nexusmods.com/mods/23421
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The alpha layer on the normal map needs to be black or nearly black. The lighter it is, the shinier it is. At least that's how it worked for Oblivion. I don't see why it would be different for Skyrim. As for how to generate the normal map in Gimp, here's a tutorial. https://developer.valvesoftware.com/wiki/Normal_Map_Creation_in_The_GIMP
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You might like these. I read several of them years ago and thought they were pretty good. http://www.goodreads.com/series/40351-kay-scarpetta
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I think I understand what the problem is because I had a similar problem. There was an outfit that I downloaded that had a short dress and boots, and the legs were bare. The legs, naturally, used the skin texture. I wanted them to use a pants texture, so I created a leather texture and used Nifskope to assign this texture to the legs, but just like in Oblivion, this doesn't make any difference if you don't adjust some setting in the mesh in Nifskope. In Oblivion I'd be able to get the same thing to work by changing the name assigned on the pant leg area in "NiMaterialProperty" to something other than "skin", in addition to assigning it the new leather texture. The same technique doesn't seem to work for Skyrim models, or else it's in a different location and I haven't found it yet. This means you can assign it a new texture all you want, but it still shows the skin texture.
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I am vaguely insulted. I don't play soduku, tetris or "mind games." I guess I'll go back to playing Girly Games ™ like Skyrim, Oblivion, Fallout 3, Bioshock, Dragon Age, Mass Effect and the Witcher. Dude, between 30%- 40% of gamers are female. We may just not choose to advertise it because of the nonsense we get for it. That said, make your mod/overhaul however you wish and good luck with it. I hope it's awesome enough that gamers regardless of their gender will want to play it.
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Probably this. http://skyrim.nexusmods.com/downloads/file.php?id=6684