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speedynl

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Everything posted by speedynl

  1. i made the list manual, it have to be this order or some things don't work(override each other) i do the same thing with skirym se, manual is my way, i know wat i do, and wat the esp's do so no need for crappy s#*! :laugh: and if i make someting i just add it to the list, check it out, and most of the time remove it again, wat you see is my main(perma) mod list oww i just changed(editing) the cabin esp and ck updated the version, and still works fine
  2. i don't need any of those crap things, for the esp's i use, i made most myself, so i know wat they do, only the last 2 are not mine my super mod list for the record, all are old version, and work fine
  3. the esp need the folders(without you get your problem), best way back up any esp you work on, before making precombines/vis, if not good delete folders put back the backup esp when doing concord museum, after finishing my work, save'd the esp, copy/paste the esp, runned combined/vis, check the place, not good deletd folders, placed back the esp, start again
  4. settlement = full working workbench player home = interior workbench the difrent is, the int workbench don't have the settlement build options, like a beacon a simple player home= a int workbench and a build box, location/encounter/mapmarker/heading marker, its all you need, no fancy stuff you don't even have to navmesh the place player will move fine without navmesh
  5. i run 163, and all my own old version mods run fine with the game, and when changing things in ck(last version), ck will update the old versions, works fine to so i don't see any problem and or compatible issues
  6. In response to post #77560588. #77574198, #77575033, #77578333, #77580593, #77583373, #77671558, #77722673, #77839473, #77891083, #77912353, #78016148 are all replies on the same post. i don't know how long i have a epic account, must be pretty long, because i don't remember how long i also never had any problem with epic, and the game is/was free so i don't see any problem got the hd packs(free) installed mods(manual) tweaked the user file and i'm a happy player you don't like epic fine, just don't cry about it, you like/dislike steam fine, you like/dislike gog fine to, i don't care, free is free no strings attached :P
  7. after putting this into ( CreationKitCustom.ini ) [AUDIO]bEnableAudio=0 ck stopped crashing time after after timenow with this it only crash after closing, but that not a big problem, just close the damn thing and done i was used to fo4 ck, that 1 almost never crashed, but se ck realy sucks
  8. even so, i use asus boards for ages but never looked at the stuff on the cd, exept stuff realy needed first thing i always do was go to the webpage for updated drivers/bios/ect current using a cheap board https://www.asus.com/nl/Motherboards/PRIME-H370-A/HelpDesk_Download/ same for a gpu board (always asus to) i never look at the stuff that comes with it(cd), i always go strait to nvidia for the latest driver its all i need, i don't need other stuff like nvidia experiance(sp) just the drivers for me my sys is fast enough, i5 8400, asus gtx 1660 ti, 16gb(ddr4) ram, nvme main drive, 2th drive ssd (both samsung) and 4 or 20 sec it don't matter for me, when turning on my sys, or any game
  9. i'm with jimmy here, i don't use 3th party crap, well i do but they are pretty much needed(kis, hitman.pro.alert) and gaming software for my 7.1 headset/mouse removed almost all crap from win 10 so its more a lite versie now :laugh: as for mods, well i never use many of those not in se and or fo4, infact i don't play any of the 2 atm, found someting new that i like a bit( Kingdom Come Deliverance ) but i like being a a'sshole on the forums so i visit the place from time to time :devil:
  10. mm dawnguard, if i remember right the fasttravel point change when you join them, at the start you end up hafway the valley, but later on closer to the castle maybe there are 2 landing points, but connected(scripted) to the quest if so you have to check if 1 is disable by default and the other not, change them then(swap) never did much with se(ck) but it prolly works like fo4
  11. find the (red)heading marker thats belong to the mapmarker, its under 1 of the mapmarker tabs, move the heading marker to where you want to land after fast travel moving the mapmarker itself will do nothing or the yellow line will show you where the heading marker is
  12. there is no such thing as MUST HAVE, its a personel thing @femshepping 3dmgames respect the wishes of nexus mod makers, they are pretty decent peeps there, they link to mods here and or LL or they make there own stuff, and all free
  13. i think he means, some mods say all scanned (save) but some say not all scanned, ques he think the none scanned contains(or can contain) viruses if OP got any virus its not from this place and or mods, also there is no need to rescan mods from here
  14. grats, good to hear you love/like modding (i never did ) :laugh:
  15. if i remember correct, there shoud be options under, worlds, click your world space and you see water options
  16. if setup correct it will work, no matter where you put your settlement this is not a real island, but it works fine https://www.nexusmods.com/fallout4/mods/41792 my quess is if any 1 make a (new)island they forget to navmesh the hole cell(s) again(inc water) meaning the surounding cell are not correct connected, means settlers/provisiors cant get there and or the surrounding cell's don't have navmesh
  17. there is a thing called ( setownedtrigger) its a lil box(put it infront of your wb), link it to your wb(no keyword) set in the wb script, playerowned to no) walk up to your wb and boom, you can build or you can make the setowned trigger bigger(like you do with a buildbox), but i never did that
  18. you say, you changed the wilderness name, but did you edit the cell ?, or did you just slow click and changed the name(without editing the cell) ? normal way is, right click on the cell(name) and pick edit, then you can set the cell to the right location/zone if you slow click only on the (cell) name and change it, that don't work then
  19. maybe i'm wrong, but i can remember fens have his own location/mapmarker, now when you change things there, it prolly f'up things if any location have alreay a working mapmarker, and or the location have already a name, use those then instead of making new 1's
  20. i din't say that you could finish the game, but stuck in the gyro pod i did 1 time v111 as a settlement, and got stuck in that damn pod, adding a wb and marker f'ed up the hole thing there are some mods for v111 look them up, and you will see/read that all f'ed up the vault
  21. sorry stormie are you asleep or drunk ? :laugh: thats not nuka you talking about, but far harbor(nick/house) have nothing to do with nuka :ohmy:
  22. i don't know anyting about custom keywords(never heared about it eighter), or you must refer to loctype as for any location, wel it depends wat you wana do with it, if its just a location no keyword is needed, or you can give it a loctype keyword(think they had tons of them), not sure wat they all do, my quess is nothing speciaal) if playerhouse, no keyword needed if settlement just look at abernaty(sp), if using a setowned trigger you dont need clearable i don't remember the right script name, but when looking for the raid able solution, there was a script that contained xx keywords, if 1 is missing the script will fail to register the settlement correct, in the case of raid able it was the locationedge marker
  23. sse/fo4 is stable even without the artmoor crap the solution is simple, know wat you instal(and or how), and don't use to much(speciaal mods that use alot of scrips) as for mod installers the only 1 i ever used was for new vegas, oldrim/sse/fo4 always manual, but my load order is always pretty simple maybe 10 mods as highest count and most of them are made by myself its the same story as for fo4, peeps f*#@ up there own game, install install damn not working anymore then they come to the forums crying
  24. if made(work) correct, you can add any settlement early/mid/late game, and it shoud register fine
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