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Vulon

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Everything posted by Vulon

  1. i just want my player character to have tougher voice like he smoke a lot of cigarettes lol and also i check it out but nah voice over sounds way better Has anyone been able to pull the dialog trees from the game yet? I read this and thought, hrmmm, maybe I'll give it a go if its not some INSANE amount of dialog. There are just short of 13,000 lines of dialogue for both protagonists.
  2. Yup, did that a while back.
  3. Behold. It's gotten so bad. Initial load time -- 1 minute, 10 seconds. (actually better than my new average of 2 minutes)Load time from Institute to Sunshine Tidings -- 3 minutes, 24 seconds. Load time from Sunshine Tidings to Rocky Cave -- 36 seconds. Load time from Rocky Cave to Recon Bunker Theta -- 1 minute, 16 seconds.Load time from Recon Bunker Theta to Diamond City Market -- *smashes computer with sledgehammer* Here's what I know. It wasn't like this for a good 120+ hours of gameplay. The massive spike in load times was fairly sudden. I created a new character to escape the horrors of these load times. It was futile. Load times are roughly equivalent for the file in which I've accumulated 6 days of playtime and the file in which I've accumulated 16 hours. The instance in the above video in which I tab out into the task manager was the first time I've noticed my disk usage maxed out. Additionally, the reported memory usage seems odd, considering I get the same ballpark 60% usage reading when FO4 is using over 4gb of memory. It's only using 2gb here. CPU usage fluctuates when I tab out and spikes a couple times, but normally Fallout 4 seems to utilize between 60-70%. The problem isn't my rig or my settings. It could very well be my HDD, but I still find it odd that the sudden, massive spike in load times came about so...suddenly. If the issue was isolated to my HDD I would think that it would have surfaced much earlier. I've defragmented my HDD. Cleared out a couple hundred gigs of additional storage just in case. I've run numerous HDD benchmark tests, which have resulted in decidedly average or slightly above average results for read/write times. Right now I'm planning on backing up my saves/mods and doing a re-installation, since I don't know what else to do aside from shelling out the money for an external SDD for the sole purpose of playing FO4. I've never, ever encountered load times this frequently atrocious -- not even when I was playing through a severely bloated Skyrim save on the ps3 back in 2012. Prior to this, Fallout 4 was the most stable Bethesda release I'd ever experienced. I can recall the relative speediness of the load times I used to enjoy like it was yesterday. I think the longest one I sat through was probably 30-40 seconds tops, and I averaged anywhere between 10-20 seconds for exterior loads and significantly less for interiors. I just can't pinpoint the cause of these new-fangled load times for the life of me. I read somewhere that uncapping the framerate was verified to have an effect on load times. I tried it out of desperation, and while it made the loading screens themselves move around probably 1.5x their normal speed and made scrolling through menus and attempting to lockpick nigh impossible in the face of the hilarious/horrifying increase in literal game speed...it had zero impact on load time itself. Changing settings/resolution doesn't work...nothing works. Help. Please. Here's a list of my currently installed mods, if it's of any use in determining the cause. Current mods Vault Booty Harness Wardrobe Daisy Nukes Better Piper Outfit FAR Optimized Vanilla Textures Enclave Standalone Paintjobs Wearable Shoulder Bags Hubrics Comics Shoulder Bags Fogout Enhanced Color Correction 1.2
  4. Open the console and input the following. rimod 00094636 If that doesn't work, this next one should -- rimod 002041B6
  5. Same here -- The Institute is the only place that consistently gut-punches my fps. I posted a similar thread a while back and never got a response. I'd like to know what the deal is, as well.
  6. Up until a few days ago, I had been playing a completely vanilla playthrough of the game clocked at over 100 hours. I then decided to try out a couple of mods; nothing major. Just a couple of clothing/armor retextures and standalone variants. I opted out of the latest Steam beta build and reverted back to pre-beta since the beta launchers actively disable plugins, and ever since, I've noticed some interesting changes to stability and performance. I double-checked to ensure that my .ini settings were the same for both beta and pre-beta builds after first noticing that my framerate was, for the first time, exceeding 60fps by a very small margin in certain locations, yet prone to stuttering and slowdown in other locations that hadn't been problematic in the pre-beta builds. Since the frames weren't going above and beyond 60 by a huge margin, I decided to leave my frames uncapped (I hadn't bothered to cap them at 60 prior to this because I normally hit around 45-50fps) for a time, but capped them after experiencing a number of physics and animation glitches to see what sort of difference it would make. I also began experiencing texture pop-in on a more frequent basis. I'd heard others complain about this issue, but had only experienced it perhaps three times in total before reverting to the pre-beta build. During my last session alone I experienced this in four different interior cells; the longest instance took about 10 seconds to properly load the texture. By far the most irritating issue, however, is a sudden, dramatic increase in load times. In the pre-beta build, the longest load times I had to sit through were around 20-30 seconds. Now it's about a minute on average when fast travelling from just about any given location to another. To be fair, I'm not entirely sure whether this is because I reverted back to the previous build or because my save file is simply getting bloated (it's currently 12.5mb). I began focusing much more on building up my settlements more extensively and establishing trade routes after reverting to the pre-beta build, and it's possible that this is another factor in the overall dip in performance. I've also experienced two infinite load screens, one CTD, and a number of visual glitches -- wonky power armor enter/exit animations, weird stuff involving settlers, one instance in which the game's color scheme was locked into recon mode after I sniped an enemy from a distance -- since reverting. Despite some performance hiccups in the beta builds, it was actually the smoothest early build of a Bethesda release that I'd ever played. I experienced about six random CTDs and very few bugs in over 100 hours up until this point, and two of those CTDs I know were my own fault, since I was tinkering around with the console rather haphazardly. TL;DR - Has anyone else who played with the beta updates installed (and accumulated save file(s) roughly 10mb or larger) before reverting back to pre-beta noticed any major differences in game stability and load times?
  7. Open up the console and try typing in player.equipitem 00021b3b.
  8. The folder you're looking for is "NPCMTravisMiles". It's in the Voices ba2.
  9. I was about to refute this because 12db sounded like way too much...but you're not far off, as it turns out. Just imported a couple of NV's radio tracks into my DAW and realized that the peak level for most of the tracks is, on average, roughly between -17db and -16db, whereas FO4's tend to gravitate more towards -6db. That being said, I wouldn't apply a 12db boost to each and every track -- boosting "Jingle Jangle Jingle" by 12db will result in a louder "perceived" volume than, say, "Ain't That a Kick in the Head" -- but in general, yeah, 12db is pretty accurate. Kinda took me by surprise, since NV and FO3 are both generally louder games than FO4.
  10. I'm playing on PC with a controller and have clocked a little over 100 hours of gameplay so far. I can't say the UI has given me any grief, personally. In fact, in general, I love it. It's not the most attractive UI out there, but it doesn't need to be. It seemed kind of weird to me for the first few hours of gameplay but I got used to it. The looting system is (imo) a massive improvement over the ol' loot every corpse/search every drawer/open every chest system from previous Bethesda releases. I like the workshop. I've only been attacked while actively building stuff once, and while I did screw up by forgetting to hold down the FOV button (mapped to the select button on my Logitech F710 wireless controller) long enough to exit out of workshop mode, the other settlers, along with a healthy array of missile turrets, brought the attacking Deathclaw down to its last bits of health by the time it was close enough to be any sort of threat. By that point I'd successfully opted out of the workshop UI and blew the beast into chunks with an explosive shotgun. The other stuff you mentioned regarding the workshop isn't anything I myself have had any issues with, so...different strokes for different folks, I guess? Keep in mind that you don't have to mess around with any of that stuff if you don't want to. I'll admit I've had some similar frustrations with the dialogue system, but nothing quite to the extent of what you're describing, and nothing that frustrated me nearly as much. My biggest gripe would have to be the lack of variety when it comes to dialogue options when speaking with companions. I can see everything in the pip-boy interface perfectly fine, so I can't relate to your issues there, either. And unless the console's default FOV is for some reason a lot higher than the PC's, it definitely takes up more than 1/6th of the screen. Keep in mind that you also have the option to adjust the color scheme and opacity for the pip-boy interface and world UI from the settings menu. Not once has the UI ever impeded me in a fight. I find the orientation bar highly intuitive, as well. The icons are all quite clear and I've never had any particular issue with it. I don't know. My friend recently purchased the ps4 version, so I'll have to give it a try next time I hang out with him to see how it stacks up. Other than that, I'm not sure what to tell you. The only mods I have installed are texture/LOD optimizations, so my game is pretty close to vanilla and I love it.
  11. Dogmeat's ref ID is 0001d162. Try that. I scanned through the pages and it seems like there's some lack of clarification regarding the showlooksmenu command. If you want to edit the player character, input the following command - slm 14 1. You can also fully edit the appearance of most human NPCs by inputting the slm command followed by their ID. Just open the console and click on the desired NPC to get their ID. For example, let's say you want to edit Piper. Her ref ID is 00002f1f, so you would input the following -- slm 2f1f 1. Also, can anyone confirm whether or not the spf command works? In Skyrim, this command would export your character as an .npc file. It's listed as a function for FO4 and I didn't get any error message when I input the command, but it doesn't seem to actually do anything.
  12. Aside from vault 108, I personally didn't find Fallout 3 to be all that funny. Great game, to be sure; just not particularly funny in comparison to the other games in the series. Fallout 2 reigns supreme when it comes to humor, especially if you play with low intelligence, though the dialogue in NV's Old World Blues DLC is relentlessly hilarious and some of the most amusing writing I've come across in just about anything ever. While Fallout 4 isn't outright funny, I've encountered loads of incidental humor and kooky shenanigans that have made me chuckle. I feel like the bits of humor in FO3 stand out the most because the vast majority of the game is exceptionally grimdark (which makes sense, given the fact that D.C was hit hardest by the nukes), whereas in FO4 it has more instances of humor spread across a wider space...if that makes sense. I was playing the game the other day and opened a random bathroom stall to find two mannequins with plastic pumpkins over their heads facing each other from across a toilet stuffed to capacity with bubblegum. That gave me a good chuckle. I'm not denying that Fallout 3 doesn't have moments like those, but none that immediately come to mind. Mannequins with pumpkin heads in a stare-down over a toilet filled with bubblegum, though...that's some powerful imagery of the hard-to-forget variety. I dunno. As a whole, I feel as though Fallout 4 sits somewhere in the middle between the quirkiness of Black Isle/Obsidian's FO titles and the seriousness of FO3. It seems like Bethesda let loose a little more with their ideas for Fallout 4 than they did with 3, and that translates to a generally more amusing experience.
  13. This happened to me when I added additional lines to the .ini while trying to get the Enhanced Wasteland Preset to work. The looping issue was fixed when I verified the cache through Steam, but I would get CTDs at the title screen up until I removed all the additional .ini lines. If you haven't tweaked the .ini at all and have already tried verifying the cache, I'm not entirely sure what else would be causing the issue off the top of my head.
  14. The 960t just barely surpasses the game's minimum recommended AMD CPU (the Phenom II X4 945 95W). The 760 outperforms the minimum recommended GPU (550 ti), but not by a staggering degree. It's a better card, to be sure, but I think the sort of performance you're experiencing is about right for those specs. If you're playing on Ultra, try turning it down to high or medium. You mentioned you "fixed" the shadows and godrays, but didn't specify what you have them set to. You could try bringing those settings down even lower and seeing what happens. I wouldn't use enboost with your specs, because it actively utilizes more memory to achieve greater performance, meaning that it's ideal for systems with larger amounts of memory to draw upon. By default, it's probably autodetected an incorrect value for your VideoMemorySize setting, too, which would lead to additional performance loss. If you have TAA enabled, try going with FXAA instead. If you haven't already, bring your anisotropic filtering setting down, too. 8 samples or lower, if necessary. Other things that can help would be to tweak settings in your Nvidia control panel. Check to make sure you don't have VSync enabled; if you do, disable it. If you have shadows set to ultra, bring it down to high or medium. Disabling motion blur and lens flare might help. And if you haven't already, look in your Fallout4Prefs.ini and change iPresentInterval=1 to iPresentInterval=0 and bForceIgnoreSmoothness=0 to bForceIgnoreSmoothness=1. If neither of these settings exist just add them to the .ini file. Hope that helped, and good luck!
  15. I've been lucky; I think I've had 5-6 CTDs in the entire time I've spent playing so far, and I've played, well...a lot. The biggest dip in stability I saw was after I'd accumulated a ton of different saves (somewhere in the vicinity of 500+ slots, I think). Every time I'd enter into the menu to save/load or tweak settings I'd get crazy input lag and it would take forever to do anything. I eventually figured out it was because I had all of these unnecessary save files, so I moved all but a few to a backup folder and everything's been smooth sailing ever since. I had experienced a couple of random CTDs in addition to the massive menu lag, so it's possible that was contributing to the crashes despite having little to no observable effect on my actual performance outside of the menu/settings screen. If you have a whole bunch of save files accumulated like I did, I'd recommend deleting or moving all but your most recent saves. I had one CTD while recording some gameplay with Nvidia Shadowplay, and I know it was Shadowplay's fault because I got an error message that essentially stated as much. Aside from the aforementioned crashes prior to cleaning up my saves folder, the only consistent crash I experienced was right after meeting up with an NPC prior to the Battle for Bunker Hill quest. I experienced a CTD twice in a row, but after that the issue seemed to mysteriously sort itself out. I haven't experienced any of the specific crashes you've described for myself. You didn't specify if you're running a fully vanilla playthrough or if you've installed any mods. I tried to install an ENB at one point -- which I've done for Fallout 3, NV, Skyrim, and Oblivion in the past without issue -- and experienced consistent main menu CTDs until I removed the additional .ini lines specified in the installation instructions for the ENB. If you've added any mods to your game or added anything to your .ini that wasn't present by default, that could be a factor. Other than that, only thing I can think of trying would be to validate the integrity of your cache via Steam and see if that does any good. Good luck!
  16. I didn't want to specify the location in the title because it might be considered a spoiler. Figured it's better to be safe than sorry. The location in question is . My rig isn't a beast, but it's capable of running the game on Ultra (albeit with shadow distance tweaked down to about 3000) and maintaining a framerate that fluctuates between 40-60 fps just about everywhere. There are a few exceptions that cause performance to dip down into mid to low 30s -- namely the Corvega Assembly Plant and some of the more crowded areas of Cambridge -- but it's much more variable and never consistent like this. Unless my FPS dips down below 30 I'm generally satisfied. But in this place, I average 30fps with dips into mid-to-low 20s in areas like the bioscience labs. Wandering around pretty much anywhere within this location also seems to kick my CPU into noisy fan mode. So, my question is -- has anyone else experienced consistent dips in performance here, or is it just me? I was pretty surprised, since the place is almost completely devoid of shadows and isn't very cluttered compared to many of the larger locations. It looks like a place where I'd expect much better performance than most other places, yet it seems to weigh heavier on my system than anywhere else.
  17. As it stands, the sets of Power Armor missing from the game are the Tesla armor, Hellfire armor, and, if you consider Tactics canon, the Midwestern BoS armor. Which I'm completely fine with, because the X-01 (AKA Advanced Power armor from Fallout 2, as mentioned in a previous comment) shall forever be my favorite incarnation of Power Armor and is really all I need in life. I reaaally love the way Power Armor was handled in Fallout 4. More paint jobs would be nice, but I'm beyond content with what we've got for the time being and the amount of customization offered.
  18. Yo! I've contributed a fairly huge-ish chunk of voice acting to Skyrim mods over the last couple of years and now I've got the itch to do the same for Fallout. So, here I am! Aside from my Skyrim VA endeavors, I voiced Glanton in the popular Russell mod by someguy2000, which has been my only experience voicing a character for the Fallout series to date. You can check out my most recent voice reel here -- just keep in mind that it's over half a year old at this point and comprised entirely of material I recorded for various Skyrim mods. Additionally, this was recorded on my previous microphone and I currently have a higher quality mic at my disposal, so this isn't entirely indicative of my current recording quality. I have a versatile voice, though as my speaking voice is naturally quite deep I tend to gravitate towards gruffer, darker-toned characters. VA Video Showcase [A few of my roles as featured in various Let's Play videos/reviews/promotional videos] Belan - Shezrie's Old Hroldan Town mod Nasdren - Shezrie's Old Hroldan Town mod Casius Varon - Rigmor of Bruma Rkunhanch - Dwemertech Ilmaasi - Spectraverse The Analyst - The Wheels of Lull Sotha Sil Expanded - Gestalt Revoiced Inconsequential NPCs - Foreign Envoy If you feel as though I'd be right for a part, don't hesitate to send me a PM! I must admit, however, that after doing this for a relatively long time I've become a tad bit picky about what I accept. Generally I'm happy to voice most things that people run by me, but I've really come to cherish good writing and unique premises. I hope to hear from some of you in the near future!
  19. Hi, I recently re-installed New Vegas along with a handful of mods and have been experiencing frequent crashes (typically every 5-10 minutes) and freezes. Usually the crash will be accompanied by an error stating that I've exceeded my available memory or something to the effect, which I assume can't be accurate because I've checked NV's resource usage in task manager and it has a pretty minimal impact. I've looked it up and it would seem as though a large number of players have experienced this same issue. I tried activating/deactivating mods that I thought might be problematic, and while I initially had NMC's large texture pack installed (which I determined might be the cause, since many others seemed to have similar issues with this texture overhaul in place), I overwrote the textures with his 'medium' pack and subsequently the 'small' pack. I noticed very minimal improvement in switching from large to medium and no noticeable improvement from medium to small. I still crashed or got hung up indefinitely regardless of the texture quality. Three times I've been unable to successfully close NV through the task manager and have been forced to sign out of Windows and sign back in. For reference, my PC specs are as follows. OS: Windows 8.1 64-Bit CPU: AMD A8-6600K APU 3.9 GHz (yes, I realize running an APU alongside a dedicated GPU is redundant, but it was really, really cheap) GPU: EVGA GeForce GTX 960 SuperSC ACX 2.0+ RAM: 8GB It's not a behemoth of a PC or anything, but I shouldn't really be struggling to run NV at all with these specs. I ran NV on my old PC (which wasn't even half as powerful as this one) with a larger number of mods running alongside many of the mods I currently have installed. I experienced very few crashes and greater stability overall. Speaking of, here's my current mod list, exported directly from FOMM and sorted by LOOT. In addition to the above mods, I also have the New Vegas Anti Crash and Stutter Remover NVSE plugins installed. Any help at all would be appreciated. I've scoured the internet in search of a fix and have tried just about everything I can think of. INI tweaks -- which I normally avoid -- the 4GB patch, disabling/enabling mods one by one, toggling ArchiveInvalidation on and off religiously in FOMM, starting a new game (both with and without mods active) just to see if my save was somehow corrupt, etcetera. At this point I don't know what else to do aside from a complete re-installation, but I'd really rather not. Considering my previous PC was Windows 7 and I'm currently operating on Windows 8, I'm thinking that could be part of the problem. I know from experience that FO3 is a bit of a pain to get working properly on 8, so...*shrugs*
  20. I might be able to! Honestly, that impression was a very spur-of-the-moment type of thing that happened while I was improvising some lines. I could certainly give it a shot, though. I should be able to record the lines at any point over the next few days, so feel free to send them my way. :D
  21. This looks awesome! I'd be happy to lend my voice to the project. I have a couple of (somewhat outdated) reels up on Soundcloud if you'd like to hear some samples. I really enjoy playing Godlike characters, but I'd also be happy to give the old wise man a try. Feel free to shoot me a PM if you'd like me to record any specific lines or audition. :D
  22. Currently seeking three female VAs for 'Darkest Dreaming', one of the quests I'm working on for the 'Immersive Quests' mod! For a general overview of the quest (as well as information regarding its predecessor and direct tie-in, 'Klaft's Karavan'), feel free to visit my progress thread. I am seeking talented voice actresses to fill the following roles. Vaermina, daedric prince of dreams and nightmares Easily the most pivotal role of the entire quest. Demands a multi-faceted delivery; at times sickeningly sweet, at times almost maternal, at times sadistic, sometimes overwhelmingly cruel, and occasionally seductive. Ideal voice type for this role is a somewhat mature female voice with very clear and deliberate enunciation. Don't use Vaermina's in-game dialogue as a reference for how she should sound. The Daedric princes are the embodiment of change, after all. P.S - I plan on applying a number of effects to Vaermina's voice when implemented as well as 'layering' the dialogue in unique ways, so you'll need to be comfortable with having your voice altered should you get the part. VAERMINA AUDITION LINES The harlot, even without a tongue, let loose a wretched, blubbering wail, and, really, it was quite a disgusting display...all that blood and filth spewing from her face. Very unbecoming. So I wrenched my claws into that worthless flesh and tore it right off. Her face was little more than paper in my hand, and yet the maggot still squirmed! What else was I to do? I gouged out those useless eyes of hers and crushed her throat beneath my foot, and finally the impudent child wept no more. Rest now, sweet child. Surrender. Accept this final, dark embrace. Do not wait for the dawn. You are chasing an empty horizon. What comes next is finality. What comes next is freedom. Let go. Allow the fiction of your world to fade. Rejoice...for now you are purged. A great cleansing beckons, child...sleep. Let go. You do not exist. Bovri Lallory, Breton Innkeeper of 'The Wordsmith's Tomb', a Tavern in High Rock Bovri is middle-aged, good-natured, and a fairly sarcastic individual. Ideal voice type is a warm, mature female voice. BOVRI AUDITION LINES It’s about time you came to! Downing that many ales in one sitting...I was starting to think you’d gone and done yourself in. Come now, get on up and take a seat. I expect it won’t be long before the place is filled to the brim, and we can’t have a drunken lout taking up valuable floor space. Ahh, don’t be so hard on yourself! You think you’re the first to lose track of themselves in a place like this? Don’t be daft! Besides, you were kind enough to pass out without incident. No mess, no ruckus, no fuss. Just a dull thud as you hit the floor like a sack of potatoes. You’ve got my thanks for that. Now, if you’ll excuse me, I have some work to do before they start filtering in by the dozen. Feel free to lounge about, but be a dear and don’t disturb the guest of honor, would you? Luciete Dufrane, young Breton female currently living in 'The Wordsmith's Tomb' Luciete is soft-spoken, shy, and somewhat enigmatic. Ideal voice type is a younger, more reserved female voice. LUCIETE AUDITION LINES Even if you’re just saying that to make me feel better...thank you. Bovri has done so much for me, but she...doesn’t understand me. Veric, he knows me a little better, but still...it’s difficult. I feel so different from everyone. Like I’m...drifting, almost...and...well...can I...ask you a question? Do you...ever feel like you weren’t meant to live long? Or...maybe...that you only exist to...fill a role? I’m...I’m sorry, it’s just...I feel like there’s something...pulling at me. In my dreams. A-and...it’s as if...it’s as if I’m being molded, almost. I feel kind of like a...vessel. Waiting to be filled... I’m sorry…! I don’t know why I said all that...you must think I’m mad. --------------------------------------------------------------------------------------- You can send auditions to me via PM or email me at Jeremy-A-King@hotmail.com. IMPORTANT! REGARDING AUDIO QUALITY Immersive Quests holds the quality of its voice acting -- from both a performative and technical standpoint -- to a high degree. While we are generally capable of cleaning and improving upon submitted audio, our desired minimum quality requirement is that you record with a USB condenser microphone, such as the popular AT2020 USB Mic by Audio-Technica. Access to higher end XLR condenser microphones, dedicated audio interfaces, mic pre-amps, and/or USB or XLR mixing consoles is preferred. That being said, if you do not meet the minimum requirements but are interested in auditioning, feel free to do so. Recording quality is largely dependent on acoustic space, and it is possible to squeeze more quality out of a less than ideal set-up. Do your best to avoid 'room noise' (i.e computer fans, background noise, low-frequency humming, and white noise of any kind), record in an isolated or insulated space to avoid 'reflection' (if no such space is available to you, try recording underneath a thick blanket...seriously), and avoid 'cleaning' your own recordings unless you have sufficient experience in doing so.
  23. We have a pretty full team at the moment and, as far as I'm aware, aren't actively 'recruiting', but feel free to get in touch with our team leader, Matthiaswagg, if you'd like to ask about contributing. :) Our main thread here on the Nexus can be found right here. We primarily operate over on our sub-forum at Dark Creations, so feel free to check us out there, too -- there's a link in the thread that'll take you there. I have a progress thread I started a while back for the quests I've been working on which includes a general synopsis for Darkest Dreaming, but I got caught up in other stuff and never really got around to updating it; most of the progress I've made so far has been through PMs with other members of the team, but I do plan on updating the thread soon, since I've made a fair amount of progress. And thanks for your interest! :D
  24. I'm a member of the team working on the ambitious 'Immersive Quests' mod, and I've actually been working on a quest entitled 'Darkest Dreaming' that will be featuring Vaermina rather prominently and will send the player into the harrowing depths of Quagmire. The emphasis here will be on surreal, psychological horror. While the bulk of the content will take place through a series of interconnected, varied 'nightmares' and encounters, I have given thought to the possibility of smaller scenarios I've dubbed 'hauntings' that plague the character at random intervals following the completion of the quest, and possibly beforehand (should the player choose to ignore the trigger that starts the quest), which sounds closest to the sort of scenario you've described. As this particular aspect is something I've really only thought of in passing as I've been working on figuring out the general progression of the quest, I haven't yet brought this to the rest of the team. While there may or may not be specific buffs, I do plan on including a unique assortment of armor and weapons (possibly spells) that the player will acquire throughout the duration of the quest that will come with unique abilities. Progress on this quest is, for the most part, in the planning stages as of right now, but I've composed the majority of a unique soundtrack that will play throughout Quagmire, have the general outline for the first two locations (out of roughly six) planned out, and as of this very moment I'm writing the dialogue for Vaermina. Since I currently have a couple weeks off for the holidays, I plan on putting a lot more work into the mod while I have the time to do so. IQ is a really ambitious undertaking and we won't be releasing the mod until we have a respectable number of completed quests to offer (we currently have two quests finished), so it'll likely be some time before you'd be able to play through it, but definitely keep an eye out for its release in the future. We'll also be releasing individual quests early for testing, so there's that, too.
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