Jump to content

Mattiewagg

Supporter
  • Posts

    4239
  • Joined

  • Last visited

Everything posted by Mattiewagg

  1. Ahh, ok. Thank you for telling us! I look forward to seeing it again! Yep, sorry for the confusion. :)
  2. I just did - there's an issue with sticky posts on the Nexus, and I hid it because I wanted to let it be resolved before I upload the mod. It will be up tomorrow. I deleted it because I wanted to make a few other edits anyway, and apparently hiding it removes any chance of hot files or something.
  3. I've seen a lot of threads asking for a fallout-esque system of Crippled Limbs, so here you go: http://www.nexusmods.com/skyrim/mods/71047/?
  4. A note, unrelated to menu options: Putting a semi-colon at the end of your lines of code is not necessary in Papyrus. I understand if you have the habit from other languages, but it's really needless.
  5. It depends on how the quest handling it actually handles it. If it fills based off of keywords, do that. If it specifically fills off of Fort Greymoor and does NOT Allow Reserved on the location alias, in another quest reserve the reference of Fort Greymoor on game start. If it's a specific location/reference thing you'll have to change it manually. 3,758 already! What? Not sure what, but it certainly isn't your post count... close tho 3,734 at the time of this post :tongue: My post count is 5359 now so it's not mine either... :P Maybe it was meant to be a response to that one post of Billyro's in the other forum?
  6. It depends on how the quest handling it actually handles it. If it fills based off of keywords, do that. If it specifically fills off of Fort Greymoor and does NOT Allow Reserved on the location alias, in another quest reserve the reference of Fort Greymoor on game start. If it's a specific location/reference thing you'll have to change it manually.
  7. Thank you. For some reason I didn't think about having to process the event and can just use a blank string value. But MCM has a input option now. ; Add int function AddInputOption(string text, string initialValue) Along with the State version that brings up a pop up for user input. Although I've never used UILib or UI Extensions. May have to look into them to see if I can get a inline user input instead of a pop up. And Mattiewagg I don't mean to be so rude but why would ShowMessage work when I directly said that's not what I want? I needed a plain inline text option to describe something. Not a pop up window. Just confused why you would suggest this when I directly stated that is, "definitely now what I'm looking for." Because you said that is "definitely now what I'm looking for". You said now, not not. I was confused and said if that's what you're looking for here's how to use it.
  8. I'm from Beyond Skyrim. We'll be giving a certain release date on Bruma as soon as we're absolutely certain, because we don't want to disappoint. It's doing really well though.
  9. ShowMessage is the one you want. It should work just fine for you. Just do ShowMessage("Hey this is a message")
  10. I've got a guide called Modding Skyrim: Modder's Edition and a Scripter's Edition will be coming out shortly, if that interests you.
  11. Just to check/be certain - is there no better, SIMPLE way to place an object by an NPC/objectRef? The issue with MoveTo is it could, theoretically, cause something to spawn midair. I know there's Snap to Navmesh in spells, but I don't really touch spells and have no idea how to use them beyond the basest things.
  12. SetStage will only work to start a quest if the other quest is start game enabled. Do Start() and then SetStage(#) or just Start() and mark the appropriate stage in your quest as "Startup Stage".
  13. USB mics should be just fine for your purposes and will not need other equipment.
  14. Molag Bal's Inferno IS only on the Nexus...?
  15. Molag Bal's Inferno is fine. Promise. I'm one of the people who made it. :P Also, there's a CTD patch for Greed now, so it's really all fine. Just try it out. And if you're really freaked out, then make a save before you install it that you can revert to if it somehow "breaks your game". Which it won't.
  16. I saw that. Great job and glad it's out. :) Did you voice the main voice guy who was all threatening sounding or...?
  17. Go in the mod detectives thread, this is for mod MAKING.
  18. The CK AND TES5Edit provide backups of your ESP periodically. The TES5Edit backups are found in your Skyrim/Data, in the folder of TES5Edit backups (I believe), and the Creation Kit ones are found in your Skyrim folder.
  19. Welcome. :) The idea of contests and such sounds really awesome to me in. In fact, the r/skyrimmods reddit has been running modding contests for a little while now - the 4th one, dungeons, is running ATM in the voting stage. Perhaps you could collaborate with them? But yeah. All that stuff sounds great. Nice to have you here. :)
  20. I believe it's Ctrl + C and then Ctrl + Shift + M to paste without losing any links (like the way Arthmoor did Open Cities). And to rotate around you, just don't select anything.
×
×
  • Create New...