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Terra Nova

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Everything posted by Terra Nova

  1. Actor Property guard1 auto Actor Property guard2 auto Actor Property guard3 auto Actor Property guard4 auto Event OnCombatStateChanged(Actor akTarget, int aeCombatState) if (akTarget == Game.GetPlayer()) if (aeCombatState != 0) If !(Game.GetPlayer().IsDead()) guard1.startcombat(Game.GetPlayer()) guard2.startcombat(Game.GetPlayer()) guard3.startcombat(Game.GetPlayer()) guard4.startcombat(Game.GetPlayer()) Else guard1.stopcombat() guard2.stopcombat() guard3.stopcombat() guard4.stopcombat() EndIf endif endif endEvent
  2. Is it worth it, for me? Speaking as a Mod Author, No. I just do it now because it's a major time sink that I need to get through my days. For about a year after release, I was all into modding. But setback after setback after setback, especially not improving in areas I wanted to improve in, despite so much effort, was really wearing me down. This is on top of the rising standards other mod authors are setting with their work(to be specific, it is what mod users are expecting out of other mod authors now). As a mod user, oh yes sir it is worth it.
  3. Nah, that's not the way to do it. You grab all your coins from GetFormFromFile() using a Form variable, and then store them in an int variable. Form EbonyCoin = Game.GetFormFromFile(0xxxxxxxxxxxx, "YourMod.esp") Int EbonyCoinCount = PlayerRef.GetItemCount(EbonyCoin) Basically the same way you've been doing it, but taking a different approach. Honestly, if one way doesn't work for someone else, there's nothing wrong with using another way, even if appears unnecessary to someone who has yet encountered an issue with GetItemCount. I also don't feel like I have to explain myself to an obvious experienced user of papyrus. You should know off hand that often times, you have to go through back doors to use what should be a simple function.
  4. You can try GetFormFromFile() and pass it in to GetItemCount. Example Function GetGoldCount() Form GetGold = Game.GetFormFromFile(0x0000000F, "Skyrim.ESM") ; Gold001 Int StoreGold = PlayerRef.GetItemCount(GetGold) if StoreGold == 5 ;just a compilation test endif EndFunctionTry this for you other coins too. It's a *little* bit of extra work, but it should make GetItemCount, an otherwise hard to use function, behave as it should.
  5. You got a mod that increased their scale.
  6. A matter of time Take notes Violens The Unofficial Patches Floating HP bars Moonlight Tales That's all I need. All other mod slots are reserved for my own projects.
  7. Edit you code with the following lines and try again. I ran them through the compiler and got no error. Armor ArmorHelmet = PlayerREF.GetWornForm(0x00000001) as Armor Armor ArmorTorso = PlayerREF.GetWornForm(0x00000004) as Armor Armor ArmorBoots = PlayerREF.GetWornForm(0x00000080) as Armor Armor ArmorGloves = PlayerREF.GetWornForm(0x00000008) as Armor
  8. I noticed you are a fellow FFXI player(I'm retired but I played on bahamut). By any chance you're wanting the summon system in the game to work like it did in FFXI?
  9. Plenty edit it Errr, No., I'm sorry but I wish that was true(this certainly was true for the CS Wiki). I really really feel like a one man wiki editor now. I check this everyday and the amount of activity is very sad. The last edit that was not made by me was on the 21rst. Before that, the 15th, and before that, I think you get the picture. I'm not saying people need to edit as much as me but what is a bit discouraging is that you have tons of information that is not being added to the wiki. Posting them on forums where they will just get lost, doesn't help anyone. And while it's within everyone's right to do this, making their own little information site isn't really helping either - for example, there was one huge site on persistence, which I ended up having to link to the wiki, and it was ONLY by chance that I ran across that site. In the beginning people complaining about the wiki not having enough information while at the same time doing nothing themselves to improve it.
  10. It is up to date with the current SKSE version, however the majority do not have their own pages yet. I guess I'm the only one that really edits it now.. so CKWiki is pretty much dead. I don't know why it was treated like that plague from the very beginning. Everyone was all over the CS Wiki.
  11. You missed it when hot files were pretty much spammed with a giant snake.
  12. Remove the texture file that is prefixed with _g.dds. That is the glow map. If there isn't one, this is probably controlled by an EffectShaderProperty and can be removed with nifskope. Better yet, while it would be easier to just delete the glow map from the texture folder, the proper way is to open vampire's eyes.nif in nifskope and remove the glow map there, just to be sure there is no errors in game.
  13. It's not gonna stop. Just pick up 3D modeling if you want your own decent stuff. It's what I did. It's not too hard to get into, if you have some free time.
  14. Yeah I was thinking this as well. Regardless of what Todd has told us, this engine is just a spiffier version of what was used to make Fallout 3, aka, it's OLD.
  15. Most likely the BSA. They can be very convenient, when they work right. Just do loose files to solve the problem.
  16. By all means, start your own grass project if you're that unhappy with what's available.
  17. The location(it is under "World Data") needs to have the following keywords LocTypeHouse, LocTypeDwelling, LocTypePlayerHouse.
  18. The OP isn't a troll. He's just really pissed about something every mod author goes through. Only he isn't as prudent with voicing his issue with it. All you can do is delete their comments, or just ignore them. I "explore" the mod pages a lot and it's..often a wild ride. People say whatever comes to their minds. Also, time spent is not proportionate to respect gain in the modding world. Wait til you spend days on one mod and it only gets 400 downloads and 15 endorsements for example. Always remember, you're making the mod for yourself.
  19. Yeah I've taken a few mods down in the past because of bad comments. You're not the only one.
  20. What way is that? Also, placing static items in the world can have unexpected results when placed on uneven terrain, so keep that in mind.
  21. You'd have to place the box in a "holding cell" and have PlaceAtMe make duplicates from it. The box in the holding cell you'd set a general size and set it to navcut in the CK. That's where I came up with the persistence issue.
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