-
Posts
437 -
Joined
-
Last visited
Everything posted by Terra Nova
-
Their essential status is being overridden by the essential flagged ticked for their Reference Aliases in their quests. Changing this through papyrus does nothing for those types of NPCs.
-
LE How to learn papyrus?
Terra Nova replied to HailHell's topic in Skyrim's Creation Kit and Modders
Depends on what you're doing. All three of my released mods took only 2-3 weeks tops. Oh geez... I remember my first days with papyrus. That was a nightmare. -
Black body texture after a while of playing. (high end pc)
Terra Nova replied to Darkened666's topic in Skyrim's Skyrim LE
It happens when you run out of video ram. Yeah you got something sucking up that 4gb vram you got there.- 32 replies
-
- bug
- black texture bug
-
(and 6 more)
Tagged with:
-
Enabling object once quest stage is reached
Terra Nova replied to Iacovski's topic in Skyrim's Skyrim LE
I just remembered about that being a huge deal when Dawnguard was released. Yeah the CK will report that error, it doesn't effect your game. The source is only important when you need to update the pex file. Other than that, the pex file already contains the information the game needs. Glad it helped. -
Enabling object once quest stage is reached
Terra Nova replied to Iacovski's topic in Skyrim's Skyrim LE
I know why they are, I think. It's because the source files are in their respective folders. I'm not 100% sure though, but it could be why you cannot add properties. The CK cannot "find" the stage fragments for those DLCs. What you can try as a little test, is move one of those DLC script PSC files to the root Source folder.(Scripts\Source). And see if the button is enabled then. -
[LE] What is this ugly grey fog caused by?
Terra Nova replied to AlienSensei's topic in Skyrim's Creation Kit and Modders
Try changing your video settings. -
In the folder you can try sorting by date, and rely on your memory for script names based on the dates. That's how I had to do it.
-
OnPlayerLoadGame() doesn't fire on the first game load. You gotta save first, then it will work on subsequent game loads.
-
Call another script from fragment?
Terra Nova replied to soupdragon1234's topic in Skyrim's Skyrim LE
Papyrus.. is easier than C++, but Python is easier to learn than Papyrus. Keep in mind, papyrus is a scripting language only, it is not a programming language. However it borrows principles from C++, Java and other programming languages. -
Careful...:http://www.creationkit.com/RegisterForUpdate_-_Form
-
Then how about adding the Perk to each race in particular in CK? Would that be better? @lofgren Nevermind that.. I guess I can't find it.. I need a method to tell if I have a concentration spell equipped. Do you know how to do that? That way is fine, as well adding to the actorbase, so long as you're ok with potential compatibility issues, and being unable to remove those perks at run time. Gotta let you know what you're getting into.
-
Don't cut my head off and say it's false, but it is well known that AddPerk() does not work in NPCs other than the player. If you want an NPC to have a perk, you have to add it to their actorbase in the CK, and well that's not really an efficient way of doing it. Furthermore if you add them on the actorbase, with the intention of using RemovePerk(), that doesn't work on other NPCs either.
-
Any Scripters out there willing to lend a hand?
Terra Nova replied to nekollx's topic in Skyrim's Skyrim LE
Yeah when it comes up [Race:000 or [ObjectReference:00, etc the annoying thing is in order to get to display correctly you have to use GetName(), which forces SKSE dependency. Good you got it sorted out. -
Any Scripters out there willing to lend a hand?
Terra Nova replied to nekollx's topic in Skyrim's Skyrim LE
I've been trying to follow this and it's really confusing. Are you trying to display the name of the race in a menu or something? All you should have to do to pull that off is String DisplayRace = PlayerRef.GetRace() as string It compiles. Try it out and see if it works for you. -
It is difficult to do what you want because the two functions don't take in account for buffs and GetActorValuePercentage is broken.
-
You're not gonna get it, if I try to explain it. Every person I've tried to help with Reference Aliases never get it. Instead I will point you here: http://www.creationkit.com/Quest_Alias_Tab
-
There is a button in the stage fragment called "Properties". Click that button. Another window will open. Click the button that says "Add Property". Another window will open. Scroll through the drop down scroll up until you reach "Actor". Note. Reference Alias is far better, but it is too complex to explain to a complete beginner, so we'll use Actor. Make sure the "Name" is Child1 or whatever you want it to be. Don't do anything else after that. Click OK. Now you're back in the properties window. Highlight Child01. This is now a variable. A special kind: http://www.creationkit.com/Property_Reference Click on the button that says "Edit Value". Another window will open, and you'll see two drop down tabs. First is the "Cell": The area your Actor is in. The second is the "Reference", another word for your actor in the game world. Point the Cell to the place your actor is in. Point the Reference to your Actor. Click OK and the whole thing closes and you're done. The code you tried before should now work.
-
Do you use Skyrim as help for depression?
Terra Nova replied to CherryBelle's topic in Skyrim's Skyrim LE
Depression gets it power by focusing your attention on something bad. And since playing games like Skyrim can deter you from this, it is helpful to some degree. -
http://www.creationkit.com/Category:Non-delayed_Native_Function http://www.creationkit.com/Category:Latent_Functions
-
Making armor not equipable or unequipable during combat
Terra Nova replied to Masterofnet's topic in Skyrim's Skyrim LE
Event OnUnequipped(Actor akActor) Actor PlayerRef = Game.GetPlayer() ; store it once for more the one call. if akActor == PlayerRef && PlayerRef.IsInCombat() && PlayerRef.GetItemCount(Self) == 1 This item can not be unequiped while in combat.Show() PlayerRef.EquipItem(Self) endIf endEvent Other than the excessive Game.GetPlayer() calling which I handled for you, it's fine to me. I don't see another way to do this. I'm assuming you got that message there as an example of what your message is going to say and that you know how to make a message property, etc. -
If this is a specific armor, you can use OnUnEquipped and attach it to the armor to stop the sound when the armor is unequipped.
-
Force Followers to be Essential using scripts
Terra Nova replied to ShadowStrikeAssassin's topic in Skyrim's Skyrim LE
You are missing the Event, and you are missing endif. EOF = Event Or Function. -
Any Scripters out there willing to lend a hand?
Terra Nova replied to nekollx's topic in Skyrim's Skyrim LE
The filename has to match the scriptname.. So...→ newmenu_skiconfigmenu.psc -
Nope, I hadn't heard of that function. But now that I've taken a look at it, it describes a phenomenon that is kind of similar to what I experience, and talks about a solution: "This function will cause the initiating actor to be stuck in combat alert status and unable to come out of it, no matter what combat based functions is called. To fix this, the package running must have the Weapon drawn flag checked. When checked, the alert status is back to normal when the package ends" Now, to briefly reiterate, I am playing an idle with weapons drawn, when technically the idle is meant to be played with weapons sheathed, and the end result is a non-combat stance with weapons drawn, and the effective inability to get unstuck. The quote above talks about "package running". I don't know anything about "packages", but a brief perusal of Google suggests it has to do with when one places the player in "AI driven" mode. If I wanted to do something along the lines of running a "package" and checking a "weapon drawn flag", what might be the syntax for something like that? This function was mostly used by Bethesda in scene packages. That's how the solution was found.
- 11 replies
-
- sendanimationevent
- playidle
-
(and 3 more)
Tagged with:
-
By any chance are you using: http://www.creationkit.com/PlayIdleWithTarget_-_Actor
- 11 replies
-
- sendanimationevent
- playidle
-
(and 3 more)
Tagged with: