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ZsoSahal

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Everything posted by ZsoSahal

  1. Sorry bud, was just the first thing that popped into my head. The unique list idea was just a stab at it. I don't know if its possible, but you could look at creating outfits, like NPC's use, and adding them to the leveled list. Again, just a thought.
  2. I did. I specified that there are two ways for them to die. One, is for you to kill them. The other is for them two have their protected flag removed, or rarely, bypassed (by an environmental explosion for example). As for the bit about settlers not being essential on survival... thats BS. I've got 800hrs in survival alone. Can confirm, provisioners still immortal. So, you can either keep b****ing about how its not your fault, its not your load order, or a mod, or you can fix it. By batch elimination like I recommended, or a the very least, fixing your load order so there isn't stuff obviously out of place. No guarantees either will work. If you game is actually corrupted, you can verify the file integrity. If you disable all mods, and your provisioners are still dying, then i'd recommending a fresh install.
  3. Just off the top of my head, you could track down the named raider bosses, and create a list for them. Would still keep it rare, but have a reliable way to get it in game.
  4. Yes, they can. If you kill them, or somehow, their protected flag is removed by a bug. So, either you're shooting rockets all over the place and killing them as collateral damage, or you have have bug. Most likely caused by a mod, or load order issue. If you don't want to take advice on how to fix it, that is your problem, not ours.
  5. Easier now, perhaps. Easier several different playthroughs down the road? Unlikely. The easiest no hassle way to fix this is to reinstall, and pay more attention to your load order as you SLOWLY add more mods.
  6. The first is pretty easy; its something like AimConeDegrees -(somenumber). That will narrow the cone that the bullet or pellets can fly down. The second, I haven't the foggiest. I'm still tweaking the mesh on my weapon. Haven't looked into how the nifs are set up yet.
  7. Post your load order, and a picture of the problem please.
  8. Yeah, once you've downloaded a fresh install, just copy the file from steam/steamapps/common/Fallout 4 onto a separate drive. Then when you inevitably have to delete/reinstall do the following: delete. Manually check everything is deleted from games/documents/etc. Copy from storage drive to primary steam install directory. Install on steam. It'll rebuild the fringes, verify data integrity, and you'll be good to go. And you'll still have a copy that is safe!
  9. Off the top of my head, i'd say disable build higher, and see if that fixes it. Also, you should go to the armorsmith extendend page, and look at the load order Gambit has posted there. Quite a few of your items look out of order to me, but the Build Higher is one I've heard has caused problems before.
  10. Did you install mods mid game? That isn't advisable unless its something small and compact. As it stands, you've got... a lot of mods. I'd suggest pruning it down to mods you MUST HAVE, and make sure a NEW game is stable. Then start adding in the extras.
  11. Alright, no s#*! about the load order. (DEAR GOD MY EYES) Find a provisioner. Follow provisioner until they get into combat. Save. Disable 10 mods, load in, watch to see if they die. If not, repeat with 10 more mods. Enjoy.
  12. Tried reinstalling the game itself?
  13. I'm not pregnant. What does that have to with you firing up nifskope, and trying things until they work?
  14. Go to the armorsmith extended page. Gambit has a great load order post there. Off the top of my head, it looks like you left them where they were installed, and haven't grouped them. Big standout is Homemaker buried near the bottom. Definitely want to move that up.
  15. Without some idea of what mods you have installed, and preferably your load order, we can't do ***** all here.
  16. I am 99.999999999% sure provisoners are immortal. As in, I watched one get beaten on by a legendary Super Mutant Butcher. Yeah, they got knocked on their butt, and the cow died, but they were fine. The caveat here is that if YOU attack them, or use explosives near them, they will die.
  17. I'll be blunt. You HAVE to learn by trial and error. Try it, and come back with detailed questions, not questions that show you didn't even try the prior advice.
  18. Luck. You can haz cake if you haz lots o' luck. And time.
  19. Depends on what you want to make. For tweaks to the game with no new asset creation, all you need is FO4Edit, and possibly nifskope if you're doing texture swaps, and want to make sure they're working properly. For actually creating new objects, or editing existing objects' mesh, you're going to need a 3d modelling tool. Blender is free, 3ds Max has a free student license. There are more, but those are the two I use. For texture work, you can go MANY different routes, but GIMP and Krita are both free programs. ZBrush is popular, and obviously Photoshop. Just that and time. You'll need it to learn yourself, or butt time watching youtube tutorials.
  20. .... .... ... really? You really wrote this shite, and aimed it at people who provide FREE mods for games you enjoy? Go bite a wall mate.
  21. So, all i can find on Nexus by you is a demo for what appears to be a companion character in Skyrim. That you released last week. While I applaud the scope of your project, I'm curious if you have anything fully shipped or released. That, combined with the IP b&, has me a little skeptical.
  22. Generally speaking, before you do anything drastic in the middle of a playthrough, you want to make a clean save (look up how to do it). Then uninstall the old mod, install the new mod, make sure your load order is correct, and then fire it up to see if it worked. If not, you can always roll back to the old version for the rest of this playthrough.
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