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Posts
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Everything posted by acidzebra
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Something you did borked things up. Not knowing anything of your mod/game history, maybe player.paycrimegold 0 0 2816C while outside Markarth/the Reach will fix things up for you. Perhaps even add 30+ days of avoiding the area.
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It means your download got cancelled by the server hanging up because the nexus is busy on the weekend, or some other transient network error. Compare the downloaded filesize to the filesize mentioned on the mod page and you will see a difference most likely. Try downloading again.
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Okay, first things first, you will need to manually place those mods BOSS doesn't recognise. Find somewhere that seems logical. Consider installing Boss Userlist Manager (BUM) to create rules for unrecognised mods - it'll make your life easier, especially when running skyproc patches which in turn run BOSS. Something is fishy with your longbows mods, are you using the latest version from http://www.nexusmods.com/skyrim/mods/29950 (I don't run this mod myself so can't really help there - the master sort ordering is quite important, if a mod being loaded is trying to access a master that isn't there or gets loaded later, crash city. Try updating or asking on the mod page. As a test disable ALL the longbow mods and see if your skyrim starts up) I have the latest IA myself and don't get this error at all - I'm kind of wondering whether your file may have been corrupted by overzealous cleaning? Try installing a fresh copy and try again. And for the last problem, it's complaining about a record in the 8th mod in your load order, so if you have wrye open, mod listed as 08. Something wrong with it, again, possibly overzealous cleaning or corrupted in some way. Try replacing it with a fresh copy.
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First off, CTD on startup usually is indicative of a missing master for one of your mods. The easiest way (for me) is to start up Wrye Bash and check. See also http://wryemusings.com/Wrye%20Bash.html As for merged/bashed patches, these are used to resolve mod conflicts with regards to load orders, enchanted item lists, NPCs, factions and more. It won't really improve "performance" I think but it will certainly make your game run more as intended. For instance, if you have two mods altering the bandit leveled lists, normally only the last loaded mod will get to write its changes and you'll miss out on content you wanted. Wrye Bash can generated a bashed patch, which deals with leveled lists exclusively. They are perfectly reliable. Tes5edit creates merged patches, which has more records but may need review before loading. First, load Wrye and right-click the bashed patch0.esp and rebuild patch. Should not take long. Activate at the bottom of your load order, before any skyproc patches. Merged patch: next load up all your active mods minus any skyproc patches in tes5edit, wait for it to finish loading, right-click in the mod list > other > create merged patch (or some text like that). Should take a while and appear at the bottom of your mod list when done. Review entries and conflict resolution for validity and desirability. Close and save, give it a nice name like tes5merged. Activate after the bashed batch, before any skyproc patches. Then run all your skyproc stuff and activate, preferably with SUM if you have multiple skyproc patchers. Ultimately your load order should be [RANDOM MODS SORTED BY BOSS/HAND-SORTED] Bashed patch Merged patch Skyproc patches
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It's part of the civil war quest, so both Imperials and Stormcloaks have a quest there. Maybe that's why they left it alone. I think it's also a target for one or more radiant quests, not sure. I use both the Populated X and Immersive Patrols mods and then use ASIS to generate extra random spawns and this place is always a good fight for me. Anyway, adding extra spawns inside shouldn't be the hardest of tasks but anyone attempting it should pay attention to the civil war quests and possibly hook up their adds to any enable/disable markers present.
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You're putting the skyrim engine under an awful lot of stress with all that stuff. Tons of NPCs/monsters being added, high-res textures everywhere, dynamic effects being applied to all those critters (wet & cold, footprints for instance). I have no idea if you've been messing with your ini files - have you? And are you starting from scratch every time, or loading old saves? Verify your SSME is loading correctly (log entries) and that you are getting the ENBoost red "performance blah enabled", and if all that is true and you still get CTDs, consider changing your loadout. Even with the mempatch/enboost black magic, there is an absolute limit to what skyrim will handle. Pare down to mods you absolutely aren't willing to live without, start a new game, see if it's stable then. Then SLOWLY add back mods until you find the limits of what your system will handle, or the frequency of CTDs you're willing to live with. Tulsa: papyrus logs are not crash logs. You will rarely if ever see the reason for a ctd in papyrus logs - the game engine won't get the time to write out the problem. You can use it to troubleshoot other issues, but it's something that requires patience and understanding/experience and most people should just leave it turned off because it will just confuse them and they will bother mod authors chasing ghosts.
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PLEASE HELP! Creating Custom Homes suitable for Families...
acidzebra replied to kingy9467's topic in Skyrim's Skyrim LE
Usually when I don't have a clue I open a similar cell in the creation kit - in this case pick WhiterunBreezehome. Right-click the cell in the cell view window, edit. On the first tab you notice under location it's a "WhiterunBreezehomeLocation" (in these tabs you can also select music to play, the imagespace, lighting, and under "interior data" you will see the zone NoResetZone which exempts your cell from a cell reset (which would empty all containers etc which is bad). But getting back to locations, you now know you will need to make a custom location to your home, or copy an existing one. In the object window, go to WorldData > Location and find your WhiterunBreezehomeLocation. Doubleclick and look - it has the keywords. Okay, so we'll make our own. Close the breezehome window, create a new location. Give it an ID (MyHomeLocation or similar), a name (My pretty home), and right-click in the keyword pane to add your desired keywords. Finally, in the cell view window, right-click your cell > edit (also available under menu world > cells), and set the location for your cell (MyHomeLocation). -
Where are Skyrims Nif Files located....?
acidzebra replied to Tommybaucus's topic in Skyrim's Skyrim LE
Inside your data folder, there are a couple of Skyrim - XXX.bsa files. You most likely want Skyrim - Meshes.bsa These are archives, a bit like .zip files. You use a tool like this one http://www.nexusmods.com/skyrim/mods/1395/? to unpack them. -
In the time you fellows spent talking about immersion, you could have already fired up the CK and adjusted the relevant leveled lists. Open CK, load skyrim and any DLCs you want to adjust, look for "chest" under all, look at the merchant chests, open the leveled lists & adjust to your heart's desire (but note some leveled lists may be used elsewhere, too) or just add a ton of stuff to the chest itself without bothering with leveled lists. Repeat for all vendors you wish to change. Save mod, load game, profit. Publish on nexus for extra points.
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Well, if I _am_ messing around with papyrus it's usually in notepad++, your software seems to be on par with that in terms of functionality (at least for papyrus). CK wiki integration might be nice to have, or general googling, right-click any given bit of syntax and see the corresponding wiki entry, perhaps locally cached after the first lookup? Or perhaps automatic lookup in a special pane. I find myself flipping back and forth to the CK wiki all the time.
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Quests and dialogue were always some of the trickier bits of the CK, I thought. And HF, small as it may be, makes some pretty advanced changes of its own. Just follow the tutorial step by step and you will by experience gain the knowledge to build a more advanced follower and from there, ways to add/change dialogue for all types of characters and understand quests (which are at the heart of any conversation in Skyrim). Start small, don't try to run before can walk.
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http://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1 Pretty much all you need. I'd also recommend going through the creationkit.com tutorials (ALL of them) just to get the hang of the CK.
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I had that a few times, verified game cache from Steam and all was well again.
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Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes! (For REAL)
acidzebra replied to Aminados's topic in Skyrim's Skyrim LE
I'm amazed by this patch. My system is pretty humble in its specs, and I would NEVER have considered touching ugrids, ever. My modload isn't the heaviest I've seen, still, around 100 mods which add a lot of NPCs and gear and has the accompanying patches and skyproc patchers to distribute all that goodness over the leveled lists and across Skyrim. I've installed the skse plugin, cranked ugrids up to 9, and rode around skyrim on mah hoers for a few hours until I got tired of it and the game just ran beautifully. Even stranger, my GPU temp remained 10 degrees C lower than it normally would and my framerate was markedly improved. It's.... wow. edit: ugrids up to eleven, played for three hours, back and forth to Solstheim, generally messing around, not a hitch. AMAZING. -
Here are my 10 mod commandments, they have served me well and are the result of many hours of frustration and patient learning. YMMV. 1. Read mod description/stickies carefully and act accordingly when installing (re: compatibility, install procedures, special notes), and don't install a ton of mods in one go. 2. Run BOSS, manually order unknown mods (consider using Boss Userlist Manager), and act according to what the boss logs tell you. 3. Use tes5edit to clean any mods that require cleaning. 4. Understand what you're installing - while in tes5edit look over mods you're putting in, what records they affect. 5. Use wrye to create a bashed patch, tes5edit to created a merged patch if needed (and if you have more than one mod which messes with leveled lists for instance, it's needed). 6. Do NOT remove any mods more complex than a texture overhaul mid-playthrough unless you revert to a pre-install save, especially when it comes to mods that use quests or scripts. 7. Recognise that even though you may have a wizbang latest-gen machine with ridiculous amounts of ram and the latest and greatest graphics card, skyrim is a 32-bit app. Test a given modload for stability before commencing a playthrough. 8. Do not mess with ugrids, especially if you're adding tons of NPCs, texture mods, and other fun stuff. You have no clue what is happening the next cell over in a 5x5 grid load, let alone when you're loading a grid of 7x7 cells or heaven forbid, 9x9. 9. Do not mess with ini settings you or whatever internet berk you got them from don't understand (especially when it comes to stuff under the [Papyrus] section) 10. Remember that even under pure vanilla load Skyrim is kind of a fickle beast and stuff can and will go wrong. Save early, save often, and monitor the size of your savegames. Also, remember to have fun ;)
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Just use steam to verify game integrity and all files will be restored. https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
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I agree that the ENB is likely the issue but at the same time, removing some foggy weathers from vanilla or a mod is easy enough in CK, but without knowing what you're using nobody can help you. That was the reason for my question. Custom weather may also be the reason clear skies isn't working. If you don't want to give up your shiny ENB (or temporarily disable it as the weather occurs), using a mod like STATUS http://www.nexusmods.com/skyrim/mods/32657/? you can pinpoint what exact weather is giving you problems. Then you can open CoT in the CK, strip that weather from the ones listed (not sure if it's actually CoT or vanilla but this works for both), and Bob's your uncle. As a lazy alternative, you could just use sw/fw from a console to change the weather manually when so desired, here is a list of vanilla weather codes http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Weather
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Are you running any weather-altering mods (like Climates of Tamriel, volumetric fog, etc. etc)? Are you running ENBs? Can your machine cope with the config/mod load you are putting it through? Removing a couple of weather patterns from vanilla weathers is easy enough but if you run custom weather mods...
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If you remove scripted mods, leaving the script behind or not, you are going to break your savegame horribly sooner or later, and most likely sooner (not all scripts do this, it's not an iron-clad rule, but close enough - it's just not a good thing to do). Installing a scripted mod = you're stuck with it for this playthrough. People should really have learned this about skyrim already. References to specific versions of scripts get baked into your save. On a new save/game the loose script file can not run if there is no esp/esm telling the game engine to run it, unless it replaced vanilla scripts. To answer your specific question, I'm not aware of such a tool (when doing manual installs anyway), but people who do the whole "hey, let's yank some scripted mods from my in-progress game" aren't going to benefit much, I think. Nothing wrong with scripts intrinsically, they can add wonderful new experiences and extend the game far past what was originally thought of, but they do come with limitations that people should be aware of - one of them is you shouldn't just casually remove them from in-progress games.
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LE All New Combatsystem - Revolution!
acidzebra replied to RightNow0815's topic in Skyrim's Mod Ideas
Some of the things you suggest in your initial post are certainly possible, others would require that someone virtually rewrite the game engine which is unlikely to happen. You may be happy with a mod like this one to make combat bloody hard: http://tesalliance.org/forums/index.php?/files/file/1567-duke-patricks-archery-and-heavy-weapons-combat/ and this one to alter the NPC combat AI http://www.nexusmods.com/skyrim/mods/18436/? note: both are complex mods so be sure to read any READMEs and follow instructions. -
Skyrim trying to run a script repeatedly
acidzebra replied to Savalric's topic in Skyrim's Skyrim LE
This is why people should turn off papyrus logging. You're just wasting CPU/disk cycles and getting paranoid about perfectly fine vanilla scripts kicking in and doing their thing. 311 times in 2 hours (7200 seconds) = once every 23 seconds. In terms of the scripting engine, that is not "a lot". That's a very conservative check. Whatever is causing your CTDs, it's not that. Also, that is not an error with frostfall, that's another mod checking for the presence of frostfall. Given the moniker "arthlal", most likely Arthmoor's Live Another Life. Again, perfectly fine. -
https://sites.google.com/site/skyrimsurvivorseries/frostfall/survival-basics-exposure
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LE White ebony armor and weapons NO REPLACEMENT
acidzebra replied to shadowspectro's topic in Skyrim's Mod Ideas
I think there is already a non-replacer set available here http://www.nexusmods.com/skyrim/mods/5237/?- 2 replies
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- ebony armor
- white ebony armor
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Honestly, you would probably be better off buying the mass effect collection on steam, which is currently 50% off. http://store.steampowered.com/sub/18260/ Changing ALL of skyrim around to make it into some kind of SciFi adventure may be doable, but it's going to take a team of modders years. I don't see that happening.
- 4 replies
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- scifi
- total conversion
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(and 2 more)
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Uninstalling Creation Kit deleted all of my Skyrim files
acidzebra replied to ServantOfSin's topic in Skyrim's Skyrim LE
You can also see exactly what mods were loaded for any given save and in what order they were loaded on the "saves" tab of Wrye bash. Also, for those who did lose content, deleted mods are no different from other deleted windows files so if you're quick enough and they haven't been overwritten by other stuff you should be able to undelete them. Plenty of free software available to help you recover deleted files, like http://www.piriform.com/recuva