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acidzebra

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Everything posted by acidzebra

  1. I think I copied the Windhelm bookshelf for my mage tower mod http://skyrim.nexusmods.com/mods/25886 Since the layout is a lot simpler, you should be able to see what bits are needed easier (download, delete the ivy and imperial tower bits, and pick away). It's been ages since I did player homes but there's a bunch of objects you need to copy for it all to work.
  2. Copying from a vanilla player home - for all items - works fine provided you copy ALL the needed bits. The shelf, the activators, the works.
  3. When it says Blender 2.49b Blender 2.49b It really means you need that version. Not a later version.
  4. Please note that while a particular musical score may be in the public domain, someone's arrangement and performance of that music still has copyright unless explicitly waived. For instance, on your last link, the Greek Byzantine Choir would have copyright to their performance of that song. Unless they say "go ahead and use our performance of this music anywhere", you cannot.
  5. Um, what I do with a mod on my PC is my business and my business alone. (re)publishing, now that is a different kettle of fish.
  6. Not sure what you mean. If you mean remove items like trees or rocks, doubleclick the object and check the box "initially disabled", then change the z coordinate to -30000 or something like it. This (as opposed to just deleting the object), will make sure that if any other mod tries to modify the same object, the engine won't crash. Deleting objects bad, disabling objects good. You can technically delete them and then use tes5edit to do the undelete and disable job but that would require an explanation of tes5edit and mod cleaning. Google those terms if interested. If you mean change the actual landscape, you want the landscape editor; pressing H with the render window focused will activate it. See also http://www.creationkit.com/Landscape and http://www.creationkit.com/Landscape_Hotkeys
  7. Last lines in papyrus log =/= reason for crash. Most of the time, when the game CTDs, it will have no time to actually write a log. You could have been running out of vram because high-res texture packs. Or warzones tried to load a ton of NPCs somewhere nearby (extra load plus vram spike from loading a ton of armors from immersive). Or warzones just threw a wobbly. Or you have been plugging and removing mods on this savegame earlier. Or, you know, skyrim just crashed. It happens.
  8. I like getting around in skyrim on a horse, but I must have convenient horse installed. http://skyrim.nexusmods.com/mods/14950 Both for using the horse as a pack mule, setting it invulnerable, and the ever-funny combat charge, ragdolling everyone you hit. You can also configure speed, following, and other tidbits. Great mod.
  9. This guide helped me to set up a custom merchant http://wiki.tesnexus.com/index.php/Adding_a_Merchant_NPC_to_Skyrim It's been a while since I've set up a summon spell but I remember I went through these vids (the first youtube results) to understand what is what. https://www.google.nl/search?q=create+custom+summon+spell
  10. Either a) you're trying to run CK with ENB loaded, this can cause problems (temporarily rename d3d9.dll to d3d9.dll.old or something to fix) b) your skyrimeditorprefs.ini have gotten messed up. Delete it and restart the CK to regenerate.
  11. Maybe BYOG? http://skyrim.nexusmods.com/mods/18474
  12. Worked fine for me. I'm guessing mod or load order problem.
  13. InsanitySorrow has a fountain in the TESalliance resource project http://tesalliance.org/forums/index.php?/topic/5441-development-journal/page__st__20&do=findComment&comment=83878 which has round water sources.
  14. I like it - took a bit to grow on me. Maybe even add some more accents on the main armor piece. The ringmail is awesome! I do enjoy most if not all of your textures in my game. If you're still in the mood for requests - you know those falmer tents and pods and totems? Those look atrocious, even with the high-res DLC. If you could get around to showing those some love sometime, that would be amazing.
  15. I may be wrong, but I think that's actually part of the game engine itself.
  16. From the SKSE page: Current release build (1.6.9, compatible with runtime 1.8.151.0.*): http://skse.silverlock.org/beta/skse_1_06_09.7z (readme) Current beta build (1.6.11, compatible with beta runtime 1.9.29.0.*): http://skse.silverlock.org/beta/skse_1_06_11.7z Should have chosen the other one.
  17. Oscape works well for ground, whether it's ocean or not - it doesn't care about that. I've discussed oscape settings and use in this post, a full copy of all needed TGA textures can be found in this mod, and no, there are no "hidden textures" nor do you need to create a LOD folder below the tgatextures folder. I've had no problems getting a working LOD with pretty textures using this method, even using my own custom land textures. For completeness' sake, this forum post is the best guide I've found to generating object LOD using the CK.
  18. If you check every sack and barrel on your travels and in dungeons, you will end up with tons and tons of salt. It's easy enough to change the mining script to deliver salt and retex some of the ore vein meshes, I did it as a test once, but placing them around every mine and dungeon got real boring and like I said, unless you ignore all the sacks & barrels, it's really hard to run out of salt. So I scrapped it.
  19. Kinda confused - it's already in your load order? Or would you revert to an earlier save? It's a great mod, I've used it on several playthroughs but once you run with it I wouldn't uninstall it for that particular playthrough. I don't know about new patches, if you want to play with it now, why not use it? I've even upgraded it while playing without any noticable problems.
  20. Not that I know of. I've kind of been hoping t3nd0 would release a standalone version.
  21. don't see dragonborn in your load order, do see "DragonCombatOverhaulDragonBornPatch.esp" That is the problem more likely, the mod runs fine. Also, it's your game, but I would never yank mods with scripts from a game. Once they're in, they're in. Too much potential for unforeseen problems down the line, and good luck troubleshooting then. Unless you can revert to a pre-install state. I wouldn't install SkyRe on an in-progress game but that's just me.
  22. All modding suspended, new playthrough for Dragonborn ^^
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