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acidzebra

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Everything posted by acidzebra

  1. lol, okay, I've been meaning to have a look at recipes anyway. 3 leeks + 1 salt pile + cooking pot is, as you say, BAM :tongue: As for the how, open CK, load skyrim main file, expand items and click "constructible objects". You will see a bunch of recipes for armor, weapons, and food etc. Right-click any recipe and select "new". The constructible object window will open. In the ID text area, give it a name (no spaces) like recipefoodgrilledleeks. In the dropdown "created object" select foodgrilledleeks (this is the object you will make by following the recipe). In the workbench keyword dropdown, select craftingcookpot (this is the object you will use to make the food). Right-click in the "required item list" area, select new. To the right of that, adjust the object dropdown for foodleek and adjust the quantity as you see fit. Repeat for the salt pile (new > dropdown > quantity). Then click OK, and press save and give it a pretty name. Congrats, you've created a new recipe mod! Easy as pie. Or grilled leeks, as the case may be.
  2. It also depends on any graphics settings in skyrim, any changes you may have made to skyrimprefs.ini but in general, the more trees/other objects the heavier the load that SSAO places on your system. The illumination at each point is a function of other geometry in the scene - the more (complex) geometry present, the more work your GPU has. all in all, it sounds about right, although I'm not perfectly up to date on modern laptop GPUs.
  3. In the archive you need to open the bin folder, then extract the files in there to your main skyrim folder (so dinput8.dll is in the same folder as TESV.EXE) The asi folders don't exist by default, you can either create them yourself and put your plugins there or some mods will have them in those folders. asi files are the plugins used by script dragon. scriptdragon will check if any of these folders exist and load the plugins from them if found.You can also dump them in the main skyrim folder (but some people like to keep their folder structure tidy :) )
  4. No, when you disenchant an item with a given enchantment which you don't know you learn the enchantment. In vanilla Skyrim this is the only way to learn enchantments, and there isn't one for invisibility. However, it is possible to make invisibility into an enchantment with the creation kit and some modders have already done so, for example http://skyrim.nexusmods.com/mods/11511 http://skyrim.nexusmods.com/mods/18334 http://skyrim.nexusmods.com/mods/10686 ...and many others. ...they are usually considered god items in that it's pretty overpowered. Personal tastes and all that.
  5. No, just stuck it in there and made sure it wasn't touching the floor. Or walls. You may have to turn off aligning to grid (Q key) to fine-tune the placement. It may be easier to start with an empty cell - make a duplicate of "unowned cell" and start work there. Sorry if I'm telling you stuff you already know, I just realised you mentioned working with the CK for a while. Happy modding ;)
  6. Please see http://forums.nexusmods.com/index.php?/topic/369524-console-modding-is-not-supported-here/
  7. Did somebody steal your sweet roll? :whistling:
  8. Well, you've taken the first steps on the long and wonderful journey of creating a stable and playable modded skyrim. I highly recommend after removing all those mods you go to a small interior cell (like a player home), open the console and type "show timescale". Note this number it returns. Then type "set timescale to 50000", close the console, then wait for a minute or two, then open again and type "set timescale to [number you wrote down]". Then use the in-game wait or sleep function and sleep for 24 hours. Then save your game and exit. Start skyrim again, and load your save. You now have a somewhat clean save. (tip - removing mods works best if you make a save after you enter this small cell, then exit skyrim, remove mod, load skyrim, then do the above waiting thing - you never know what background scripts and whatnot may still be running) Exit the building, and run around for a bit. Is it more stable now? Next, you probably should head over to the Skyrim Redone page, it's a great mod, I use it too, but it is fairly picky about load order. Read the README. Because BOSS will just dump every mod it doesn't know about at the bottom of the load order. This may not be optimal. You should also probably read the UFO page, same story. You also appear to be running UNP, I don't run that stuff so I don't really know, but one of your mods says Sweet&Sexy Lingerie.esp Active Requires: CBBE but is that installed? I'm only vaguely aware of both. And are you ACTUALLY ADDING MODS TO AN ALREADY UNSTABLE INSTALL? And are you sure you've installed the unofficial dawnguard patch? http://skyrim.nexusm...com/mods/23491/ Finally, is your PC up to the task of running the high-res texture mods? Have you been messing with skyrim.ini and skyrimprefs.ini? What have you changed? Questions, questions ;)
  9. If you mean the top row of pictures, the second is showing off a pitch dark night so black, in the third only the arch and tree are lit up. In the mod description there is one picture showing off the different light level settings "in-game light adjusters". The far left of that pic has 5 gray bands getting progressively darker as you go down (listed as "night darkness"). If you can see a clear contrast between these bands, your monitor is most likely fine. (though you could reset it to factory defaults, see if that changes anything)
  10. "Unofficial Skyrim Patch.esp Bash Tag suggestion(s): {{BASH: Delev, Relev}} Note: Recommend to use the Unofficial Dawnguard Patch in addition to Dawnguard. This is need for correct work with Dawnguard." ...but no unofficial dawnguard patch in your list. Cloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Note: Use only one cloaks*esp 1nivWICCloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files. 1nivWICCloaksCRAFT.esp Warning: Use only one WICCloaks esp. 1nivWICCloaksNoGuards.esp Warning: Use only one WICCloaks esp. Incompatible with: Cloaks of skyrim (even with compatibility patch). To fix this use another WICCloaks esp or uninstall cloaks of skyrim. ...this is a mess you'll have to sort out. Sneak Tools.esp Active Error: Delete. Already included in SkyRe_Main.esp. ...which means remove. dD - Enhanced Blood Main.esp Active Crimson Tide - Blood.esp Active Incompatible with: dD - Enhanced Blood Main.esp (also both cause a lot of issues in my experience and be careful with removing, do it in a small cell like a player home) ...so run on or the other, not both. SkyRe_Races.esp Active Incompatible with: EnhancedCharacterEdit.esp ...so run one of the other, not both. ethereal_elven_overhaul.esp Active Incompatible with: SkyRe. Get the compatible version here. Final note, given the placement of SkyRe in your mod list, are you sure you have read the SkyRe readme carefully?And you haven't installed the community uncapper, see Requires: Skyrim -Community- Uncapper for full perk functional
  11. If it were your graphic card and monitor, the problem would most likely be uniform (everything would be dark). Several mods change lighting levels, I don't know what mods you're running. I'm not a big believer in adding more mods to fix problems perhaps caused by others mods (in other words, go through your mod list and see if any of them could be responsible), but you could give claralux a whirl: http://skyrim.nexusmods.com/mods/17605 Be sure to read the description on the mod page.
  12. The "dirty edits" in official skyrim DLC can be ignored. But have you read your BOSS logs? You've got a massive amount of conflicts and incompatibilities. Run BOSS, read the logs, and act on the warnings and errors.I can see 4 or 5 fatal errors just glancing at it. "Incompatible with" means "do not run these two mods at the same time".
  13. Nothing special, just place it in the long cage and make sure it is not touching the floor or walls (so floating slightly above the ground). Oh, and when you are putting in the door, don't go and do it manually, just select the longcage, CTRL+D to make a duplicate, CTRL+F for search and replace, then select the cage door as a replacement, OK. Your door will be in exactly the right place. I mention this because I've seen videos of people messing with cage doors for ages to get them in the right place.
  14. If there is a d3d9.dll in the antifreeze then yeah, that would be enb. So install enb, overwrite write antifreeze, overwrite with matso. Or try some other enbs - skyrealism enb evolved wad pretty nice. Maybe one of them will give better luck with dof. You can toggle enb with shft+f12 - easy to check if its running or not. I settled for godrays only enb for the pretty light-through-trees effects and imaginator for better color. Lightweight but pretty for my aging system. Maybe add dynavision if you want something like dof. Is not quite the same though.
  15. Rock - you - hard place, eh? Hmmm. Not sure what to tell you except enb does seem to do better with nvidia (perhaps we should send Boris an ATI card http://forums.nexusmods.com/public/style_emoticons/dark/biggrin.gif) Are you running the latest ATI drivers? May be worth checking. I stopped running enb altogether in favor of imaginator and some other lightweight solutions but it may be worth it to try some older versions of ENb- for instance the .117 beta worked fine for me but the .119 was glitchy. (and you have followed the instructions for bfloatpointrendersettings=1 in skyrimprefs.ini etc - just checking)
  16. Some more samurai stuff, not sure if its been mentioned in 12 pages of text http://forums.nexusmods.com/public/style_emoticons/dark/whistling.gif http://skyrim.nexusmods.com/mods/24704
  17. Errr never ran that ever. You grab the latest enb here http://enbdev.com/do...d_tesskyrim.htm dump the archive contents of the wrapper folder found in the archive in the skrim main folder. Then grab your matso archive and dump it in the main skyrim folder too, overwriting the original enbseries.ini and other files. Not sure you're actually running enb right now :) Or you're doing something more advanced but i think you definitely need the main enb archive.
  18. Odd, and ENB is definitely running (that is, when you start skyrim you see "enb series [version]" blah in the top left corner for a while before it fades? (almost like a skyrim debug notice) - no notice, no ENB. ps. I think the standard is set to 0.5 for fadetime. Not that it will matter much, just FYI.
  19. ATI, ENB, and DoF has always been sketchy, in my experience, especially with crossfire (dual ATI 5770s). Also, it reminds me of the world when I take off my glasses, I don't need that :wink: I assume in the enbseries.ini (main skyrim folder) under section [EFFECTS] it has EnableDepthOfField=true ? Further settings (or not) under [DEPTHOFFIELD] section I don't know the matso one, but depending on his tweaks the effect may be very subtle or just turned off by default, open the file enbeffectprepass.fx (it's a text file, same folder) and poke around for a bit. And if you're going to fiddle with ENB settings, highly recommended to get ENB customizer http://skyrim.nexusmods.com/mods/17400 run customizer, run skyrim, esc to pause game, alt-tab to customizer, tweak settings and save, alt-tab to skyrim, continue game, backspace to reload settings. You can of course also manually tweak enbsettings.ini and do the same trick.
  20. If you're trying to squeeze one into the metalcage01, good luck with that, I can't get any live creature to stay in there. :wallbash: You'll have better luck with the metalcagelongsingle01 but (as the name implies), it's longer.
  21. I think there are already a couple of mods for that, like http://skyrim.nexusmods.com/mods/11932 or http://skyrim.nexusmods.com/mods/7252 and several others besides. It's too late for me, I've already been conditioned to immediately decapitate on kneeling :whistling:
  22. Skyrim units: http://www.creationkit.com/Unit It's all approximation and rule of thumb, not a precise thing.
  23. Shadowgreen in the CK is actually a world, and surprisingly heavy on resources. It's also quite "dense", meaning a lot of objects in a relatively small space - but it still spans several cells. If you're going to edit it, it helps to open it and in the cell view window filter and select all the objects starting with "fx" (so fxambbeamwetmists, fxglowfillroundblah etc) and make them invisible (click the top of the render window - not IN the render window) and press the 1 key twice. The same goes for any objects with "trig" in the name. This way, you'll be able to look around and select stuff you want instead of all kinds of other stuff. Press F5 to reset the view and make everything visible again. If you're looking for a greenish cave to adjust to your liking, I humbly suggest having a look at my little cave/tree home mod, you should be able to expand or adjust it as you see fit or maybe take away a few ideas - http://skyrim.nexusmods.com/mods/25631 It's nowhere near as beautiful as shadowgreen though - I love that world.
  24. As an engineer this all is starting to sound like superstition - I'll be the first to admit that restarting a computer does have its place in the troubleshooting hierarchy but the memory cap hypothesis at least is easily tested - open resource monitor in win 7 (you'll find it in the start menu or start > run > perfmon /res), go to the memory tab, and keep it running in the background. I have trouble pushing Skyrim about 1.7 GB even with a ton of demanding mods and going to ridiculously large and detailed cells, and I'm running on a 64 bit system with lots of RAM. I don't see "ghost RAM" being used by a previously CTD'd skyrim. You can too - details below (skip to the memory resource usage if you're running 64-bit windows with at least 8 GB of RAM. WINDOWS VERSIONS (32bit vs 64bit) I don't know what windows version everyone is running, there might still be people running 32 bit windows for all I know. Hell, they may still be running Windows XP despite it being over a decade old. If you ARE still running XP 32 bit (x86) instead of 64 bit (x64), Skyrim (even the latest version) will only be able to address 2 GB of RAM UNLESS you have set the /3GB boot switch in windows. If you are running Vista/7 starter edition, you won't be able to use more than 2 GB. All other 32-bit versions of vista/7 (home, pro, whatever else marketing came up with) in the 32-bit incarnations support up to 4GB RAM - and skyrim will be able to use it BUT you'll be sharing it with other programs. If you are running x64 on XP/Vista/7, Skyrim will be able to allocate up to 4 GB and your OS can go beyond that. TL;DR - you should really upgrade to a 64-bit system and have at a bare minimum 4 GB of RAM, 8 GB preferred. Leave XP behind - like I said, it's over a decade old. And if you're unable or unwilling to upgrade at this time, yes, you may run out of RAM, because that <4GB of RAM is going to be shared with other applications too. That means swapping, that means everything grinding to a slow annoying crawl and possibly crashes. MEMORY AND OTHER RESOURCE USAGE Now, assuming you're running 64bit windows and have plenty of RAM, have a look at resource monitor and the windows task manager (you can find both in the start menu or CTRL+SHIFT+ESC to start task manager, you can launch resource monitor from the performance tab). Run them in the background while playing. They will tell you exactly how much skyrim is using at any given time. Task manager will keep track of max usage - see the "peak working set" column in the processes tab. Both will also tell you what other programs are running. Chances are this is a large list. PCs are a general purpose computing platform unlike xboxes etc which are dedicated gaming platforms. This means skyrim has to compete with other programs for resources. Demanding games, in general, don't play nice with others and don't take well to being interrupted. If you have a ton of processes in the background demanding CPU power, internet access, and other things, chances are skyrim will be much less stable. I'll not go into a long discussion of which programs are safe to disable, but if you want the best gaming experience possible you owe it to yourself to invest some time to see and understand what kind of applications are started at startup and as services, and which ones you really want and which ones you can safely disable. The average PC will be starting all kinds of garbage in the background without you knowing it, a "gift" from all those programs you've installed over time. Do you really need java updater, google updater, adobe updater, apple push, quicktime and other tasks to be running in the background and eating resources? Probably not, but only you can answer that. If you've never in your life run a program like msconfig or autoruns, your PC is not tuned for the best skyrim (or other gaming) experience. Even a clean windows install with zero programs added runs a ton of unnecessary stuff. You may even want to consider disabling the pretty aero interface - especially on older graphic cards. As a bonus, learning about this and disabling unneeded startup programs and services will also improve your PC use experience for years to come - it's a good investment of your time IMHO. If you are feeling lost using these tools (msconfig or autoruns, the first comes with your OS > start menu > run > msconfig and the second is available from Microsoft for free), PM me and I'll be glad to help out any way I can. TEMPERATURE MEASUREMENT Speaking of gaming experience, are you sure your GPU isn't slowly overheating while playing skyrim? Grab a tool like gpu-z and keep it running in the background together with resource monitor and task manager while you play to keep track of your GPU temperature and VRAM usage. It's free, get it here - http://www.techpowerup.com/gpuz/ - and open the sensors tab. And if you're overclocking your GPU or CPU, great, but then you already know that performance often comes at a cost to stability, especially at peak loads. Finally (and this should go without saying) make sure your video card drivers are up to date. In Dutch, there is a saying "meten is weten" which is an amusing/groan-inducing rhyme meaning "to measure is to know". And unless you measure, you will never really know. Your PC provides the tools to let you know exactly what is going on with your RAM and video card - use them. As for defragging, I think that had its glory days in the time of IDE drives and XP, with win7 and fast sata drives I don't really see the dramatic performance improvements we once saw. And to SSD drives (which I personally recommend especially if you're running huge texture packs) it is anathema - don't defrag, period. Of course, even a PC optimized to the hilt won't be able to make a skyrim install with a bunch of randomly installed/pulled/conflicting or just badly written mods and a bloated savegame run well - but it will give you a stable starting point from where you can try and get skyrim running stable even with tons of mods - it is an attainable goal.
  25. What, no posh mudcrabs? http://skyrim.nexusmods.com/mods/5932 I don't think I'll be running any of these mods (including my suggestion) but they did make me laugh. Cheers.
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