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Cynster

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Posts posted by Cynster

  1. Long pale fingers flickered to her chest, feeling her heart beat rapidly as she took in the sight of the city. Kiterin cast her cool eyes to the market stands a few feet away. The stench of the meat baking in the sun was to die for. Sure... she had plenty of money. She kept every piece of gold she had earned from her contracts... every piece. Her long arm shuffled through her pockets, removing a small pouch. And down the hatch it went. Kiterin gulped her life savings, keeping it safe in the pit of her stomach, true premeditation. She didn't care who saw her. She'd been to the Cidna Mine before. Something was wrenching her to be incarcerated again.

     

    In a sudden motion, she grabbed a goat kidney from the stand, holding it up like some kind of prize, staring directly into the eyes of the vendor. Why did she always have to do this? What compelled her to be dragged to jail..... for nothing? Her hand quavered, slowly lowering the meat back down to the table.

     

    "Erm.. I....must have forgotten my change...." she breathed, "....s-sorry....."

     

    Her trembling bloodstained hand inched away, slowly returning back to her pocket. Her raven black hair almost hissed as she whipped around to turn on her heel and bolt in the opposite direction. Her bare feet patted against the hard stoned streets, echoing down the alleys. Her bloodied hand wiped her cheek numbly, becoming damp. Crying... why was she crying?... She hurried to take shelter near the waterfalls at the keep. Huddled behind the veil of the water and muffled by the noise, she wept.

  2. A rough breeze caught a young woman's black hair, whipping it about wildly over the dull Reach landscape. Arms grasping at each other to stay warm, Kiterin trudged her way through the thickets and dead brush, a shortcut to Markarth. Her icy blue eyes scanned the terrain wearily. The city would be a much needed change of atmosphere. Sure, she'd been in the city jail (Cidna Mine, what a joke - cheap bastards), but she'd never really walked through the city. She had always been escorted by two guards on each shoulder, bare feet usually dragging against the cold stones. It made her twitchy. She grinned, "Lovelies, I'm home..." she cooed to no one in particular. She expected no reception at all. Except maybe a guard recognizing her. When she killed, it was alone in the dead of the night. Save the corpse bleeding in front of her. No one knew her name - she wasn't particularly infamous or worthy of conversation. People died in this harsh world. And all of the credit went to the dark brotherhood.

     

    She began to lose some of her balance, legs swaying and buckling as she strode up the long steep stairs to the city entrance. She wanted a surprise, something interesting to happen. But she knew it was her duty to listen and follow orders and not be cheeky about them. She could laugh in her mind at all of the delights she thought of. Survival required her to keep a straight face, and what she wanted most was to continue to live - as much as she hated to admit it. Death was so interesting. To be a part of that dance someday... but it would be the end of all dances. So bittersweet.

     

    Two guards nodded to her as she opened the gates into the city. "Home." she said flatly, looking about.

  3. May I join please? :ohdear:

     

    ===================

    Character form below:

     

     

    Name: Kiterin

     

    Age: 19

     

    Gender: Female

     

    Alignment: Chaotic (evil, but doesn't take sides)

     

    Race: Breton

     

    Class: Assassin

     

    Deity: Sithis

     

    Personality: She is soft spoken, but sadistic. She is slightly insane, but sharp and alert. Little things set her off, but she doesn't make a scene. She is a schemer and eventually gets her revenge. Though she is very cruel, she treats others respectfully even after she is crossed - until she comes in the night with a knife.

     

    Weapon: A small steel dagger.

     

    Appearance:

    http://i1248.photobucket.com/albums/hh493/cynsterStar/Kiterin.png

     

    Clothing: She usually wears either rags from being in jail or a black dress, usually dirty from the outdoors.

     

    History/background:

    Kiterin grew up in a normal family of farmers in the Reach hold of Skyrim. She was an average girl at the age of seven before a cult of necromancers took residence in a nearby cave. After getting too close to the group, she was discovered and kidnapped. They forced her to forget her family and raised her as their own. To most little girls, this would be a traumatic experience, but instead she thrived. Like a sapling leaning into the light, her soul plunged into darkness, consumed by the power the necromancers exerted. By chance, she survived her new family's slaughter at the hands of the dark brotherhood. When the assassins realized their mistake, because she was young enough and showed some promise, they brought her into the Family. Because of her past, Kiterin shows little allegiance to any particular group or cause. She simply survives as long as she can making her way in the world she knows as best as she can. Not particularly powerful or graceful as she matured, she does her job well as a new member by doing the best she can with the tools and skills she has available. After all of the bloodshed...all of the insanity... she is still just a normal girl.

     

     

  4. I like the idea of framing people :) Not sure about the vampires though - maybe poison their food with vampire blood/venom - like a specific very religious person where being undead is worse than death for them.
  5. I don't think anyone is a "good guy" in the war. :armscrossed: None of the groups (stormcloak, forsworn, empire, thalmor) seem to justify what they do - kill/torture/harass innocent people for their cause. At least the Dark Brotherhood kills indiscriminately - and they don't pretend they are good.
  6. Well it will have to be a girl because I'm going to do the voice acting for her (as it is a lot faster and I can do all of the dialogue directly, get exactly the right tone etc. without having to coach on anything)
  7. That's true - I could reuse some of the thieves guild dialogue for things like that. :) I'd like to do something more than what the thieves guild offers though. Something different... I just don't know exactly what yet haha

     

    I think one interesting thing would be "protection" where you follow a person or group and escort them through a tough situation. Maybe standing guard at a house for a night to ward off a known assassin.

  8. It's an easy change - except one thing - if they have -any- dialogue at all that is somewhat unique, it will be lost during the sex change OR they will continue to sound like a man. Unless you redo all of the dialogue - which makes it a much more complicated change.
  9. Hey all! I am planning on adding a Consigliere (or advice-giver) for Maven - a custom NPC that you can go to for doing the BlackBriar's family business. And really I'm just looking for ideas for tasks you would want to do for them :) It's going to be a really simple mod - just the addition of one NPC with voiced dialogue - and a few short quests to complete (like tasks).

     

    So far I'm thinking:

    * People to be offed/killed

    * Items to be stolen

    * Loot to be transported safely

     

     

    What do you think? :) And is there anything you would like to do as a task?

  10. 1) Name: Kiterin

    2) http://i1248.photobucket.com/albums/hh493/cynsterStar/Kiterin.png (mug shot)

    3)

    Short: Psychopathic killer set off by very small actions. Very bloodthirsty and without mercy. She jumped at a chance to complete an unofficial contract for the dark brotherhood before being asked to join the family. It was there she met Cicero - the maniacal jester, and there where her insanity grew exponentially. At the end of everything, they were married and began their true adventure. The two travel Skyrim, she on horseback, he on foot - Cicero ever speaking, Kiterin ever listening... woe to those that cross their path

     

     

    Long: An imperial soldier caught Kiterin slaying a courier near the boarder of Skyrim. Bound by the wrists, the soldier thought she had been dealt with. He made a fatal mistake. Kiterin jumped over the soldier, lying face down in the mud, and ran for her freedom, but as luck would have it, an ambush nearby of Imperial soldiers on Jarl Ulfric and his stormcloaks botched the escape attempt. Already bound, they took her as a criminal with the rest of the stormcloaks to be sent to the chopping block. Lady luck smiled on her and sent a dragon to rescue her. Escaping with the stormcloaks, she made her way. She giggled to herself thinking of the terror she had just seen. A dragon in Skyrim... how delightful! Happening on another bound prisoner with a group of imperial soldiers, she slaughtered them all in vengeance. The soldiers for being affiliated with those trying to kill her. The prisoner for being a stormcloak - affiliated with the people that botched her escape. She would join neither side of this irritating war. The recent kills whetted her appetite for bloodshed. Her eyes traced to a Whiterun guard on her travels. The guard got the better of her and just when she thought she was about to be slain, a jester near a cart ran to her aid and brought the man down. The both were silent as they went their separate ways. Little did she know she would meet this man again in very different circumstances. She became very much a jail bird after that incident. Frequently killing and serving her time in jail, escaping if she could. The guards grew irritated at the giggling from her cell, the soft whispers of a broken lady cooing the skeevers crawling between the cells. She was on a path of complete chaos, little regard for others and little regard for her own path... until she was brought to the dark brotherhood. There she met the jester, Cicero, once more. Through the drama of the Dark Brotherhood, the two both managed to survive - and in return, she saved his life. Once things had settled down, they decided to marry. He laughs, she cries. He smiles, she sighs. She had the Laughter now to calm her. And he had the Voice. And Skyrim received a psychotic couple, a dangerous pair that separately could have been handled, but together grew more sadistic and powerful, bouncing their ideas and moods off of each other.

  11. I would make both mods seperately - and then at the end, save your house mod as it is (for people not using your plant mod) and then make another version by checking the plant mod as a plugin house mod as active - make any changes needed - and save that as a version for people using both mods
  12. Okay - I think this would need to be a magic effect script, two types - using a while quest stage is x loop in the oneffect script - and inside an enable target if target is x npc.

     

    The issue I see would be the disabling of the npc when the effect stops - I don't know where you would need to put that portion of the script

  13. Is your NPC completely from scratch? If not, it may have a package that is conflicting with where you placed it, like a sandbox specific to a different place.

    If it is a new npc have you added any packages, such as a default sandbox package? You might need one - AI packages aren't really my forte, though, but I would guess the package is the problem

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