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Cynster

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Posts posted by Cynster

  1. So I have 2 computers with Skyrim on steam that I switch back and forth because one's for modding, one's for gameplay. My modding one, I added "participate in beta" to get the beta update - however, on my gaming computer, it had already been checked so immediately when I started my game, it complained about needing to update - however! I don't know how to update it now because it thinks it is up to date and updates automatically.

     

    So I chalked it up to that and I'm waiting on the next update so it figures out it's not up to date.

     

    I didn't install any new mods or do anything differently - it started up after the beta update (or lack of beta update with a save with the beta update)

  2. I have had problems at various forums before (not a trouble-maker or anything just preference) but never the Nexus. Not years ago, not now.

     

    There is only one thing I have noticed, and it's just an observation... Sometimes the anti-piracy questioning of members that ask shady questions (where you suspect that they are probably a pirate) seems to me like a little bit of a witch hunt. And maybe it is that mentality that is upsetting the apple cart with people who tolerate pirating. But in my opinion, even though it may seem heavy handed, it really isn't. Some day it may be a site owner's obligation to report pirates to a government/group by law. A ban from a website is nothing compared to being fined for the property you have stolen and having it on your record anytime you are applying for a job. I think the sooner the pirates wake up from this dream of entitlement because it's on the internet, the better off they will be, and if it takes a ban from a website they like, it's a good thing in the long run if that shakes them up enough to stop.

     

    Also the mods don't seem to tolerate the type of members that like to rile people up on purpose and be mean to get their internet kicks. And I guess those members that weren't well received here are probably contributing to the complaints on other forums.

     

    But anyway the mentality of honesty and being considerate to others is why I like it here. It makes me proud to be a member here. I don't really care if it upsets people who don't come here anymore - it's probably better off we go our separate ways :)

     

    Edit: For the record, about the witch hunt comment - because I don't want it taken the wrong way. I have absolutely no problem with pirates getting banned, I think they should, and I've reported them myself. As a personal preference, I don't try to get them to tell me they have pirated. I don't have a problem with the method of getting them to admit they pirated, but I think pirates do because they think they have been tricked. And I think that could possibly be adding to the complaints is all. But they shouldn't have pirated in the first place, so they have no leg to stand on :P I just didn't want anyone getting the impression that I was against it or anything >.> -stops digging-

  3. I have had this issue too. Anytime I get close to killing someone in close range, they seem to turn off the kill move camera and get a hit in, not taking any damage. I did this for a long time (repeatedly getting cut off kill-moves) with a hagraven until randomly she died at a point when I did not hit her - it was like she wasn't processing for 5 minutes and then finally realized I killed her 3-5 times over and died.
  4. I have gotten to a point in my quest (a really simple quest) where the player needs to find an item in a chest. The quest marker goes to the chest the item spawns in (using Created in... ) in the quest aliases - however, when the player picks up the item, even though there is a script attached to the item in the item's alias:

     

    Scriptname KynarethRobes extends ReferenceAlias

     

    Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)

    If akNewContainer == Game.GetPlayer()

    If AEL02.GetStage() == 20

    AEL02.SetStage(40)

    Else

    AEL02.SetStage(15)

    EndIf

    EndIf

    EndEvent

     

    Quest Property AEL02 Auto

     

    After testing in-game, I picked up the item and checked the stage of the quest using the console and it was still 20.

     

    Is there something else I need to set somewhere to advance the quest stage when something is picked up by the player? This is the second time I have started from scratch trying to get this to work and I am getting absolutely nowhere.

     

    I really appreciate any help anyone can give me.

  5. I have been looking for any type of tutorials or clues of where to start if I wanted to add a custom menu to the game, but I can't find anything. Could anyone please point me in the right direction?
  6. You might be able to change it via the creation kit but I haven't really looked into it. I would assume that is where the music is defined, something to do with starting combat with the player. You could change it to an explore music.
  7. I would definitely start with the creation kit tutorials :) they have user interface and very basic beginner tutorials to people new to creation kit. It should even be the first on Google's list if you type creation kit tutorial :) good luck!!
  8. I think you are barking up the wrong tree, possibly misreading my responses... You downloading a file without a description and deleting it is not what I would call bending over backwards. I don't think anyone here expects you to endorse a file you aren't satisfied with.
  9. Just because a mod is public doesn't mean they have an obligation to make it user friendly. If they care about ratings/popularity, they will probably make it more user friendly, but not everyone on here uploads for that reason.

     

    That's your prerogative. I don't have a stake in this either way since I don't use mods or make my mods public (yet). I don't disagree that some of the statements by mod users have been pretty aggressive, but I wanted to point out that some of the mod makers in this thread have just as poor an attitude.

     

    I will refrain from using the term "you" because I'm not trying to make this personal, but "they" are giving me a strong vibe that they feel they deserve respect because of the time they put into a mod.

     

    To me it's like someone buying you something you didn't ask for and then expecting you to treat them a certain way over it.

     

    I don't know what mods the people in this thread did. But it was their choice to make that mod. It was their choice to spend their time on it and make it.

     

    That's the burden of an artist to create something and then if you choose to share it publicly you're submitting yourself to public criticism. They may like it or they may hate it.

     

    The bottom line is, you should be modding for you.

     

    And in regards to my comment to jet (which was not personal towards jet either. Also, I don't know if your comment about public was directed towards my comment or not) about modders telling you what they want your mod to do...

     

    If I want a special hammer, my first step isn't to spend a six months to a year learning to blacksmith a hammer. The first thing I'm going to do is go to the place where you get hammers. And if they don't have what I need, then I'm going to go to a guy that makes hammers. If that falls apart, then I can try to make my own.

     

    Yeah, people should be respectful in their requests, but maybe the OP was having a bad day, or maybe he was speaking out of frustration because one of these mods screwed up his setup to the point where he couldn't play.

     

    I think a better attitude is required all the way around.

    I agree with all that you've said here. Also, my comment wasn't directed to you specifically. I agree that if a modder wants to spend hours on something, they are doing it on their own time and he or she should not expect a great deal of respect (other than general respect and kindness that we receive from most people) because of his or her accomplishment.

  10. We wouldn't be liable if it messed up your computer, not that I think most mods are capable of that :rolleyes: It's your own responsibility to protect your computer and make smart decisions about downloading things. I think it should have been put in a nicer way and more people would be obliged to listen and take up some of these best practices. The tone of the demands in here do not make me want to rush and add descriptions to my mods. If you want to delete mods you don't like, that's fine. Delete it and don't endorse - it should be simple. It's another thing to rant to the whole community and expect people to receive it well. Just because a mod is public doesn't mean they have an obligation to make it user friendly. If they care about ratings/popularity, they will probably make it more user friendly, but not everyone on here uploads for that reason.
  11. I have, thank you Buddah. Sometimes I have some issues that aren't covered completely in the tutorials and it's nice to ask someone, especially someone who is checking the more technical questions rather than troubleshooting existing mods or talking about mod ideas. I'm using the Bethesda Creation Kit forum for that now, but it would be really nice if we had something like that here since I spend most of my time here.
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