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Posts
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Everything posted by PsyckoSama
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The Elder Scrolls has "lore". Fallout has "canon". Get it right. And I care about canon... :verymad:
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The Sheep sounds insane. 20 legs is a bit much. As for the Penguins... how did get in the wasteland. It is mentioned in Fo2 that chickens still exist... though the only "chicken" shown is actually a deathclaw who's eggs were being used to make omlets. BIG omlets. If you want to do a farm mod... one serious sugestion: Rats. Normal old rats and lots of them. Sorry to be buzzkill mclore but horses are extinct. :whistling: But who cares about lore! How do you know. I speak as a lunatic die hard old school lunatic fan, but there's no reason some form of mutated esquine couldn't be around.
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I hear all this talk about FOOK2 but what exactly is in it? Reason I'm asking is I'm an old school hard core Fallout fan and if it doesn't fit canon, I couldn't be interested. Could someone give me an actual list of what it contains?
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Link please.
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I could do that pretty easy but im not going to, at least not anytime soon now if someone wants to take the time to put it into the game I would consider it, but at the moment I have a lot of other things I have to be doing later on I plan on re-designing the tank to fit the group on my mod, but if I do get around to doing that it will be a long time from now Fine by me. Was just making the suggestion, really. If you ever do redesign it looking at the Fallout tactics tank might help a bit. http://games.sina.com.cn/newgames/0102/images/tank.jpg I'd also be willing to render artistic suggestions.
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The European governments were nuked to crap 200 years ago, and the commonwealth is just a nickname for the Mass region. The Institute is just the remains of MIT which maintained a high tech level. On that note, the US government already had a rather superb set of cybernetics themselves. For example, in the original fallout you could get a wide battery of cybernetic performance enhancements from the Brotherhood of Steel. This continued into the second one where they were even more enhancements you could get. Best way to use the "Gunslinger Girls" would simply to do what Black Isles did when they introduced characters from other series... make them Expies.
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That's awesome. IF you'd be willing to throw some Techy bits on it to make it more scifi it would be perfect. Some tubes, some tanks, maybe a coaxial minigun and a three pronged barrel like on the P94 Plasma Rifle... it would be perfect! I'm an old school hardcore fan. Notice my sig? I have the right to complain about what ever I damned well please. :verymad: That said, considering how much Fallout runs on pop culture references, as long as you can find a way to slip in in without making it stand out, I'm for it. Its why I complained about modern tanks but offered up the idea of taking a older tank and making it look like something retrotech. Hell, I wouldn't even complain about your Gunslinger Girls mod (tres vomit) if you found a way to seamlessly integrate it.
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Fallout is the future of the 50s. Why the hell would they have modern main battle tanks. It would make more sense to use a teched out Sherman with a laser cannon on it.
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FOOK2? :unsure: I'd like to avoid the 250 thousand randomly included real life weapons. Hated it in Tactics, hate it here.
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Fallout 3 Judged Ultimate Game of the Year
PsyckoSama replied to Rabbit1251's topic in Fallout 3's Discussion
Meh. I remember when good games used to win awards... -
:wallbash: I'm asking for a replacer for the classic weapons mod, not a "bolt stuff onto you gun" mod.
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I know there is already a version of the hunting rifle that is scoped in the Classic Weapons pack, but I'd like to request a version with another scope. The huge Mil-spec looking one on the classic weapons version is way over sized and looks silly. Also, it does not line up with the shooter's eye and clips when fired which makes its use by NPCs look a bit silly. I'd like to know if anyone would be willing to scope it with the scope off the .44 which looks more like a hunter's scope you'd find on a hunting rifle. Thanks.
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I'd level out the gender balance a bit as thyere are a cople (dead) female talon company mercs, but have it so the female Talon company are back at their bases serving in noncombat technical rolls. Maybe make some black talon company mechanic coveralls and merc grunt outfits for off duty soldiers, recruits who have yet to earn their combat armor, and non-combat personnel. Maybe even a re-skinned chineese jumpsuit as a officer's duty uniform or a reskinned enslave officer's (or baseball) cap as alternate headgear for officers. If we do this maybe building up Fort Bannister into a real base would be a good idea. Just put a collection of megaton like structures among the ruins mixed with ramshackle wooden building would work. Getting back onto the roll of women, noncombat technical roles. They see woman as being better suited for non-combat roles and motherhood. The old "the man goes to work while the woman tends the house" applied to a militant lifestyle. There are exceptions, but they're just that. I personally think that the are better off as an unknown (or better yet, left out of the game entirely), but that's just me. I'm about as "old school" a fan as you can get. I think Aliens worked in random encounters but as the focus of an entire expansion, I just say nay!
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Anyone know any DLC/Classic Weapons Beta compatible mods that force enemies to use ammo like everyone else?
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I've been thinking about Talon Company and how little there is on them. Right now they're just the Generic Evil Guys, but there is no explanation as to who they are, how they came about, and where they got access to all this Military hardware. My idea is maybe it might be a good idea to fix that. Here's a possible history. 200 years ago, an elite company of the 101st Airborn division, cycled back home from the war to rest, recover, and train replacements was on maneuvers in the mountains of West Virginia. When the bombs fell, the unit was cut off from command and lacking ordered, heroically made best speed for the Capitol. They found the immediate area around the city to be virtually uninhabitable due to radiation, but found the country side around the city to be mostly intact. Unwilling to abandon their nations capitol, they hunkered down in the shattered remains of Fort Bannister, and when the level of the societal breakdown became apparent they decided to intervene. With the government and Army gone, they renamed themselves "Talon Company" after their unit nickname and started enacting a harsh martial law in order to keep some level of order. They brutally suppressed the raiders, suppressed the Super Mutants threat, and terrorized the Zombie Menace. When the slavers of Paradise Falls proved too difficult to hunt down and too entrenched to destroy in any form of frontal assault, they came to a mutually beneficial agreement that put limits on the slaver's behavior. This proved to be one of the first of many little capitulation that slowly changed them from a harsh but fair peacekeeping force to the brutal and self-serving Talon Company of today. For over 100 years they were one of the strongest factions vying for control of the Capitol Wasteland. They were cruel, harsh, and self-serving, but still far superior to the Raiders and Super Mutants. They were the feudal lords of the Capitol Wasteland, slowly pushing deeper into the city as the Radiation faded, eventually claiming the Pentagon as their palace as they formulated plans to cement their control of the region. When the Brotherhood arrived from the West, they were at the height of their power, and while very hands off rulers, they extracted protection money from the wasteland communities... for protection from the wastes and from them. When the Brotherhood arrived, Talon Company welcomed them with open arms. While they had managed to salvage a number of suits over the years, they lacked the technical expertise to maintain the durable but fussy power armor suits. In the brotherhood, they saw fellow decedents of the US Army who'd risen above the Wastes. Natural allies who if convinced to join them would give them a a cadre of power armored warriors and technicians that would allow them to finally cement their dominance over the Capitol Wasteland and beyond. Elder Lyons on the other hand saw them as an abomination to everything he considered just. They were in business with slavers, they brutally suppressed the people of the wasteland, and they looked out only for themselves. Under the influence of one of Talon Company's rival groups, the Regulators, they decided to act. He bid his time, let them accept him into their fold, then stabbed them in the heart, capturing the Citadel and crushing the core of their forces with his superior arms and armor. Unfortunately, with Talon Company broken the Raiders were free to reestablish themselves, the Slavers could throw off their age old limitations, and the Super Mutant population absolutely, soared locking the Brotherhood in a constant battle with the reborn menace while the remains of Talon Company retreated to their old redoubt of Fort Bannister to lick their wounds. Now, if you're wondering what's the point. Why not make an alternate version of the later parts of the main quest and of Broken Steel where an evil Lone Wanderer can side with Talon Company and help them rebuilt and avenge themselves upon the hated Brotherhood, as well as dealing with the Enclave. Right now this is less a request and more a concept to discuss.
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In all honesty, I have no idea. Wish I did though, so I could fix it. :P
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Lawbringer/Contract Killer Fix Mod
PsyckoSama replied to PsyckoSama's topic in Fallout 3's Discussion
Mod's done :) http://www.fallout3nexus.com/downloads/file.php?id=9832 -
Yeah. I think I'll let the image explain for itself. http://i134.photobucket.com/albums/q99/PsyckoSama/without.jpg
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Strange Craterside Supply problem
PsyckoSama replied to PsyckoSama's topic in Fallout 3's Mod Troubleshooting
Loaded to a back save and the problem went away. Just a random bug. :P -
Kit bash looking Zip Gun Pistol :rolleyes: This is Fallout, not Earthworm Jim... :ermm:
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How about a kit bash looking zip gun pistol. The kind of thing a creative person could make with jump parts and hand tools?
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In that case, why not a Winchester Model 1887/1901? It would use exactly the same animation. Though a crows foot could also we awesome...
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I go into Crater Side Supply and everyone is invisible including me. Any idea what's up?
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How about something close but a bit better suited to the setting that is both awesome and fits most of your qualifications... the Winchester M97 Trenchgun!
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Yeah, and I complained about those to the devs back in '99 when the game was released. EVERYONE complained to the Devs about tactics when it was released because it pretty much lacked the Retro-Future look. Even the futuristic weapons are extremely retro. Look at the ones from the first game. They're frackin' RAY GUNS. Clean, refined lines like on a modern rifle and PLASTIC do not belong on Fallout weapons! They either have to be big blocks of metal or have lots of wood on them. ;)