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nexbil01

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Everything posted by nexbil01

  1. theres a basketball court at the bottom of the boston mayoral shelter. theres the mass chemical building SW of the BADFTL in charleston depends on how big you need the best idea would be to download the white room mod
  2. with the 50s style that fallout has, a 38 caliber revolver would fit for pistols or a prototype M-16 for a rifle I always found it slightly annoying when you enter a room that's been sealed for over 200 years and search a container to find a pipe pistol
  3. On the plus side for fallout 76 they did successfully implement the class warfare DLC. Fallout 4 doesn't have that yet https://www.pcgamer.com/class-warfare-has-come-to-fallout-76/
  4. so basically people are gonna continue modding fallout 4 till the next fallout comes out or until outer worlds takes so many fallout 4 fans that no one is left here
  5. The idea here would be to make the contraptions workshop useful to the settlement. The player goes to an NPC in one of the big cities and negotiates a contract to deliver products from the settlements to the big cities (food, ammo, clothes, etc) So if you contracted to deliver vegetable soup, the settlement would grow the crops needed to make the soup. The excess crop goes into the settlement workbench which is connected to the appropriate contraption to make the product and the player assigns a settler to caravan the goods to the city. caps from the vendor get deposited in the workbench If the player makes a deal for something that the settlement cannot raise then the player must refill the workbench with the appropriate items to create the end product (lead, copper, steel, fertilizer, etc).
  6. depends on what the nuclear winter did to the ice caps
  7. go back and play the entire fallout line up then go back and find a copy of wasteland then play twilight 2000 the board game
  8. So when you get to an abandoned settlement you should have to bring along scavenged tools from the wasteland to unlock the workbench. You should have to "invest" a hammer, a screwdriver, and a wrench to get basic operations from a workbench. If you want to make electronics you should have to add a circuit board, some copper, and a fuse. If you want to add crops to the settlement, a bag of fertilizer and a shovel
  9. cause sometimes you don't know where you're going to put another power armor frame and you're not going to leave it lying round for some raider or gunner to take
  10. generally best not to. See how the game plays as the publishers intended it. After that you'll realize what's good, what's bad, and what's missing.
  11. So I've been doing a replay trying to get the "best possible" ending where 3 of the 4 factions survive and live in peace after the institute goes boom Some play guides tell me not to do show no mercy or finish institutionalized cause that would be bad but I did them anyways to see how far I could push the game before I get locked into 1 faction so i got into the institute via the minutemen but just before I went in I talked to maxson and desdemona to get " from within" and "underground undercover" in the institute I did institutionalized and talked to patriot I went out and went back in and got madison li out I did synth retention and some institute side quests I got some guns for patriot and z1 14 I did the battle of bunker hill and assassinated the courser and lied to father about it and got x6 88 as a companion I got liberty reprimed up to the point that I need to collect his nukes. If I progress further I will endanger Danse So at this point I have mass fusion, underground undercover, and liberty reprimed open the next minuteman quest starts only if I get kicked out of the institute I cant progress any further on any of these or I'll upset the balance. So I think I've pushed the balance as far as possible before I have to choose a faction. Is there any way I can push this further?
  12. Has anyone ever written a quest mod where one of the non institute factions rolls in and tries to take the institute intact instead of blowing it up? I'm thinking of a co-op between the railroad and the minutemen or BOS and the minutemen would have the firepower to take over the place without having to destroy everything.
  13. I just found it on my second playthough. It is so easy to pass by. I feel bethesda was going to do something with this but either forgot or decided going a different route and just left it in. Maybe as a side quest for piper or an investigation for nick valentine to solve. Another possible quest is the Finch family is interested in marrying off their son to lucy abernathy. Maybe act as a go between the families and arrange the marriage or do an escort mission to walk someone across the commonwealth and then set up a new farm nearby for the new couple to work in. Another would be Wolfgang the drug dealer that just hangs out in front of trudys diner in the middle of nowhere for the rest of the game. Maybe he might do more in goodneighbor or the 4 leaf packing chem factory Speaking of trudys diner would be patrick, trudy's son that needs addictol or a radscorpion egg omelette to break his addiction otherwise he just sits there shivering Bethesda left a lot of stuff just hanging
  14. just west of monsignor mall is a kiosk and inside is the body of richard. richard apparently delivered publick occurences to people in the north of the commonwealth but someone murdered him and left a note basically saying no one wants your newspaper. In the game his only purpose is to point the player to diamond city if he hasn't already been pointed in that direction. Piper never mentions richard and nothing ever comes of it. Maybe do a side quest to find who murdered richard or maybe he has some family in diamond city. Maybe it was just raiders or maybe it was the institute trying to intimidate piper.
  15. although the grass is gone the green wall of diamond city still exists and in our time it's known as the green monster because, it's green and also it's so high that it partially prevents homeruns from being hit. In the fallout world, a very high sturdy green wall that keeps out mutants and raiders would be something that would be valued by the people of the commonwealth and I could see them calling it a green jewel for that reason.
  16. so many things that could happen between FO4 and 100 years after, so many different factions in the commonwealth, on the west coast, in the midwest, in china, that it would be difficult to speculate without any certainty
  17. in diamond city blues it is mentioned that henry cooke helps move drugs into the city without the guards knowing. Maybe a tunnel that leads from somewhere in diamond city to somewhere outside the baseball field Malcolm latimer is a rich guy in diamond city but he doesn't have a real job. Maybe make him a banker and make a bank in diamond city. the codmans mention that they own the codman ranch where they grow the brahmins for the meat that polly sells in diamond city. Maybe a location outside diamond city for the codman ranch
  18. what I dont understand about CC is that okay, the modder creates a mod and bethesda puts it on CC and sells the mod but does bethesda have anyone on staff review the proposed mod and see if it will create technical issues or do they expect the modder to do this type of quality control?
  19. I doubt it will take ten years but they used another studio to do FO76 and that didnt go well so I think they'll try to use the best team for the next FO. At the moment that team is doing starfield. So a year or so to finish that off and the bugs, another 3 to 4 to develop FO5. So maybe 5 years at best but probably closer to 7 years
  20. After elder scrolls comes Starfield. One guy in youtube estimated that it'll be about 10 years before FO5 comes out
  21. Apologies if this has been proposed before but I couldn't find any mention I know that there is a mod that adds some text random encounters when you fast travel but I had something more in mind of the random encounters in fallout tactics that depending on your outdoorsman skill level (we could make it a combination of perception and luck in fallout 4) you would have a chance of triggering an encounter, usually with hostiles. So for example you fast travel from sanctuary to diamond city and trigger a random encounter with raiders near Lexington (or somewhere in between). Further the chances of the random encounter are different between discovered locations and undiscovered locations. So let's say you discovered diamond city before so you would have a much lower chance of a random encounter than say going to an undiscovered location in the glowing sea and longer trips would similarly have more of a chance of a random encounters than short distance trips. You could also increase the chances from the easy level game to the survival mode game. I think this could be a way to make the base game more interesting and make it possible to have fast travel in survival mode.
  22. An idea for dams might be a natural beaver dam with mutated beavers. Of course then you would need someone like m150 that could design mutant beavers.
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