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3rdtryguy

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Everything posted by 3rdtryguy

  1. ~ tg {enter} = grass goes away. After you loot, tg again to restore it. ( tg = toggle grass ) I know that's not what you wanted, but finding bodies would be really hard in comparison.
  2. Since you asked for cheats, here's a doozy: -Find and buy the spells of water breathing and soul trap. -Use "player.additem 192 1" in the console to get a black soul gem. -Soultrap somebody into the gem. -Use that powerful soul to enchant something with water breathing as a "constant effect." Or I guess you could just give yourself 11 rumare slaughterfish scales, and go to Weye for the "go fish" quest, and then add the 12th scale to finish the quest to get the ring called "Jewel of the Rumare" which grants water breathing. DON'T try to skip a step and just add 12 scales in the first place! That will wreck the quest.
  3. Right. The first pic is from the little town of Caldera. I chose it as an example of building textures. The next pic is a little manor farmhouse in the Ascadian Isles region. The next is a little piece of the town of Balmora. A river canal splits the town roughly in half. Next comes a daedric shrine. They're a MUCH bigger deal in Vvardenfell than in Cyrodiil. Next we're back in Caldera, over on the next block. Finally we see the Fighter's guild hall in Ald Rhun. Like most of the major buildings in this town, it is fashioned from the fossilized remains of a gigantic ancient crustacean, with some old velothi/dunmer parts added on in the middle. It looks all red & dusty because I took this pic during one of the daily volcanic ash storms that ravage this area.
  4. and a few more. These'll have to do for now. I took a lot of pics at night or during blight storms, and I can see that they're not very helpful, so I'll have to go back and take them again by day.
  5. Where would you like them? I've been taking a lot of screenshots, but posting them here would bog down this thread like crazy. Look how long it takes to load just this one pic: EDIT: Hmmm.. that wasn't so bad, really. Ok, I can try a few more
  6. This looks like a job for... The Mod Detectives! Seriously, there is a whole pinned thread for just this sort of thing. You'll probably do just as well here, of course, but if not, try them. I tried looking around for it myself, but I didn't have any better luck than you did. Good luck!
  7. I absolutely feel your pain. In truth, most of my mod ideas never got, and never will get, off the ground at all simply because they're just too awesome. I make little bitty things all the time, and I do mean little bitty, but the really good stuff is simply beyond my wildest hopes. For example, one major mod I planned was an epic of little odd discoveries all over Cyrodiil which led to clues and to more clues and to a search and finally to nothing less than finding the lost tomb of St. Alessia. Naturally, that sort of thing would make a lot of people very upset, ( imagine someone finding the body of mohammed or Jesus ) especially considering the curse on the tomb's seal... long story short--> civil war in Cyrodill, with everyone suddenly getting a re-assignment of factions so they'd choose sides and fight! The player's job would be to somehow get everyone to calm down and solve the mystery of the can of worms this opens, after which everything would return to normal, pretty much. Yep, I fully share your problem. Now all I want to do is let the player, as Champion of Cyrodill, build a sprawling estate, over time, via several quest stages during which the player does important stuff facilitating that construction. Piece of cake, right? LOL! Oy vey.
  8. I miss them very much. About two weeks ago I installed Mechwarrior 3 on my XP machine. It almost worked. I get a lot of crashes, and it only goes as far as one certain mission about halfway through and won't advance any more without crashing. Oh well... it was fun while it lasted. I never really liked Mechwarrior 4. I hear it runs a lot better in XP than 3 does, but I just don't feel like trying to to see. If someone were to make more modern games which worked with today's machines and OS's, I would be all over them.
  9. I still play regularly. I'll play Oblivion for a few days, then Fallout3 for a few days, then Morrowind for a few days, then one day of Call of Duty, then repeat !
  10. Do any of you ever try to figure out how to pronounce those wacky names for real? I do. It takes awhile and a lot of experimenting, but believe it or not, they can all be pronounced fairly easily with a human tongue. Try it, it's fun! :) When you really break them down, it might surprise you to find that they sound quite unlike anything you may have at first guessed. That first dwemer place that you go for the puzzle box, for example, is ARN-ing-thand. Assyrian, eh? I never would have guessed that. Pretty cool.
  11. I have a cute little story idea about a village's mascot dragon and what happened when it left for a week, but I never bothered giving the village or surrounding area any sort of names. I can rewrite it in Tamrielic book form, but since it has a dragon in it, it will of course be a story of ancient times. This means I won't have any ideas of what kinds of names to give these places or peoples that would sensibly mesh with anything I know about TES. I'll give it a good try, but if you want to change these things into something more fitting, then feel free to do so.
  12. This would be totally cool, like having a crystal ball for keeping a big eye on everything. I guess you could just copy the schedules of the NPCs? With any luck you could synch them up so the "real" ones would be doing the same things your "bottled" ones were doing, simultaneously. Man, this is great. I had an idea once for a bottled city mod, featuring, of course, an ancient bottled Ayleid city which was sealed shut due to damage to the access portal, which the player had to repair, only to discover too late that somebody smashed that portal on purpose, and for a very good reason! If somebody can figure out how to make such a miniaturized bottled city like this one in your mod, then hey.. we just got ourselves a whole new level of modding possibilities.
  13. Before my computer crashed, my Oblivion looked just fine. After the reinstall, though, it looks terrible. Everything looks washed-out, grainy, cartoony, and fake. It's like the brightness is too high and the contrast is too low. I was able to reduce the brightness with the brightness slider, but that didn't really help at all. What I think i need to do is somehow turn up the contrast, but I can't find any options for this. I am guessing that the reason for this is that is isn't called contrast when videocards are concerned, maybe? Mine is an nvidia GEForce4 6600 card. It used to look just fine, and my fallout3 still looks good, along with all my other programs. What settings are the ones should try to adjust to restore the detail to my Oblivion graphics and once again make things look realistic? Everything looks like it is simply missing one last layer of something that used to provide the microdetails and depth. You know what? It almost looks like it's in 256 colors instead of 16.7 million. Is there a way to check that? Again, no other programs are having this problem, so I'm assuming it's a setting of the oblivion video options. I have tried numerous things so far, though, with no results. I never played the game with high detail settings before, but it still looked good to me. I don't recall adjusting anything the first time I installed it, and I didn't adjust anything this time. I just let the installation program select the settings for me both times, but got very different results.
  14. Is there a mod that lets you build your own sprawling estate in phases, like get some land, find a builder, run errands, buy supplies and materials, open up a mine or make a plantation, clear out monsters, etc... and your house and gardens build up a little at a time as the questline continues? I can't believe that no one has made this yet, but I sure can't find it. Anyway, I would think that the empire would be happy to grant some land to the Champion of Cyrodiil on the condition that he develops it into something useful, so why not have him build a grand estate from which he could oversee the operation of a new mine or huge farm or whatever?
  15. Haw,Haw! I think it would be hilarious if a new group of killers showed up calling themselves the Brotherhood of Darkness. The Dark Brotherhood would naturally take some offense, and a secret war would break out all over Cyrodiil. Man, what a great mod that would be.
  16. Yes, these are already part of the standard vanilla game. There is one notable exception, though: while torchlight will give you away, the light from a light spell won't. Apparently light from light spells aren't actual light, but instead some sort of magical infrared that only the caster can see. I made a spell I call "Noonday Sun" which will positively flood a dungeon with light, but the NPC's can't see it, or me as I sneak right past them. Let me sneak by a torch, though, and I'm caught.
  17. Sounds great. The need for a quest is probably best determined by the answer to this one question: Why does this mod exist, and what purpose does it serve? Is it a player home? Is it just a place to explore? If it's just a home, then while a quest to get it is always nice, it isn't really needed. You could just put the dead (former) owner in the front yard with the key in his pocket and a note , to him, explaining that his doom draws nigh if he doesn't hurry up and pay the money he owes.. Well, I guess it did, he's gone, and the place is yours without any need for a quest. Make sure you have all the ownership set to the player. If it's a place to explore, though, then something should probably happen while you're exploring.
  18. You know those burned-up corpses that you see on the edge of lava pits or up on Cloud Top? Some sort of scorched zombie would be cool, or better yet, one that is still on fire, running around like a little mini-balrog.
  19. I'd love to see a mod where Hackdirt gets completely rebuilt, good as new, and then burns down again from something silly.
  20. I forget the exact line, but there is a line you hear occasionally when discussing the fighter's guild in which the second person says that that sort of thing isn't for them. It's funny when you hear two fighters say it. It even funnier when you hear two dark brotherhood types say "They say that when you murder someone, the dark brotherhood comes to you in your sleep..."
  21. Ma'iq is full of it, most of the time, but sometimes he really does know stuff that others don't. For this reason, I think that some other books by him should cover some of the secret things in the game (Oblivion) that are otherwise undocumented. There's lots of potential for this, ranging from the Uderfrykte to just what is up with Goblin Jim. Also, since he tells us some nifty things in the game, maybe he could go into more detail about some of them in such a way that lets the reader learn something. For example, he thinks that people who want crossbows in the game are idiots. Maybe he could tell a funny tall tale about some "Master of the Crossbow" who got his butt handed to him by a guy with a mace while he was trying to reload. That book could boost Blunt skill. One thing, though, is to make him simultaneously more outrageous AND more convincing. That means not having every single thing he says be a lie, often self-contradicted, so the reader doesn't think to just discount what he says immediately.
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