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Everything posted by csb
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some serious help would be useful+ even though i do like the joke :wink: Sorry, I couldn't resist :biggrin: . Anyway, regarding the Animated Prostitution mod -- there is an improved animation mod that is also available. I'm not sure if it improves the animated effects specific to your inquiry, however. I looked at the mod not because of its subject matter, but because there are some truly amazing techniques that JoshNZ accomplishes, including cross-mod data sharing and the like (once you get past his grammar/spelling-challenged English :thumbsup: ) ... from a programmer/modder's viewpoint, what he's done is simply amazing and provides techniques that can be used in other mods. Anyway, I digressed. A search for Prostitutoin or Animated or Animation would probably lead you to the add-on you seek.
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There are several mods that do this, such as Brighter Nights Restored. You can also do it manually using ElminsterAU's FO3Edit, which is my preference. You'll want Miax's great FO3Edit Guide - Web-enized to learn to use this must-have Fallout3 utility. Follow the guide's Conflict Resolution chapter in particular, and when creating your merge patch override Fellout's settings with the ones you prefer. This way, you kill two birds with one stone: you eliminate other mod conflicts, and you can tweak mod settings to your liking in your patch plug-in.
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Texture mismatches, etc. are quite common if you aren't patched to v1.7 of Fallout3. Also (but not in the case of MMM), you can see texture oddities in mods created with pre-v1.5 versions of GECK. To solve that (and other problems), get ElminsterAU's FO3Edit. You'll also want Miax's great FO3Edit Guide - Web-enized, not only for using the utility to find and resolve mod conflicts, but in this case for running FO3Edit in Master Update mode (which gets rid of the GECK old version texture issues, amongst other things).
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Names of raiders changed to éä
csb replied to cmndrbacara's topic in Fallout 3's Mod Troubleshooting
That occurs when you install a mod that was done in another local language version, like German, Russian, etc. Ensure you download and install English versions of mods (even then, you may see an occasional foreign language reference). You can fix this manually with ElminsterAU's FO3Edit and learning how to use it with Miax's great FO3Edit Guide - Web-enized. FO3Edit won't fix save games, however. For save games, start the save game file in Fallout3, press ~ to go to the console and type "showenamemenu" (no quotes) and Enter. Fix the name, if necessary. Save the game. This will fix any foreign language characters in the save game name (character name and location), as it will be saved in the local language being run (presumably English in your case). -
Im having trouble installing mods...
csb replied to RobertHawker's topic in Fallout 3's Mod Troubleshooting
When using FOMM, it is best to use the "Toggle invalidation" button after installing a new mod that adds content to any of the Data directory's sub-directories. That said, you shouldn't install body mods using FOMM's package manager, as most of them have options to manually choose from (Breeze's is an exception because he created the fomod script necessary to select the choices and automate the process). Ensure that FOMM installed the meshes/textures for the body mod to the right directory, and they are correctly named (i.e., upperbodyfemale.dds, not upperbodySomeModVariantfemale.dds). The same goes with the meshes folder. Ensure that things like skeleton.nif, etc. are in the proper place and properly named. To see what Fallout3 expects, open the Fallout3 BSA files for textures and meshes and make sure that the mod you installed, installed to the directory and used the names as indicated (note: do not select extract when dnoe, merely close the BSA extraction utility in FOMM). -
What mods do you have installed besides the DLCs? There are several that remove the start quests for the DLCs, the Refurbish series is one and there are others as well.
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failed to initialize renderer for Fallout 3?
csb replied to SpartanChronic202's topic in Fallout 3's Mod Troubleshooting
You can go to nVidia's Official Site and get the video/graphics driver you need. Also, check the TweakGuides.com Fallout3 guide for the recommended/most-compatible driver for Fallout3 (as well as tweaks you can make to your Fallout3.ini file to optimize your particular system). -
Newbie seeks a mod/tweak to slow down game time
csb replied to akmatov's topic in Fallout 3's Discussion
If you don't want to mess with the console for each of your characters, Different TimeScales by RealFeLa lets you choose from many different timescale settings, including 1-to-1. Simply install one of the enclosed .esp files. Since other mods (well, at least the 250+ I've downloaded and looked at, with about 190 installed) don't address this setting, it is not apt to conflict with anything. -
There are a ton of cosmetic-related mods, as well as compilations. The compilations are the best route to go, as compatibility has already been addressed and you don't have to worry about that sort of issue. In order, the "best" hair/eyes/cosmetics mods (and why I think they are) are: 1. Anthony Ling's Coiffure 4.0 by Earache42 -- This is the one I use for various reasons. It incorporates a ton of the most popular eye/hair/cosmetic mods and, best of all, they are placed in a BSA. This is a huge disk space saver -- and ultimately, a performance enhancer, as the game is more efficient extracting from a BSA than getting it from folders/files in the Data directory. Secondly, it is modular in its design, so it combines well with Ling's Finer Things (a compilation of Type 3 armor/clothing) and Ling's Pretty Things (an NPC overhaul mod). This modular approach is what edged out Project Beauty in my consideration on what mod to use. Added edit: Another compelling reason is that Coiffure is compatible with HairPack's (see below) FormIDs. So making mods that use that hair collection compatible is simply a matter of using FO3Edit (or FOMM's TESSnip utility) to edit the MASTer record in the mod's Header, changing the reference from Hairpack.esm to Lings.esm. 2. Project Beauty HD by Dracomies -- There's a lot to like about this compilation, including an exclusive hair compilation unique to PB and a step-by-step guide (dummy-proof no less!) on how to create your very own customized hair mod to work with it (and learn something about GECK in the process, I can't even tell you how cool that was to a GECK newbie!). Why isn't it my number 1? It isn't modular ... the approach pretty much forces an all-in-one overhaul not only with individual PC choices, but NPCs as well. Nothing wrong with that, but I like a more modular approach. It is a stellar compilation and many will find its one-install-fulfills-all approach suits them just fine. 3. A Good Hair Day by Tony the Wookie -- Tony does good work and the only reason I don't use his mod in-game (but I do study his approach to its structure and organization for modding) is that Ling's Coiffure ties in nicely with Ling's Finer Things and Ling's Pretty Things. PB edges out Hair Day only because of Draomies' inclusion of the customizable mod portion and the additional hairs. 4. HairPack by Yoshikinakota --This mod was the "grandaddy" of the current permutations, paving the way for the others above . I used this at first, but gave it up for Ling's because until this month (Nov.) it hadn't been updated in a long while. It also has (or maybe now, had) some compatibility issues (that are easily overcome, though). A good compilation that until recently lagged far behind the "top three." Then there are all the individual mods that make up the above compilations, should you want to go through the effort to combine standalone mods by some really talented modelers/texturers. Hope this helps. But no matter which you choose, Fallout3 will be a more beautiful environment for you because of it.
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If the NPCs/creatures are moving normally, it probably isn't an overall frame-rate issue. So the next in line would be textures -- if you are using high res textures for Pipboy, armor/clothing worn and/or a body mod with high res textures, that would slow the rendering process. Also a consideration: NPCs/creatures don't seem to have the same in-game weight restrictions PCs do. Encumbrance (the weight carried and armor worn) seem to play a factor in calculating both the PC's running speed as well as the jump height/distance. There are mods that can affect that as well by making adjustments to movement rates (Arwen's Realism Tweaks, for one, does this).
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First, you only install one of the GNR .esp files, not all of them. Second, and by far the most important, there are (IMO) two must-have utilities for Fallout3: Timeslip's Fallout Mod Manager (FOMM) and ElminsterAU's FO3Edit. In addition to handling the management of your mods, FOMM also has some nice features (disabling xlive.dll and turning on/off archive invalidation). FO3Edit is a must-have for finding and resolving mod conflicts -- because no matter what load order you finally establish, you will still have conflicts (unless you're only loading very few mods). Get Miax's great FO3Edit Guide - Web-enized to learn how to find and resolve your mod conflict issues.
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In case you ever have to re-install, the procedure goes something like this: 1. Uninstall Fallout 3 via the Control Panel and Add/Remove Programs. It's too easy to miss something doing it manually. You can opt to keep your previous save games. 2. Re-install. If you have Vista or Windows 7, disable UAC first ... it often clashes horribly with Bethesda's use of SecuROM. 3. Do not pass go, do not collect 200 Caps. Immediately install the 1.7 patch. 4. Install any DLC content. 5. Install Timeslip's Fallout Mod Manager. 6. Install FOSE (optional). Many mods use this script extender application, it's best to install it early on when the game is at its most stable (relatively speaking). 7. Check your My Games/Fallout3 folder to see if Fallout.ini exists. If not: 8. Start Fallout 3. Exit. 9. Start Fallout Mod Manager, click the "Toggle invalidation" button. There, now your bUseOlderArchives setting is set. You might as well click the "Tweaks" button and check the box to use the fake xlive.dll while you're at it. Seriously, does anyone past the age of ... oh, about age 11, use Games for Windows Live? (And why are they playing an "M" rated game?) 10. If you have a multi-core processor, check the Fallout3 guide on TweakGuides.com for the proper settings for multi-threading, etc. in your Fallout.ini file. 11. Download and install ElminsterAU's FO3Edit. Between FOMM and this utility, you'll get the most stable configuration of Fallout 3. Get Miax's great FO3Edit Guide - Web-enized to learn how to use FO3Edit to find and resolve mod conflicts. 12. Once the load order is set (using FOMM) and merge patch are done (using FO3Edit), run FO3Edit in Master Update mode. Your configuration is now about as stable as you can reasonably hope. 13. Start Fallout 3 and enjoy the game. Added ps: While I enjoyed the literary tenor of the post (and subsequent ones), I join in with the others in saying that that "literary device" will most likely not endear you to the site's moderators. In the future, perhaps use that technique with an edit of the original post. Just a suggestion, however, Mr. Hemingway. :D
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Fallout Load Order Tool - Fallout3edit
csb replied to OlafHelmsborg's topic in Fallout 3's Mod Troubleshooting
FO3Edit, Fallout Mod Manager and other utilities read the Windows registry to locate the Fallout3 directory. If you moved it manually, they won't find it. So you can: 1. Reinstall Fallout 3. A directory other than default (Program Files/Bethesda ...etc.) is preferrable, particularly on Vista/Windows 7. This is the best option. 2. Edit the Windows registry to reflect the new location. I recommend this right above "wipe your hard drive". If you know the registry and are comfortable in making edits in it, then this is faster than a re-installation. But be forewarned that messing around in regedit is not for the faint of heart or inexperienced, as it (a) doesn't have an Undo feature (b) is a bypass of installation and other programs that make registry entries. All changes are immediate, so ensure you have a backup and know how to restore it. See recommendation 1. -
What you are seeing indicates that you have a mesh missing. Armor and body replacers if it is centered on your character. But a missing eye/hair mesh could do it too. Look through the appropriate directories, comparing them to installed mods and make sure that the meshes installed to the proper place.
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:whistling: Maybe you didn't put enough points in Big Guns? :biggrin:
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Alternative start in brand new area
csb replied to NailPeeler's topic in Fallout 3's Mod Troubleshooting
Also look at mods like Alternate Start - Roleplayers and Alternate Start CMF to see the techniques they used. -
Can't travel to the Pitt and Load crashes
csb replied to TheRealZandrake's topic in Fallout 3's Mod Troubleshooting
Regarding load orders, it is best to check it with ElminsterAU's FO3Edit. Get Miax's great FO3Edit Guide - Web-enized to learn how to use FO3Edit to find and resolve mod conflicts. Between using FOMM for adjusting load order and FO3Edit to resolve conflicts that load order alone can't solve, you'll have a conflict-free game. Once your mod list is unconflicted, troubleshooting specific issues becomes much simpler. -
Wow, nice one BadPenney! *files that tip away for future use*
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Another thing to try: It might be related to Fallout 3's use of fddshow. If you don't have a codec utility, get the K-Lite utility. The latest version disables fddshow for Fallout3 and Oblivion by default on install. So even if you don't use the codec utility for anything but that, you'll be ahead.
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The suggestion about removing the updates is a good one. There are times when updates by Microsoft impact the Runtime, making it incompatible with "older" programs (they're supposed to be backward compatible). A started process that shows as running in Task Manager, but does not complete its execution is an indication of this. So when you look at the update list for the last update, see if: (1) any changes were made to the .NET runtime, (2) any changes were made to Windows security and (3) if there were any other distributables that might impact the other two. Installing Fallout3 (or any game) to other than the default gets rid of most of the security issues (XP's security policing of Program Files is more lenient than Vista's and Windows 7's). I would recommend installing FO3 (and most other games) to a C:\Games directory (i.e., C:\Games\Fallout3).
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Fallout 3 Causes BSOD when Going into VATS.
csb replied to Scyris's topic in Fallout 3's Mod Troubleshooting
First on the vid drivers: see the TweakGuides.com Fallout3 guide for the recommended driver for Fallout3 (and Oblivion). The stability of the latest/greatest nVidia drivers are usually suspect, I'd recommended going with the one that works. Check the guide frequently to see if the vid driver recommendation changes. Second, concerning freezes: this is often caused by fddshow. Codec utilities like K-Lite disable fddshow, either by their default install or by running the utility and disabling on a per application basis. This helps with many screen freeze issues. Lastly, get ElminsterAU's great FO3Edit utility and Miax's great FO3Edit Guide - Web-enized on using it to find and resolve mod conflicts. Just because your mod order was stable in the regular version of FO3, doesn't give 100% surety that it is with GotY edition. -
A way to get rid of all your perks...
csb replied to glaciergirl14's topic in Fallout 3's Discussion
gs has the right of it, when dealing with perks (or other permanent enhancements), you have to deal with removing the effects, whether in a script, console commands or a bat text file executed from the console. -
Two quick things: 1. Load order alone won't resolve all the conflicts. For that you need ElminsterAU's FO3Edit to find and resolve conflicts. You'll want Miax's FO3Edit Guide - Web-enized (search Web-enized on the Nexus, you'll find it ... I'm speed answering while waiting on the turkey to finish up, otherwise I usually provide the links! :smile: ). 2. Nothing prevents you from using FOMM to create a BSA for texture/mesh-heavy mods! Just be aware that eye and some other facial-related resources don't work from a BSA, you'll have to leave them in their proper Data sub-folders.
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A good and fast troubleshooting method -- Go to Fallout3.exe and to the FOMM .exe and right-click the files. Select Properties and then run in compatibility mode, giving both programs Administrator privileges. Hope this helps.
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Glad it helped :smile: . Also look at your yellow-colored overrides, particularly with scripts and Delete flags. Just because something over-rode successfully is not a guarantee that the game is stable. That's why the stepping through process is so important after creating the merge (especially when using the Create Merge Patch function). With a long mod list, it's amazing how many things that look okay, turn up to be not-so-good. I've found that the more I use FO3Edit, the more I get "tuned in" to problem areas of the subtle kind.