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Everything posted by chillshock
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More realistic gore/decap, is it possible?
chillshock replied to billypnats's topic in Fallout 4's Discussion
I was looking for a way to have something like the more realisitc ragdoll force combined with less to no chance of targets just going "sloosh". Something like this mods configurability... but a bit different. http://www.nexusmods.com/skyrim/mods/56980/? Actually, it would be perfect to have the decapitation depend on calibre, damage done and type of damage: - regular rounds should never cause a full "sploosh" - not even with the perk. - exploding rounds may cause single body parts to go sploosh - rockets make bodies go sploosh if direct hit happened - flamers ignite. - plasma gooes - laser dusts - Cutting melee weapons decapitate ... Something just a bit less... silly. I know, it's a game. But I really do like to immerse myself into the cruel and harsh world and just keep the dark humor and bitterness. ^^ -
mod to separate throw grenade and weapon bash
chillshock replied to mrfoxx's topic in Fallout 4's Mod Ideas
Yeah, if we could pledge donations... I would: Letting users assign their hotkeys, mousebuttons and controller buttons for "press" or "hold" as they want. ALL of them. I still can't comprehend how something this basic can be done in such a ridiculous way. hmmm.... add "allow KBM + Controller simultaneously" on top and ... I'm having a wet dream, here! -
Auto-Named Settlers Based on Assignment like provisioners
chillshock replied to omniquad's topic in Fallout 4's Mod Ideas
Would absolutely love this. Even with the little icon that is now added to hint for their assignment, it would still be a great mod. Just remember not to rename "Named NPC" when they are getting assigned. Otherwise Cait would be "Bartender", now. :P On the other hand, she talks so much, I guess I'll send her off to the island... -
Heh. I've checked fo4edit, too. And I managed to break a lot of things, but the chance for melee killmoves? No clue. I've found some hints that in skyrim there was this set killmoverandom to <0-100> set decapitationchance to <0-100> but I don't think it works like I want it to in fallout4. I'd love to see a "every stealth kill in melee(unarmed and weapons) gets a killmove" thing. Love the cinematics. Feels rewarding of the stealthy gameplay and picking the right time to attack.
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mod to separate throw grenade and weapon bash
chillshock replied to mrfoxx's topic in Fallout 4's Mod Ideas
Actually, I would so much prefer grenades to be primary weapons, just like in most shooters (take counterstrike as a well known representative): a) you can see what kind of grenade you are about to throw, b) you can have it bound to "switch weapon" buttons c) ... well... no c. But the amount of artillery smoke I've thrown at ghouls in a pipe is .... impressive. -
Rifleman & Gunslinger effect automatics
chillshock replied to odinriko's topic in Fallout 4's Mod Ideas
Thought about it for a while... I guess the #1 reason for me not using automatic weapons is the scarcity of ammunition in early levels, and the early interest in either rifleman or gunslinger before going full auto is really a valid option. And once you have either of the perks and no points in commando.... yeah, the single shot version is just better. So - I'd agree with the OP: Gunslinger should maybe just be a perk that further improves the full auto rifles and their drawback should be basic damage, handling and ammo-usage? On the other hand: this would make the automatic weapons the only sensible choice for the endgame. That would suck as well. Hm... how about: +5% damage per rank of commando on top of either rifleman or gunslinger AND some spiffy secondary effect that fits a commando. Like +10% chance for a melee killcam move? Adding a total of 25% extra damage AND looking badass when cqc-ing? :D ... And then there's the last step: Finding someone who can and will do this. -
Rifleman & Gunslinger effect automatics
chillshock replied to odinriko's topic in Fallout 4's Mod Ideas
Good question. If it'd stack - full auto would be ridiculously overpowered, and if it doesn't stack it would be a non-operation perk. Then again - it would be way easier to understand, imho: Rifles get boosted by Rifleman, Handguns by Gunslinger - and if they are fully automatic: By commando (no matter the type). -
One of the first things I realized was missing... like... while installing and thinking about my fo3-must-have-mods... ^^ I will be very gratefull to the one who makes the readius for fo4.
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I was just looking for a mod that simply made all synths (even 1&2) female. Ok, maybe except nick and danse... so "almost all synths". Remember: It's a dirty old man in a basement who started the madness. Isn't it waaaay more likely to be the result of his quest for snusnu?
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Would be pretty neat to have stuff like 25mm cannons or huge 2,5m swords or ... maybe even reclassify the gatling laser and minigun to be "PA only" as is already implied by story?
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I'd love a mod (maybe based off the board) where you can build some big swords for use with powerarmor. To get the whole paladin-frontline-Melee vibe. Like... you take a blade made from a crashed vertibird rotor... you can then cushion he grip, sharpen the blade, make it pointy, ... as mods. I think it would look pretty badass to go huge, dark sword wielding powerarmor knight. Here's some Hellgate:London inspiration http://images2.alphacoders.com/172/172340.jpg Call it "the sentinel's blade" or something...
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mod to separate throw grenade and weapon bash
chillshock replied to mrfoxx's topic in Fallout 4's Mod Ideas
I find the whole keybinding / controller thing really lacking. From the Alt-For-Everything to not being able to use the keyboard and mouse when a controller is plugged in. I mean... seriously? -
RobCo PDQ-99a Liberator (Restored Pre-war Prototype) (wip)
chillshock replied to Sebviz's topic in Fallout 4's Discussion
Just one crazy idea (highly inspiring, your work): That seat... maybe that needs to be more like a saddle? It kind of looks like it... then again, maybe I'm motorcycly-handycapped. :D This is going to be one interesting mod... -
How about something like this: http://sf.co.ua/14/08/wallpaper-1443577.jpg to replace http://www.gamersheroes.com/wp-content/uploads/2015/11/How-To-unlock-Artillery-and-Artillery-Strikes-In-Fallout-4.jpg This... meh... barrel to fling stuff.
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Change Pip-Boy into a Handheld Device
chillshock replied to Warmaker01's topic in Fallout 4's Mod Ideas
Oh yes. I'm sooo waiting for the readius. That was one AWESOME mod. -
I'd love to have more western style gear added (currently playing gunslinger style). http://fallout.gamepedia.com/Desperado_cowboy_hat Could someone make this happen in FO4? :D Or, some inspiration... https://rkirkcaldie.files.wordpress.com/2014/07/cowboy-clint-eastwood.jpg
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Actually, it happens so often (powerattack kill moves) that I'd have a hard time saying "doesn't happen every time". But who knows, maybe it's just 50%. But I'm all for enabling the killmove on "regular attack kills"! More kickass animations!!! :D
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If you do powerattacks and kill an enemy with that, it'll mostly perform one of those finishing moves. Just saying. https://www.youtube.com/watch?v=v4LhMlkyAZg *edit* It also happens when killing someone in VATS (i.e. with a critical one-shot sneakattack uberkill)
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I really do like the ability to target in VATS-melee from further out, but I'd love it to use a super-fast-charge (possibly even with triggering paintrain @ rank 3 ^^ ) on Blitz. Somehow the whole "teleportation" is a bit too 'magic' for my taste (so I am actually using console to remove that point and put it elsewhere!).
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Increase Raider Armor defense stats PLEASE
chillshock replied to HeavyDutyGHOST's topic in Fallout 4's Mod Ideas
Are the stats that bad? I honestly didn't really pay attention to it and just wear it on my "Melee raider" and wreck stuff. Something I did realize was a pretty harsh difference between the railroad-armor and stuff like the cage armor or spiked armor in comparison. Not even remotely an option there. -
Want to get more raider attacks on settlements
chillshock replied to Qaones's topic in Fallout 4's Mod Ideas
Just another one of these things where I wish for more consequences of my actions in the game... If I p*ss off the BOS, I want them to send their crashybirds to make me and my allies pay! I want supermutants to get me, just for liberating the traitor, Strong. I want the coursers to hunt me! The railroad to mine my backyard, whole settlements to turn hostile for neglect or being taken over by raiders....- 16 replies
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I have to admit, I'm still baffled how they would even consider removing this. Yeah yeah... clipping... If I had the choice between no clipping and weapons visible, I'd take the visible weapons! (Add a damn switch, if you must, but the removal is just... mindnumbing. Just like the combatzone no being anything more deep than another raider den....
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I'd love to have some mod to speed up the "talk to settler to trade" dialogue: "I want to trade gear with you ... *shuffle* *rustle* *plant a tree* *watch it grow* *pick nose* sure thing"... GAH! Equipping the up to 20 settlers in a single settlement takes ages, most of that time feels like waiting for them to react. Impatient? Yeah... the 5th or so, I just want to club to death with the gear! It would be even greater if I could have a "equipment station" where settlers go once a day and look for equipment upgrades and take them, if they find any. But I guess that is waaaay more complicated then maybe "just" ficing their reaction time?