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Posts posted by Yoshh
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Bethesda wouldn't do that. Shooting themselves in the foot, losing a HUGE part of the fan community, so I'm not worried. As for Valve products... Whatever Gabe decides is fine, I guess, in my case, as I don't use mods for Valve games.
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CTDs are random. Using BOSS, 32 plugins weren't recognized so I've put them where I thought they'd fit. The others that I didn't went below Bashed Patch. Unfortunately I can't remember when I started having so many CTDs. As for which mods are active, they all are. Except for the ones that are merged into the Bashed Patch. ReProccer goes through every armor in the load order, so I think it worked fine. Game still crashes without any SkyProc plugins active, so they're not at fault here.
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Posted new topic by mistake. Please delete :P
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Lately I've been having a lot of CTDs. After browsing through my load order quite a few times, I've begun to grow tired. I'll leave you with my INI settings and load order, so that someone can give a shot at trying to help me with this issue :)
LOAD ORDER
00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 SPIKE.esm 04 ClimatesOfTamriel.esm 05 Lanterns Of Skyrim - All In One - Main.esm 06 WinterholdDestruction.esm 07 Unofficial Skyrim Patch.esp [Version 1.2.5] 08 Unofficial Dawnguard Patch.esp [Version 1.1.3] 09 HighResTexturePackFix.esp 0A Chesko_Frostfall.esp 0B DFG's Blade & Dagger Sheathe Sounds.esp 0C Improved Combat Sounds v2.2.esp 0D LIAT - Sounds.esp 0E Rooster At Dawn v1.0.esp 0F ClimatesOfTamriel-Dawnguard-Patch.esp 10 ClimatesOfTamriel-Dungeons-Hazardous.esp 11 ClimatesOfTamriel-Interiors-Warm.esp 12 ExpandedSnowSystems-CoT.esp 13 MintyLightningMod.esp 14 MintyLightningMod_COT_Patch.esp 15 Weapons and Armor fixes.esp 16 Weapons and Armor fixes - Hacks.esp 17 StaticMeshImprovementMod.esp 18 83Willows_101BUGS_V4_LowRes.esp 19 BabettesFeastBalanced.esp 1A banditseyepatch.esp 1B Birds.esp 1C Birdsofskyrim.esp 1D Carriage1.esp 1E Chesko_WearableLantern.esp 1F Chesko_WearableLantern_Guards.esp 20 CollectibleXarxes.esp 21 DaedricCrownCraftable.esp 22 DragonCrownCraftable.esp 23 DragonPlateCrownCraftable.esp 24 Dogsofskyrim.esp 25 EbonyCrownCraftable.esp 26 ElvenCrownCraftable.esp 27 ExpandedJewelryCrafting.esp 28 Furbag.esp 29 GlassCrownCraftable.esp 2A Immersive Battles.esp 2B Immersive Brigands.esp 2C Immersive Dawnguard.esp 2D Immersive Patrols.esp 2E Immersive Travelers.esp 2F Immersive Werewolves.esp 30 Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp 31 Legionettes.esp 32 LIAT - NPCs.esp 33 Real Wildlife Skyrim 0.1.esp 34 SHARPE Craftsmanship - Made to Order.esp 35 skyBirds - Airborne Perching Birds.esp 36 Tamriel Compendium - Skill Books.esp [Version 1.1] 37 Convenient Horses.esp 38 Convenient Horse Herding.esp 39 DYNAVISION Dynamic Depth of Field.esp 3A Footprints.esp 3B iHUD.esp 3C SkyUI.esp 3D 1nivPantsArmor.esp 3E Bandanas of Skyrim.esp 3F Blindfolds_of_Skyrim.esp 40 BowOfGunnar.esp 41 BowOfShadows.esp 42 Cloaks.esp 43 1nivWICCloaks.esp [Version 2.1b] 44 1nivWICSkyCloaksPatch.esp [Version 2.1] 45 DragonBoneEbonsteel.esp 46 Dwemer Goggles & Scouter.esp 47 ExplosiveBoltsVisualized.esp 48 FaalSizaan.esp 49 Gri_Scarf_and_Gugel.esp 4A hothtrooper44_ArmorCompilation.esp 4B Insanity's Dragonbane.esp [Version 1.0] 4C Immersive Weapons.esp 4D Crossbows_Basic_Collection_EN.esp 4E DK_Armor_By_Hothtrooper44.esp 4F tioJuca-masks.esp 50 Ancient Knowledge Armour.esp 51 DTHWerewolfUnique.esp 52 Insanity's Kahvozein Fang.esp [Version 1.0] 53 CloudArmor.esp 54 TMasks-JudgmentDay.esp 55 Insanity's Pale Blade.esp [Version 1.0] 56 backpackfrankdema.esp 57 LeatherBackpackBrown-100.esp 58 LeatherBackpackBlack-100.esp 59 LeatherBackpackDarkBrown-100.esp 5A mancika_templarset.esp 5B MysticGloves.esp 5C NarquelionBow.esp 5D NightingaleCrossbow.esp 5E Red Bane Redone V1.esp 5F Ritual Armor of Boethiah.esp 60 RobedSteelPlateArmor.esp 61 Tribunal Robes by Zairaam.esp 62 TwisterBow.esp 63 UniqueLeveledItemsUpgrade.esp 64 zabswitchhat.esp 65 Dr_Bandolier.esp 66 Dr_BandolierDG.esp 67 calyps-dragonpriestmasks.esp 68 DeadlyDragons.esp 69 Beautiful Whiterun.esp 6A BuildableHouse.esp 6B My Home Is Your Home.esp 6C quest into the depths.esp 6D RealisticWhiterun.esp 6E Run For Your Lives.esp [Version 1.1.3] 6F whiterunMarket.esp 70 BetterQuestObjectives.esp 71 BRrobecirclets.esp 72 Guard Dialogue Overhaul.esp 73 Headtracking.esp 74 Killable Children - Quest Important Protected.esp 75 LaFemmeLycana.esp 76 SteelShieldOfSolitude.esp 77 skyforgedShields.esp 78 PotemasWolfblade.esp 79 Drinking Fountains of Skyrim.esp 7A ExpandedWinterholdRuins.esp 7B UniqueTaverns.esp 7C CampingKitNorthernRanger - Without Amberwood.esp 7D dD - Realistic Ragdoll Force - Realistic.esp 7E RRRE-Lite.esp 7F RRRL-UT-Patch.esp 80 SkyRealism - Time and Travel.esp [Version 1.2.] 81 Predator Vision.esp 82 ToL_Core_by_Brevi.esp [Version 1.5] 83 Apocalypse - The Spell Package.esp 84 HitStop.esp 85 MarkRecall.esp 86 dovahkiinrelax.esp 87 SeeYouSleepByMadmole.esp 88 Teleport.esp 89 Realistic crime report radius.esp 8A The Dance of Death.esp 8B Crimson Tide - Blood.esp 8C RealisticNeedsandDiseases.esp 8D RND_BabettesFeast-Patch.esp 8E RND_Dawnguard-Patch.esp 8F RND_DrinkingFountains-Patch.esp 90 RND_RWS-Patch.esp 91 SkyRe_Main.esp 92 SkyRe_Combat.esp 93 SkyRe_EncounterZones.esp 94 SkyRe_EnemyAI.esp 95 SkyRe_EnemyScaling.esp 96 SkyRe_StandingStones.esp 97 Acquisitive Soul Gems.esp 98 dD-No Spinning Death Animation.esp 99 Bald Hair.esp 9A XCES.esp 9B BloodyFacials.esp 9C 3DNPC.esp 9D AmazingFollowerTweaks.esp 9E Reduced Distance NPC Greetings.esp 9F Ulfric.esp A0 Brothers.esp A1 BeautifulAela.esp A2 mjollfacelift-v4-1-Blonde.esp A3 Delphine Makeover D2.esp A4 Serana_Revised.esp A5 zzz_Jenassa_MAKEOVER_by83Willow.esp A6 SkyRe_Races.esp A7 Animated Enchantments.esp A8 WATER.esp A9 RND_Water-Patch.esp AA MarkersOfSkyrim.esp AB TrashCansofSkyrim.esp AC MapTomes.esp AD WetandCold.esp AE Warburg's 3D Paper World Map - Texture 2.esp AF warburg's 3d paper world map - dawnguard.esp B0 Bashed Patch, 0.esp B1 ReProccer.esp B2 WTF.esp B3 Automatic Variants
Bashed Patch, ReProccer, WTF and Automatic Variants do not have cyclic dependencies. I've made sure of that myself.
vv (Threaded stuffs were all true, but I disabled them for comparison) vv
SKYRIM.INI
[General] sLanguage=ENGLISH uExterior Cell Buffer=36 bUseThreadedTempEffects=0 bUseThreadedParticleSystem=0 bMultiThreadMovement=0 bUseThreadedMorpher=0 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=1024 bAllowScreenshot=1 fDecalLifetime=256.000 fNearDistance=25.0000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMinMemoryPageSize=100000 iMaxMemoryPageSize=5000000 iMaxAllocatedMemoryBytes=1800000000 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=1 [backgroundLoad] bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bUseMultiThreadedFaceGen=0 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=0 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=0 [HAVOK] iNumThreads=4 [Decals] bDecalMultithreaded=0 [interface] fBookOpenTime=200.0000
SKYRIMPREFS.INI
[General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 bUseThreadedParticleSystem=0 bUseThreadedBlood=0 bUseThreadedMorpher=0 bUseThreadedTempEffects=0 bUseThreadedTextures=0 bUseThreadedMeshes=0 bUseThreadedLOD=0 bUseThreadedAI=0 bUseThreadedMorpher=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=1 [Display] bDrawShadows=1 iBlurDeferredShadowMask=2 fInteriorShadowDistance=3000.0000 fShadowDistance=2500 iShadowMapResolution=1024 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=1024 iShadowSplitCount=2 iShadowFilter=3 iMaxAnisotropy=8 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=5000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=1000 fShadowLODStartFade=200.0000 fLightLODStartFade=2500 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=8 iShadowMode=3 bTreesReceiveShadows=0 bDrawLandShadows=1 bFull Screen=0 iSize H=1050 iSize W=1680 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=1e+007 fMeshLODLevel1FadeDist=1e+007 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=10 iMaxDecalsPerFrame=350 bFloatPointRenderTarget=0 sD3DDevice="ATI Radeon HD 5700 Series" bFXAAEnabled=0 fShadowBiasScale=0.25 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 bDeferredShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=5000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=500000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=0 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 ;Original ;[TerrainManager] ;fTreeLoadDistance=40000 ;fBlockMaximumDistance=150000 ;fBlockLevel1Distance=40000 ;fBlockLevel0Distance=25000 ;fSplitDistanceMult=1.1 ;bShowLODInEditor=0 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=500000.0000 fBlockLevel1Distance=140000.0000 fBlockLevel0Distance=75000.0000 fSplitDistanceMult=4.0000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 bUseThreadedMeshes=0 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 bUseMultiThreadedTrees=0 bShadowMaskZPrePass=1 [Decals] uMaxDecals=250 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=50 uMaxSkinDecalsPerActor=40 bDecalMultithreaded=0 bDecalsOnSkinnedGeometry=0 [LOD] fLODFadeOutMultObjects=7.5 fLODFadeOutMultItems=4.5 fLODFadeOutMultActors=6 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=4 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [backgroundLoad] bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bUseMultiThreadedFaceGen=0 bBackgroundCellLoads=0 bLoadHelmetsInBackground=0 bUseMultiThreadedTrees=0 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bReflectExplosions=1 iWaterBlurAmount=4 bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=1
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Wasn't expecting to be as easy as this. Going to try it right now. Thanks!
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Yes, I did try. Otherwise I wouldn't be asking for help.
"It is still not available for females or beast races, but in defense there is no shortage of female armors anyway and I don't ever play with beast races, so that's why I don't bother reworking the meshes to make them an option. This will more than likely be the final product."
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I downloaded this mod yesterday, but unfortunately it doesn't have support for beast races, and I like playing as Khajiit... Problem is, I haven't modeled/edited any armor meshes yet, just weapons, so I was wondering if anyone could give some guidance or link me to some good tutorials so that I can get this going! As Beast races have different skeletons, I'd take I would need to rig the armor to their skeletons? I've tried rigging before, but to no avail. http://forums.nexusmods.com/public/style_emoticons/dark/armscrossed.gif
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This is something that has been bothering me since Oblivion. I would always either use the Bashed Patch from Wrye Bash or the Merged Patch from the Edit series. Thing is, I never really knew which one was best...
http://i.snag.gy/MyjZy.jpg
As you can see, both are merging different records. The bashed patch actually merges more... I'm not even sure if that's a good thing! A healthy discussion about each app's merging features would be most welcome :)
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Wouldn't call 49,99 eur cheap... Hence why I haven't gotten it yet :armscrossed:
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Does anyone know where the Rage config files are located , just added a new toy an I5 and moved all games to it rage has gone from being barely playable to broken im guessing its because steam has applied old config file from amd machine to new I5 (compounding the ATI driver issue) which i assume was stored remotely .
Silly you... Rage was PUBLISHED by Bethesda on the PC platform, but DEVELOPED id Software.
In any case.
Although the console command gives a better idea of what the following tweaks are affecting, we strongly suggest creating a configuration file named “rageconfig.cfg” and putting it in “Rage\base\rageconfig.cfg”
That is the config file created by the user. http://www.dsogaming.com/editorial/rage-pc-how-to-adjust-some-graphical-settings/
You can always try finding them at C:\Users\[username]\AppData\Local\LAG\data\settings
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Uninstall and install again.
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A great example is the Fallout franchise. About Xenonauts... Seems interesting, might give it a shot whenever I have enough money. :)I also don't mind if developers and publishers decide to create game in different genres, I think it expands the game's universe and can draw people into playing other genre.I hope eitehr Xenonauts or Enemy Unkown let's me edit the Soldier's names... I always like having one with mine :ohdear:
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Kinda forgot about that one. Voted and favourited :D
Here are the ones I thumbed up.
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There's some pretty good ones being showcased. Of course, the majority is either a joke, or someone wanting a certain game to be on Steam, but they're not the developers. Don't think lightly about Indie games, there's quite a few gems out there ;)
Also, given that it is nowadays a lot more easier to work on such projects with less people, this "Indie Phenomenom" is here to stay for quite a while. It's either known developers who need a fresh start, or someone working up the ladder to have a better chance of getting recruited to a major Game Development Company.
So to wrap it up, as Steam is one of the most used platforms, it's good to see this kind of support for smaller companies/teams. WE tell THEM what we wan't to see. There will be trolling, obviously, but the feature seems like a pretty good idea :)
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I'll be there. I'll probably be a latecomer, thanks to Borderlands, but I will def. be there
A release in the middle of the week though... Damn you classes! http://forums.nexusmods.com/public/style_emoticons/dark/armscrossed.gif
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not a ps3 exclusive though http://forums.nexusmods.com/public/style_emoticons/dark/facepalm.gif, i don't see the 360 pushing out that kind of graphics.
Just wish they released 4 and this one on the PC. I don't really want to buy a PS3 just to play these games, but I really want to keep playing the series :(
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http://snag.gy/SI20i.jpg
:ohdear:
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Pre-Ordered it the moment it came out on Steam. Guess they're still doing a summer release though... 1 day before Summer ends. :teehee:
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What's your motherboard model? You probably need to update your BIOS.
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I have it too, but it's just 16MB anyways. I don't think this has ever happened before, so they're most likely fixing it soon.
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Tears of hapiness, brokenergy, goddamn tears. :'D
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There's not campaign in either game, and Rebellion basically has everything the original had, plus more. It's a bit more expensive, but rather get the one with the more content. Rebellion is well worth it too, adds a lot of fun new things to the game.
I never bothered playing the campaign. Skimirsh and Multiplayer is where it's at. Definitely a good game to play those long Multiplayer sessions. ;D
Let me just tell you, some people disagree with me on this, but the scale of this game puts SupCom to shame. The maps can range anything from 10 planets to hundreds of planets spread across various star systems. The sheer size of some of the largest maps might cripple PCs, and if that doesn't, the amount of units on-screen can do so once you reach late game.
It's scary. There's such huge ammount of planets that It becomes a superhuman task to manage everything properly towards end game :P
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It's one of the best Space RTS games imo. I love playing it! I tried searching about Legends of Pegasus, gameplay videos and all.... There are some interesting aspects on the game, such as the ship customizing interface, but I think that's just it. In any case, I have the original myself, and it's pretty fun. Rebellion would be a better choice, I'd guess, if not for the extra content it has.
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Get out of here, Stalker.
With GSC Game World dead, a good STALKER is a dead STALKER. :P
On Sheath/Unsheath animation trigger issues on bound weapons.
in Skyrim LE
Posted · Edited by Yoshh
I decided to make the Magicka Sabers from Lord Haun into Bound Weapons.
There's one little issue tough:
http://i.snag.gy/iDDgA.jpg
The light beam animation isn't triggering, as you can see here. I have one of two options that I know of. Either I make the beam always on, or I find a way to circumvent the need to actually unsheath the weapon to trigger the animation. Also, if anyone could point me which node has the information for the beam effect on the weapon, I'd appreciate it :thumbsup: