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lonewolfkai

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Posts posted by lonewolfkai

  1. Hi Mod Detectives, just wondering if you could find any good quest mods. Nothing specific but something hefty enough to be played and add more time to gameplay. So far I have senn HOD, Werewolves Legends of the North, Demonbaine quest, and a few darkbrother hood ones but im looking for something along those lines in size. Also I was wondering if there is a monster overhaul out there in the mix something to add more monsters roming dungeons and fields as well as new monsters and increase in AI difficulty.

     

    I use Martigen's Monster Mod for increased monsters. If you want the total overhaul package though, check out FCOM. It incorporates three overhaul mods into one.

     

    Quest wise, Lost Spires is one, but I haven't yet explored many quest mods yet. I haven't even played LS. I just hear a lot of good things about it.

  2. I'm looking for a mod that lets you trade septims for gold, silver, palladium and silver bars. I think it was called LNPrecious Ingots or colovian gold storage, not sure which one. Thank you in advance and any help would be greatly appreciated.

    Tamriels Glittering Geology goes a little above and beyond that, but I'm not sure you'll mind. Plenty of precious metals/gems.

    Or maybe The Imperial Vaults which adds them into the game but not for sale, only to steal.

    I can't find a mod that sells them to you. But that doesn't mean that it's non-existent.

     

    Did they ever finish the Tamriels Glittering Geology? Did they ever put it in the random loot lists?

  3. please people respond to me :/ is there a mod for both bow and sword to be visible on my charachter? like when i equip my sword my bow is still on my back . plz plz plz reply :)

     

    There really isn't one.

     

    I am in the process of making a couple of belts that add "prop" swords and daggers to them. When I get finished, you could probably achieve the same effect, though it probably won't be your specific sword.

  4. Okay, got the problem fixed, sort of. I needed to use ( ) for agrument type structures, and change the variables a little so they would be short rather than float so that I can use whole numbers rather than < > type stuff. CS would NOT let me save the script without using a ref command for each of the NPCs for some reason. It kept telling me I HAD to use a ref command for them. Fixed that, saved it, attached it to a scroll, buuuuut, it crashes the game immediately upon taking the scroll.

     

    Back to square one. I think I'm going to go the quest route, and attach a similar script to a quest script to do the functions I'm wanting. I think this will be easier in the long run anyways.

  5. Has a nice stealth list :yes:

     

    Not so sure about the pirate one. I know there was one being worked on for awhile, but I believe they ended up scraping it because of bad bugs and unresolved problems...... I'm sadly facing the same thing for a mod I was working on. :sad:

     

    Thank you! I had looked at a few of these already, but you never know what works well and what is fun until you try it. Having someone else recommend it increases the chance that the thing will be fun.

     

    I'm surprised that no one made any skooma-based gang faction mods. When I searched for 'skooma', all I found were mods for working water pipes! While interesting from an immersion point of view, it is an odd thing to spend time modeling and so on in there isn't a bigger picture to the sub-culture.

     

    And, yeah, I've had no luck on the pirate thing either. I've downloaded, but am loathe to install a rather old pirate faction/questline that is labeled BETA.

     

    From that link you provided, I've chosen:

    Hear no evil

    Stealth overhaul

    Thievery in IC

    Remeer's Guard Overhaul (which I hope does not conflict with OOO since I think it removed psychic guards already?)

     

    I've also downloaded Duke Patrick's fresh Kills, but I am not liking all of the requirement/recommended conditions for using it, though I liked the idea.

     

    Are there any others you would highly recommend for someone who likes to 'roleplay' her environment and so on and to make the experience more fun? It's a loooong list. One caveat- with Vista and my install location, I find I can't get wyre bash to work properly, so nothing that requires that. :D

     

    Be careful about using Reneer's Guard Overhaul with other overhaul type mods. It conflicts with some of the stealth overhauls because they basically do the same thing. You'll have to pick which one you want rather than both. I think that may be the case for Stealth Overhaul, but I might be wrong.

     

    As far as recommendations, you might want to check out Thieves Arsenal, it adds some neat tricks to the trade. That's all I can think of ATM. I'm not at my home PC so I can't name the specific ones right now.

     

    And don't worry about Wyre Bash, most mods really don't require it. I don't really use it myself right now.

  6. You almost really need a 2d surface to effectively play a RTS if you think about it. It just makes sense.

     

    What I'd like to see in a RTS is both elements. Have the overhead 2d plane for normal gaming and strategy forming, and then once the commands and action starts, zoom in onto a 3rd element, as if you're in the action. WC3 touched base on this a little and came close, but it was still really lacking what I would have thought for.

     

    What would even be cooler is if you could actually become one of the units and fight with them. Now that would be sweet.

  7. Hi. I made a rogueish character and wanted to get the most out of this last time through the game. I have three questions- one general and two specific.

     

    1- Can people recommend the best mods for making a stealth based character more fun? I intend to do the thieves guild and possibly the dark brotherhood stuff. The main complaint I've always had with a stealth character is that combat is one sneak attack and then she might as well be a warrior. I have attack and hide already, but that is of limited utility on its own.

     

    2- Are there any mods that allow an unlawful business orientated gal to get involved in illicit trade such as a skooma trade or any other interesting underbelly sort of factions aside from the vanilla thieves guild? I searched with a few keywords and came up with nothing.

     

    3- Are there any good pirate orientated mods that are not out of date and/or buggy? I did a search on 'pirate' but wasn't feeling 100% about the mods I saw after reading the comments.

     

    Thanks in advance.

     

     

    Has a nice stealth list :yes:

     

    Not so sure about the pirate one. I know there was one being worked on for awhile, but I believe they ended up scraping it because of bad bugs and unresolved problems...... I'm sadly facing the same thing for a mod I was working on. :sad:

  8.  

    True, but even if the game play hasn't changed much it adds more to the story. lore fans like myself get to find out more about the game, like :

    Will Nova play a big role in the game? what about Arcturus Mensk? will we know what the plan was that LT. Duran was working with his Zerg-Protoss hybrids? or what he really is as he implies he works for a "higher power"?

    Just that alone hinted there may have been a sequel.

     

     

    These are books your writing? ill be sure to pick up the copies if you get them puplished.

     

    Oh I know, I loved the story of SC too, and I hate that the pricing is driving me away from learning more of it.

     

    Thanks for saying so on the books. I'm still way off from publishing. I keep saying just a year and It'll be ready, but I said that 2 years ago. :huh: :whistling:

  9. To me though, the first SC ended the game without really a close to the story. The expansion especially did that too. It left the story wide open. Sure there was some closure, but there was still a wide open gap they left open with the zerg. I can even remember Blizzard saying there wasn't going to be a sequel, which of course they now are eating their own words. "Pass the salt and pepper please?" I did feel cheated then when they announced that at first.

     

    As far as my book series goes, there are some conclusive elements to each book, but the whole of the story is spread out across the four. I've read many series like that, The Belgariad series from David Eddings comes to mind. Regardless, I do want to have a more separate feel for each book, and right now the series reads like one whole big one. However, I haven't finished the series yet and have only scratched a little at the editting. The first book does very well at this separateness now, the third one does pretty good, but leaves it as an unexpected cliffhanger, and a pretty good one I might say so myself, :D ,but the second one is a little open ended. That'll have to be fixed. Forth, I'm still working on. I've hit a motivation speed bump with it though, because of a personal tragedy, and it's been that way for almost a year now. I'm not going to give it up though, I've collectively spent 8-9 years of my life on it, and I'm not about to abandon it. I will be publishing this in some way or form.

     

    Sorry about the rambling. I get excited when I talk about the books. LOL.

  10. I finally got around to testing this script, but I have a big problem.... it won't work.

     

    I couldn't get the script to even save in the construction set. First it kept telling me there had to be a begin/end for all scripts. After putting in a Begin Gamemode/end block, it keeps telling me that Line 10 has a syntax error: Undefined function Set. Line 10 is the If OnControlDown 9 Set A to Rand 1 4.

     

    Here's how I structured the test script:

     

    ScriptName AAAStealthWarBook

    ;This activates the random stealther chance

     

    Begin Gamemode

     

    Short Doonce

    float A

    float B

     

    If OnControlDown 9 Set A to Rand 1 4

    If A <= 2 Set B to Rand 1 2

    Endif

    If B == 1 Assas1.MoveTo Player 100,100,0

    Assas1.enable

    Endif

    If B == 2 Assas2.MoveTo Player -100,100,0

    Assas2.enable

    Endif

    Endif

    End

     

    I didn't really want to do a Begin Gamemode block because it runs all the time. I just wanted the script to start when you went into sneak mode.

  11. Hmm. I MIGHT buy the zerg expansion. I enjoyed that side of the story for some reason with the first game. I stress the might though.

     

    What is Orange Box? Sorry for my ignorance, I haven't been keeping up with the latest in gaming marketing, except for the very little with Ubisoft and their crap.

    http://en.wikipedia.org/wiki/The_Orange_Box

     

    Ahh okay. Yeah, I miss going to the store and see those mulitpacks. I can remember when I bought my first computer, saw the Blizzard combo pack of Diablo and Starcraft, and a few others that were bundled together. Those were the days. The game industry has sadly become nothing but about the almighty dollar now and from the reports I've heard about it's gotten monstrous. Even more sadly, I will probably give my dollars to feed the monster as well....

    .

    .

    .

    I just wont be as bad as buying separate compentants to make a whole game like SC2.

     

    Still, I could have foreseen this long ago when MMORPGs became big. If you think about it, that's the answer to the popularity to MMOs that offer new content to subscribers. Single expansions just won't cut it anymore. Pretty soon, we'll be seeing games that are split into separate pieces just like SC2, even linear, story-like games that don't conclude until the last piece is installed. Then you can do expansions that do the same thing all over again. And why not? Book series already do that. Heck, the book series I'm writting does that. You have to read all four books to get to the end. I can see single player games following the same pattern in the future. Sad to me though because games have always been nice neat little packages, save for the few MMOs I've played.

     

    BUT, at the same time, it does bode well for gamers. Now their favorite games can go on and on. Ever have a game you wished didn't end?

  12. Hmm. I MIGHT buy the zerg expansion. I enjoyed that side of the story for some reason with the first game. I stress the might though.

     

    What is Orange Box? Sorry for my ignorance, I haven't been keeping up with the latest in gaming marketing, except for the very little with Ubisoft and their crap.

  13. In console mode, you have to use FormID, not EditorID.

    player.addspell <spell formID>
    

     

    So how do I look up the formID for adrenaline Rush or do I just type "player.addspell adrenaline Rush formID"?

     

    You can do it several ways. CS, or to me, it's faster to look it up on the website that I linked in my previous post.

  14. This is an odd one since I used to have it and now cannot find it:

    I'm trying to find a mod that added magic item 'sets' to the game that improved the more items you had out of the set. Examples included 'Named' Rings + armour. I just cannot find it anywhere, cannot remember its name and am having no luck at all. Any ideas would be great.

     

    Oblivion Setitems

     

    Try that one.

     

    edit: Found another too called Snake Set Items.

  15. If i left. I would just leave. My stuff would be left behind. as I'll probably have moved onto something else, and working on something new. No point taking old stuff down or with me, especially if I don't intend to support it.

    99% of those mods could have been left behind and just the author could have moved on. Its weird. I can totally understand that a mod can be unsupported and the author has moved onto other things. I would say this is the case for almost all mods currently on nexus anyway.

     

    at the end of the day modding is for their own self. personally there is no obligation to relz stuff. still I find some odd ego tripping to take down mods you had previously released because of being disgruntled. Unless there is some actual proper reason.... which I can fathom. < modding is imo its own reward.

     

    having said that. I still respect modders who are like $%$$^ it I'm outa here! for whatever reason. though the point they are making is only for themselves. No one else cares. It's just about modding at the end of the day. well, it's the only reason why I'm here in the first place. Hopefully I never forget that.

     

    See, that's the way I look at it too and what I would do as well. I'd even go as far as to edit the attributes/readme and state that "I'm no longer modding or supporting this mod" or something to that affect.

  16. That sounds about like what happened with the boots I made. Glad you got it working.

     

    -Razorpony

     

    Thanks for the help Razorpony. Even though you think you didn't do much, it got me to re-look at the weight paint.

     

    +1 kudos to you good sir.

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