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gulogulo

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Everything posted by gulogulo

  1. Hello, My request is a simple one. Unfortunatelly I cannot create graphical resources myself. I need a model of shoulder cannon (an armor you can equip and wear). Something similar to the one here: http://www.nexusmods.com/skyrim/mods/24543/? but more dwemer like in appearance. I just need the model. I will do the rest. If anyone is interested, please contact me. My plan is to combine it with different vision modes and create some kind of autotargeting ability so projectiles fired from the cannon would hit the locked target.
  2. Nature of the beast 2 + Moonlight Tales (with comaptibility patch for Notb2) + Heart of the Beast - Werewolf Sound and Texture Overhaul . Play as Alpha werewolf and not vanilla werewolf. You will certainly feel difference between beast form and default form. And Immersive First Person Veiw.
  3. @Force70 Get someone with basic script knowledge and copy appropriate sections of my script. Then change the formlist with constructible object and you are good to go. I would help you myself but currently have no time.
  4. Is there any ETA for any province? Which one will go first?
  5. @Force70 My advanced minions can upgrade items at workbench/grindstone. Check out my mod Nature of the beast 2 (beta), search for MinionQuest4. All source files are included. Goodluck!
  6. My scripts administer hundreds of ObjectReferences. I dont see any problem as long as the script runs only from time to time.
  7. AFT + Nature of the beast 2 (minion system)
  8. Something new and unique, yes? OK: AFT + my mod - Nature of the beast 2 (minion system) - for follower gameplay - command followers in a way never experienced before, they can now do everything for you - craft, mine smelt, chop wood etc Nature of the beast 2 (minion system + raise dead slave) - for necromancery experience - command legions of slowly decaying zombies - command them as above Moonlight Tales + Nature of the beast 2 + Heart of the beast - for the best werewolf experience - live, eat, drink sleep as an alpha werewolf, use sophisticated senses (like smell) and custom progres system, amass a werewolf pack transforming with you and command them as above Nature of the beast 2 - play as argonian, khajiit, werebear, green bane - each with unique senses (each has a smell though - sophisticated, wind dependent) and abilities, the green bane is espacially egzotic - has camouflage, sophisticated heat sense and poisoned claws (very slow and nasty) SkyTEST - Realistic Animals and Predators + Hunting in Skyrim + Nature of the beast 2 (smell detection of player by other actors - beasts) - hunting will never be the same especially since animals can smell you which forces you to be aware of the direction of wind ( :smile: ) - with green bane encounter you can become prey yourself - this is particularily nasty business since it has camuflage, poisoned claws, heat vision and smell and usually attacks from behind, when wounded it retreats to regenerate and then returns again - wish you good luck (warning dont forget cure poison potion and I hope you have a strong heart - I take no responsibility for any health accident!) Predators the lost tribe + (you guessed) Nature of the beast 2 (heat sense) - be the ultimate hunter and meet your ultimate prey - green bane
  9. @meh321 I have tried it. It doesnt work.
  10. Try my mod - Nature of the beast 2 - it will give you passive (dynamic night eye), realistic and sophisticated smell and more biological abilities. If you are just for the night eye you can try Predator vision mod.
  11. I think you should create a quest and in it a dialogue.
  12. Well, my mod - Nature of the beast 2 is mostly known as directed towards beast playthrough but it supports necromancy so consider downloading the latest beta. It contains very interesting features for necromancer players. You can raise dead slaves from corpses. They are not vanilla thralls. However they decay over time and obey different commands. Not only you can give them combat commands but they can even be used as a labor force and relieve you from manual work (loot, bash locks, chop wood, mine ore, smelter, craft/upgrade items etc.). And they are immune to any damage except for silver weapons and sun/fire spells. They can also be placed in your evil lair or ordered to patro it. A truely elite undead servants. You can have many of them but you must have a lot of magicka to maintain them. A word of warning. My mod is very sophisticated and not for casual players. You must read the readme. PS And it has below 500 endorsments. :smile:
  13. The idea with cast function doesnt seem to work. A great shame. I really would like to teach my minion how to poison weapons. :(
  14. If you want a deep follower experience download AFT + Nature of the beast 2 (for minion system). AFT allows you to have up 5 followers but its much better. The minion system allows you to command tchem in real time. If you download beta3 of the Nature of the beast 2 from Skyrim Nexus you can even order them to craft, upgrade items, mine, chop wood, make camp etc. This way you can feel like a real lord or commander because all the manual work is done by followers.
  15. Im also curious about it. I would like to poison weapon via script but have no idea how to do it.
  16. You should make an ability that will make you invisible permanently. You add the ability you become invisible. You remove it you become visible again. Its much better way. I dont remember exactly how I did it though. Check out my mod nature of the beast 2. Search for green bane camouflage.
  17. The idea with the sound change is good. However frankly I dont know how to do it. I suspect it would involve replacing animations for my 2 beast forms. Basically I would copy animations and somehow change the sound. This is a song of future people. No idea if its doable. However once I have some time I will try something small - adding spitting animation to the green bane so it could spit at targets blinding tchem (roar animation but muted or with other sound). Perhaps in time I will add more animations. For now Im deeeeeeeep in the development of the minion system. PS If any one has any idea how to change sounds in game please let me know. Basically it would be cool to make certain animations produce different sound in case of different actors. PS2 Some good black were-panther model could be incorporated into my mod if I could obtain it from someone. I would give it a unique ability. Havent seen any such good model though
  18. Why do you reject Notb2? Its so well compatible with MT. I have design the mod with werewolf pack in mind. You can even command the pack with roars. Its perfect for the job you have in mind.
  19. I suggest breeding spiders/chauruses out of eggs put in bodies. This way you wouldnt have to go back to the lair.
  20. Well, if you are talking about my minion system. In its current form the minion system is far from being finished, A taste of things to come: https://www.youtube.com/watch?v=2FLRftNi_KI] These are not followers but skeletons raised from corpses. However followers will be able to do the same things. Currently I have finished mining command and soon will start implementing some limited crafting. Once I finish looting and processing of loot will be mostly done by minions and not the player. So stay tuned! PS The minion system should work with any follower mod. I recommend AFT though.
  21. Hello! Your idea is very interesting but Im not sure you grasp the complexity of the task. The most important question for me is whether you can create a working model with wings and with flying animations. If you can ...................... then please contact me. I need such model for my mod. Some kind of beast with wings that uses werewolf animations and has custom flying animations. Im ready to make the flying scripts myself. I have experience in the field and few crazy ideas. Im not that realy interested with the rest honesty and besides the flying should be made first for if it cant be done the rest is pointless.
  22. If you want your followers to fight for you the first thing you should do is to find a way to command them, for example send them forward. Question is have you managed to do it?
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