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TLC77

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Everything posted by TLC77

  1. Sorry for being so oblivious but, where do I put the DataDev and DataPlay files? Do I copy the folders from Mod Organizer 2/mods to the DataDev folder? I am confused.
  2. I am using MO2 and launching it through the GECK. Should I put the GECK into the MO2 folder?
  3. So, I was trying to convert Azar's Arefu Expanded (for personal use) mod to TTW in accordance with this guide https://taleoftwowastelands.com/viewtopic.php?f=55&t=6525. When the guide told me to recompile scripts in the GECK, it showed me this message when I tried opening it, it showed me this message https://imgur.com/a/eif3ZZV. Keep in mind, I have installed the Geck Extender and the Geck Patcher. My Geck is in the FNV base directory, just as the Geck Patcher which I also activated. Thanks in advance.
  4. i was already following that guide. wait nvm
  5. In the TTW installer it said that I could install TTW using a mod manager of my choice but I don't know how.
  6. foip? foip is outdated, i use blackened. No not FOIP and Blackened doesn't have patches for FOOK. can you send link? i can't find it. nvm it's on the fo3 redesigned page itself.
  7. foip? foip is outdated, i use blackened.
  8. i have installed the mod limit fix plugin
  9. Hey guys, so I have installed an unholy amount of mods and a bunch of compability patches between them, but whenever I level up my game freezes. I downloaded the FOOK2 Level Up Crash Fix mod and put it at the top of my load order but it didn't help. I also downloaded the FWE MMM OA Level Up Fix mod and also put it at the top of my load order but it also didn't help. Here is my load order https://imgur.com/a/m5yOsYB. Please help and thank you!
  10. Ok so, I am running a heavily modded game with Chromatic Melancholy ENB. I am going to present what I did to fix this in bullet points. Moved Steam out of disk C: Have added disk D: and all my folders within it into my antiviruses' exclusion/exception list Have gave all users on all the folders full access (or atleast whatever I could give them) Have FOSE Have Unofficial Patches and engine fixes Have edited the .ini file Have 4GB patch Installed Increased Heap Allocation (for some reason IStewieAI's Tweaks aren't working) Here is my load order https://imgur.com/a/OEUgkV9 (+ massive texture mods and some other "quality of life" mods) Have MO2 (as you could tell) Please and thank you.
  11. dragbody doesn't have his mods in nexus, he has them on the gunetwork. all of them weigh about 1 gb and there are like atleast 10 of these mods.
  12. Ok so, I was downloading a bunch of ENBs, just to see how it would look like. I settled on an ENB i really liked and decided to go to Megaton but it all looked like this https://imgur.com/a/Ei7gpi4. I disabled Steam Overlay, water displacement and refraction shaders in the falloout.ini as well as disabling depth of fog, aa and af in the fallout launcher. I don't know what to do, please help.
  13. When I launch the save game, it tells me that none of my mods are active, i.e "xxx.esp yyy.esp zzz.esp is missing" but I have installed them in MO2.
  14. Hey so, I decided to install some mods for FO4 after installing Steam onto a new harddrive through MO2. Unfortunately, for some reason, even if I am launching F4SE through MO2, whenever I load any of my saves, it tells me that none of the mods I installed are present. This issue is only in FO4 and I don't know why. Here are my mods https://imgur.com/a/CQWOopJ (they are all sorted through LOOT).
  15. Ok so, I was downloading a bunch of ENBs, just to see how it would look like. I settled on an ENB i really liked and decided to go to Megaton but it all looked like this https://imgur.com/a/Ei7gpi4. I disabled Steam Overlay, aswell as AA, Depth Fog, and Water Displacement, aswell as made these INI changes: -iMultiSample=0 -iMaxAnisopotry=0 -TransparencyMultiSample=0 but it still didn't work.
  16. Hey there, so recently i moved my Steam out of Program Files onto a new hard drive. Everything was fine, and I was just reinstalling some mods through Wrye Bash. When I launched the game however, it crashed after about 3 seconds of closing the character creation menu. i checked my crash logger and I uninstalled some mods (Bravil shack mod, Oblivion uncut and natural weather) but it still crashed. Here is my load order and crash log: https://pastebin.com/Z3f8AyTX https://pastebin.com/VT1xYNgd. [Note: I also have Cyrodiil ENB and I have cleaned every single mod using TES4Edit 4.0.1 before launching the game)
  17. Hey so, I recently moved my Steam out of Program Files onto a new hard drive, yet, whenever I download mods for any game that is supported by MO2, it shows that all the files have been successfully installed and that all the plugins are active and in working condition. However, whenever i launch those said games, no matter what, none of them work and none of the mods are present. Please help, and thanks in advance!
  18. Hey there, so recently i moved my Steam out of Program Files onto a new hard drive. Everything was fine, and I was just reinstalling some mods through Wrye Bash. When I launched the game however, it crashed after about 3 seconds of closing the character creation menu. i checked my crash logger and I uninstalled some mods (Bravil shack mod, Oblivion uncut and some other small mod) but it still crashed. Here is my load order and crash log: https://pastebin.com/Z3f8AyTX https://pastebin.com/VT1xYNgd. [Note: I also have Cyrodiil ENB and I have cleaned every single mod using TES4Edit 4.0.1 before launching the game)
  19. Yea, after reading what you guys said I'll try not to have this ridiculous number of mod managers. How many are you using for one game? Ok so it appears that even though MO2 downloads the mods, it shows the plugins are active, and loot can modify their load order, they are just not present in the game. They are just gone zero, zinch, nothing. It doesn't matter if the file is .fomod or .zip or whatever. THis is weird.
  20. Yea, after reading what you guys said I'll try not to have this ridiculous number of mod managers. How many are you using for one game? Scratch that, I have another question, can MO2 download .fomod files? Edit: Ok so it appears that even though MO2 downloads the mods, it shows the plugins are active, and loot can modify their load order, they are just not present in the game. They are just gone zero, zinch, nothing. It doesn't matter if the file is .fomod or .zip or whatever. This is weird.
  21. Hey so, today i installed the latest ENB binaries, and then the enblocal from the ENBoost, but when I launch FO3, there is no cursor and the menu buttons such as "New Game, Load, Settings," etc were missing and I physically could not even start the game. Thanks in advance!
  22. Yea, after reading what you guys said I'll try not to have this ridiculous number of mod managers.
  23. Hey so, recently I have reinstalled Steam and all of my games into a new hard drive and I decided to redownload all of my mods using MO2. The problem is, when I install a mod into FO3, FNV, or any other game, it tells me that all the files have been successfully installed yet when I go into the data folder, there are no mod files or plugins that MO2 allegedly installed. I went into the settings and changed up all of the paths so that it no longer references the C:, but the D: drive where my Steam resides. I tried reinstalling some mods but there are no files installed. Here is how I changed it up https://imgur.com/a/2WL0Kmr. Thanks in advance!
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