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Does anyone even take mod request or read the mod requests anymore?


Bonecrusher6621

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In the last 4 years a lot of things have changed when it comes to requests and reauesting but it seems like Mod requests are being ignored. Why is this? Is it because of the rift that was created by the stolen assets and stolen mods farce and fiasco 5 years ago back in 2018? I have actually put in a few requests like Classic 10mm Pistol increase and remove penalty for muzzle, Maintenance Jack and Today the BFG Mod created by Captainnoob but for the Tesla Cannon and a few others over the months. And a few snarky and snotty remarks from Modders stating this isn't subnautica. Now that is just plain rude and obnoxious and way out of line! For Christ's Sake the guy was only asking and didn't know and you didn't have to bite his head off! Edited by Bonecrusher6621
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Heyas Bone :)

I do read thru the requests. But a lot of what I see are either way past my skill level in one area or another, or beyond my time restraints

(I spend entirely too much of my time at the j o b).

Some of it actually depends. I know I've seen one request you've put in, that was for console. On That particular aspect, I can say that it's better to put the request in over at bethesda.net. There's bad blood here, for bethesda.net. Either from some events a few years ago where people were porting mods to console without the author's permission, and then not supporting the mods, and sending players for support for it, back to the original mod author. Loading mods up to beth's site is clunky, and a PITA. Beth's site in general, is clunky, and a PITA. Don't get me wrong. I do get mods from there on occassion, but honestly, I just really don't like the way the site is set up, constantly having to relog in, and (unless its changed recently) all the downtime the site has.

There's also that this is mainly a PC site. I can't speak for all the authors, but I for one don't have any consoles. So even if I did try to make a mod for console, I have absolutely no way of testing the mod. And then that leads me into SONY and their restrictions on game mods...

I also don't do creation club.

 

Another thing to keep in mind, is that a lot of the larger modding groups have moved primarily over to discord, (Nexus also has a discord which is pretty active) or patreon, or other sites of their own.

 

As for the harassment. That's when you click on that yellow ! button, and report the post. The mod request forums have special rules, all their own about not bumping threads. Harassing other members, or flaming them, or troll baiting them is against the rules anyway, but posts that bump threads in the request sections are most definitely against the rules.

I mean, we get away with stuff like "Yeah, I really like this idea, I hope somebody does it!" but that's seen as more people thinking the idea is good, or somebody adding in ideas about how to implement the mod, and stuff like that, are allowed.

 

Good post tho! :)

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Well, putting aside the large number of requests that are illegal (copy this other game's assets into this game), unethical (convert this mod even though the author has denied permission), impossible (turn Fallout 4 into a pachinko game), way more work than they probably think (recreate this entire set of armor and weapons from scratch) or severely lacking in information (make a weapon I saw once, here's a blurry photo), the truth is that most mod requests simply never capture the interest of the people making mods.

 

If your request isn't interesting to the people who can do it, it's not going to get done.

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I know that one of the requests did get answered recently. It was a request to be able to slap computer terminals, to unlock them. To "Fonz" them, as the requester put it. I'd been thinking that one over, trying to figure out how that might be done. LeahTheUnknown actually published the request,. Which makes a lot of sense, considering that she has the mod "Locky Bastard" which lets you beat open or shoot open locks. So it was somewhat familiar territory for her.

 

So the modder's areas of expertise, and what they are familiar with, will also play a part in whether or not mod requests get answered.

Along with what Showler has said, about is it legal, is it ethical, and... "how much work is this going to be, and do I have the interest in this, to put that into it?"

 

For myself, I know that even if it's a project that I do decide to take up, I won't post about it, until the work is actually done, and I've started testing it. Posting, "Yeah, I got this one!" or something similar, or "I might take a stab at this" puts a degree of commitment into the mind of the person requesting it. And if it turns out that I either can't get it to work, or I don't have the time and ADHD wherewithal to remember to work on it, or be able to focus on it, or the time to do it, then it's a let down to the person thinking that the mod is gonna get published. :(

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Mod requests. Perhaps the explanation lies within human nature. If you were a modder what would inspire you to pick-up one of the requests? First, you’d have to have the expertise to do the mod. Second, you’d have to have the time. Lastly, you’d have to have the desire to do the request. For example, some modders do weapons, some do clothing, others do texture replaces, while others do settlement stuff, etc. A person who does settlement stuff isn’t going to be too interested in requests for a weapon’s mods or clothing mods. The perceived value of the mod may also be a contributing factor in their decision calculus.

Then you have the lore aspect of the game. Some modders are purists when it comes to cannon.


Stormwolf addressed to console component. Likewise, I do not own or play on consoles so I would not do any modding for them because I couldn’t/wouldn’t support them.

Another factor could lie within the requester/request. Has it been concisely but thoroughly articulated? Has the requester made a compiling case as to how would the request serve the FO4 community? Is the request realistic in scope? What is the requester willing to do to see it realized? How much research have they put into the request?


So at the end of the day the requester has two choices: 1) hope that someone will take up the idea, or 2) develop a modding skill set to realize their own requests.
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So at the end of the day the requester has two choices: 1) hope that someone will take up the idea, or 2) develop a modding skill set to realize their own requests.

 

Even if you currently don't have the skills/knowledge to complete the project (as you envision it), starting the project and asking for help for specific aspects of it as you progress with the mod can be a good idea. It shows that you are invested in the idea, that you are willing to dedicate your time and effort to it and if you are able to produce a preview or primitive version of what your trying to get made it's much more likely to grab peoples attention/imagination.

 

Whatever mod your trying to create, start off with a very small aspect of it slowly build from there. It may be unlikely that a mod author may share your passion to bring "x" (i.e whatever the requested mod is) into the game, however the roadblocks/issues you would encounter in attempting/developing "x" have mostly likely been experienced by more than a few mod authors who are quite willing to share the solutions they have found/developed.

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Better Way...

it is pretty 'anti-neural' to try to navigate plethoras of uncategorised suggestions...

lots of modders for ie., might specialize in Settler AI's...
THOSE modders are not going to waste Neural Matter perusing disjointed, unconnected though streams, like walking in rubber boots through "sticky" mud of unconnected neurons

 

but if they could (on a monkey level) simply see a category for 'Settler AI's and Etc'
they'd be highly more likely to take a look, bookmark that feed, and sign up for notifications of NEW REQUESTS :)

we can dream i guess
wayner

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It's kind of been a while since I've seen this. But for a while there, we had requests coming in on a semi-regular basis to mod such and such modder's mod. Like say, a custom ammo or effect for a weapon mod that was released. Ok. Go look at the mod page, it requires permissions.

I have no problems with contacting other authors for permissions. I do so very politely, show them appreciation for their work, and make the request. For my own projects.

However, and this is pretty general for the seasoned authors. We don't want to bother another author for somebody else's project. It's not uncommon to see a response of "Once You get the author's permission"....

And then the requestor never posts back or states they don't want to do it.

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