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way to identify mods with fomod/option installs


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Guest deleted34304850

Does anyone know of a method I can use to identify mods that come with a FOMOD or any other option-choosing mechanism?

Currently, I edit the mod metadata and add FOMOD in the notes area, but that's only something I will see and has no bearing on Vortex.

 

The reason I'm asking is, when I build out a new load order for testing or anything, I like to install smaller mods first, before hitting larger mods that more than likely contain a FOMOD. This gives me a means to install dozens of mods in a relatively small time period, before doing manual option choosing of FOMOD installers.

 

Is there any method? I'm really not aware of one, but I think it could be a useful feature?

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On the download page of the mod is "Preview file contents". If you left mouse click on this, it will open a page that shows the contents of the file. If you read the contents and see a listing for fomod, the mod is packaged as a fomod. This way you will have the information before you download the file.

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Guest deleted34304850

yeah, but i'm after a method in vortex not the website. hence i posted this in the vortex discussion forum rather than the general site forums.

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hi picky, yup, i've got the content column up on my displayable columns - however, if the mod is uninstalled, this column is (obviously) blank because vortex doesn't know until i install the mod what's in it.

what i'm after - and i'm not entirely sure its possible is - a method where i have pulled down a new mod from nexusmods - or even installed a mod from my local mod archive - vortex will download the mod - or if i install it locally, vortex will open the archive, then start its copy/deployment -

 

what i am wondering is - is there a means for vortex to download/open a mod archive and detect the fomod or options installer? and, if i have the mod in my mod page, but not installed, is there a way for the content column to show what the mod (that is either uninstalled, or not yet installed) contains?

 

make sense?

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Guest deleted34304850

Hi Picky,

 

Yeah, thats what i figured. no issue.

 

All i was thinking was i could set up a whole series of mods - small mods then mods that are larger, but no fomod or option dialog - then kick that install off and forget it.

of course the first fomod you hit, stops everything.

 

i do this for testing new versions of vortex.

 

Anyway - bit of a tangent as i know nothing about collections - is it feasible that i could create a collection of mods - configure their fomod and install options, save that off - then use that?

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Y

 

Hi Picky,

 

Yeah, thats what i figured. no issue.

 

All i was thinking was i could set up a whole series of mods - small mods then mods that are larger, but no fomod or option dialog - then kick that install off and forget it.

of course the first fomod you hit, stops everything.

 

i do this for testing new versions of vortex.

 

Anyway - bit of a tangent as i know nothing about collections - is it feasible that i could create a collection of mods - configure their fomod and install options, save that off - then use that?

Yes. Once you have set up your load and fomod options, when creating the collection, use the replicate option for each mod in question.

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Y

 

Hi Picky,

 

Yeah, thats what i figured. no issue.

 

All i was thinking was i could set up a whole series of mods - small mods then mods that are larger, but no fomod or option dialog - then kick that install off and forget it.

of course the first fomod you hit, stops everything.

 

i do this for testing new versions of vortex.

 

Anyway - bit of a tangent as i know nothing about collections - is it feasible that i could create a collection of mods - configure their fomod and install options, save that off - then use that?

Yes. Once you have set up your load and fomod options, when creating the collection, use the replicate option for each mod in question.

 

This is actually definitely not a use case for "Replicate" - you should use "Same Installer Options" to save only the FOMOD choices. Replicate has a different use case: https://modding.wiki/en/nexusmods/collections/create/mod-options#install-options

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Guest deleted34304850

good info - thank you both - i will see if i can set something up this evening - be interesting to see how it goes, also - in and of itself, it would be a validation of a new vortex release, as it should - if all goes well - install the mods and set them up as per the initial fomod/install options.

 

all good fun and better in some ways than playing the games!!

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