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why does vortex need a .net for it to work


thetruegigachad
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To be more specific: FOMM (FallOut Mod Manager) introduced a mod format where the mod includes a piece of code written in c# that is then responsible for offering and installing options in the mod.

The mod manager compiles this script into a runnable application, then executes it.

 

There is no way to support these mods and not depend on .NET because the scripts depend on .NET, doesn't matter which programming language the manager itself is written in.

 

To safe ourselves work and for better compatibility and since we had to depend on .NET anyway, Vortex uses part of the old NMM application (written in c#) to handle most mod installations even for mods that do not use the above format but these installers are the reason it just never made sense for us to rewrite that functionality.

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To be more specific: FOMM (FallOut Mod Manager) introduced a mod format where the mod includes a piece of code written in c# that is then responsible for offering and installing options in the mod.

The mod manager compiles this script into a runnable application, then executes it.

 

There is no way to support these mods and not depend on .NET because the scripts depend on .NET, doesn't matter which programming language the manager itself is written in.

 

To safe ourselves work and for better compatibility and since we had to depend on .NET anyway, Vortex uses part of the old NMM application (written in c#) to handle most mod installations even for mods that do not use the above format but these installers are the reason it just never made sense for us to rewrite that functionality.

hi dev team guy so is it safe or no? im not that tech savvy all i saw was microsoft.net on vortex and i am confused

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