Leubast Posted October 7, 2022 Share Posted October 7, 2022 Would it be possible to have Vortex manage the GoG version of Skyrim Anniversary Edition so that I can swap between the Steam and GoG versions easier, similarly to how you would with the LE and VR versions? Link to comment Share on other sites More sharing options...
showler Posted October 7, 2022 Share Posted October 7, 2022 Tannin has some suggestions here: https://forums.nexusmods.com/index.php?/topic/12077098-skyrim-released-on-gog/page-14&do=findComment&comment=115692988 Link to comment Share on other sites More sharing options...
Leubast Posted October 7, 2022 Author Share Posted October 7, 2022 Unfortunately, those solutions would not work with my specific issue. I'm going to look into making a Vortex Extension. Wish me luck!Update: I've got Vortex to see the game separately but it seems that due to them using the same GAME_ID, they still use the same paths for modding.I believe I could detach the GoG version from the Nexus's GAME_ID I'm just not sure what the repercussions of that would be. Most likely an inability to download/update mods directly from the site.Perhaps a Vortex Dev could give me some advice? Link to comment Share on other sites More sharing options...
Pickysaurus Posted October 8, 2022 Share Posted October 8, 2022 If you make the GAME ID "skyrimsegog" and then you can set the Nexus Mods ID separately (see Skyrim VR for an example). However, you won't have access to the plugins/saves options in Vortex due to this being hard coded to the original entry. Link to comment Share on other sites More sharing options...
Leubast Posted October 9, 2022 Author Share Posted October 9, 2022 I figured that would be the case and probably the best solution. As long as I can manage my mods and work on getting mods from the Steam version to the GoG version with as few hoops as possible. Thank you for your information! Link to comment Share on other sites More sharing options...
Leubast Posted October 10, 2022 Author Share Posted October 10, 2022 I have attempted to add plugin support and I can kind of see how it could be done, I'm just not experienced enough in coding to do it myself without breaking something (like I did, lol). Without official support for this, it seems like a lost cause. Thank you for the help, I think I learned enough to add basic support for other games, which is a good thing.Gonna start manually pulling out mods from my Steam version and build a new modlist for the GoG version. Link to comment Share on other sites More sharing options...
showler Posted October 10, 2022 Share Posted October 10, 2022 I'm kind of curious why the "two Windows accounts" method was not useful to you? It's how I ran an SE and AE version when AE first released. Link to comment Share on other sites More sharing options...
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