insomnious Posted September 25, 2023 Share Posted September 25, 2023 Can you send you a screen grab if possible so I can test with your specific mods ? I doubt its that but worth ruling it out. I was using just a popular collection to get a lot of mods quickly. Link to comment Share on other sites More sharing options...
Khaalis Posted September 26, 2023 Share Posted September 26, 2023 As far as applied mods, you'll want to get a list from someone experiencing the issue with only a few mods. I personally am running 187 mods, so I'd never expect anyone to test by replication of the list. That said, I know that some of the people having this issue have stated they are only running a handful of mods. Also, to add, I have experienced this issue from day one of installing Vortex. As an aside, the only issue I had "creep up" after it had been working is the auto download from the website. It used to be I could click on the 'Slow Download' link from the webpage and it would automatically start the download in Vortex. That stopped a while ago. I now have to go to that download page, copy the URL and paste it in the "Click to enter URL" link at the bottom of the Downloads tab. Another thing that never worked was the "Drop File(s)" section at the bottom of the Mods tab. The only thing that works is the "Install From File" button on the top toolbar. Link to comment Share on other sites More sharing options...
Torsten Posted September 26, 2023 Share Posted September 26, 2023 As far as applied mods, you'll want to get a list from someone experiencing the issue with only a few mods. I personally am running 187 mods, so I'd never expect anyone to test by replication of the list. That said, I know that some of the people having this issue have stated they are only running a handful of mods. Also, to add, I have experienced this issue from day one of installing Vortex. As an aside, the only issue I had "creep up" after it had been working is the auto download from the website. It used to be I could click on the 'Slow Download' link from the webpage and it would automatically start the download in Vortex. That stopped a while ago. I now have to go to that download page, copy the URL and paste it in the "Click to enter URL" link at the bottom of the Downloads tab. Another thing that never worked was the "Drop File(s)" section at the bottom of the Mods tab. The only thing that works is the "Install From File" button on the top toolbar. Ok. Mod Downloads and Drop Files are working flawlessly on my end. Can you send you a screen grab if possible so I can test with your specific mods ? I doubt its that but worth ruling it out. I was using just a popular collection to get a lot of mods quickly. What I can offer you is a screenshared session via Teams or Zoom. I can as well share my modlist. Link to comment Share on other sites More sharing options...
ElPuerco Posted September 26, 2023 Share Posted September 26, 2023 If you can provide any info about how you got Vortex into this state that will help us look into it. What kind of information do you need? Are there log files that would help? Honestly, it's as simple as:1) Open Vortex (normally or elevated)2) Click on 'Load Order'3) When it completes the compile, roughly 75% of the time it chooses to randomly pick anywhere from 1 to about 6 mods to "lock".4) Close Vortex5) Repeat steps 1-3 until it returns a clean "all unlocked" list. Close Vortex and don't touch it again until you need to update, change, load mods again. Just to chime in, this is exactly what happens for me, as well. Link to comment Share on other sites More sharing options...
insomnious Posted September 27, 2023 Share Posted September 27, 2023 Quick update: I'm working on the extension and have gotten all the different modtypes up-to-date that seem to be out there. The all time popular mods on Nexus are all working along with some other choice ones to check. Now they are working and in the right folders etc, I'm going through the load order code now. Link to comment Share on other sites More sharing options...
DracarisFire Posted September 27, 2023 Share Posted September 27, 2023 I have also been having this issue where the mod order randomly brings mods to the top of the list and locks them. I have to restart Vortex several time to update mods. It is irritating. I have the most recent version of Vortex and LsLib. I also have alot of mods installed. Thanks for looking into the issue insomnious! Much appreciated Link to comment Share on other sites More sharing options...
insomnious Posted September 27, 2023 Share Posted September 27, 2023 I'm now looking for some volunteers to initially test the next version of the extension as well as help dictate the future of Baldur's Gate 3 support moving forward. If anyone is interested then please get in touch, it would be greatly appreciated as only so much can be tested in house with the infinite combinations of setups and installs out there. This does come with some caveats though and could potentially need a reinstall of mods. I'm currently trying to work out how the migration will work as a lot of users will have workarounds in order to get a working setup but those workarounds will no longer be needed. I've only tested up til now on a clean BG3\Vortex install but made as little known breaking changes as possible during this week's development. The majority of development time has been on the installers so that mods are deployed to the 3 main places as well as enough logic in those installers to cater for the majority of mods, especially those that are packaged slightly differently but do need to end up in the same place. A lot of mods on the site say things like 'manually set the mod type to an engine injector' which will no longer be needed, as well as created a new installer to work better with /Data mods so they aren't installed into AppData/.../Mods which I believe is what was causing the load order to break or be random. Load order is a variation of before whereby the extension reads the PAK files that are in the Mods folder. It then reads the meta files using LSLib in order to get the UUIDs and then writes the modsettings.lsx (while leaving the default game settings) file. LSLib reports that some mods need to be locked (because they change game data and the load order is irrelevant to them) but they are still shown in the Load Order screen as they are PAK files inside the /Mods folder. I'm going to be writing this all up better but ultimately, I need testers before this goes live to the masses and any help would be awesome! Shout outs will of course be given and the community will love you dearly! PM me or reply in here and I'll get in touch with a Discord channel. Thanks again for your patience and happy modding! insomnious P.S. I'm going to be starting a mod compatibility megathread (https://forums.nexusmods.com/index.php?/topic/13287213-baldurs-gate-3-mod-compatibility-megathread/) as well so I can copy and paste my testing data somewhere useful for everyone to see Link to comment Share on other sites More sharing options...
Slug944 Posted September 28, 2023 Share Posted September 28, 2023 Can you send you a screen grab if possible so I can test with your specific mods ? I doubt its that but worth ruling it out. I was using just a popular collection to get a lot of mods quickly.Two of my mods that seem to always be locked are Mod Fixer and ImprovedUI Assets. There's usually other random mods thrown in there with every launch of Vortex, like this last launch also included a single portion of the Peculiar Dice Collection. I'm now looking for some volunteers to initially test the next version of the extension as well as help dictate the future of Baldur's Gate 3 support moving forward. If anyone is interested then please get in touch, it would be greatly appreciated as only so much can be tested in house with the infinite combinations of setups and installs out there. This does come with some caveats though and could potentially need a reinstall of mods. I'm currently trying to work out how the migration will work as a lot of users will have workarounds in order to get a working setup but those workarounds will no longer be needed. I've only tested up til now on a clean BG3\Vortex install but made as little known breaking changes as possible during this week's development. The majority of development time has been on the installers so that mods are deployed to the 3 main places as well as enough logic in those installers to cater for the majority of mods, especially those that are packaged slightly differently but do need to end up in the same place. A lot of mods on the site say things like 'manually set the mod type to an engine injector' which will no longer be needed, as well as created a new installer to work better with /Data mods so they aren't installed into AppData/.../Mods which I believe is what was causing the load order to break or be random. Load order is a variation of before whereby the extension reads the PAK files that are in the Mods folder. It then reads the meta files using LSLib in order to get the UUIDs and then writes the modsettings.lsx (while leaving the default game settings) file. LSLib reports that some mods need to be locked (because they change game data and the load order is irrelevant to them) but they are still shown in the Load Order screen as they are PAK files inside the /Mods folder. I'm going to be writing this all up better but ultimately, I need testers before this goes live to the masses and any help would be awesome! Shout outs will of course be given and the community will love you dearly! PM me or reply in here and I'll get in touch with a Discord channel. Thanks again for your patience and happy modding! insomnious P.S. I'm going to be starting a mod compatibility megathread (https://forums.nexusmods.com/index.php?/topic/13287213-baldurs-gate-3-mod-compatibility-megathread/) as well so I can copy and paste my testing data somewhere useful for everyone to see I would definitely be willing to try helping out with mod compatibility if I can. I currently have about 40 different mods with a few that I'm just testing recently which are the voice changes. Link to comment Share on other sites More sharing options...
insomnious Posted September 28, 2023 Share Posted September 28, 2023 I've sent you a message regarding testing of the extension. Thanks for offering, it's much appreciated! In response to this: Two of my mods that seem to always be locked are Mod Fixer and ImprovedUI Assets. Those two mods specifically are locked because they overwrite game data and so can't be load ordered. Even if they were put in an order, it is just straight up ignored by the game. Because of this, they don't need adding to the modsettings.lsx file. Hope that explains a bit! Link to comment Share on other sites More sharing options...
Melechtna Posted September 28, 2023 Share Posted September 28, 2023 On 1.9.5, still have this issue. Why not just let us set these and be done with this? Or at the VERY least, give us an "advanced user mode" option, so we can just avoid this problem all together? Link to comment Share on other sites More sharing options...
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