F4llfield Posted June 1, 2023 Share Posted June 1, 2023 Hi, I made a mod that modifies Sunshine Tidings location and I wanted to try to build the precombine (to learn) by following a tutorial. It didn't really work since now near the church, terrain and objects are disappearing and reappearing when I move. Is there a way to remove the precombine and vis data from my mod ? (I didn't have any issue before making the precombine/vis ) Link to comment Share on other sites More sharing options...
HeyYou Posted June 1, 2023 Share Posted June 1, 2023 Open your mod in FO4Edit, and simply delete the precombine/previs data. Link to comment Share on other sites More sharing options...
F4llfield Posted June 1, 2023 Author Share Posted June 1, 2023 (edited) HeyYou, thanks for your reply. What should I delete ? added: Under Worldspace, If I delete all branch containing "Precombine", the game ctd right on load. Of course I deleted the folders Vis and Precombine. Edited June 1, 2023 by F4ll0uta Link to comment Share on other sites More sharing options...
greekrage Posted June 2, 2023 Share Posted June 2, 2023 HeyYou, thanks for your reply. What should I delete ? added: Under Worldspace, If I delete all branch containing "Precombine", the game ctd right on load. Of course I deleted the folders Vis and Precombine.i hope you didnt delete the whole vis folder since it has other stuff in there... Also can you tell us what method you used to generate precombines and visibility ? Also are you also using mods that edit previs while testing ? (like prp ) Link to comment Share on other sites More sharing options...
F4llfield Posted June 2, 2023 Author Share Posted June 2, 2023 Greekrage, I made a copy before deleteting the Vis folder. I created Precombines and visiblity using the creating kit function. I followed a youtube tutorial. My testing is done with PRP disabled. Link to comment Share on other sites More sharing options...
stalkov94 Posted April 11 Share Posted April 11 im having the same issue spent weeks building a new worldspace generated precombines and now its all messed up, did u figure this out? Link to comment Share on other sites More sharing options...
pepperman35 Posted April 11 Share Posted April 11 Recommend giving the PJM's Precombine - Previs Patching Scripts and the support article Precombine Previs Deep Dive a look. Link to comment Share on other sites More sharing options...
Zorkaz Posted April 12 Share Posted April 12 Or just remove the previs precombines in the cell altogether. 1. Place unique markers in the cells 2. In the object window right click on them and choose "clear affected cells of precombined data" 1 Link to comment Share on other sites More sharing options...
Qrsr Posted April 12 Share Posted April 12 Use FO4Edit and click on your plugin, then do this: Then you will see only the CELL headers and you can cleanse the headers Link to comment Share on other sites More sharing options...
PJMail Posted April 12 Share Posted April 12 If you want to revert your mod to the way it was before precombines/previs were added then use my script FO4RemovePrecombines.pas -that is what it is for. I explain it's use in the 'cleaning your mod' section of this article https://www.nexusmods.com/fallout4/articles/4761 I don't recommend brute force erase of all precombines/previs. Many cells in a mod are there for reasons other than new precombines... 1 Link to comment Share on other sites More sharing options...
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