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Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes! (For REAL)


Aminados

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This is, by and large, unintelligible. The linked page is unintelligible. I'm sure it's all well and good for people designing ENB mods and professional screen shot/YouTube video producers, but the fragmented, jumbled "directions" could be translated for the rest of us. All I gathered is that these are tweaks specific to the quad-SLI ENB crowd, and not anything 99% of the community could use.

 

"I was wondering, how do I check to see if this is working." That sums up my concerns rather succinctly.

 

Now the pro modders can start with the flaming....

Well, eventually this should be worked into SKSE HOPEFULLY, as a feature you can easily turn on and off at will with a simple ini edit, until then, if you aren't capable of deciphering that page yourself, all you can do is hope and wait it seems. The user behind it has been known for basically refusing to let people use anything done by them, unless they do it in the completely unnecessarily overly complicated confusing way they insist on it being done, and I totally agree, that the page from the modder trying to describe how to do it is basically gibberish, and the actual steps you have to take to do it are buried deep in a massive wall of crap that is barely even relevant... The user behind ENBs is very bad about this kind of thing, they are very intelligent, and know how to make some amazing edits to skyrim, but they seem to thoroughly enjoy making things as awkward and inconvenient for everyone else as possible, and it is very... annoying to say the least, and a major reason behind why I 'boycott' ENBs... I'm lucky I was able to download a precomplied version someone uploaded before it got taken down, because otherwise this patch, while useful, is no where near worth the effort or trying to decipher that massive page of ramblings. x_x Basically the only difference I noticed at all is allowing me to set uGrids to load from 5 to 7 or 9, which has very little actual effect on the game at all... Though nothing else has been able to make uGrids editing stable, so that one thing is impressive to some degree at least. Other then that, everything it does can be accomplished by simple mods that require nothing more then downloading them. xD

 

Well....it really isn't all that difficult if you are hoping to read. But since no one will compile it for themselves, use this: http://www.nexusmods.com/skyrim/mods/50305/?

It does the exact same thing as the memory patch without editing the skse files. Some antiviruses went a little haywire but just exclude the file from scanning.

And before you say "oh is dis l3g!t$?????1//?" This is by the author of the memory patch from Fallout: New Vegas. So just go try it.

 

My point is that even if it was worth all that effort to compile it myself, what could be explained in a simple step by step guide, is instead made ten times more difficult for no reason whatsoever, instead they hide each step randomly, in an utterly massive wall of text including large amounts of information that simply doesn't matter. I simply do not have the time to spend two hours reading an insane wall of text talking mostly in jargen I don't understand, requiring me to download programs I don't use, and filtering through tons and tons of information that simply holds no relevance to me or my skyrim modding experience whatsoever.

 

Also, I am highly insulted by your "is it legit" comment, for one, anything that has over 100 endorsements is obviously legitimate, anyone with a brain can tell you this, that file has more endorsements then every mod I've uploaded to this site combined, and for another I use correct grammar and spelling to the best of my ability, so your totally random, over the top, insulting method of typing that statement is just flat out unnecessary and rude, and does nothing at all to help make your point. And lastly, I have seen that file before, in fact, multiple times, and is not really relevant to anything I was talking about whatsoever. Mostly because, I already clearly stated I already downloaded a precompiled version of this patch, so what do I have need for a version that will likely cause issues with my overly protective virus scanner when I have a working version installed already, and for the most part I was talking about the page that user was talking about, and the user who posted it in specific, not the patch itself in any way, shape, form or fashion.

 

Oops, I forgot to change one thing:

 

"And before anyone says "oh is dis l3g!t$?????1//?" This is by the author of the memory patch from Fallout: New Vegas. So just go try it."

 

I was not directing any hostilities towards anyone, especially you. My only frustration is that it is like the whole community wants everything to be handed to them. You do not even need experience in C++ to do this, just have to know how to follow instructions. And yes, there are instructions which can easily be found on the page, though I would recommend that people read so that they can LEARN something or perhaps understand what they are doing. The programs that are necessary to compile the patch are free and can be easily uninstalled once you are through with them.

The creators of SKSE do not want their files to be distributed by whomever, but you can edit the files yourself which is completely fine. I can almost guarantee that 95% of the people who used this patch got it from someone else because they are to lazy to do it themselves. Anyone can do it if they are willing to learn. They just don't want to.

 

So since people want things on a silver platter, use the link I gave above. I would recommend switching to it anyway because if SKSE updates and it doesn't incorporate the memory patch, you will have to make it yourself because there is no pre-patched legally available now.

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...whole community wants everything to be handed to them. ...to lazy to do it themselves. ...if they are willing to learn. They just don't want to. ...want things on a silver platter...

Edit: comment deleted by poster; I don't want to get banned. Res ipsa loquitur.

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This is, by and large, unintelligible. The linked page is unintelligible. I'm sure it's all well and good for people designing ENB mods and professional screen shot/YouTube video producers, but the fragmented, jumbled "directions" could be translated for the rest of us. All I gathered is that these are tweaks specific to the quad-SLI ENB crowd, and not anything 99% of the community could use.

 

"I was wondering, how do I check to see if this is working." That sums up my concerns rather succinctly.

 

Now the pro modders can start with the flaming....

Well, eventually this should be worked into SKSE HOPEFULLY, as a feature you can easily turn on and off at will with a simple ini edit, until then, if you aren't capable of deciphering that page yourself, all you can do is hope and wait it seems. The user behind it has been known for basically refusing to let people use anything done by them, unless they do it in the completely unnecessarily overly complicated confusing way they insist on it being done, and I totally agree, that the page from the modder trying to describe how to do it is basically gibberish, and the actual steps you have to take to do it are buried deep in a massive wall of crap that is barely even relevant... The user behind ENBs is very bad about this kind of thing, they are very intelligent, and know how to make some amazing edits to skyrim, but they seem to thoroughly enjoy making things as awkward and inconvenient for everyone else as possible, and it is very... annoying to say the least, and a major reason behind why I 'boycott' ENBs... I'm lucky I was able to download a precomplied version someone uploaded before it got taken down, because otherwise this patch, while useful, is no where near worth the effort or trying to decipher that massive page of ramblings. x_x Basically the only difference I noticed at all is allowing me to set uGrids to load from 5 to 7 or 9, which has very little actual effect on the game at all... Though nothing else has been able to make uGrids editing stable, so that one thing is impressive to some degree at least. Other then that, everything it does can be accomplished by simple mods that require nothing more then downloading them. xD

 

Well....it really isn't all that difficult if you are hoping to read. But since no one will compile it for themselves, use this: http://www.nexusmods.com/skyrim/mods/50305/?

It does the exact same thing as the memory patch without editing the skse files. Some antiviruses went a little haywire but just exclude the file from scanning.

And before you say "oh is dis l3g!t$?????1//?" This is by the author of the memory patch from Fallout: New Vegas. So just go try it.

 

My point is that even if it was worth all that effort to compile it myself, what could be explained in a simple step by step guide, is instead made ten times more difficult for no reason whatsoever, instead they hide each step randomly, in an utterly massive wall of text including large amounts of information that simply doesn't matter. I simply do not have the time to spend two hours reading an insane wall of text talking mostly in jargen I don't understand, requiring me to download programs I don't use, and filtering through tons and tons of information that simply holds no relevance to me or my skyrim modding experience whatsoever.

 

Also, I am highly insulted by your "is it legit" comment, for one, anything that has over 100 endorsements is obviously legitimate, anyone with a brain can tell you this, that file has more endorsements then every mod I've uploaded to this site combined, and for another I use correct grammar and spelling to the best of my ability, so your totally random, over the top, insulting method of typing that statement is just flat out unnecessary and rude, and does nothing at all to help make your point. And lastly, I have seen that file before, in fact, multiple times, and is not really relevant to anything I was talking about whatsoever. Mostly because, I already clearly stated I already downloaded a precompiled version of this patch, so what do I have need for a version that will likely cause issues with my overly protective virus scanner when I have a working version installed already, and for the most part I was talking about the page that user was talking about, and the user who posted it in specific, not the patch itself in any way, shape, form or fashion.

 

Oops, I forgot to change one thing:

 

"And before anyone says "oh is dis l3g!t$?????1//?" This is by the author of the memory patch from Fallout: New Vegas. So just go try it."

 

I was not directing any hostilities towards anyone, especially you. My only frustration is that it is like the whole community wants everything to be handed to them. You do not even need experience in C++ to do this, just have to know how to follow instructions. And yes, there are instructions which can easily be found on the page, though I would recommend that people read so that they can LEARN something or perhaps understand what they are doing. The programs that are necessary to compile the patch are free and can be easily uninstalled once you are through with them.

The creators of SKSE do not want their files to be distributed by whomever, but you can edit the files yourself which is completely fine. I can almost guarantee that 95% of the people who used this patch got it from someone else because they are to lazy to do it themselves. Anyone can do it if they are willing to learn. They just don't want to.

 

So since people want things on a silver platter, use the link I gave above. I would recommend switching to it anyway because if SKSE updates and it doesn't incorporate the memory patch, you will have to make it yourself because there is no pre-patched legally available now.

 

It's not a matter of being lazy, it's a matter of effort versus reward. Considering most mods that can have a dramatic effect on your game, or your gameplay are very easy to install, and this has almost no effect on the game or your gameplay, besides allowing things to load slightly further away (which can cause quest errors) it's simply not worth so much effort for so little reward, when you can install ENBoost and Safety Load in a matter of seconds and get almost the same effect, minus the uGrids thing, which I suppose is really awesome to some people, and if those people see it as being awesome enough, then they will go through the effort to do it, but as for me? No thank you. I'd assume sit with uGrids at 5, then download and learn how to use some program I've never used before, and spend an hour trying to filter out the actual steps you have to take from the massive wall of mostly irrelevant text to do so. And I never said that the instructions weren't there, I simply said it was made obnoxiously overly complicated to find them, I do not see anything on that post that is 'clearly marked'. Why not just delete 9/10ths of everything on the page and have nothing but this simply placed at the very top of the page; Step 1] Download this program, Step 2] Make this edit, etc, etc. - Maybe if they did that, and I cared a LOT about uGrids, then it would be worth the effort. lol I dunno bout you, but I have better things to do with two hours of my life then to try and decipher that just so I can see trees pop in 10 feet further away.

 

And if SKSE does update and doesn't have it, then I'll get that, but once again, why on earth would I uninstall an already working mod to install basically the exact same mod when it might not work because my virus scanner is obnoxious? I mean, if I don't run Skyrim as administrator it blocks it. lol But I like my virus scanner a lot more then I dislike having to click one extra time to play video games. As is, the mod works, and my game works with it, until something breaks revolving around this patch, I will not bother with that mod, but when it does, if SKSE doesn't have it, then yeah, I'm probably going to download that right away.

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i join the "party" just to confirm this patch is working as advertised. played several hours with ugrid=9 and no crashes, no stutters, no nothing. smooth as butter. amazing.
sheson is a genius. i'd hate to give up a healthy child if i get one but he deserves it :P

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This is, by and large, unintelligible. The linked page is unintelligible. I'm sure it's all well and good for people designing ENB mods and professional screen shot/YouTube video producers, but the fragmented, jumbled "directions" could be translated for the rest of us. All I gathered is that these are tweaks specific to the quad-SLI ENB crowd, and not anything 99% of the community could use.

 

"I was wondering, how do I check to see if this is working." That sums up my concerns rather succinctly.

 

Now the pro modders can start with the flaming....

Well, eventually this should be worked into SKSE HOPEFULLY, as a feature you can easily turn on and off at will with a simple ini edit, until then, if you aren't capable of deciphering that page yourself, all you can do is hope and wait it seems. The user behind it has been known for basically refusing to let people use anything done by them, unless they do it in the completely unnecessarily overly complicated confusing way they insist on it being done, and I totally agree, that the page from the modder trying to describe how to do it is basically gibberish, and the actual steps you have to take to do it are buried deep in a massive wall of crap that is barely even relevant... The user behind ENBs is very bad about this kind of thing, they are very intelligent, and know how to make some amazing edits to skyrim, but they seem to thoroughly enjoy making things as awkward and inconvenient for everyone else as possible, and it is very... annoying to say the least, and a major reason behind why I 'boycott' ENBs... I'm lucky I was able to download a precomplied version someone uploaded before it got taken down, because otherwise this patch, while useful, is no where near worth the effort or trying to decipher that massive page of ramblings. x_x Basically the only difference I noticed at all is allowing me to set uGrids to load from 5 to 7 or 9, which has very little actual effect on the game at all... Though nothing else has been able to make uGrids editing stable, so that one thing is impressive to some degree at least. Other then that, everything it does can be accomplished by simple mods that require nothing more then downloading them. xD

 

 

I am damn glad to know it's not just me. I'm a smart guy, but I don't mod for a living. It is quite clear that some of these guys are playing games, trying to get attention for themselves, not actually delivering valuable content to the community they are so quick to condemn.

Edited by SirGalahad
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It's not a matter of being lazy, it's a matter of effort versus reward. Considering most mods that can have a dramatic effect on your game, or your gameplay are very easy to install, and this has almost no effect on the game or your gameplay, besides allowing things to load slightly further away (which can cause quest errors) it's simply not worth so much effort for so little reward, when you can install ENBoost and Safety Load in a matter of seconds and get almost the same effect, minus the uGrids thing, which I suppose is really awesome to some people, and if those people see it as being awesome enough, then they will go through the effort to do it, but as for me? No thank you. I'd assume sit with uGrids at 5, then download and learn how to use some program I've never used before, and spend an hour trying to filter out the actual steps you have to take from the massive wall of mostly irrelevant text to do so. And I never said that the instructions weren't there, I simply said it was made obnoxiously overly complicated to find them, I do not see anything on that post that is 'clearly marked'. Why not just delete 9/10ths of everything on the page and have nothing but this simply placed at the very top of the page; Step 1] Download this program, Step 2] Make this edit, etc, etc. - Maybe if they did that, and I cared a LOT about uGrids, then it would be worth the effort. lol I dunno bout you, but I have better things to do with two hours of my life then to try and decipher that just so I can see trees pop in 10 feet further away.

 

And if SKSE does update and doesn't have it, then I'll get that, but once again, why on earth would I uninstall an already working mod to install basically the exact same mod when it might not work because my virus scanner is obnoxious? I mean, if I don't run Skyrim as administrator it blocks it. lol But I like my virus scanner a lot more then I dislike having to click one extra time to play video games. As is, the mod works, and my game works with it, until something breaks revolving around this patch, I will not bother with that mod, but when it does, if SKSE doesn't have it, then yeah, I'm probably going to download that right away.

 

 

You keep referring to this as a mod like Safety Load, and being a primarily mod-based user (not sure if you make mods or not), you might expect a button and install via NMM. You expect that it only affects people who want uGrids=15 or something.

 

This isn't what the memory patch is. I'll try to explain simply, but I am slightly technical, so it might still go over.

 

You have to understand, Sheson found a way around technical limitations in the game engine using SKSE. He was the first to do so.

 

But, he couldn't distribute a revised version of the file that needed to be recompiled - that won't fly per SKSE guidelines. So he detailed how to do it for the technically adept..

 

Other people did distrubute it, but I digress.

 

Sheson put the information up so that the projects involved could see how to do it. it was hoped that the "tinker" people would prove out the benefits of the patch with actual numerical data that would then get the solution mainstream.

 

Problem is, it worked SO well, that someone (or many) put up their compiled DLLs for others to download with instructions on how to implement it. And it spread like wildfire. This hasn't even been out a full month. In fact, I don't think it's been mainstream longer than 10 days.

 

Now, being an engineer, I will say this:

 

Everything Sheson said was extremely relevant to performing the recompile, and furthermore, explained the technical details about what this would and would not handle technically.

 

It wasn't really meant for "general Nexus visitor consumption" - and I totally respect that you don't want to learn how to do a compile of a software resource source code.

 

Now, the reason for all the hubbub is because the solution is so frigging awesome, and handles so many problems for users running a large amount of mods (or any changes you might make which requires more memory than default Skyrim - uGrids, scripts, texture loads, whatever) that, once the modified DLL was passed out, it was pretty much game over for SKSE's default configuration.

 

And that is a bad thing. I wish SKSE were faster to implement this (even for testing) and leave the default values in place unless the skse.ini was edited, but that's their perogative.

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  • 3 months later...

You know, why cant people make this more easier to understand for people who are NEW to modding? I am new to this, did or tried doing everything that was said in the links to stop CTD and my game IS STILL CTDing even when it says it took my first born for more memory and I have all the current ENBs etc installed. WTF? what am i doing wrong here? I know its not any of my mods because I've used all of them before and it never CTDed everything is up to date it just ctds after start and it reads off all the ENBs and stuff that I have installed. BOSS says everything is working. This is getting really annoying and no one seems to want to help me with this. I am new to all of this and most of my mods are easy install with NMM but this whole CTD thing has me confused

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You know, why cant people make this more easier to understand for people who are NEW to modding? I am new to this, did or tried doing everything that was said in the links to stop CTD and my game IS STILL CTDing even when it says it took my first born for more memory and I have all the current ENBs etc installed. WTF? what am i doing wrong here? I know its not any of my mods because I've used all of them before and it never CTDed everything is up to date it just ctds after start and it reads off all the ENBs and stuff that I have installed. BOSS says everything is working. This is getting really annoying and no one seems to want to help me with this. I am new to all of this and most of my mods are easy install with NMM but this whole CTD thing has me confused

start a new thread post your load order and explain when it crashes and people will help you find the cause and you will be able to solve it

 

 

on another note:

the game would trully be fixed if some one would be able to get us past the 3.1gb ram limit

Edited by olha2
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I actually have a problem...I followed all the steps but the line "Sheson took your first born in exchange for more memory" doesn't show up, even though I downloaded and used the dlls provided with this topic...I tried the "no placebo" string and, by now, my skse.ini looks like this:

 

[General]

ClearInvalidRegistrations=1
[Memory]
EnablePatch=1
Block1=512
Block2=256
but I can't see any results so far >.< apparently it's not working, since I don't get any message related to memory in my skse_steam_loader.log, wich looks like this:
skse loader 01060100 (steam) 01CF6CF62C581116 6.2 (9200)
base addr = 6C100000
GetSystemTimeAsFileTime IAT = 0106B1D8
original GetSystemTimeAsFileTime = 77404CF0
patched GetSystemTimeAsFileTime = 6C1016F0
GetStartupInfoA IAT = 0106B1D0
original GetStartupInfoA = 7740A47C
patched GetStartupInfoA = 6C101710
InstallHook: thread = 240 retaddr = 00F5673E hookSrc = 1
appPath = C:\Games\Steam\SteamApps\common\Skyrim\TESV.exe
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010009
dwFileVersionLS = 00200000
dwProductVersionMS = 00010009
dwProductVersionLS = 00200000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000900200000
steam exe
dll = C:\Games\Steam\SteamApps\common\Skyrim\skse_1_9_32.dll
old winmain = 0069D1D0
runtime root = C:\Games\Steam\SteamApps\common\Skyrim\
config path = C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
OnHook: thread = 240
calling winmain
Anu suggestion? >.<
Edited by Zethras
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