Pickysaurus Posted December 12, 2023 Share Posted December 12, 2023 Since Bethesda pushed the latest Skyrim SE update (1.6.1130) users have been reporting a problem where all of their plugins get disabled in-game after launching. While initial reports seemed to blame Vortex/MO2 for this action. It turns out to have been related to an SKSE mod that is not fully compatible with the base game. The Cause The issue is caused by Engine Fixes. Specifically the "Part 1" file. One of the features of this mod allows achievements to be unlocked with mods installed. When this feature attempts to hook into the game, it encounters an error which causes the engine to disable all plugins. This seems to be a form of "safe mode" the game goes into after a crash. The Workaround To avoid this issue, you simply need to open the file "Skyrim Special Edition/Data/SKSE/Plugins/EngineFixes.toml" in a text editor. Find the [Patches] section, then locate the line EnableAchievementsWithMods and change the value to false. It should look a little like this: [Patches] DisableChargenPrecache = false # "Precache Killer", same patch that is already in RaceMenu EnableAchievementsWithMods = false # Enables achievements with mods active FormCaching = true # Attempts to speed up the global form table by caching recently used forms (SSE Fixes) MaxStdio = 2048 # Sets the maximum number of open file handles (default 512), preventing the game from running out with large plugin counts (fixes false save corruption) MemoryManager = true # Replaces Skyrim's global allocator RegularQuicksaves = false # Makes quick saves into regular saves SafeExit = true # Prevent the game from hanging while shutting down SaveAddedSoundCategories = true # Save sound categories added by mods ScaleformAllocator = true # Replaces the scaleform allocator ScrollingDoesntSwitchPOV = false # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping SleepWaitTime = false # Modifies how long it takes an hour to pass when sleeping/waiting. SleepWaitTimeModifier = 0.3 # 1.0 = default, smaller = faster, larger = slower TreeLODReferenceCaching = true # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes) WaterflowAnimation = true # Decouple water flow animation speed from in-game timescale and use our setting instead WaterflowSpeed = 20.0 # 20.0 = default, smaller = slower, larger = faster If you're using Vortex, make sure you deploy after making this change and save it when the "External changes" window appears. Update: December 2023 You also need to change the following values to False: SaveAddedSoundCategories = false SaveScreenshots = false Why is this happening? This is a bit of an unexpected situation as the Engine Fixes mod interacts with Steam to ensure achievements are enabled, however, in Skyrim 1.6.1130 the integration with Steam appears to be completely absent. This means that players might not be able to earn achievements even without mods and the DRM protections that Steam normally provides are not present. This is very likely to be fixed by a further game update. 3 6 Link to comment Share on other sites More sharing options...
BlazeStryker Posted December 12, 2023 Share Posted December 12, 2023 "unexpected"... ...right. Disintergration from Steam and making it so you can't play mods and get achievements? Sounds a lot more like enemy action on the part of the Bathysphere. Link to comment Share on other sites More sharing options...
matchoshc Posted December 12, 2023 Share Posted December 12, 2023 can confirm the solution from @Pickysaurus works! I've seen it in a recent discussion in the forums and tried it to success Link to comment Share on other sites More sharing options...
Enroygall Posted December 12, 2023 Share Posted December 12, 2023 I changed it to false, but I'm still having this problem.. I use vortex, but when I click deploy it doesn't seem to register any external changes at all and I still have the mods disabled issue Link to comment Share on other sites More sharing options...
jackdonger Posted December 12, 2023 Share Posted December 12, 2023 This is what mine says after changing the value to false and launching from vortex pls halp Link to comment Share on other sites More sharing options...
7531Leonidas Posted December 13, 2023 Share Posted December 13, 2023 The loader is telling you that you need the newest SKSE64, v 2.2.5 from silverlock.org, to work with SSE 1.6.1130. Go get it and install it, and be prepared for almost every SKSE mod to break. Link to comment Share on other sites More sharing options...
Arlodon Posted December 13, 2023 Share Posted December 13, 2023 I used Engine Fixes sometime back and then deleted it so have not been using it. I would have to reinstall it. I still think it is primarily an SKSE problem and those making SKSE may not yet understand the insidious nature of the Bethesda 1.6.1130. My game semi ran after the update and I could kind of get it to play somewhat but it has got worse and now will not run even booting from Steam and it will crash on the second presentation screen of new game, not quite getting to the ride in the wagon animation. So I am letting gravity take over, wait and see, contemplating GOG, and will keep all my Nexus mods archived for possible future use. I wonder if Bethesda is desperate and going under financially to have so little empathy or if they were simply incompetent planning this move. Time will tell. Link to comment Share on other sites More sharing options...
showler Posted December 13, 2023 Share Posted December 13, 2023 17 minutes ago, Arlodon said: I wonder if Bethesda is desperate and going under financially to have so little empathy or if they were simply incompetent planning this move. It hasn't affected anyone using software that Bethesda supports, so I don't see how this could be incompetence on their part. Link to comment Share on other sites More sharing options...
Arlodon Posted December 13, 2023 Share Posted December 13, 2023 2 hours ago, showler said: It hasn't affected anyone using software that Bethesda supports, so I don't see how this could be incompetence on their part. They do good artwork and quest lines. Link to comment Share on other sites More sharing options...
showler Posted December 13, 2023 Share Posted December 13, 2023 The update is working. The mod that relies on SKSE is not. Link to comment Share on other sites More sharing options...
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