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Is the future of Bethesda - DOOMED??


jjb54

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2 hours ago, showler said:

I think expecting any mod to NOT risk conflicting or introducing bugs may be a bridge too far for Bethesda games.

From what I've seen the VCs are able to update their Creations just like any other mod to fix such problems though.

Gotta agree with this sentiment. Mods are general are inherently dangerous. (for certain values thereof) There is ALWAYS the risk of introducing problems when installing mods, doesn't matter who makes 'em, or if you paid for them, or not....

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I blocked updates, especially the last one for Skyrim. They always broke my mod setup and I have no interest in the bundled paid mods they added to the last update. I will never endorse the paid modding scene.

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On 11/1/2024 at 4:51 AM, HeyYou said:

How is verified creators hurting the modding community?????

I can answer that:
1st - They give the mod creator a world of frustration - because they are not able to support their 'attached mods', it's Bethesda "fault" ... and Bethesda tells people ( me ) to go talk w/the Creator as it's ".. their mod and we do not support mods .."

2nd - The mods that Bethesda 'attached' are buggy as hell. Just a few I've experienced w/both FO4 and Skyrim AE / SE

  • Weapons will not work, or cannot be found.
  • Quests cannot be completed, as they lock and/or cause CTD's.
  • Armor cannot be found.
  • NPC - Quest keys are M.I.A. to finish Quest.

This is to name just a few. You cannot go for help, because both sides: mod creator blames Bethesda and Bethesda blames the mod creator.

This is how it hurts the Mod Community.

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23 minutes ago, jjb54 said:

I can answer that:
1st - They give the mod creator a world of frustration - because they are not able to support their 'attached mods', it's Bethesda "fault" ... and Bethesda tells people ( me ) to go talk w/the Creator as it's ".. their mod and we do not support mods .."

2nd - The mods that Bethesda 'attached' are buggy as hell. Just a few I've experienced w/both FO4 and Skyrim AE / SE

  • Weapons will not work, or cannot be found.
  • Quests cannot be completed, as they lock and/or cause CTD's.
  • Armor cannot be found.
  • NPC - Quest keys are M.I.A. to finish Quest.

This is to name just a few. You cannot go for help, because both sides: mod creator blames Bethesda and Bethesda blames the mod creator.

This is how it hurts the Mod Community.

Attached mods??? What is that all about? If you download a 'paid mod' from a verified creator, is beth also forcing other mods on you as well? That seems like a rather odd policy..... I would think a good mod manager would be able to disable any 'extras' that got pushed down the pipe as well???

 

That said, nothing you describe there is any different than using unpaid mods. There is always the potential for issues. The fact that beth did away with their mod comments capability I see as the biggest problem with their site, and the primary reason I won't use it.

In all reality, I was flat out stunned at how inept the site design was for bethesda.... Here we have a multi-million dollar company, making every rookie hosting site mistake in the book..... then they make things WORSE by eliminating comments.... Three teenagers with a zero dollar budget could do (and HAVE done) a better job......

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They got "Verified Creator" Creations mixed up with the Creation Club content Bethesda included with the game for free.

Bethesda owns the Creation Club content.  VCs own the Verified Creations.  Mod authors can't update Creation Club content due to how it was released/integrated but one of the improvements with the VC program was that VCs can update their Creations whenever they want.

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23 hours ago, HeyYou said:

Attached mods??? What is that all about? If you download a 'paid mod' from a verified creator, is beth also forcing other mods on you as well? That seems like a rather odd policy..... I would think a good mod manager would be able to disable any 'extras' that got pushed down the pipe as well???

 

That said, nothing you describe there is any different than using unpaid mods. There is always the potential for issues. The fact that beth did away with their mod comments capability I see as the biggest problem with their site, and the primary reason I won't use it.

In all reality, I was flat out stunned at how inept the site design was for bethesda.... Here we have a multi-million dollar company, making every rookie hosting site mistake in the book..... then they make things WORSE by eliminating comments.... Three teenagers with a zero dollar budget could do (and HAVE done) a better job......

So what you are saying ????? < -=> Note this is a question.

That CC MODS that Bethesda forced on the so called UP GRADES of FO 4 and Skyrim are not "VERIFIED MODS"?

That Bethesda just "dumped" them on us, with no "verification" that they fully work??? ( No none of them do. )

So then, why did Bethesda attach those mods to the so called "UPDATES"???

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I think the mods you are referring to were made by beth in the first place. Wouldn't be the first time they did something like that. Skyrim got that treatment as well.  But, in that case, I do not think it will be as easy as 'deactivating' them..... I suspect they are incorporated into the update, thus, not separate entities.... Mores the pity.....

Usually, their QA is at least halfway decent though.... If you are running other mods as well, you may just be running into a conflict. Question becomes, does the game run/work correctly in vanilla form?

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