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Publisher-Approved Paid Modding Policy


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11 minutes ago, elpuertorro said:

Wow so quick we forget!
People the mods in the Creation Club and made by Verified creators have 1 BIG rule! CAN NOT have dependencies of third party tools or outside patches like SKSE, Papyrus, and so on in other words any tool/dll/fix/patch made by the community is a NO GO, so are you people going over to the Beth's page to complain...no right, so how is it any different?

So Nexus has to let Beth pimp the creators (that split is not fair at all) and get the money without seeing any benefit for Nexus? And on top let them use the Nexus to host for free the fixes/patches for their stuff so it keeps selling, hell no!

You have to be effing kidding me! man common sense doesn't exist anymore or what the hell?

Uh, what?

There are two general types of patches being discussed here.  Unofficial fixes and conflict resolution patches.  Unofficial fixes are not a "dependency" for a VC mod and have no bearing on the VC's status with Bethesda.  They exist to "fix" minor things (or to change things to suit what the patch creator thinks should have been done.  Conflict resolution patches are for making the VC work with other mods more smoothly.  Again, this is not a "dependency" and has nothing to do with Bethesda's VC program.

Both types of patches exist for the benefit of the mod user, not the mod author or Bethesda.

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17 minutes ago, elpuertorro said:

Wow so quick we forget!
People the mods in the Creation Club and made by Verified creators have 1 BIG rule! CAN NOT have dependencies of third party tools or outside patches like SKSE, Papyrus, and so on in other words any tool/dll/fix/patch made by the community is a NO GO, so are you people going over to the Beth's page to complain...no right, so how is it any different?

So Nexus has to let Beth pimp the creators (that split is not fair at all) and get the money without seeing any benefit for Nexus? And on top let them use the Nexus to host for free the fixes/patches for their stuff so it keeps selling, hell no!

You have to be effing kidding me! man common sense doesn't exist anymore or what the hell?

That is a poor comparison to make. No one is complaining that Bard's College Expansion doesn't have an SKSE dependancy. Nexus has been making money off mod authors work for how many years before DP existed? Do we even know the split they give authors? I don't see you asking for that info or championing mod authors rights here.

This change does nothing but hurt mod users who don't care about all this drama and just want their mods to work together.

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4 minutes ago, elpuertorro said:

You mean the younger community, as we og modders always do/did it for fun and we share what we do if someone sends some tips your way then be it, but it was never to get paid, thast is a seed that Beth is planting so they can convince them to join, you want to get paid? you do what TheModernStoryteller did with Forgotten City, you make your own game out of the mod or by what your learned modding! If you come into modding with the premise to make money and get paid for it you are in the wrong community., but that's just my opinion, so take it for what it is.

You say that like it wasn't Bethesda that had the rule against earning money from mods in the first place.

I guarantee you that if mods could have been sold when Morrowind was released then some people would have been doing it.

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10 minutes ago, elpuertorro said:

If by paid you mean give htem only 30% of the profit and make them make the mod independent from any other mod, then yes!.

You mean the younger community, as we og modders always do/did it for fun and we share what we do if someone sends some tips your way then be it, but it was never to get paid, thast is a seed that Beth is planting so they can convince them to join, you want to get paid? you do what TheModernStoryteller did with Forgotten City, you make your own game out of the mod or by what your learned modding! If you come into modding with the premise to make money and get paid for it you are in the wrong community., but that's just my opinion, so take it for what it is.

I get it, you want the community fractured. You don't like the business model and are supporting the idea of Nexus pressing their thumb on the scale. And that's fair.

That said, since you want to throw around the gatekeeping term of 'OG,' a quick question for you.

2003 is earlier than 2016 is it not?

 

To be clear, it's just a difference of opinion, nothing intrinsic to the age or length in the community.

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I'm unfamiliar with InZoi, but at least with Bethesda we know that anyone that has purchased a VC has access to Bethesda.net and it's free hosting of mods to host the patches.

However, in addition to my concerns about permissions (and whether authors WANT to use Bethesda.net) I also have concerns about whether patches would be permitted on Bethesda.net for mods that Bethesda.net would not be able to host due to content.

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1 minute ago, showler said:

I also have concerns about whether patches would be permitted on Bethesda.net for mods that Bethesda.net would not be able to host due to content.

Seems logical enough to assume that if the mod isn't allowed due to content restrictions, then patches for that mod wouldn't be either.

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Yeah, that's what I mean.

While I support Nexus Mods' right to choose what content they wish to host, in this case I worry about some patches being lost to minor sites or generic hosting sites.

Usually, what they refuse to host I couldn't care less if it disappeared but this one is a concern.

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People I did not make the rules before you guys start just saying stuff, you might want to go read the RULES Bethesda has for the creation of mods under their programs. 😉
"1. Creations must be standalone, so it cannot depend on other community releases, free or paid.

2. Your previously released free content may be re-purposed for Creations released through the Verified Creator Program.

3. We recommend that any content being re-purposed for release through the Verified Creator Program be upgraded or otherwise distinct from the original.
4. May not be localized in multiple languages"

Straight from their page for those that don't like to read to at least have something to stand on to counter.
Maybe I'm dense but it clearly states that in no way can a mod be made to work with anything but itself! No dependencies! Oh and wait you don't play the English version? oh well you out off luck, no mods for you unless you BUY the localized US version.




And to mister I have been here longer, is not about that, becuase if you are trylu OG then you know I'm right as is about, that MODDING HAS NEVER BEEN FOR PROFIT.
It was born out of curious people that wanted to fix things on their own if the publisher didn't, and as a hobby to then add their own personal touch, and some even shared it free for the community.
I stand by what I say, nexus come from nothing and made Bethesda more money they they ever hope for be keeping the modding scene and the community FIXING their game for FREE! while the kept selling it and making all the profit. But now the community has to bend their knee and fall inline with them to be the good guys?   right...

By the way anyone here uses High Poly Head or Attack - MCO|DXP?
Just asking...not on nexus and they seem to be fine and everyone can find them. 😏

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2 minutes ago, elpuertorro said:

is not about that is about that MODDING HAS NEVER BEEN FOR PROFIT

I dunno, I remember plenty of those shareware CDs filled with DOOM mods back in the day at the swap meets that sold for $10/ea. They made plenty of profit on that stuff and nothing has changed in the intervening decades since.

 

3 minutes ago, elpuertorro said:

nexus come from nothing and made Bethesda more money they they ever hope for

Nope. That was console users who made Bethesda more money than they could have hoped for. It literally saved their bacon with Oblivion and they've been primarily a console focused company ever since.

I get that a lot of people want to believe the meme that modders saved the company and continue to make them relevant, but that's not been the case at all after Morrowind. We don't amount to a large enough market share on our own as PC users to matter financially to them. Which is why everything they do is either console or Game Pass focused. As someone who has skin in the VC game, I can concretely say that the vast majority of sales are coming from the console side of things. I don't ever see this changing unless Microsoft deliberately sabotages their own platform.

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21 minutes ago, reiella said:

This feels a lot like Nexus wanting to press their thumb on the scale.

It's a bit of forcing creators to decide if they want to be paid for their work or if they want their work to be part of the community.

And it's well within Nexus's rights to do that, it just feels more like it's going to fracture the community more than grow it.

My take is that Nexus is taking preemptive steps to avoid fracturing the community. It's a combination of protecting their own business model (which is understandable), discouraging direct monetisation of modding (this has always been their stance), keeping modding simple for their 25 million user base and preventing modding splitting and devolving into a s#*! show like some other modding / game communities. With such a large member base there will of course be differing opinions.

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