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  1. 1. What sort of quest's would you like to see the most?

    • Quests that introduces well written characters and well written stories.
    • Quests that have riddles and mysteries that you need to solve.
    • Stories that draws upon the Elder Scrolls Lore, and delves deep into many of the unanswered questions in the Elder Scrolls Universe. (Even though we know we're probably getting a biased answer, or probably not a complete answer)
    • Quests that will allow you to explore places you've never been before, or discover places where you thought there was nothing.
    • Quests pop out of nowhere and surprises you
    • I don't really care for stories, or concepts, or anything! I am the Dragonborn! Just point me in the general direction you want slashing!
  2. 2. Do you like the outfits created by this mod? Would you like to see more of these in the project?

    • I love it! Make as many as you can!
    • I think this one plain shirt with a few belt and color variations is enough.
    • I do not like what you have made.
      0
    • I think there are enough vanilla outfits in the game. Why create new ones?
    • I have no opinion on the matter.


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Well guys, we've come to the end of a long journey. Today is the day.
For the last 3 and a half years I've been working on this mod project and I can honestly say that I have enjoyed every single second of it. Modding has been a great way to express creativity and the fun of learning new things continuously have made these last years very interesting. Modding is definitely something that I intend to continue doing in the future, I happen to enjoy it and I will definitely continue working on Holds in the future, looking at implementing quests, dialogues, new locations and dungeons, and very likely: Fixing whatever problems that you or myself encounter while using my Mod. Holds has been a rough learning curve for me, I started out this project knowing absolutely nothing of how to mod. It literally took me one and a half week to understand what on earth a Navmesh was, and as I look back at it as something utterly silly, the experience taught me something very important, and that is that if your unhappy with something about the game, then you have all of the tools required to change them, and the knowledge of how to do this are widely available online and will come with practice. Thanks to YouTubers like Darkfox127, and the people on the Dark Creations forums I learned a ton of things, how to create proper level designs, how to create static meshes, how to create outfits for characters, and while I doubt this is knowledge I can adopt to anything else in my everyday life, it has definitely been an enjoyable experience but now its time to present the work and hope that it is not only stable, but also enjoyable.
I've spent this last week working day and night to make sure that if your going to play Holds, you should be able to play it along with some of the most popular mods out there, and while I am not finished with all of them, I do believe that patches will continue coming. Sadly because of issues experienced with the Creation Kit when creating a patch for Interesting NPC's I managed to fall behind, and because of this there are certain mods that I have not been able to patch, and I have not yet been able to create modular versions of Holds. But I will get to this as I very much intend for the mod to be as compatible as I can, and as customizable as I can.
Here are two showcases by two very prominent mod reviewers. Shinji72 and Nozi87. Thank you so much for covering my mod :smile:
Do note that these two videos were done in alpha, and without compatibility patches, and therefor may have some minor hickups. Enjoy.
The mod will be released in the afternoon today, sometime around 14-19 PM, Paris time. While I suspect there may be some issues regarding how you've set up your game, what you expect from the mod etc... I do still hope that people will find the mod stable, and enriching to the individuals Skyrim experience.
Edited by Galandil
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Hi!

 

I'm a Skyrim Nexus user and this is my first comment in a Nexus forum. Sorry, the english is not my mother language :S

 

I like very much the idea of this mod, thanks for read. There are some things that I will like to see there:

 

 

I imagine a great plantation of wheat in Whiterun. In the Pocket Guides of Skyrim say that the nords cultivate wheat near the rivers, I think it's because the river valleys have a climate more temperate and because the soil is more fertilized. Well I know that Whiterun has farms and mills but I think that there aren't enough. I imagine great plantations along the White river or a ring of plantations surrounding Whiterun.

I also imagine plantations like this near the Karth river in Solitude or the White river in Windhelm. But I think it's more important in Whiterun, for example, Windhelm has many snow.

 

 

Finally there are "some" concepts of the game creators that I like for the cities and villages:

 

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim

 

Riften:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-planktown-canal

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-pier

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-canal-street

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-planktown-sketch

 

Solitude:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/solitude-landscape

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/solitude-street-scene

 

Windhelm:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/base-dwelling-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/base-dwelling-2

 

Markarth:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-6

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-7

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-8

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riverfront-3

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riverfront-2

 

Nord Village:

http://elderscrolls.net/skyrim/images/art/province-06.jpg

http://elderscrolls.net/skyrim/images/art/art-18.jpg

 

The Reach:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-1

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-2

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-3

 

"Stone village":

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-1

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-2

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-4

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-3

 

"Falls village":

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/falls-village

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/falls-stone-dwelling

 

Thanks for read :)

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Holding my breath :X

 

 

 

 

Hi!

 

I'm a Skyrim Nexus user and this is my first comment in a Nexus forum. Sorry, the english is not my mother language :S

 

I like very much the idea of this mod, thanks for read. There are some things that I will like to see there:

 

 

I imagine a great plantation of wheat in Whiterun. In the Pocket Guides of Skyrim say that the nords cultivate wheat near the rivers, I think it's because the river valleys have a climate more temperate and because the soil is more fertilized. Well I know that Whiterun has farms and mills but I think that there aren't enough. I imagine great plantations along the White river or a ring of plantations surrounding Whiterun.

I also imagine plantations like this near the Karth river in Solitude or the White river in Windhelm. But I think it's more important in Whiterun, for example, Windhelm has many snow.

 

 

Finally there are "some" concepts of the game creators that I like for the cities and villages:

 

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim

 

Riften:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-planktown-canal

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-pier

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-canal-street

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-planktown-sketch

 

Solitude:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/solitude-landscape

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/solitude-street-scene

 

Windhelm:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/base-dwelling-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/base-dwelling-2

 

Markarth:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-6

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-7

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-8

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riverfront-3

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riverfront-2

 

Nord Village:

http://elderscrolls.net/skyrim/images/art/province-06.jpg

http://elderscrolls.net/skyrim/images/art/art-18.jpg

 

The Reach:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-1

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-2

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-3

 

"Stone village":

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-1

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-2

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-4

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-3

 

"Falls village":

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/falls-village

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/falls-stone-dwelling

 

Thanks for read :smile:

 

 

 

The mod is planned to release today, so I don't know how much of this concept artwork can be now taken into account but from what I've seen so far the mod author took concept art into account when redesigning the cities.

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Holding my breath :X

 

 

 

 

Hi!

 

I'm a Skyrim Nexus user and this is my first comment in a Nexus forum. Sorry, the english is not my mother language :S

 

I like very much the idea of this mod, thanks for read. There are some things that I will like to see there:

 

 

I imagine a great plantation of wheat in Whiterun. In the Pocket Guides of Skyrim say that the nords cultivate wheat near the rivers, I think it's because the river valleys have a climate more temperate and because the soil is more fertilized. Well I know that Whiterun has farms and mills but I think that there aren't enough. I imagine great plantations along the White river or a ring of plantations surrounding Whiterun.

I also imagine plantations like this near the Karth river in Solitude or the White river in Windhelm. But I think it's more important in Whiterun, for example, Windhelm has many snow.

 

 

Finally there are "some" concepts of the game creators that I like for the cities and villages:

 

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim

 

Riften:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-planktown-canal

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-pier

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-canal-street

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riften-planktown-sketch

 

Solitude:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/solitude-landscape

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/solitude-street-scene

 

Windhelm:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/base-dwelling-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/base-dwelling-2

 

Markarth:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-6

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-7

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/crag-8

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riverfront-3

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/riverfront-2

 

Nord Village:

http://elderscrolls.net/skyrim/images/art/province-06.jpg

http://elderscrolls.net/skyrim/images/art/art-18.jpg

 

The Reach:

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-1

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-2

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/reach-house-3

 

"Stone village":

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-0

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-1

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-2

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-4

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/rustic-stone-dwelling-3

 

"Falls village":

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/falls-village

https://www.videogamesartwork.com/games/elder-scrolls-v-skyrim/falls-stone-dwelling

 

Thanks for read :smile:

 

 

 

The mod is planned to release today, so I don't know how much of this concept artwork can be now taken into account but from what I've seen so far the mod author took concept art into account when redesigning the cities.

The mod would've been out hours ago if the Nexus wasn't being such a pain in uploading. Either I get errors once the mod is finally at 100% uploaded. Or I get errors when I test downloading the mod from the Nexus. ........ Uploading the mod to a torrent as a backup plan, but ye.... This is getting ridiculous...

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Way beyond that. It doesn't work. The Esp gets uploaded. But when I try to download the esp from the Nexus on the unpublished mod page, the .rar gets an error.

"Archive of unknown format or damaged"

 

Very confusing, first time I upload.

 

@Edit; I am uploading the mod to a torrent. Not everyone is happy about that but it'll be a work around for now. The upload is taking its sweet time but at least we can get the mod up along with the mod page tonight. Also on chat with a Nexus moderator to see if he knows whats causing it.

Edited by Galandil
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Way beyond that. It doesn't work. The Esp gets uploaded. But when I try to download the esp from the Nexus on the unpublished mod page, the .rar gets an error.

 

"Archive of unknown format or damaged"

 

Very confusing, first time I upload.

 

@Edit; I am uploading the mod to a torrent. Not everyone is happy about that but it'll be a work around for now. The upload is taking its sweet time but at least we can get the mod up along with the mod page tonight. Also on chat with a Nexus moderator to see if he knows whats causing it.

 

Way beyond that. It doesn't work. The Esp gets uploaded. But when I try to download the esp from the Nexus on the unpublished mod page, the .rar gets an error.

 

"Archive of unknown format or damaged"

 

Very confusing, first time I upload.

 

@Edit; I am uploading the mod to a torrent. Not everyone is happy about that but it'll be a work around for now. The upload is taking its sweet time but at least we can get the mod up along with the mod page tonight. Also on chat with a Nexus moderator to see if he knows whats causing it.

 

Try with .7z

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Contacte IcecreamAssassin. He hasn't replied yet but I hope he can help me out. I did check out his page and he did exactly what I am doing now, uploading to a torrent. :smile:

Will try 7zip method

 

@Edit; Nope. Doesn't work. Suspect its a problem with the Nexus, not with me. Though I have seen other mods being uploaded. How strange.

 

It adds a weird extra name to the .rar / .zip / .7z ; -74638-0-0

Edited by Galandil
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