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Morrowind - Cliff Racer:oblivion - ?


von Dragunewich

Morrowind - Cliff Rarcer:Oblivion - ?  

46 members have voted

  1. 1. enemy of the gamer #1

    • Goblin
      2
    • Bandit
      5
    • Oblivion gate
      8
    • Troll
      6
    • Wil-o-the-wisp
      18
    • ___________(smth else)
      7


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That's true actually, road Bandits/Highwaymen would probably be a close second for me, just for the gimpy reason they always aim for your damn horse first. I don't know if their A.I. has its own "metagaming jackass" mode, but somehow I don't think realistically bandits would ignore the person with the 30 pound axe and go straight for his/her horse. :P
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That's true actually, road Bandits/Highwaymen would probably be a close second for me, just for the gimpy reason they always aim for your damn horse first. I don't know if their A.I. has its own "metagaming jackass" mode, but somehow I don't think realistically bandits would ignore the person with the 30 pound axe and go straight for his/her horse. :P

I've never had this problem. But that is undoubtedly because I never actually ride a horse. It's just too much hassle mounting and dismounting whenever I come across a crop of flowers or mushrooms along the road. In that case, bandits are not a hassle— they're a looting oppurtunity. It's easy enough to dictate the terms of the fight if you can simply run down the road, giving up ground as neccessary to maintain the edge in a fight. Of course, you can't do this if you have a horse you need to attend to, but then, that's the point: no horse means no babysitting 2000 pounds of whinnying dogfood.

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That's true actually, road Bandits/Highwaymen would probably be a close second for me, just for the gimpy reason they always aim for your damn horse first. I don't know if their A.I. has its own "metagaming jackass" mode, but somehow I don't think realistically bandits would ignore the person with the 30 pound axe and go straight for his/her horse. :P

I've never had this problem. But that is undoubtedly because I never actually ride a horse. It's just too much hassle mounting and dismounting whenever I come across a crop of flowers or mushrooms along the road. In that case, bandits are not a hassle— they're a looting oppurtunity. It's easy enough to dictate the terms of the fight if you can simply run down the road, giving up ground as neccessary to maintain the edge in a fight. Of course, you can't do this if you have a horse you need to attend to, but then, that's the point: no horse means no babysitting 2000 pounds of whinnying dogfood.

I voted other. My first choice is the various flavors of bears and mountain lions that are fast and, like bandits, seem to prefer horse meat to long pork for their dining pleasure. Mountain lions at least seem to be fast enough to keep up with a chestnut or black horse. And there's defnitely nothing worth looting from the native carnivorous fauna which puts them higher on my annoyance list than bandits. The last time bandits got my black horse about two minutes after I bought it, I at least got enough loot to almost cover the price of a replacement (with my level in the 20's so the bandits had glass stuff). Spriggans may actually be worse than the basic wildlife since they summon bears, etc, to dine on horse flesh while the Spriggan may choose to either join in against my horse or may choose to go after me instead. Either way it tends to be bad news for my horse. At least it makes sense that the wildlife goes after my horse first compared to bandits doing so.

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QUOTE(Switch @ May 2 2006, 07:30 AM)

 

That's true actually, road Bandits/Highwaymen would probably be a close second for me, just for the gimpy reason they always aim for your damn horse first. I don't know if their A.I. has its own "metagaming jackass" mode, but somehow I don't think realistically bandits would ignore the person with the 30 pound axe and go straight for his/her horse.

 

 

Erm, hate to be a historical type here, but they would. English Longbowmen decimated the flower of french cavalry at the battle of crecy despite being outnumbered around 2 - 1 by loosing their arrows into the cavalry destriers, bringing down the horses, which in falling would crush the rider to death or pin him effectively so they could slit his throat, I.e. they aimed at the horses and not the guys in plate and chain armour with lances, shields who represent smaller targets, and despite bodkin arrow heads capable of punching holes in breastplates, had a better chance of killing the target that way. In gaming terms I know it isn't the same thing, and it just works out as being a financial inconvenience for killing the horse, but in a realistic point of view it actually makes perfekct sense :happy: .

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QUOTE(Switch @ May 2 2006, 07:30 AM)

 

That's true actually, road Bandits/Highwaymen would probably be a close second for me, just for the gimpy reason they always aim for your damn horse first. I don't know if their A.I. has its own "metagaming jackass" mode, but somehow I don't think realistically bandits would ignore the person with the 30 pound axe and go straight for his/her horse.

 

 

Erm, hate to be a historical type here, but they would. English Longbowmen decimated the flower of french cavalry at the battle of crecy despite being outnumbered around 2 - 1 by loosing their arrows into the cavalry destriers, bringing down the horses, which in falling would crush the rider to death or pin him effectively so they could slit his throat, I.e. they aimed at the horses and not the guys in plate and chain armour with lances, shields who represent smaller targets, and despite bodkin arrow heads capable of punching holes in breastplates, had a better chance of killing the target that way. In gaming terms I know it isn't the same thing, and it just works out as being a financial inconvenience for killing the horse, but in a realistic point of view it actually makes perfekct sense :happy: .

The problem here with your analogy is that the English yeomen at Crecy shot at the horses while the French chivalry were on them. If English yeomen at Agincourt had looked for horses to shoot at while being charged by dismounted French men at arms the outcome of the battle would have been quite different.

 

In the world of Oblivion where someone on horseback is completely harmless, the only reason to shoot at the horse is to prevent your victim from escaping.

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Yeah, I do certainly aknowledge that 1, lol, bandits loosing after your horse after u are off it is just a big inconvenience, but while a player is still mounted I hope I made a fair point. As I said, difference in game world and real world. Just thought it was worth making the analogy. Mind u, in oblivion, how often are pcs stupid enough to charge horses up a steep hill towards a bunch of people with longbows...
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definetly willow-the-f*ckin-wisp.

I really couldn't handle one at lower levels, it sucked me dry in 3 seconds. and STILL it sucks, especially since it dissapears and reappears

Actually, they simply turn invisible when they move.

 

Run. Run backwards. Shooting fire-based spells as you backpedal.

 

Oh, and if you think you can escape them by water-walking, think again: they walk on water, too. Then again, that may be a benefit, because then you'll be able to track their movement by the wake they make on the water's surface.

 

 

Fire based spells, great idea, i am a thief with a destruction skill of 10... but anyway, as soon as i figured out they turned invisible it was a lot easier... still they annoy me coz they heal by damaging me... they just suck

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I can't really think of any one type of mob in Oblivion that has made me bang my head down in the table in pure frustration. The obscene amount of Oblivion Gates has, though. :dry:

 

It's like: 50 gates down... 3 million to go. :wacko:

 

Like one for EACH town wasn't enough. Oh no, there's at least 2 others in the direct vicinity of each town, and at least 2 in the direct vicinity of those, and 2 in the vicinity of those, and etc etc etc... o_O

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I voted for something else. Personally I find Conjurers/Necromancers the most annoying, at least when playing a melee character, as they always run away and hide behind their minions... good strategy, doesn't stop it being annoying though. :P Especially since half the time, they can run faster than me.

You should do what I did. I made a spell that drains health 100 pts for 1 second on target. 20 magic a shot. My magic regenerates quite rapidly and anything with under 100 health drops dead as a rock. Several caves I went through exploring for necromancers I would be sneaking along, see one, aim and BOOM. Down they go. Its quite fun.

 

Anyways, I voted for bandits because I will be walking along somewhere random and all of a sudden, SMACK! I get an axe imbedded in the back of my neck. They are fun to kill, but they sometimes get a little repetitave. I just got my butt kicked by a brown bear yesterday. That hurt too.

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I hate oblivion gates. They end up ridiculous!!! Its like tons of them! And those Daedra *^%##%@! Anyway whats the hassle about bandits? They only hit me until I dismount my horse, then I introduce them to my fully enchanted (Black soul gem hehehehe!) dai-katana! They are pathetic! plus they rarely get the time to attack my horse since I can easily heal most of its wounds(greater convalescence). As for willow wisps: any spell will do or a magic weapon. (you gan easily get one in anvil-SPOILER-look for a ship). They are really no big deal, just a flash bolt or 2. Otherwise i pay them with the same coin: health draining!
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