Ellorienne Posted February 3, 2015 Share Posted February 3, 2015 (edited) Is there an easy way to change all the static items for misc items? The napkin is static and there are several hundred of those... NM - I found the find and replace function :) Edited February 3, 2015 by Ellorienne Link to comment Share on other sites More sharing options...
Ellorienne Posted February 3, 2015 Share Posted February 3, 2015 Why does replacing static candles crash CK?Also, why does it also try to replace the 'off' versions, too, even if I change the model? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 3, 2015 Share Posted February 3, 2015 Why does replacing static candles crash CK?Also, why does it also try to replace the 'off' versions, too, even if I change the model?Maybe there are too many and it runs out of memory.... No idea why it would want to replace the "off" versions.... Link to comment Share on other sites More sharing options...
Ellorienne Posted February 3, 2015 Share Posted February 3, 2015 Perhaps, but there were more napkins than candlesticks by far, and it handled those fine. I'm beginning to suspect it has to do with them being (unmovable) static objects, rather than movable static objects. The napkins were movable, the candlesticks aren't. It doesn't matter what order I change things around with my duplicate mesh (or without), I still end up with crashing. I'll leave them for now, and perhaps someone knows if it has to do with the Nif files or something. Link to comment Share on other sites More sharing options...
Dumitas Posted February 3, 2015 Share Posted February 3, 2015 Sup!I'm doing a new race (custom skin texture, meshes, skeleton,etc)I had to add stuff to "SkinNaked" or i need to create a new one "SkinNakedEXAMPLE"?I don't want it to conflict with other mods. Link to comment Share on other sites More sharing options...
atznk1ller Posted February 5, 2015 Share Posted February 5, 2015 hey everyone, i just wondered if there is a way to add multiple manually downloaded mods or if i have to install them one by one... Link to comment Share on other sites More sharing options...
Shivala Posted February 5, 2015 Share Posted February 5, 2015 @atznkiller : I don't think you can do multi-add or add from folder in Nexus Mod Manager. it's all pretty fast anyway adding a mod from file. Don't know about MO or others. Link to comment Share on other sites More sharing options...
Shivala Posted February 5, 2015 Share Posted February 5, 2015 Sup! I'm doing a new race (custom skin texture, meshes, skeleton,etc)I had to add stuff to "SkinNaked" or i need to create a new one "SkinNakedEXAMPLE"? I don't want it to conflict with other mods. If you are using a resource from Skyrim.esm or others, you ALWAYS need to copy and create your own resource for your mod, so yes, use a duplicate. If you overwrite or change base values you can break stuff. Link to comment Share on other sites More sharing options...
elderout Posted February 6, 2015 Share Posted February 6, 2015 How to make forged item that not use the material. I am going to make a new mod that just have the material in the inventory then create it.Have your item's recipe have a condition that the player have X amount of the material rather than listing the material in the required item list. Thanks. I like to share my method. I use "getitemcount" function to check item in inventory. (I use TES5edit. It is a great search for me. :sick:)Check condition with "greather than or equal to/or" set comparison value to 1.(With this, you can make item if you accidentally collect more than 1 items. and can use optional item in new condition for creat too.) A few tips.Forged item can create from "nothing". (YES! no material, no condition)Forged item cannot has materials more than 4.Forged item cannot has conditions more than 2.(Sadly, can add only 1 for item, 1 for optional. or 1 for item, 1 for other condition.) Link to comment Share on other sites More sharing options...
elderout Posted February 6, 2015 Share Posted February 6, 2015 I make a copy of blizzard. I wish to add disintegrate effect for it. I check Intense flame and deep freeze effect. Both have "...SelfArea" effect.Should I make a new disintegrate effect? Or, which one from below can add to blizzard spell? -PerkDisintegrateConcAimed "Disintegrate" [MGEF:000F3F0C]-PerkDisintegrateConcAimedArea100 "Disintegrate" [MGEF:000F3F10]-PerkDisintegrateFFAimed "Disintegrate" [MGEF:000F3F0D]-PerkDisintegrateFFAimedArea "Disintegrate" [MGEF:000F3F0F] Link to comment Share on other sites More sharing options...
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