Mattiewagg Posted March 3, 2015 Author Share Posted March 3, 2015 I'm using the GlobalVariable GameDay and Mod()ing it in a script. However, while it changes the day number, it won't change the actual Day name (Sundas, Mundas, etc.). How can I do this? So if I Mod the Global, it should also cycle to the next day in that array of days? Is there an easy function or do I have to set up an array and use some other function to set the current name of the day? If so, what's that function? (Multiple questions!)I believe there's a solution here. I'll post it if it works. Link to comment Share on other sites More sharing options...
kmfdm515 Posted March 3, 2015 Share Posted March 3, 2015 http://wiki.tesnexus.com/index.php/Adding_a_Follower_NPC_to_Skyrim#Create_the_NPC.27s_appearance ?OK, I read through this, specifically the "Fix the NPC face colour" section", and I can use those directions to lighten the face color. The problem is that the custom Toccata follower face is totally wrong still. How do I prevent the face meshes/textures from the original mod from being overwritten? What am I missing? Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 3, 2015 Author Share Posted March 3, 2015 http://wiki.tesnexus.com/index.php/Adding_a_Follower_NPC_to_Skyrim#Create_the_NPC.27s_appearance ?OK, I read through this, specifically the "Fix the NPC face colour" section", and I can use those directions to lighten the face color. The problem is that the custom Toccata follower face is totally wrong still. How do I prevent the face meshes/textures from the original mod from being overwritten? What am I missing?Did you see the custom assets part? Link to comment Share on other sites More sharing options...
Darthsith Posted March 4, 2015 Share Posted March 4, 2015 (edited) Away from my gaming system for a few days so I can't personally check/test this at the moment: Can a spell tome add a working passive 'constant' ability instead of a spell? Such as something that fortifies an attribute, for example. Edited March 4, 2015 by Darthsith Link to comment Share on other sites More sharing options...
kingtyco Posted March 4, 2015 Share Posted March 4, 2015 how do i find the amor and sex mods Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 4, 2015 Author Share Posted March 4, 2015 how do i find the amor and sex mods Post this elsewhere. It's not for this thread. You will not find any sex mods here or on the Nexus. Go somewhere else for that. Link to comment Share on other sites More sharing options...
lofgren Posted March 4, 2015 Share Posted March 4, 2015 Away from my gaming system for a few days so I can't personally check/test this at the moment: Can a spell tome add a working passive 'constant' ability instead of a spell? Such as something that fortifies an attribute, for example.Yes. Link to comment Share on other sites More sharing options...
GreyFox77 Posted March 4, 2015 Share Posted March 4, 2015 If an AI Package has a Condition GetRandomPercent < 25.00Won't it just fire after being evaluated a few times? This is a question thats been bothering me for a while. Or will it upon not firing just skip the package until its Duration is over? Link to comment Share on other sites More sharing options...
Darthsith Posted March 4, 2015 Share Posted March 4, 2015 Away from my gaming system for a few days so I can't personally check/test this at the moment: Can a spell tome add a working passive 'constant' ability instead of a spell? Such as something that fortifies an attribute, for example.Yes. Nice, thanks. Link to comment Share on other sites More sharing options...
SpockST Posted March 4, 2015 Share Posted March 4, 2015 I just had to wipe my boot disk and start over. I thought that I had saved all my downloaded Mods to a different drive but I just realized one fairly important one is missing. Unfortunately I don't remember its name! Basically it was paired with a Dragon Shout. When I shouted, I would be taken to a large room with several exceedingly rich merchants as well as sundry acouterments such as a forge, blacksmith worktable and grindstone, alchemy and enchanting tables, etc. I would really appreciate it if someone would give me the name (and a link) for this mod! It had gotten really convenient to be able to go to a merchant any time I needed to and then return right fromn where I had left from. Now I must either interrupt my game play to go visit a limited number of impovershed merchants or leave something behind. Hopw will I ever be able to finish my self-imposed quest of "Leave nothing behind" if I don't get this mod again!? Link to comment Share on other sites More sharing options...
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