HudsonAO8TQ1 Posted March 19, 2015 Share Posted March 19, 2015 i use OBMM and wrye bash for oblivion. Is there a better alternative to NMM for skyrim? I want to avoid NMM if possible. That would be Mod Organizer : http://www.nexusmods.com/skyrim/mods/1334/? It is really is awesome. I would suggest creating profiles upfront. With profiles you can have more than one different game + mod-setup. wow, i had heard of this before but i was unsure because for ages i just relied on the green button and NMM but after years of skyrim i went back to oblivion and was forced to become a little bit more involved with my mods. this made me use other programs but i never thought how useful MO could be. what an amazing piece of kit. it has changed my modding lifestyle. thanks. i will also endorse the proprietors. Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 20, 2015 Author Share Posted March 20, 2015 Would this this mod work with perkus maximushttp://www.nexusmods.com/skyrim/mods/8065/?Thread for Mod makers, not as much users. Try the Mod Detectives thread. Link to comment Share on other sites More sharing options...
Elathia Posted March 20, 2015 Share Posted March 20, 2015 Hello, I'm trying to add texture to my obj. in NifSkope, but for some reason it just stay grey. However when I add my texture to a nif. extracted from Skyrim everything works... Images that explains better than me http://oi62.tinypic.com/az6gkw.jpghttp://oi62.tinypic.com/2m273ma.jpg I see two issues actually. Is the first axe actually showing up like that? Because it means the UV has not been saved properly. As for the bottom weapon, it will show up gray because the texture path is only reading from the root texture folder. This is normal and the right way to do it. If you use the full path, like you have with the top weapon, it will show up properly in game(if memory serves me) but will not for others due to have different drive names, or paths, etc. Link to comment Share on other sites More sharing options...
BigBizkit Posted March 20, 2015 Share Posted March 20, 2015 quick question: do disabled objects use up resources (gpu/cpu)? Link to comment Share on other sites More sharing options...
GoldenSword Posted March 20, 2015 Share Posted March 20, 2015 Hello, I'm trying to add texture to my obj. in NifSkope, but for some reason it just stay grey. However when I add my texture to a nif. extracted from Skyrim everything works... Images that explains better than me http://oi62.tinypic.com/az6gkw.jpghttp://oi62.tinypic.com/2m273ma.jpg I see two issues actually. Is the first axe actually showing up like that? Because it means the UV has not been saved properly. As for the bottom weapon, it will show up gray because the texture path is only reading from the root texture folder. This is normal and the right way to do it. If you use the full path, like you have with the top weapon, it will show up properly in game(if memory serves me) but will not for others due to have different drive names, or paths, etc. Ops, see I did not explain good enough, my badOne the picture of the axe I added my own texture, that is why it's all messed up.Then I switched out the axe with my own model and added the texture, but then it only stays gray :/ So since the textures worked on the axe, but not the hammer I think it have to be some settings I have got wrong on the hammer, but I have no idea of what :/ Link to comment Share on other sites More sharing options...
Elathia Posted March 20, 2015 Share Posted March 20, 2015 (edited) Not enough information for the hammer. Need to see the shader and texture set node settings. This is probably a problem with the shader flags as well. Edited March 20, 2015 by Elathia Link to comment Share on other sites More sharing options...
HudsonAO8TQ1 Posted March 20, 2015 Share Posted March 20, 2015 MO with skse keeps launching skyrim in a window. I tried using the original launcher and changing the settings and running the game that way to see if it saves the changes to the ini and then relaunch with MO but I keep getting windowed mode. is there an easy way to check launch options in MO that I am missing? Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 20, 2015 Author Share Posted March 20, 2015 quick question: do disabled objects use up resources (gpu/cpu)?I can't answer it completely, but think of it this way and decide for yourself: The objects are still THERE, but they're not being rendered and collision isn't there. The objects exist and can be re enabled, but they're not doing anything anymore. I imagine they take up less, though I'm not sure how significantly so. Link to comment Share on other sites More sharing options...
GoldenSword Posted March 20, 2015 Share Posted March 20, 2015 (edited) Not enough information for the hammer. Need to see the shader and texture set node settings. This is probably a problem with the shader flags as well.attached the nif. file, do you need the textures too? Edited March 20, 2015 by GoldenSword Link to comment Share on other sites More sharing options...
lofgren Posted March 20, 2015 Share Posted March 20, 2015 quick question: do disabled objects use up resources (gpu/cpu)?I can't answer it completely, but think of it this way and decide for yourself: The objects are still THERE, but they're not being rendered and collision isn't there. The objects exist and can be re enabled, but they're not doing anything anymore. I imagine they take up less, though I'm not sure how significantly so. Significantly less. If they are statics and not persistent, virtually none. Link to comment Share on other sites More sharing options...
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