Cipscis Posted June 29, 2015 Share Posted June 29, 2015 Di0nysis, I haven't used it myself but the SetInChargen function's first parameter seems intended to prevent saving. Cipscis Link to comment Share on other sites More sharing options...
Di0nysys Posted June 29, 2015 Share Posted June 29, 2015 Di0nysis, I haven't used it myself but the SetInChargen function's first parameter seems intended to prevent saving. CipscisThanks man. That helps a lot Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 29, 2015 Author Share Posted June 29, 2015 Di0nysis, I haven't used it myself but the SetInChargen function's first parameter seems intended to prevent saving. CipscisOoh, that is a very useful function. Thankee, even though it's not immediately useful to me. :) Link to comment Share on other sites More sharing options...
mlee3141 Posted July 3, 2015 Share Posted July 3, 2015 (edited) Hi! I was wondering, how would I start scripting a recall spell for my custom-voiced follower? One that would summon her to your side when you cast it, regardless of where she might be. Thanks! Edited July 3, 2015 by mlee3141 Link to comment Share on other sites More sharing options...
skinnytecboy Posted July 3, 2015 Share Posted July 3, 2015 Hi! I was wondering, how would I start scripting a recall spell for my custom-voiced follower? One that would summon her to your side when you cast it, regardless of where she might be. Thanks!Try this: http://skyrimmw.weebly.com/skyrim-modding/making-a-simple-summon-spell-skyrim-modding-tutorial Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 3, 2015 Author Share Posted July 3, 2015 Hi! I was wondering, how would I start scripting a recall spell for my custom-voiced follower? One that would summon her to your side when you cast it, regardless of where she might be. Thanks!Try this: http://skyrimmw.weebly.com/skyrim-modding/making-a-simple-summon-spell-skyrim-modding-tutorialHah, I forgot about that one. :P Link to comment Share on other sites More sharing options...
skinnytecboy Posted July 3, 2015 Share Posted July 3, 2015 Hi! I was wondering, how would I start scripting a recall spell for my custom-voiced follower? One that would summon her to your side when you cast it, regardless of where she might be. Thanks!Try this: http://skyrimmw.weebly.com/skyrim-modding/making-a-simple-summon-spell-skyrim-modding-tutorialHah, I forgot about that one. :PThat's cos ya too busy helping everyone ;) Link to comment Share on other sites More sharing options...
mlee3141 Posted July 3, 2015 Share Posted July 3, 2015 Thanks guys! I should probably use Matt's site more often; I'll get started right away. Link to comment Share on other sites More sharing options...
mlee3141 Posted July 6, 2015 Share Posted July 6, 2015 Hi! Many users have requested that I add an option to configure the fighting style of my custom-voiced companion through dialogue, and I was unable to find a script/ function that can change that. Alternatively, an MCM menu would be one solution to this problem, but I've also been unable to find any tutorials regarding this subject, and scripting one is currently beyond my abilities. I would be most appreciative if anyone could provide some guidance on this matter. Thanks! Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 6, 2015 Author Share Posted July 6, 2015 Hi! Many users have requested that I add an option to configure the fighting style of my custom-voiced companion through dialogue, and I was unable to find a script/ function that can change that. Alternatively, an MCM menu would be one solution to this problem, but I've also been unable to find any tutorials regarding this subject, and scripting one is currently beyond my abilities. I would be most appreciative if anyone could provide some guidance on this matter. Thanks!See other answer in other thread. For those interested in answer: there is an SKSE function called SetCombatStyle you can use. Alternatively, make a different package for each package, each version conditioned to a global for the type of combat style, with the overriding combat style of that package set to the combat style corresponding to the right number of the global. Link to comment Share on other sites More sharing options...
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