Mattiewagg Posted July 13, 2015 Author Share Posted July 13, 2015 Okay, thank you. Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 14, 2015 Author Share Posted July 14, 2015 Aaand switching to formlists so a lot of this ended up to be a nonissue. I didn't get to test the keyword thing as something else broke first, leading me to switch to formlist. Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted July 14, 2015 Share Posted July 14, 2015 I tested the Alias keyword against the vendor purchase, alias keyword appeared to be ignored by the vendor.(Added that info on my prior post, in case you didn't see it) Basically I created an alias with the keyword "VendorNoSale" and use place in player an Apple as the fill. Approached Belethor (he uses VendorItemsMisc list flagged as Not Sell/Buy (Sell/Buy anything apart from VendorNoSale or VendorItemKey in other words)But the apple showed in the items to sell (The alias apple was the only thing I had in my inventory). Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 14, 2015 Author Share Posted July 14, 2015 I tested the Alias keyword against the vendor purchase, alias keyword appeared to be ignored by the vendor.(Added that info on my prior post, in case you didn't see it) Basically I created an alias with the keyword "VendorNoSale" and use place in player an Apple as the fill. Approached Belethor (he uses VendorItemsMisc list flagged as Not Sell/Buy (Sell/Buy anything apart from VendorNoSale or VendorItemKey in other words)But the apple showed in the items to sell (The alias apple was the only thing I had in my inventory).Hmm. Oh well. Thank you for testing! Link to comment Share on other sites More sharing options...
dredd3110 Posted July 19, 2015 Share Posted July 19, 2015 Hi everybody! I need advice with script, hope someone can help, I'm become mad! in short: I want to add a visual effect to a piece of armor when equipped.for ex: equip a cigar, and a smoke effect starts to play on him, and stop when unequipped. actually this page http://www.creationk...alEffect_Script give me the "most accurate" answer, but I don' t understand how to do, I've try many differents approach but nothing, I'm not skilled at scripting. So how to correctly attach a visual effect to an object with script? I someone can help big thanks in advance!!! Link to comment Share on other sites More sharing options...
alexxeno Posted July 19, 2015 Share Posted July 19, 2015 Possible a silly question, but Google skills are failing me. how do I edit the visuals Dremora race in creation kit? In particular. how do I edit what is summoned with the "dremora lord" spell. Link to comment Share on other sites More sharing options...
akninshar Posted July 19, 2015 Share Posted July 19, 2015 When I try to load the cell I made through coc cellname, all the console replies getNumericPackageData >> 0.00 How do I fix this so that I can get back in my cell? Thanks! Link to comment Share on other sites More sharing options...
toquinho97 Posted July 19, 2015 Share Posted July 19, 2015 what texture mod is this guy using? http://sylargrimm.deviantart.com/journal/He-Has-Been-Reborn-484288061#comments Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 19, 2015 Author Share Posted July 19, 2015 what texture mod is this guy using? http://sylargrimm.deviantart.com/journal/He-Has-Been-Reborn-484288061#commentsPlease see the Mod Detectives thread for this. QQ, QA is not for mod user questions, only mod makers. Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 19, 2015 Author Share Posted July 19, 2015 Hi everybody! I need advice with script, hope someone can help, I'm become mad! in short: I want to add a visual effect to a piece of armor when equipped.for ex: equip a cigar, and a smoke effect starts to play on him, and stop when unequipped. actually this page http://www.creationk...alEffect_Script give me the "most accurate" answer, but I don' t understand how to do, I've try many differents approach but nothing, I'm not skilled at scripting. So how to correctly attach a visual effect to an object with script? I someone can help big thanks in advance!!! Scriptname myCigarScript Extends ObjectReference {Place this script on your cigar} VisualEffect Property Smoke Auto Actor PlayerREF Event OnInit() PlayerREF = Game.GetPlayer() EndEvent Event OnEquipped(Actor akActor) If akActor == PlayerREF; it's the player Smoke.Play(Self) EndIf EndEvent Event OnUnequipped(Actor akActor) If akActor == PlayerREF; it's the player again Smoke.Stop(Self) EndIf EndEventPossible a silly question, but Google skills are failing me. how do I edit the visuals Dremora race in creation kit? In particular. how do I edit what is summoned with the "dremora lord" spell. Go find the Dremora lord summon Magic Effect under Magic>Magic Effects, you can edit what it summons from there, by editing the MGEF. The MGEF will have an Effect Archetype of Summon Creature, just change the creature to summon. When I try to load the cell I made through coc cellname, all the console replies getNumericPackageData >> 0.00 How do I fix this so that I can get back in my cell? Thanks!This means you're trying to COC into a cell that doesn't exist. You either have the wrong name or forgot to load up your mod. This console stuff like getNumericPackageData doesn't do anything, it's not what's causing the issue. It's just the console saying "we can't do that, here's what we know right now". Link to comment Share on other sites More sharing options...
Recommended Posts