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Mattiewagg

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Aaand switching to formlists so a lot of this ended up to be a nonissue. I didn't get to test the keyword thing as something else broke first, leading me to switch to formlist.

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I tested the Alias keyword against the vendor purchase, alias keyword appeared to be ignored by the vendor.

(Added that info on my prior post, in case you didn't see it)

 

Basically I created an alias with the keyword "VendorNoSale" and use place in player an Apple as the fill.

 

Approached Belethor (he uses VendorItemsMisc list flagged as Not Sell/Buy (Sell/Buy anything apart from VendorNoSale or VendorItemKey in other words)

But the apple showed in the items to sell (The alias apple was the only thing I had in my inventory).

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I tested the Alias keyword against the vendor purchase, alias keyword appeared to be ignored by the vendor.

(Added that info on my prior post, in case you didn't see it)

 

Basically I created an alias with the keyword "VendorNoSale" and use place in player an Apple as the fill.

 

Approached Belethor (he uses VendorItemsMisc list flagged as Not Sell/Buy (Sell/Buy anything apart from VendorNoSale or VendorItemKey in other words)

But the apple showed in the items to sell (The alias apple was the only thing I had in my inventory).

Hmm. Oh well. Thank you for testing!

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Hi everybody! I need advice with script, hope someone can help, I'm become mad!

 

 

in short: I want to add a visual effect to a piece of armor when equipped.

for ex: equip a cigar, and a smoke effect starts to play on him, and stop when unequipped.

 

actually this page http://www.creationk...alEffect_Script give me the "most accurate" answer, but I don' t understand how to do, I've try many differents approach but nothing, I'm not skilled at scripting.

 

So how to correctly attach a visual effect to an object with script? I someone can help big thanks in advance!!!

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Hi everybody! I need advice with script, hope someone can help, I'm become mad!

 

 

in short: I want to add a visual effect to a piece of armor when equipped.

for ex: equip a cigar, and a smoke effect starts to play on him, and stop when unequipped.

 

actually this page http://www.creationk...alEffect_Script give me the "most accurate" answer, but I don' t understand how to do, I've try many differents approach but nothing, I'm not skilled at scripting.

 

So how to correctly attach a visual effect to an object with script? I someone can help big thanks in advance!!!

Scriptname myCigarScript Extends ObjectReference
{Place this script on your cigar}

VisualEffect Property Smoke Auto 
Actor PlayerREF

Event OnInit()
	PlayerREF = Game.GetPlayer()
EndEvent

Event OnEquipped(Actor akActor)
	If akActor == PlayerREF; it's the player
		Smoke.Play(Self)
	EndIf
EndEvent

Event OnUnequipped(Actor akActor)
	If akActor == PlayerREF; it's the player again
		Smoke.Stop(Self)
	EndIf
EndEvent

Possible a silly question, but Google skills are failing me. how do I edit the visuals Dremora race in creation kit? In particular. how do I edit what is summoned with the "dremora lord" spell.

Go find the Dremora lord summon Magic Effect under Magic>Magic Effects, you can edit what it summons from there, by editing the MGEF. The MGEF will have an Effect Archetype of Summon Creature, just change the creature to summon.

 

When I try to load the cell I made through coc cellname, all the console replies getNumericPackageData >> 0.00

 

How do I fix this so that I can get back in my cell?

 

Thanks!

This means you're trying to COC into a cell that doesn't exist. You either have the wrong name or forgot to load up your mod. This console stuff like getNumericPackageData doesn't do anything, it's not what's causing the issue. It's just the console saying "we can't do that, here's what we know right now".

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